The Twelve Principles of Animation: Difference between revisions

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The principles in question are<ref>The order listed here was suggested by [[John Kricfalusi]] according to what he considered important, starting with [http://johnkstuff.blogspot.com/2008/11/disneys-principles-of-animation.html: this blog entry]. The original order is hottipped below</ref>:
# '''Solid Drawing'''<ref>11</ref>: Not "Solid" as in "Solid like granite", but rather a drawing with a controlled form and an animatable, pliable mass. This essentially means having a mastery and proper understanding of drawing construction, perspective, form, anatomy and line control. Easily the most important of them. A shorthand example of solid drawing would be Bill Tytla's animation of Grumpy in ''[[Snow White (Disney film)|Snow White]]'', or any bit of animation done by [[DisneysDisney's Nine Old Men|Milt Kahl]]. Solid Drawing also means avoiding of symmetry in poses and design (although they made an exception for Mickey's design) as well as avoiding the rigid, geometric, inorganic shapes in drawings that were common in old rubberhose cartoons in favor of more organic, pliable forms, via the usage of intertwining S Curves and convex curves.
# '''Appeal'''<ref>12</ref>: Easily the most subjective principle, this essentially means giving the characters, good or bad, some charismatic aspect to like about them. Solid Drawing can be appealing in and of itself, although there are certainly far more ways to find appeal that that.
# '''Exaggeration'''<ref>10</ref>: Distortion of the drawings from their real life counterparts for comedic effect.