Total Annihilation: Kingdoms: Difference between revisions

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(Import from TV Tropes TVT:Main.TotalAnnihilationKingdoms 2012-07-01, editor history TVTH:Main.TotalAnnihilationKingdoms, CC-BY-SA 3.0 Unported license)
 
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* [[Do Not Run With a Gun]]: Units failed to engage enemies while moving from place to place. Many early fan mods focused on trying to fix this problem.
* [[Palette Swap]]: There are different terrain designs, but they are purely cosmetically different, as opposed to the original TA's different planets with different characteristics such as varying resource levels and preventing the use of certain units.
* [[Ridiculously -Fast Construction]]: The effect used was similar to the nanolathes from [[Total Annihilation]], but was supposedly meant to indicate 'being magically summoned into existence'. Fine, except two of the sides (three with the expansion) were supposed to have an ideological thing about not using magic for mundane things, or at all...
* [[Units Not to Scale]]: Ships did not appear large enough to transport the units they did, although the effects used when loading units might imply that they were being somehow stored in the magical equivalent of a teleporter.
 
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* [[All There in the Manual]]: The manual, that is, and also a lot of background information in the form of HTML files on the CD. Those who read it all were surprised (especially given the previous [[Total Annihilation]]'s scant storyline) to find that the background of Darien was at least as well developed as [[War Craft]]'s Azeroth was at the time.
** One story in particular deals with a Verunan sailor who explored Zhon looking for a [[MacGuffin]] and managed to defeat three Jungle Orcs and a Shaman using only a sword; those who know those units' capabilities will immediately mark him out as a true [[Badass Normal]].
* [[Artificial Stupidity]]: Lokken is very prone to this when being controlled by the AI. If a single enemy unit comes and attacks him, he stops what he's doing and unleashes his shockwave attack, destroying the enemy ''[[Disproportionate Retribution|along with much of his own base]]''. This does fit his canon [[Hot -Blooded]] / [[Bad Boss]] characterisation, but still.
* [[Awesome but Impractical]]: The four original sides each have a 'Sacred Dragon' super-unit which is rather disappointingly weak for its cost, build time and unique status. A more direct analogue of [[Total Annihilation]]'s Krogoth was the god of each nation, which (after the 3.0 patch, formerly they had appeared randomly in multiplayer games) could only be built by the nation's monarch and took one hour to construct.
* [[Badass]] - ALL of the Monarchs. No exceptions.
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* [[Shooting Superman]]: Turn-to-stone spells do not work on Basilisks (which have the weapon themselves), Stone Giants (which are already made of stone) or zombies (because...they're...dead?). The Creonites' freeze weapon works on some units which "stoning" doesn't and vice versa; the main limitation of the freeze weapon is that it does not work on units with heavy metal armour for some reason.
* [[Steampunk]]: The Creonites.
** [[How Dare You Die On Me!]]: Said Creonites don't like death as an excuse to avoid military service, hence automatons.
* [[Strange Bedfellows]]: In ''The Iron Plague'', the four monarchs and former enemies team up against the Creonite invasion. Also, arguably the original storyline if you know the [[All There in the Manual|backstory]], given that it says that previously all four kingdoms fought each other, and only recently has a two-against-two mentality developed.
** Zhon and Taros are only allied because the two 'good' nations are; they have no goals in common.
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[[Category:Real Time Strategy]]
[[Category:Total Annihilation Kingdoms]]
[[Category:Trope]]