Tier-Induced Scrappy: Difference between revisions

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** Drizzle/Swift Swim is the current Scrappy of the metagame, at least on Smogon. To clarify: Rain boosts Water attacks by 50% and Swift Swim also doubles speed in the rain (which is generally enough to make a Swift Swim pokemon outspeed everything in the metagame). Drizzle is a permanent Rain that is caused when Politoed is sent out. Three Swift Swim pokemon (Kingdra, Ludicolo, and Kabutops) could decimate teams thanks to super boosted attacks, great coverage, and blistering speed; and the only counter was more weather (the Fire equivalent of Drought isn't nearly as bad because it increases Fire damage but only Grass types get access to Chlorophyll, the Swift Swim equivalent, and since Grass is weak to Fire, it's not overpowered). Many people are very unhappy with the game turning into weather wars and arguments about how to proceed with bans have lasted for months; banning Swift Swim neuters a lot more pokemon than just Kingdra, Ludicolo, and Kabutops, banning those three is over the top because they're only powerful in rain and sending them to Ubers is unfair, banning DrizzleToed limits the rain playstyle even more by not only destroying Swift Swim, but also destroying Hydration, Rain Dish, and many other viable Rain tactics, and the current complex ban of Swift Swim and Drizzle on the same team is often considered to be the start of a slippery slope of other complex bans (e.g. the aforementioned VeilChomp). In short, Drizzle/Swift Swim is by far the biggest point of contention in Generation V.
** All of these headaches have Smogon contemplating having the entire 5th gen metagame rebuilt from square one with no importing allowed.
* ''[[Monster Girl Quest Paradox]]'':
** Characters with multiple races are inherently better than those with only a single race, as they have access to more skills and abilities (though they can't use all of them at once, and it takes time to level up multiple races). This makes Alice (six races) and Alicetroemeria (seven races) among the most versatile characters.
** The Apoptosis race has high overall stats, resists a wide range of elements and status ailments, and also has access to both [[Infinity Plus One Element|Holy and Dark skills]]. It was slightly nerfed in an update by giving it weaknesses to Bio and Sonic, but characters with the race remain useful.
** Alicetroemeria, not just because she has more races than any other character (as noted above), but also thanks to her unique ability to cast Black Magic and Time Magic twice per turn.
** The King of Grangold has bonuses to magic that make him an extremely powerful magical attacker, potentially capable of doing millions of damage per turn. He's considered better in this role than even Alicetroemeria.
 
 
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** [[The Medic|Rief]] is capable of learning Ply and Wish, just like [[White Mage|Mia]], as well as combat Psynergy to round out your options. Sadly, attack Psynergy loses its effectiveness mid-game, which is a recurring problem, but Rief doesn't last ''that'' long before he's benched due to [A] Karis being able to use the Fresh Breeze group from the word go ''at the time he arrives'' and [B] physically-oriented [[Warrior Prince|Amiti]] showing up just an hour or two later. Due to most players not having the patience to play with the aforementioned system, Amiti's arrival usualy means Rief is permanently benched. And the sink for those Dijinn that don't make it onto the main party, causing him to be a bit of a mongrel if he ''does'' have to save the others' tails...
** [[Shrine Maiden|Himi]] does bring things to the table that [[Magic Knight|Matthew]] doesn't (like an attack buff and some summon abilities), but she's very likely not to get any field time unless she's needed to revive Matthew due to her being much weaker. And [[Eleventh-Hour Ranger|not having enough time to make up the difference]]. Coupled with her being a [[Flat Character]] even by Golden Sun standards, her falling in this trope is especially tragic.
* ''[[Monster Girl Quest Paradox]]'': Human characters were this when the game first came out. Unlike monsters or angels, they couldn't advance in race, and the Human race is objectively weaker than others due to its low stats. The only humans worth using were those that can access other races, such as Luka or the Worm Summoners. This was alleviated with the release of the second chapter, which contains sidequests that allow all humans to advance to the Worm Summoner race and to gain the Vampire race as well.