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* Happens regularly in ''[[Call of Cthulhu (tabletop game)]]''; backup character parties are the norm in some games.
** To the point where ''[[Full Frontal Nerdity]]'' asked the world to finally let the joke die.
* This is expected to happen in ''[[Paranoia (game)|Paranoia]]''. Repeatedly. If the players don't kill each other or themselves, [[Rocks Fall, Everyone Dies|the GM will]]. It's oftentimes built into adventure modules. The players were given a number of backup "clones" of their character for precisely this reason.
* ''
** Though to be fair, it's worth noting that of all the tabletop role-playing games out there, ''Fudge'' kind of stands out by having very few really hard and fast rules; most chapters go out of their way to discuss multiple possible approaches to handling things. Even the section that introduces the "default" multiple-opponent rules immediately reminds the reader that for more "epic" games the penalties can be reduced or the members of the "mob" given appropriately poor combat stats to balance things out.
* The nicer ''[[Dark Heresy]]'' and ''[[Warhammer Fantasy Roleplay]]'' games end like this. The bad ones don't bear thinking about.
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* So much expected in ''[[Dark Sun]]'' that players are advised to have '''three''' backup characters handy at any given time.
* A TPK is more than common in the Indie Game ''The Mountain Witch''. One notable session ended with one character committing seppuku, one character being killed by another character (who was in turn killed by an enemy), and one character giving up and going back home.
* The ''[[Ninja Burger]]'' RPG is built on the assumption that your character will die frequently. The average player is expected to go through three or four ninja per game since simply being ''seen'' by any NPC forces the player to roll on a random table of punishments... a good chunk of which are instant death.
== Video Games ==
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