The Lost Woods: Difference between revisions

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{{trope}}
{{trope}}
[[File:spielburgforest_7662.png|frame|Left to right, top to bottom: ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', ''[[Donkey Kong Country]] 2'', ''[[Mother 3 (Video Game)|Mother 3]]'', ''[[Shiren the Wanderer]]'', ''[[Actraiser]]'', ''[[The Legend of Zelda the Minish Cap (Video Game)|The Legend of Zelda the Minish Cap]]'', ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', ''[[Quest for Glory I]]''. This level shows up a lot.]]
[[File:spielburgforest 7662.png|frame|Left to right, top to bottom: ''[[Chrono Trigger]]'', ''[[Donkey Kong Country]] 2'', ''[[Mother 3]]'', ''[[Shiren the Wanderer]]'', ''[[ActRaiser]]'', ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'', ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'', ''[[Quest for Glory I]]''. This level shows up a lot.]]


{{quote|'''Aragorn''': Of course the woods are enchanted. They all are.

{{quote|'''Aragorn''': Of course the woods are enchanted. They all are.<br />
'''Gimli''': Nature Boy is right. When was the last time anyone saw a regular, non-enchanted forest? You can't grow two trees next to each other without some wizard or demon coming along and enchanting them.|''[[DM of the Rings]]''}}
'''Gimli''': Nature Boy is right. When was the last time anyone saw a regular, non-enchanted forest? You can't grow two trees next to each other without some wizard or demon coming along and enchanting them.|''[[DM of the Rings]]''}}


[[The Lost Woods]] are no ordinary forest. They are a vast old-growth forest where the trees reach into the heavens. Their canopies cover the sky, leaving only shafts of sunlight steaming between the branches. Even the [[Fungus Humongous|normally tiny mushrooms are huge and imposing]]. (Whatever size they are, it's probably not a good idea to eat them. [[Magic Mushroom|Probably.]]) Nature has run wild, and man is not welcome here. If you are forced to enter, it's best to [[The Lord of the Rings|lower your axe]] or else [[When Trees Attack|risk the attention]] of the [[Plant Person|Ents]].
'''The Lost Woods''' are no ordinary forest. They are a vast old-growth forest where the trees reach into the heavens. Their canopies cover the sky, leaving only shafts of sunlight steaming between the branches. Even the [[Fungus Humongous|normally tiny mushrooms are huge and imposing]]. (Whatever size they are, it's probably not a good idea to eat them. [[Magic Mushroom|Probably.]]) Nature has run wild, and man is not welcome here. If you are forced to enter, it's best to [[The Lord of the Rings|lower your axe]] or else [[When Trees Attack|risk the attention]] of the [[Plant Person|Ents]].


Besides your usual forest creatures, all manner of strange things lurk in the shadows. In any setting, it may be home to a [[Tree Top Town]]. In ye olden days, the Lost Woods were home to [[The Fair Folk]], the [[Big Badass Wolf]], [[Plant Person]] and [[When Trees Attack|the occasional tree out to kill you]]. In the modern day, it's home to the [[Ax Crazy|axe-wielding]] [[Serial Killer]], and campers- particularly those of the teenage variety- had [[Don't Go in The Woods|better stay out of them]]. In [[The Future]], it's home to cloaked snipers who want to make a hunt out of you. And Ewoks.
Besides your usual forest creatures, all manner of strange things lurk in the shadows. In any setting, it may be home to a [[Tree-Top Town]]. In ye olden days, the Lost Woods were home to [[The Fair Folk]], the [[Big Badass Wolf]], [[Plant Person]] and [[When Trees Attack|the occasional tree out to kill you]]. In the modern day, it's home to the [[Ax Crazy|axe-wielding]] [[Serial Killer]], and campers- particularly those of the teenage variety- had [[Don't Go in The Woods|better stay out of them]]. In [[The Future]], it's home to cloaked snipers who want to make a hunt out of you. And Ewoks.


Okay, the Lost Woods may not always be dangerous, but they're shadowy and creepy and only a [[Crazy Survivalist]] (or [[Nature Hero]] / [[Jungle Princess]]) would actually try to live in this place. Thus, they serve as a closer-to-home (for Europeans and North Americans, at least) version of [[Jungle Japes|the Jungle]]. (When very dangerous, may edge into [[Garden of Evil]].)
Okay, the Lost Woods may not always be dangerous, but they're shadowy and creepy and only a [[Crazy Survivalist]] (or [[Nature Hero]] / [[Jungle Princess]]) would actually try to live in this place. Thus, they serve as a closer-to-home (for Europeans and North Americans, at least) version of [[Jungle Japes|the Jungle]]. (When very dangerous, may edge into [[Garden of Evil]].)
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May be a [[Shadowland]] for even [[Arcadia]], but even more likely for [[Shining City|a brilliant and happy city]].
May be a [[Shadowland]] for even [[Arcadia]], but even more likely for [[Shining City|a brilliant and happy city]].


As a setting for [[Video Game]] stages, The Lost Woods are a cousin to the [[Green Hill Zone]], and frequently occupy the second level -- apparently operating by the logic that a forest is a little more dangerous than [[Ghibli Hills]] but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be [[Big Boo's Haunt|haunted]] (later stages often are), but either way, [[Everything Trying to Kill You|expect everything to try to kill you]].
As a setting for [[Video Game]] stages, The Lost Woods are a cousin to the [[Green Hill Zone]], and frequently occupy the second level—apparently operating by the logic that a forest is a little more dangerous than [[Ghibli Hills]] but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be [[Big Boo's Haunt|haunted]] (later stages often are), but either way, [[Everything Trying to Kill You|expect everything to try to kill you]].


