Took a Shortcut: Difference between revisions

m
update links
m (update links)
m (update links)
Line 76:
*** In fact, when you play the shorter game "Separate Ways," which features Ada's storyline as it runs concurrently with Leon's, you find out that this is exactly the case.
*** The Merchant is either a case of ''[[You All Look Familiar]]'' or he somehow always stays one step ahead of the player with enough spare time to set up gun shops or shooting galleries. Some odd places he meets the player include the bottom of a spiked pit, and behind a giant door that had to be blasted open by a cannon.
* In ''[[The Elder Scrolls IV: Oblivion]]'', a certain side-quest gives you the option to either have a corrupt Watch captain assassinated or locked away. If you choose the latter, he will eventually break out and attack you at a random point, armed only with a silver dagger. Hilariously, this can happen anywhere in the game world, including at an Ayelid ruin filled to the brim with nether liches and skeletons.
** In ''[[The Elder Scrolls II: Daggerfall]]'', one merchant/innkeeper quest involves killing harpies in a dungeon (they want ''just'' the harpies killed?) but, later, you are asked you to save a mercenary who had been hired before you to perform the same task. Who wasn't there the first time.
* Something similar happens in ''[[Fallout 3]]'', during the "Replicated Man" sidequest. A short period after starting the quest, you'll be approached by an android-sympathizer who urges you not to enslave the missing android. The character actually starts out in Rivet City and will follow you throughout the entire game world until she manages to catch up to you, and so can appear in any location including in the middle of nowhere, deep inside a Deathclaw-infested death town, or in the middle of a battlefield between Super Mutants and Talon Company. Amusingly, she actually DOES NOT take a shortcut, and instead travels through the game world normally just like you do. As a result, she'll often cross pathes with and get attacked by random monsters just outside your line of sight (however, she's invincible until she talks to you).
** Not to mention {{spoiler|your father, James}}, who, if you follow him to {{spoiler|Rivit City}} will fight anything along the way, and will not die. Yes deathclaws, radscorpions, molerats, bloatflys, everything
Line 110:
* ''[[Cave Story]]'': No matter where you go, Curly Brace will get there ahead of you. However the shortcuts appear rather tough on her, since she's usually heavily injured by the time you get there.
** This is justified when you find her in the Labyrinth; Misery was rounding up the Mimigas that Curly was protecting while you were busy in the Storehouse. Curly got into the Labyrinth first because Misery teleported her there, and after you finish {{spoiler|[[Mercy Kill|putting Toroko to rest]]}}, she sends you there as well.
* ''[[Tales of Symphonia: Dawn of the New World]]'' has this at the end of the Temple of Lightning, where after getting three different forms for your one-of-a-kind Sorcerer's Ring, you finally unlock the door to Tonitrius' core...only to find that Decus and an NPC researcher are already there.
* In ''[[Serious Sam]] II'', a simba shaman even says "I think I'll take a shortcut" when teleporting out.
* In one stage of ''[[Wangan Midnight]] Maximum Tune'', your opponent, Gatchan, {{spoiler|appears to quit in mid-race, coming to a stop. A few kilometers later, he reappears from an off-ramp just in front of you...even though he slowed to a stop in his [[Joke Character|Toyota Celsior]] and had to drive through non-highway roads while you barrelled through twisty tunnels at over 200 km/h.}}
Line 120:
* At the end of ''[[First Encounter Assault Recon|F.E.A.R. 2: Project Origin]]'', you fight your way through a city infested by Replica Soldiers and supernatural monsters to make your way to the Telesthetic Amplifier chamber at the heart of the [[Mega Corp]]'s secret base that will give you the power to defeat Alma. Suddenly, [[Corrupt Corporate Executive]] Genevieve Aristide shows up, shoots your partner, and screws up your entire plan. Exactly how a 50-year-old suit armed only with a pistol managed to make it alive through a city turned into Hell On Earth, while you barely made it through even with superpowers and a squad of crack Special Forces operatives on your side, is never really explained.
* Averted in ''[[Golden Sun]] - The Lost Age''. At one point the party travels through a cave which contains several seemingly useless puddles. You later learn that the party was followed by a Water Adept, and [[Fridge Brilliance|if you think about it]], those puddles are necessary for him to get through on his own.
** And in a similar case in ''[[Golden Sun Dark Dawn|Golden Sun: Dark Dawn]]'', a trail of water puddles can create a shortcut around a particularly long dungeon, answering the question of how an NPC group (''with'' a Water Adapt) was able to beat your party (''without'' a Water Adapt) to the end without solving any traps. Later on, when you get a Water Adapt in the party, you can use the shortcut to your heart's content (which is handy, since the plot blocks off the previous way you got through).
** However, it's often played straight by the villains. Notably, Saturos' party is able to enter Venus Lighthouse despite none of them knowing Reveal, which is required to open the doorway. Their successors, Agatio and Karst, are able to navigate the Jupiter Lighthouse without the aid of a Jupiter Adept, despite needing one being the reason Saturos kidnapped Sheba to begin with.
* In ''[[Singularity]]'', mild-mannered, unarmed physicist Dr. Barisov somehow manages to get around just as well as your character, a heavily armed special forces soldier, despite the island of Katorga-12 being a virtual [[Death World]] crawling with homicidal mutants. This is especially jarring if you factor in all the [[Apocalyptic Log]] journals telling how all the other inhabitants of the island ended up hunted down and killed by the mutants in the days following the explosion of the Singularity. There's also the fact that it's heavily implied that Barisov managed to survive on the island for 50 years, and even went around building upgrade stations at various key points to help your character out.
* In ''[[Professor Layton and the Curious Village]]'', Layton and Luke enter a mysterious tower through a wall opened by a key, and ascend floor by floor through puzzle-locked gates... yet they run into NPCs from the town, and wonder how they got there. It turns out that {{spoiler|the entire population of the town, save Flora and Bruno, are androids, and each is part of the Baron's test to see who would best be able to care for his daughter}}. This makes a few scenarios more plausible.
* ''[[Lufia: Curse of the Sinistrals]]'' ([[Nintendo DS]] version) attempts a justification, but fails miserably. At one point, half the party gets teleported ahead, and you need to follow them down a lava-filled temple. At one point, you get to drain some of the lava to be able to go lower, yet the teleported members were already down there. Apparently, being immersed in lava doesn't hurts if you're not a player character.
* In ''[[Lightning Warrior Raidy]] II'', you frequently run into non-hostile individuals in even the deepest levels of the trap and monster-infested dungeons. Most of them are explained reasonably well - kidnapped townspeople brought there by the monsters, bored mercenaries nominally working for the bad guys, sentient magical artifacts who were presumably created there - except for the theif Amura, who somehow manages to arrive at various rooms throughout the game ahead of you, despite most levels being only reachable via a staircase in the lair of the previous level's end boss. To make matters worse, you sometimes have to rescue or advise her, demonstrating that she's really not that good at navigating the dungeon on her own.
* ''[[Perfect Dark]]'' actually ''[[Inverted Trope|inverts]]'' this when Joanna is escaping dataDyne HQ. Cassandra [[De Vries]] and some of her henchmen stop you on the top floor - she starts [[Monologuing]] with you for a while before her henchmen open fire. She then leaves through the only exit to the roof. After beating the henchmen, Joanna leaves through the same exit where there's no sign of Cassandra on the roof - until she gets to the helipad, where Cassandra then appears ''behind'' her.