The Walls Are Closing In: Difference between revisions

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* ''[[Prince of Persia]] 2'' has crushing walls in its later levels, some of which are situated in inescapable pits under [[Fake Platform]]s. Newer games on some occasions feature the inverse: a tall narrow well that has to be navigated by jumping from one wall to another. And it has to be navigated fast, because on of the walls is moving ''out'', making it too wide to jump across and introducing the Prince to a lethal fall down.
* ''[[Rise of the Triad]]'': In early versions, [[Deadly Walls|even touching an approaching wall causes instant death]]. While walls usually were independent movers, there are some places where sections of walls move back and forth to crush the player and one level where it appears the walls are closing in when you hit a touchplate but stop at the last second.
* In the [[Harry Potter (video game)|PC game version]] of ''[[Harry Potter/Harry Potter and Thethe Chamber of Secrets (video game)|Harry Potter and the Chamber of Secrets]]'', there is an obstacle course you have to pass through to reach the titular location. One of the obstacles is a room with walls which close in on you, although you rather boringly beat them by simply running through the room fast enough.
* Happens throughout the ''[[Tomb Raider]]'' series.
* Appears in ''[[Distorted Travesty]]'' where {{spoiler|The Artist tries this to kill Jerry after he sides with The Darkness.}}