Frequently a [[Genius Loci]], but it's not required. For a slightly more realistic setting, see [[Wild Wilderness]]. Compare [[The Hedge of Thorns]].
Frequently a [[Genius Loci]], but it's not required. For a slightly more realistic setting, see [[Wild Wilderness]]. Compare [[The Hedge of Thorns]].


Named for the infamous [[Recurring Location]] in the ''Zelda'' games.
Named for the infamous [[Recurring Location]] in the ''Zelda'' games.

{{examples}}
{{examples}}

== Anime ==
== Anime ==
* [[Windaria (Anime)|Windaria]] ''Haunted'' Woods to be precise. It looks creepy enough but evil spirits live their too. They prey on fear and can lead to death and confusion.
* [[Windaria]] ''Haunted'' Woods to be precise. It looks creepy enough but evil spirits live their too. They prey on fear and can lead to death and confusion.


== [[Fairy Tales]] ==
== [[Fairy Tales]] ==
* "[[Hansel and Gretel (Literature)|Hansel and Gretel]]"
* "[[Hansel and Gretel]]"
* In "[http://www.surlalunefairytales.com/sixswans/index.html The Six Swans]", the king meets the [[Wicked Stepmother]] to be in the forest; later, her stepdaughter runs away to find her brothers in the forest; the king finds her there and falls in [[Love At First Sight]].
* In "[https://web.archive.org/web/20131207045416/http://surlalunefairytales.com/sixswans/index.html The Six Swans]", the king meets the [[Wicked Stepmother]] to be in the forest; later, her stepdaughter runs away to find her brothers in the forest; the king finds her there and falls in [[Love At First Sight]].
* [[Snow White (Literature)|Snow White]] is abandoned in the forest.
* [[Snow White and The Seven Dwarfs (novel)|Snow White]] is abandoned in the forest.
* "[http://www.surlalunefairytales.com/authors/grimms/3ourladyschild.html Our Lady's Child]" was abandoned in the forest for refusing to confess to having looked [[Forbidden Fruit|through the forbidden door]]; the king finds her there and falls in [[Love At First Sight]].
* "[https://web.archive.org/web/20131214001257/http://www.surlalunefairytales.com/authors/grimms/3ourladyschild.html Our Lady's Child]" was abandoned in the forest for refusing to confess to having looked [[Forbidden Fruit|through the forbidden door]]; the king finds her there and falls in [[Love At First Sight]].
* [http://www.surlalunefairytales.com/armlessmaiden/stories/onehandedgirl.html The One-handed Girl] hides from her brother in the forest; a prince finds her there and marries her. When her brother tracks her down and convinces the king and queen that she is a witch, she goes back; there she rescues a snake, gets back her hand, and receives a magical ring, with which she wins back her husband.
* [https://web.archive.org/web/20131129130936/http://www.surlalunefairytales.com/armlessmaiden/stories/onehandedgirl.html The One-handed Girl] hides from her brother in the forest; a prince finds her there and marries her. When her brother tracks her down and convinces the king and queen that she is a witch, she goes back; there she rescues a snake, gets back her hand, and receives a magical ring, with which she wins back her husband.
* In "[http://www.surlalunefairytales.com/armlessmaiden/stories/biancabella.html Biancabella and the Snake]", Biancabella's mother-in-law orders servants to kill her. They carry her off into the forest to do so, but only [[Family-Unfriendly Violence|mutilate]] and leave her there.
* In "[https://web.archive.org/web/20140401204322/http://surlalunefairytales.com/armlessmaiden/stories/biancabella.html Biancabella and the Snake]", Biancabella's mother-in-law orders servants to kill her. They carry her off into the forest to do so, but only [[Family-Unfriendly Violence|mutilate]] and leave her there.
* In "[[Brother and Sister (Literature)|Brother and Sister]]", the title characters run off into the forest to escape their [[Wicked Stepmother]]. Because she is also a [[Wicked Witch]], she enchants the streams they come to and finally turns Brother into a deer. They live in the forest until the king finds her there and falls in [[Love At First Sight]].
* In "[[Brother and Sister]]", the title characters run off into the forest to escape their [[Wicked Stepmother]]. Because she is also a [[Wicked Witch]], she enchants the streams they come to and finally turns Brother into a deer. They live in the forest until the king finds her there and falls in [[Love At First Sight]].
* "Babes in the Wood". Sometimes combined with ''[[Robin Hood]]'' as a [[Pantomime]].
* "Babes in the Wood". Sometimes combined with ''[[Robin Hood]]'' as a [[Pantomime]].
* The Estonian Folk tale "Wood of Tontla" features the titular Tontla Wood, a forest of tall, thick trees, inhabited by evil, man-eating spirits. In spite of the horror contained in it, the Wood is described as a "beautiful wood".




