Transport Tycoon: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(fix redlinks, replace redirects)
No edit summary
Line 4: Line 4:
The two games in the series are ''Transport Tycoon'' (released in 1994 and now referred to as Original) and ''[[Transport Tycoon Deluxe]]'' (released in 1995). The latter of which provided many bugfixes and UI improvements to the original game.
The two games in the series are ''Transport Tycoon'' (released in 1994 and now referred to as Original) and ''[[Transport Tycoon Deluxe]]'' (released in 1995). The latter of which provided many bugfixes and UI improvements to the original game.


The game was superseded officially by its 2004 [[Spiritual Successor]] ''Locomotion''. A [[Fan Remake|freeware fan port]] of the game - ''[https://web.archive.org/web/20131103193923/http://www.openttd.org/en/ Open TTD]'' - was established around the same time and is still going strong (see [[Transport_Tycoon/OpenTTD|here]] for tropes exclusive to [[Transport_Tycoon/OpenTTD|OpenTTD]]). There is also a [[Fan Sequel]] of sorts, called ''Simutrans'', but it's an indie game only [[Inspired By]] and not related or legally connected to the ''Transport Tycoon'' series.
The game was superseded officially by its 2004 [[Spiritual Successor]] ''Locomotion''. A [[Fan Remake|freeware fan port]] of the game - ''[https://web.archive.org/web/20131103193923/http://www.openttd.org/en/ Open TTD]'' - was established around the same time and is still going strong (see [[OpenTTD|here]] for tropes exclusive to [[OpenTTD|OpenTTD and the JGR Patch Pack version of it]]). There is also a [[Fan Sequel]] of [[Spiritual Successor|sorts]], called ''[[Simutrans]]'', but it's an indie game only [[Inspired By]] and not related or legally connected to the ''Transport Tycoon'' series.

Compare and contrast ''[[Simutrans]]'', ''[[Mashinky]]'', ''[[Voxel Tycoon]]'', ''[[Railroad Tycoon]]'', ''[[Industry Giant]]'', ''[[Transport General]]'', ''[[Locomotion]]'' and the ''[[Train Fever]]'' games.


