Transport Tycoon: Difference between revisions

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* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Game Mod]] / [[Fan Remake]] : ''[[OpenTTD|OpenTTD]]''.
* [[Game Mod]] / [[Fan Remake]] : ''[[OpenTTD]]''.
* [[Genteel Interbellum Setting]]: The original starts in 1930. ''Deluxe'' has 1950 as the earliest date. [[Spiritual Successor]] ''Locomotion'' starts in 1900.
* [[Genteel Interbellum Setting]]: The original starts in 1930. ''Deluxe'' has 1950 as the earliest date. [[Spiritual Successor]] ''Locomotion'' starts in 1900.
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. In the [[Spiritual Successor]] ''Locomotion'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. In the [[Spiritual Successor]] ''Locomotion'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].

Latest revision as of 14:04, 8 December 2023

Transport Tycoon is a pair of business management simulation games created by legendary Scottish game developer Chris Sawyer (of Rollercoaster Tycoon and Microprose fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, and water, though the most profit tends to come from rail and then air.

The two games in the series are Transport Tycoon (released in 1994 and now referred to as Original) and Transport Tycoon Deluxe (released in 1995). The latter of which provided many bugfixes and UI improvements to the original game.

The game was superseded officially by its 2004 Spiritual Successor Locomotion. A freeware fan port of the game - Open TTD - was established around the same time and is still going strong (see here for tropes exclusive to OpenTTD and the JGR Patch Pack version of it). There is also a Fan Sequel of sorts, called Simutrans, but it's an indie game only Inspired By and not related or legally connected to the Transport Tycoon series.

Compare and contrast Simutrans, Mashinky, Voxel Tycoon, Railroad Tycoon, Industry Giant, Transport General, Locomotion and the Train Fever games.

Tropes used in Transport Tycoon include:
  1. See OpenTTD's game mod tropes for some of the climates implied.