== Film ==
== Film ==
* ''[[Star Wars]]'' had Dagobah and Endor. Also Yavin 4 (the site of the Rebel Base in the first movie) though we don't see much of it, and Kashyyyk, which is so lush with vegetation that it manages to be this ''and'' [[Jungle Japes]].
* ''[[Star Wars]]'' had Dagobah and Endor. Also Yavin 4 (the site of the Rebel Base in the first movie) though we don't see much of it, and Kashyyyk, which is so lush with vegetation that it manages to be this ''and'' [[Jungle Japes]].
* ''[[Pans Labyrinth]]''.
* ''[[Pan's Labyrinth]]''.
* The Fire Swamp from ''[[The Princess Bride (Film)|The Princess Bride]]''.
* The Fire Swamp from ''[[The Princess Bride (film)|The Princess Bride]]''.
* ''[[The Brothers Grimm (Film)|The Brothers Grimm]]''.
* ''[[The Brothers Grimm (film)|The Brothers Grimm]]''.
* That creepy forest from ''[[The Wizard of Oz (Film)|The Wizard of Oz]]''.
* That creepy forest from ''[[The Wizard of Oz (film)|The Wizard of Oz]]''.
* The woods through which Tristan travels in ''[[Stardust (Film)|Stardust]]''.
* The woods through which Tristan travels in ''[[Stardust (film)|Stardust]]''.
* The Appalachian woods in the first two ''[[Evil Dead]]'' movies. An ordinary forest under normal circumstances, once the [[Tome of Eldritch Lore|Book of the Dead]]'s been read aloud, it transforms into a twisted, fog-shrouded [[Genius Loci]] of [[When Trees Attack|living trees]], [[Mobile Maze|shifting paths]], and roaming, [[Demonic Possession|unseen spirits]]. The spell might have the same effect anywhere: the evil it awakens is said to lie dormant in "the forests and dark bowers of man's domain".
* The Appalachian woods in the first two ''[[Evil Dead]]'' movies. An ordinary forest under normal circumstances, once the [[Tome of Eldritch Lore|Book of the Dead]]'s been read aloud, it transforms into a twisted, fog-shrouded [[Genius Loci]] of [[When Trees Attack|living trees]], [[Mobile Maze|shifting paths]], and roaming, [[Demonic Possession|unseen spirits]]. The spell might have the same effect anywhere: the evil it awakens is said to lie dormant in "the forests and dark bowers of man's domain".
** Two sequel video games have different takes on what happens when the book's read in an urban environment. ''A Fistful of Boomstick'' portrays it as more or less a standard [[Zombie Apocalypse]], but ''Regeneration'' (a [[Continuity Reboot]] sequel) shows a wrecked city engulfed by mist and overrun with giant, living tree roots, as though it were in the process of changing into a Lost Wood.
** Two sequel video games have different takes on what happens when the book's read in an urban environment. ''A Fistful of Boomstick'' portrays it as more or less a standard [[Zombie Apocalypse]], but ''Regeneration'' (a [[Continuity Reboot]] sequel) shows a wrecked city engulfed by mist and overrun with giant, living tree roots, as though it were in the process of changing into a Lost Wood.
* ''[[Avatar (Film)|Avatar]]'', in which the entire forest is also {{spoiler|one massive planetary ecological hivemind of sorts.}}
* ''[[Avatar (film)|Avatar]]'', in which the entire forest is also {{spoiler|one massive planetary ecological hivemind of sorts.}}
* The headless horseman's burial site in ''[[Sleepy Hollow]]'' is located in a creepy forest completely devoid of animal life.
* The headless horseman's burial site in ''[[Sleepy Hollow (Film)|Sleepy Hollow]]'' is located in a creepy forest completely devoid of animal life.
* ''[[Raggedy Ann and Andy A Musical Adventure]]'' has the Deep, Deep Woods, which the dolls are warned to stay away from by Marcella. While at first it seems to be a normal forest, made spooky by the darkness of night, it ends up being the gateway to [[Eldritch Abomination|The Greedy]] and Loony Land.
* ''[[Raggedy Ann and Andy A Musical Adventure]]'' has the Deep, Deep Woods, which the dolls are warned to stay away from by Marcella. While at first it seems to be a normal forest, made spooky by the darkness of night, it ends up being the gateway to [[Eldritch Abomination|The Greedy]] and Loony Land.
* ''[[Princess Mononoke (Anime)|Princess Mononoke]]''. The forest has its own ancient tree spirit, giant wolves, giant boar...
* ''[[Princess Mononoke]]''. The forest has its own ancient tree spirit, giant wolves, giant boar...
* The Hinderlands in ''[[The Nightmare Before Christmas]]'' might possibly be this. Maybe.
* The Hinderlands in ''[[The Nightmare Before Christmas]]'' might possibly be this. Maybe.
* Where Lilli runs away to and meets the miners in ''[[Snow White a Tale of Terror (Film)|Snow White a Tale of Terror]]''.
* Where Lilli runs away to and meets the miners in ''[[Snow White: A Tale of Terror|Snow White a Tale of Terror]]''.




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* In [[Norse Mythology]], Járnviðr (Jarnvidr), which means "Iron-wood", is a forest inhabited by giantesses and giant wolves. Norse heroic legend also has "Myrkviðr inn ókunna", "the unknown Mirkwood", a vast and little explored wood located somewhere in Eastern or Central Europe.
* In [[Norse Mythology]], Járnviðr (Jarnvidr), which means "Iron-wood", is a forest inhabited by giantesses and giant wolves. Norse heroic legend also has "Myrkviðr inn ókunna", "the unknown Mirkwood", a vast and little explored wood located somewhere in Eastern or Central Europe.
* In the legend of Genevieve of Brabant, she lived in the forest after escaping [[Malicious Slander]]. Fortunately, a magical deer helped her there.
* In the legend of Genevieve of Brabant, she lived in the forest after escaping [[Malicious Slander]]. Fortunately, a magical deer helped her there.
* The above quote from DM of the rings was actually considered true by the Ancient Greeks. Forests (and mountains, valleys, or anywhere else where nature dominated the landscape) was considered to be "numinous": haunted by spirits and immortals.
* The above quote from DM of the rings was actually considered true by the Ancient Greeks. Forests (and mountains, valleys, or anywhere else where nature dominated the landscape) was considered to be "numinous": haunted by spirits and immortals.
** It also helped that there was a god, goddess, demi-god, nymph, maenid, sprite or other spiritual creature in charge of pretty much every natural feature from rivers to trees to small hills.
** It also helped that there was a god, goddess, demi-god, nymph, maenid, sprite or other spiritual creature in charge of pretty much every natural feature from rivers to trees to small hills.