{{tropelist}}
{{tropelist}}
Line 12: Line 14:
* [[Adam Smith Hates Your Guts]]: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.
* [[Adam Smith Hates Your Guts]]: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.
* [[An Entrepreneur Is You]]
* [[An Entrepreneur Is You]]
* [[Artificial Stupidity]]: The stupid things the AI tries to pass as traffic routes [https://web.archive.org/web/20131007192948/http://www.nylon.net/ttd/stupid/index.htm has to be seen] to be believed. The AI is less insane in ''[[Transport Tycoon/OpenTTD|OpenTTD]]'', though it's still a pushover.
* [[Artificial Stupidity]]: The stupid things the AI tries to pass as traffic routes [https://web.archive.org/web/20131007192948/http://www.nylon.net/ttd/stupid/index.htm has to be seen] to be believed. The AI is less insane in ''[[OpenTTD]]'', though it's still a pushover.
* [[Artistic License Physics]]: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the OpenTTD implementation finally added a (more) realistic acceleration model.
* [[Artistic License Physics]]: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the OpenTTD implementation finally added a (more) realistic acceleration model.
* [[Awesome but Impractical]]: Aircraft. There is no doubt that they are [[Cool Plane|awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them, well...[[Exactly What It Says on the Tin|impractical]].
* [[Awesome but Impractical]]: Aircraft. There is no doubt that they are [[Cool Plane|awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them, well...[[Exactly What It Says on the Tin|impractical]].
Line 25: Line 27:
* [[Cool Train]]: Of course.
* [[Cool Train]]: Of course.
* [[Crapsack World]]: Intercity transport is controlled solely by [[Corrupt Corporate Executive|private companies]] who compete with each other to the point of [[Suicide Mission|sabotage]] and bribery. Also, [[Arson, Murder, and Jaywalking|there are UFOs]] and [[X-COM]] is [[The Cameo|canon]].
* [[Crapsack World]]: Intercity transport is controlled solely by [[Corrupt Corporate Executive|private companies]] who compete with each other to the point of [[Suicide Mission|sabotage]] and bribery. Also, [[Arson, Murder, and Jaywalking|there are UFOs]] and [[X-COM]] is [[The Cameo|canon]].
* [[Crap Saccharine World]]: Despite the above, pollution, poverty, inequality, climate change and even war do not seem to exist, and [[Ghibli Hills|nature is spotlessly picturesque]] [[Canada, Eh?|regardless]] [[Latin Land|of]] [[Toy Time|the]] [[Hollywood Japan|climate]] [[Land Down Under|or]] [[Zeerust|time]] [[Cyberspace|or]] [[The Moon|even]] [[Mars_(useful_notes)|planet]]<ref>See [[Transport Tycoon/OpenTTD]]'s game mod tropes for some of the climates implied.</ref>. Either there's some [[Orwellian Editor|serious hidden censorship]] in that world, or the most newsworthy events really are horrible and possibly-intentional vehicle crashes.
* [[Crap Saccharine World]]: Despite the above, pollution, poverty, inequality, climate change and even war do not seem to exist, and [[Ghibli Hills|nature is spotlessly picturesque]] [[Canada, Eh?|regardless]] [[Latin Land|of]] [[Toy Time|the]] [[Hollywood Japan|climate]] [[Land Down Under|or]] [[Zeerust|time]] [[Cyberspace|or]] [[The Moon|even]] [[Mars_(useful_notes)|planet]]<ref>See [[OpenTTD]]'s game mod tropes for some of the climates implied.</ref>. Either there's some [[Orwellian Editor|serious hidden censorship]] in that world, or the most newsworthy events really are horrible and possibly-intentional vehicle crashes.
* [[Curb Stomp Battle]]: If an AI competitor is using road vehicles, it's possible to set up a rail line across the road and [[Video Game Cruelty Potential|order a locomotive to "dispose" of AI vehicles]]. [[Karma Houdini|This leaves your reputation]] and [[Truth in Television|the locomotive completely unharmed]].
* [[Curb Stomp Battle]]: If an AI competitor is using road vehicles, it's possible to set up a rail line across the road and [[Video Game Cruelty Potential|order a locomotive to "dispose" of AI vehicles]]. [[Karma Houdini|This leaves your reputation]] and [[Truth in Television|the locomotive completely unharmed]].
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Difficult but Awesome]]: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Easy Logistics]]: Averted in that vehicles need to be maintained, otherwise they breakdown. Played straight with passenger and cargo; they will go wherever you ship them.
* [[Game Mod]] / [[Fan Remake]] : ''[[Transport Tycoon/OpenTTD|OpenTTD]]''.
* [[Game Mod]] / [[Fan Remake]] : ''[[OpenTTD|OpenTTD]]''.
* [[Genteel Interbellum Setting]]: The original starts in 1930. ''Deluxe'' has 1950 as the earliest date. [[Spiritual Successor]] ''Locomotion'' starts in 1900.
* [[Genteel Interbellum Setting]]: The original starts in 1930. ''Deluxe'' has 1950 as the earliest date. [[Spiritual Successor]] ''Locomotion'' starts in 1900.
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. In the [[Spiritual Successor]] ''Locomotion'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].
** By extension, the game features [[The Edwardian Era]], [[The Roaring Twenties]], [[The Fifties]], [[The Sixties]], [[The Seventies]], [[The Eighties]] and [[The Nineties]]. However, this being made before the [[Turn of the Millennium]], vehicles starting in 2000 in ''Transport Tycoon Deluxe'' and all vehicles in the Mars climate from ''Transport Tycoon Gold'' consist of [[Zeerust]] such as monorails and supersonic jets. In the [[Spiritual Successor]] ''Locomotion'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950's, and then various forms of rock and roll and so on up through to trance music from the 1990s and [[Turn of the Millennium|early 2000s]].
Line 39: Line 41:
* [[Obstructive Bureaucrat]]: City and town councils can become this, for better or for worse. Especially if they don't know your company well yet and you start massively altering their surroundings and tearing down older buildings - they'll simply ban you from constructing any of your company's structures on their territory, until you regain your reputation (which can often take years).
* [[Obstructive Bureaucrat]]: City and town councils can become this, for better or for worse. Especially if they don't know your company well yet and you start massively altering their surroundings and tearing down older buildings - they'll simply ban you from constructing any of your company's structures on their territory, until you regain your reputation (which can often take years).
* [[Plot-Driven Breakdown]]: Every single time [[Shout-Out|a small UFO]] flies above a bus, they ''both breakdown at the exact same time'' and UFO crashes [[Action Bomb|exactly onto the bus]].
* [[Plot-Driven Breakdown]]: Every single time [[Shout-Out|a small UFO]] flies above a bus, they ''both breakdown at the exact same time'' and UFO crashes [[Action Bomb|exactly onto the bus]].
* [[Public Domain Soundtrack]]: [[Spiritual Successor]] Locomotion uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in [[Transport Tycoon/OpenTTD|OpenTTD]].
* [[Public Domain Soundtrack]]: [[Spiritual Successor]] Locomotion uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in [[OpenTTD]].
* [[Units Not to Scale]]: Ships are not much bigger than train cars. In reality, cargo ships carry hundreds of containers which are as big as train cars. Also, each tile is about 600km. You can build trains that take up more than 7 tiles.
* [[Units Not to Scale]]: Ships are not much bigger than train cars. In reality, cargo ships carry hundreds of containers which are as big as train cars. Also, each tile is about 600km. You can build trains that take up more than 7 tiles.
* [[Shout-Out]] / [[Easter Egg]] : Every now and then, an ''[[X-COM]]'' fighter jet or UFO will appear and fly around the map.
* [[Shout-Out]] / [[Easter Egg]] : Every now and then, an ''[[X-COM]]'' fighter jet or UFO will appear and fly around the map.

Revision as of 07:43, 8 December 2023

Transport Tycoon is a pair of business management simulation games created by legendary Scottish game developer Chris Sawyer (of Rollercoaster Tycoon and Microprose fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, bus, and water, though the most profit tends to come from rail and then air.

The two games in the series are Transport Tycoon (released in 1994 and now referred to as Original) and Transport Tycoon Deluxe (released in 1995). The latter of which provided many bugfixes and UI improvements to the original game.

The game was superseded officially by its 2004 Spiritual Successor Locomotion. A freeware fan port of the game - Open TTD - was established around the same time and is still going strong (see here for tropes exclusive to OpenTTD and the JGR Patch Pack version of it). There is also a Fan Sequel of sorts, called Simutrans, but it's an indie game only Inspired By and not related or legally connected to the Transport Tycoon series.

Compare and contrast Simutrans, Mashinky, Voxel Tycoon, Railroad Tycoon, Industry Giant, Transport General, Locomotion and the Train Fever games.

Tropes used in Transport Tycoon include:
  1. See OpenTTD's game mod tropes for some of the climates implied.