== Literature ==
== Literature ==
* The Old Forest and Fangorn Forest from ''[[The Lord of the Rings (Literature)|The Lord of the Rings]]'', Mirkwood from ''[[The Hobbit (Literature)|The Hobbit]]'' and Nan Elmoth from ''[[The Silmarillion (Literature)|The Silmarillion]]''. Doriath also counts for anyone who doesn't have permission to enter. Tolkien ''liked'' this trope.
* The Old Forest and Fangorn Forest from ''[[The Lord of the Rings]]'', Mirkwood from ''[[The Hobbit (novel)|The Hobbit]]'' and Nan Elmoth from ''[[The Silmarillion]]''. Doriath also counts for anyone who doesn't have permission to enter. Tolkien ''liked'' this trope.
* Garroting Deep, and the other remnants of the One Forest, in The [[Chronicles of Thomas Covenant]].
* Garroting Deep, and the other remnants of the One Forest, in The [[Chronicles of Thomas Covenant]].
* Ratleaf Forest from ''Tailchaser's Song''. It's old, foreboding and '{{spoiler|The big bad sets up his fortress there.}}
* Ratleaf Forest from ''Tailchaser's Song''. It's old, foreboding and '{{spoiler|The big bad sets up his fortress there.}}
** It's arguable that every Tad Williams book has an example.
** It's arguable that every Tad Williams book has an example.
* The books of Robert Holdstock's Mythago Cycle make heavy, heavy use of this trope. Ryhope Wood, the focus of the books, is a remnant of very ancient forest that [[Clap Your Hands If You Believe|brings to life]] figures from the collective unconscious. From the outside, it's a small wood that's nearly impossible to penetrate. From the inside, it's an [[Bigger On the Inside|enormous stretch]] of primordial wilderness, where [[Year Inside, Hour Outside|time runs differently]].
* The books of Robert Holdstock's Mythago Cycle make heavy, heavy use of this trope. Ryhope Wood, the focus of the books, is a remnant of very ancient forest that [[Clap Your Hands If You Believe|brings to life]] figures from the collective unconscious. From the outside, it's a small wood that's nearly impossible to penetrate. From the inside, it's an [[Bigger on the Inside|enormous stretch]] of primordial wilderness, where [[Year Inside, Hour Outside|time runs differently]].
* Both the Deepwoods and the Twilight Woods from ''The Edge Chronicles'' are fitting examples of this trope.
* Both the Deepwoods and the Twilight Woods from ''The Edge Chronicles'' are fitting examples of this trope.
* In [[Dan Abnett]]'s [[Gaunts Ghosts]] novels, Tanith used to be like this, with [[When Trees Attack|mobile trees]], before it was destroyed the day the regiment Tanith First & Only, Gaunt's Ghosts, was founded. The Ghosts themselves are marvelous at stealth, and Gaunt attributes it to their learning how to get around on their homeworld.
* In [[Dan Abnett]]'s [[Gaunt's Ghosts]] novels, Tanith used to be like this, with [[When Trees Attack|mobile trees]], before it was destroyed the day the regiment Tanith First & Only, Gaunt's Ghosts, was founded. The Ghosts themselves are marvelous at stealth, and Gaunt attributes it to their learning how to get around on their homeworld.
** In ''Straight Silver'', the forests of Aexe Cardinal remind them of Tanith. They also contain a [[Oracular Urchin|mysterious woman]] who makes predictions to Gaunt and lends him a car that just vanishes (along with its keys) when it gets them where they are going.
** In ''Straight Silver'', the forests of Aexe Cardinal remind them of Tanith. They also contain a [[Oracular Urchin|mysterious woman]] who makes predictions to Gaunt and lends him a car that just vanishes (along with its keys) when it gets them where they are going.
* ''[[Discworld]]'' has Skund Forest, home of gnomes, witches and talking trees. There's also Cutshade Forest in "Troll Bridge", which Cohen the Barbarian calls "proper darksome" and full of giant spiders ... at least before it was sold to a lumber mill, chopped down and replanted with spruce.
* ''[[Discworld]]'' has Skund Forest, home of gnomes, witches and talking trees. There's also Cutshade Forest in "Troll Bridge", which Cohen the Barbarian calls "proper darksome" and full of giant spiders ... at least before it was sold to a lumber mill, chopped down and replanted with spruce.
* Harry Turtledove's ''Tales of the Fox'' series has the forest around Ikos, where strange things live, which has a mind (or mids) of its own, which doesn't necessarily care for people, and roads only exist at the forest's sufferance. It can also make unwanted travelers vanish in unexplained but silently ominous ways. It's implied that the forest exists to protect the Oracle of Ikos, placed by the all-seeing [[Physical God|god]] Biton.
* Harry Turtledove's ''Tales of the Fox'' series has the forest around Ikos, where strange things live, which has a mind (or mids) of its own, which doesn't necessarily care for people, and roads only exist at the forest's sufferance. It can also make unwanted travelers vanish in unexplained but silently ominous ways. It's implied that the forest exists to protect the Oracle of Ikos, placed by the all-seeing [[Physical God|god]] Biton.
* ''[[A Song of Ice and Fire]]'' has weirwood forests, especially those with a heart tree, due to their association with the children of the forest and the old gods. A more malevolent version would be the Haunted Forest beyond the Wall, due to the Others.
* ''[[A Song of Ice and Fire]]'' has weirwood forests, especially those with a heart tree, due to their association with the children of the forest and the old gods. A more malevolent version would be the Haunted Forest beyond the Wall, due to the Others.
* In [[Chivalric Romance]], where the knights went on their [[Quest|quests]]. Also, where [[King Arthur|Percival]]'s mother lived in fear her son would [[Turn Out Like His Father]], a [[Knight in Shining Armor]]; it didn't work.
* In [[Chivalric Romance]], where the knights went on their [[quest]]s. Also, where [[King Arthur|Percival]]'s mother lived in fear her son would [[Turn Out Like His Father]], a [[Knight in Shining Armor]]; it didn't work.
* A benevolent version is the setting of Zilpha Keatley Snyder's ''[[Green-Sky Trilogy]]''. The forest covers the entire world and is a friendly, nurturing place to the tree-dwelling Kindar people. The Erdlings, who have spent many generations trapped underground, eulogize the forest as a lost paradise, but the first Erdling to escape from the caverns experiences the forest as both lonely and threatening at first.
* A benevolent version is the setting of Zilpha Keatley Snyder's ''[[Green-Sky Trilogy]]''. The forest covers the entire world and is a friendly, nurturing place to the tree-dwelling Kindar people. The Erdlings, who have spent many generations trapped underground, eulogize the forest as a lost paradise, but the first Erdling to escape from the caverns experiences the forest as both lonely and threatening at first.
* The Forbidden Forest in [[Harry Potter]] is filled with [[Our Centaurs Are Different|centaurs]], unicorns, [[Giant Spider|giant spiders]], and other magical beasts to the point that students are punished by having to go in it at night.
* The Forbidden Forest in [[Harry Potter]] is filled with [[Our Centaurs Are Different|centaurs]], unicorns, [[Giant Spider|giant spiders]], and other magical beasts to the point that students are punished by having to go in it at night.
* ''The Forests of Silence'', an example of this trope are a major plot point in the first book of the ''[[Deltora Quest]]'' book series; it's also the name of the first book.
* ''The Forests of Silence'', an example of this trope are a major plot point in the first book of the ''[[Deltora Quest]]'' book series; it's also the name of the first book.
* In [[Patricia a McKillip]]'s ''The Book of Atrix Wolfe'', the enchanted forest swallows up Tanis.
* In [[Patricia A. McKillip]]'s ''The Book of Atrix Wolfe'', the enchanted forest swallows up Tanis.
* In [[Robert E Howard]]'s [[Conan the Barbarian]] story "[[Literature/B Beyond The Black River|B Beyond The Black River]]", the setting. With raiding Picts and a swamp demon.
* In [[Robert E. Howard]]'s [[Conan the Barbarian]] story "[[Literature/B Beyond The Black River|B Beyond The Black River]]", the setting. With raiding Picts and a swamp demon.
* In [[Josepha Sherman]]'s ''[[The Shining Falcon]]'', the forest. Exactly how evil depends on whether the ''leshy'' like you.
* In [[Josepha Sherman]]'s ''[[The Shining Falcon]]'', the forest. Exactly how evil depends on whether the ''leshy'' like you.
* The eponymous protagonist of Nathaniel Hawthorne's "Young Goodman Brown" is a [[The Colonial Period|colonial]] Puritain who ventures into these and learns [[Deal With the Devil|some disturbing things]] about [[Corrupt Church|everyone he knows and respects]]--[[All Just a Dream|or]] does he?
* The eponymous protagonist of Nathaniel Hawthorne's "Young Goodman Brown" is a [[The Colonial Period|colonial]] Puritain who ventures into these and learns [[Deal with the Devil|some disturbing things]] about [[Corrupt Church|everyone he knows and respects]]--[[All Just a Dream|or]] does he?
* The ''[[Saga of Recluce]]'' has the Accursed Forest (later Naclos), a [[Starfish Alien|sort-of-sentient being]] whose massive [[Order Versus Chaos|Order and Chaos flows]] ties all of its animals and plants together into a single entity. While no more dangerous to simply pass through than any other forest, it fights back with deadly force against anyone attempting to tame, cultivate or cut it.
* The ''[[Saga of Recluce]]'' has the Accursed Forest (later Naclos), a [[Starfish Alien|sort-of-sentient being]] whose massive [[Order Versus Chaos|Order and Chaos flows]] ties all of its animals and plants together into a single entity. While no more dangerous to simply pass through than any other forest, it fights back with deadly force against anyone attempting to tame, cultivate or cut it.
* The [[Enchanted Forest Chronicles]] take place in an unpredictable, but ''usually'' benign, enchanted forest. (At least, the later three do; ''Dealing with Dragons'' takes place in the Mountains of Morning, where the dragons live.)
* The [[Enchanted Forest Chronicles]] take place in an unpredictable, but ''usually'' benign, enchanted forest. (At least, the later three do; ''Dealing with Dragons'' takes place in the Mountains of Morning, where the dragons live.)
* The Forest in ''[[Septimus Heap (Literature)|Septimus Heap]]'' is this ''in spades''.
* The Forest in ''[[Septimus Heap]]'' is this ''in spades''.
* [[Neil Gaiman]]'s ''[[Stardust (Literature)|Stardust]]'' has the "serewood", where the trees will eat you if you leave the path.
* [[Neil Gaiman]]'s ''[[Stardust (novel)|Stardust]]'' has the "serewood", where the trees will eat you if you leave the path.
* The eponymous wood of [[Hexwood]] - either it's a small piece of wooded land near a housing estate where the local kids go to play (littered with crisp packets, and you can see through to the other side in places) or it's a vast forest containing a rushing river with waterfalls, caves, an Arthurian-style castle {{spoiler|and dragons}}. Or both. And that's not all that's going on, either.
* The eponymous wood of [[Hexwood]] - either it's a small piece of wooded land near a housing estate where the local kids go to play (littered with crisp packets, and you can see through to the other side in places) or it's a vast forest containing a rushing river with waterfalls, caves, an Arthurian-style castle {{spoiler|and dragons}}. Or both. And that's not all that's going on, either.
* The Black Oaks in ''[[The Sword of Shannara]]''.
* The Black Oaks in ''[[The Sword of Shannara]]''.
* [[William Morris (Creator)|William Morris]]' ''The Wood Beyond the World''.
* [[William Morris]]' ''The Wood Beyond the World''.
* [[Stephen King]]'s ''[[The Dark Tower]]'': ''[[The Dark Tower (Literature)/The Wind Through the Keyhole|The Dark Tower]]'' has "The Endless Forest".
* [[Stephen King]]'s ''[[The Dark Tower]]'': ''[[The Dark Tower (Literature)/The Wind Through the Keyhole|The Dark Tower]]'' has "The Endless Forest".
* Mocked in ''[[Bored of the Rings]]'' by the [[wikipedia:Evelyn Wood (teacher)|Evelyn Wood]], a dark and dangerous forest which had once been a sunnier and more friendly demesne known as the [[Natalie Wood|Nattily Wood]] before being corrupted.

* ''Flamingo Feather'' by Laurens van der Post includes an area known as the Forest of Duk-aduk-duk. This sounds pretty silly to English speakers, but [[I Don't Like the Sound of That Place|the name refers to the sound of your heart pounding in terror because it's such a spooky place]].


== Music ==
== Music ==
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== Tabletop RPG ==
== Tabletop RPG ==
* ''[[Changeling: The Lost (Tabletop Game)|Changeling: the Lost]]'' plays on the idea of [[The Lost Woods]] with the [[The Hedge of Thorns|Hedge]], another dimension that makes up the gap between Earth and [[The Fair Folk|Faerie]]. There are wonders in it, yeah, but it's also a predatory dimension full of hobgoblins and soul-rending thorns. And it's remarkably easy for ordinary humans to get lost in...
* ''[[Changeling: The Lost]]'' plays on the idea of The Lost Woods with the [[The Hedge of Thorns|Hedge]], another dimension that makes up the gap between Earth and [[The Fair Folk|Faerie]]. There are wonders in it, yeah, but it's also a predatory dimension full of hobgoblins and soul-rending thorns. And it's remarkably easy for ordinary humans to get lost in...
* ''[[Exalted (Tabletop Game)|Exalted]]'' has the far East, surrounding the Elemental Pole of Wood. This serves as the source for the vary ''concept'' of plantishness in Creation. Eventually, the trees grow so thick that the branches and leaves fill up what would be the sky, and the roots crowd out the earth itself, leaving nothing but an endless procession of trunks, roots, and branches.
* ''[[Exalted]]'' has the far East, surrounding the Elemental Pole of Wood. This serves as the source for the vary ''concept'' of plantishness in Creation. Eventually, the trees grow so thick that the branches and leaves fill up what would be the sky, and the roots crowd out the earth itself, leaving nothing but an endless procession of trunks, roots, and branches.
* [[Ravenloft]] has Lost Woods in spades. Much of the southeastern Core (the main landmass) is covered in thick, primeval forests. Notable areas include Verbrek (full of savage werewolves), Kartakass (full of intelligent wolves that hunt humans by shapeshifting into seductive human forms), and Tepest (where the goblins are the least of your worries compared to [[The Fair Folk]] and the hags).
* [[Ravenloft]] has Lost Woods in spades. Much of the southeastern Core (the main landmass) is covered in thick, primeval forests. Notable areas include Verbrek (full of savage werewolves), Kartakass (full of intelligent wolves that hunt humans by shapeshifting into seductive human forms), and Tepest (where the goblins are the least of your worries compared to [[The Fair Folk]] and the hags).
* [[Legend of the Five Rings]] has the Shinomen Forest, which is almost completely unexplored and seemingly full of mysterious ruins that predate humanity. Legend holds that these were built by a race of snake-people who sleep within the forest. This turns out to be true, but is actually a good thing, as the snake-people are quite heroic.
* [[Legend of the Five Rings]] has the Shinomen Forest, which is almost completely unexplored and seemingly full of mysterious ruins that predate humanity. Legend holds that these were built by a race of snake-people who sleep within the forest. This turns out to be true, but is actually a good thing, as the snake-people are quite heroic.
* In [[Warhammer]], much of the Old World is covered by vast forests full of Beastman, Minotaurs, and worse things.
* In [[Warhammer Fantasy Battle]], much of the Old World is covered by vast forests full of Beastman, Minotaurs, and worse things.
* Indie RPG ''Summerland'' has this as a central motif-the world has been spontaneously covered by a [[Spirit World|supernatural]] forest called the Sea of Leaves, inhabited by [[Intellectual Animal|sentient beasts]], eccentric hermits called the Lost, and [[Barbarian Tribe|savage Wild tribes]], who have forgotten they were once human. Those last two were normal people, but had their personalities overwritten by the [[Charm Person]] effect the Sea has on normal people (the Lost are treatable, the Wild are not). You play as a Drifter, a person immune to the call...[[Blessed With Suck|which is probably worse than being normal]], since it requires having such [[Dysfunction Junction|overwhelming]] trauma in one's past that you can't deal with normal people.
* Indie RPG ''Summerland'' has this as a central motif-the world has been spontaneously covered by a [[Spirit World|supernatural]] forest called the Sea of Leaves, inhabited by [[Intellectual Animal|sentient beasts]], eccentric hermits called the Lost, and [[Barbarian Tribe|savage Wild tribes]], who have forgotten they were once human. Those last two were normal people, but had their personalities overwritten by the [[Charm Person]] effect the Sea has on normal people (the Lost are treatable, the Wild are not). You play as a Drifter, a person immune to the call...[[Blessed with Suck|which is probably worse than being normal]], since it requires having such [[Dysfunction Junction|overwhelming]] trauma in one's past that you can't deal with normal people.
* Usually one fifth of every [[Magic the Gathering]] set. Lorwyn and Shadowmoor took place in the same woodsy fairytale land, the first being enchanted and the second being cursed.
* Usually one fifth of every [[Magic: The Gathering]] set. Lorwyn and Shadowmoor took place in the same woodsy fairytale land, the first being enchanted and the second being cursed.
* In [[GURPS]] ''Russia'' fantastic version presents the setting as an onion with a peasant's village in the middle and getting stranger as you go deeper in the forest.




== Theater ==
== Theater ==
* The musical ''[[Into the Woods]]'', which is based on [[Fairy Tale|fairy tales]], is set it one of these forests.
* The musical ''[[Into the Woods]]'', which is based on [[Fairy Tale|fairy tales]], is set it one of these forests.
* ''[[A Midsummer Nights Dream]]'' mostly takes place in one
* ''[[A Midsummer Night's Dream]]'' mostly takes place in one




== [[Video Games]] ==
== [[Video Games]] ==
* The Forest of Illusion in ''[[Super Mario World (Video Game)|Super Mario World]]'' in which all of the standard exits simply send you around in circles.
* The Forest of Illusion in ''[[Super Mario World (video game)|Super Mario World]]'' in which all of the standard exits simply send you around in circles.
** World 2 in ''Super Mario World 2: [[Yoshis Island (Video Game)|Yoshis Island]]''.
** World 2 in ''Super Mario World 2: [[Yoshi's Island]]''.
* Mushroom Hill Zone in ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3 & Knuckles]]''.
* Mushroom Hill Zone in ''[[Sonic 3 and Knuckles|Sonic 3 & Knuckles]]''.
** Green Forest and White Jungle in ''[[Sonic Adventure 2 (Video Game)|Sonic Adventure 2]]''.
** Green Forest and White Jungle in ''[[Sonic Adventure 2]]''.
** In ''[[Sonic the Hedgehog 2]]'' there was a level called Wood Zone that was removed late in development, some fan mods of the game include it.
** In ''[[Sonic the Hedgehog 2]]'' there was a level called Wood Zone that was removed late in development, some fan mods of the game include it.
* The Viridian Forest, Ilex Forest, Petalburg Woods, Eterna Forest, Pinwheel Forest, and Lostlorn Forest in ''[[Pokémon]]'', particularly the second, fourth, and sixth.
* The Viridian Forest, Ilex Forest, Petalburg Woods, Eterna Forest, Pinwheel Forest, and Lostlorn Forest in ''[[Pokémon]]'', particularly the second, fourth, and sixth.
* Vine Valley in ''[[Donkey Kong Country]]'', Gloomy Gulch in ''[[Donkey Kong Country]] 2'' (which is [[Hailfire Peaks|also]] a [[Big Boo's Haunt]]), Kremwood Forest in ''[[Donkey Kong Country]] 3'', and Forest in ''[[Donkey Kong Country Returns]]''.
* Vine Valley in ''[[Donkey Kong Country]]'', Gloomy Gulch in ''[[Donkey Kong Country]] 2'' (which is [[Hailfire Peaks|also]] a [[Big Boo's Haunt]]), Kremwood Forest in ''[[Donkey Kong Country]] 3'', and Forest in ''[[Donkey Kong Country Returns]]''.
* Fungi Forest in ''[[Donkey Kong 64 (Video Game)|Donkey Kong 64]]'' downplays the trope -- the theme is forests, but the stage has no forest-specific obstacles.
* Fungi Forest in ''[[Donkey Kong 64]]'' downplays the trope—the theme is forests, but the stage has no forest-specific obstacles.
* Mazewood in ''[[Romancing Sa Ga]]''. {{spoiler|It is also the Domain of the Forest God; Cyril.}}
* Mazewood in ''[[Romancing SaGa]]''. {{spoiler|It is also the Domain of the Forest God; Cyril.}}
* Boggly Woods in ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]'' is this area with a twist: the entire area looks like a photo negative. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[Big Boo's Haunt|later]].
* Boggly Woods in ''[[Paper Mario: The Thousand-Year Door]]'' is this area with a twist: the entire area looks like a monochromatic photo. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[Big Boo's Haunt|later]].
** ''[[Paper Mario (Video Game)|Paper Mario]]'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
** ''[[Paper Mario (franchise)|Paper Mario]]'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
* Wood Man's stage in ''[[Mega Man (Video Game)|Mega Man]] 2'', and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
* Wood Man's stage in ''[[Mega Man]] 2'', and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
** [[Mega Man 6|Tomahawk Man]]'s stage in ''[[Rockman 6: Unique Harassment]]'', Planting Domain, takes place in a lush forest. Mega Man starts off in the on top before descending into the darkness to face off against Doc Robot with [[Mega Man 9|Magma Man's]] powers. Afterwards, Mega Man has to climb back up to ground level, so he can face off against Tomahawk Man.
* Gaoracchia Forest from ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]''
* Gaoracchia Forest from ''[[Tales of Symphonia]]''
** [[Tales Series]] likes this trope, and it appears in almost every, if not every, installment. ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' even has TWO: besides Gaoracchia is Torent Forest, which while not as dark or creepy does require you to follow a specific path or you'll just end up wandering around indefinitely.
** [[Tales (series)]] likes this trope, and it appears in almost every, if not every, installment. ''[[Tales of Symphonia]]'' even has TWO: besides Gaoracchia is Torent Forest, which while not as dark or creepy does require you to follow a specific path or you'll just end up wandering around indefinitely.
* World 1: Magic Forest from ''Superfrog''
* World 1: Magic Forest from ''Superfrog''
* [http://kol.coldfront.net/thekolwiki/index.php/The_Distant_Woods The Distant Woods] from ''[[Kingdom of Loathing]]''.
* [http://kol.coldfront.net/thekolwiki/index.php/The_Distant_Woods The Distant Woods] from ''[[Kingdom of Loathing]]''.
* There are many of these in ''[[Final Fantasy]]'' games:
* There are many of these in ''[[Final Fantasy]]'' games:
** ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' had the Great Forest of Moore.
** ''[[Final Fantasy V]]'' had the Great Forest of Moore.
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had the Phantom Forest.
** ''[[Final Fantasy VI]]'' had the Phantom Forest.
** Ancient Forest in ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' is a sidequest example of this trope.
** Ancient Forest in ''[[Final Fantasy VII]]'' is a sidequest example of this trope.
*** There's also the Sleeping Forest, which is integral to the plot, and cannot advance unless you have a magic harp in your possession.
*** There's also the Sleeping Forest, which is integral to the plot, and cannot advance unless you have a magic harp in your possession.
** ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' had the Chocobo Holy Land, which was not actually a dungeon but was very old-growth, very remote and very hard to reach (except by chocobo).
** ''[[Final Fantasy VIII]]'' had the Chocobo Holy Land, which was not actually a dungeon but was very old-growth, very remote and very hard to reach (except by chocobo).
** ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' had the Evil Forest, which was actually [[Everything Is Trying to Kill You|quite evil]].
** ''[[Final Fantasy IX]]'' had the Evil Forest, which was actually [[Everything Is Trying to Kill You|quite evil]].
** ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' had Macalania Forest, which was rather unusual in that it was also [[Slippy Slidey Ice World|always frozen]].
** ''[[Final Fantasy X]]'' had Macalania Forest, which was rather unusual in that it was also [[Slippy-Slidey Ice World|always frozen]].
*** The forest is implied to be made out of crystal which, somehow, is caused by the Fayth.
*** The forest is implied to be made out of crystal which, somehow, is caused by the Fayth.
** Jugner Forest in ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]''. There's a twist, however, in that you actually ''can'' go back to [[Time Travel|ye olden days.]] As such, it's incredibly dangerous.
** Jugner Forest in ''[[Final Fantasy XI]]''. There's a twist, however, in that you actually ''can'' go back to [[Time Travel|ye olden days.]] As such, it's incredibly dangerous.
** ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' has several, including Golmore Jungle, the Salikawood, and the Feywood.
** ''[[Final Fantasy XII]]'' has several, including Golmore Jungle, the Salikawood, and the Feywood.
* Rainbow Butterfly Woods in ''[[Dark Cloud (Video Game)|Dark Cloud]] 2''
* Rainbow Butterfly Woods in ''[[Dark Cloud]] 2''
* The Black Forest [[Bonus Dungeon]] in ''[[Shadow Hearts]]: Covenant''. Listen to the flowers and you'll get through...but remember that you want to get ''out'' when you reach the last junction, [[Nonstandard Game Over|or you'll never get out again.]]
* The Black Forest [[Bonus Dungeon]] in ''[[Shadow Hearts]]: Covenant''. Listen to the flowers and you'll get through...but remember that you want to get ''out'' when you reach the last junction, [[Nonstandard Game Over|or you'll never get out again.]]
* Zelda:
* Zelda:
** The [[Trope Namer]] is the Lost Woods from ''[[The Legend of Zelda (Video Game)|The Legend of Zelda]]''. In its first appearance, it was a [[The Maze|homogeneous Maze]], a trait shared by its many later appearances.
** The [[Trope Namer]] is the Lost Woods from ''[[The Legend of Zelda (video game)|The Legend of Zelda]]''. In its first appearance, it was a [[The Maze|homogeneous Maze]], a trait shared by its many later appearances.
** ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' sees the return of the Lost Woods, as well as the establishment of it being a common resting place for the Master Sword.
** ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' sees the return of the Lost Woods, as well as the establishment of it being a common resting place for the Master Sword.
** ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'' also features the Mysterious Forest (''it's a little bit mysterious'', says a signpost), a dream version of the Lost Woods from ''A Link to the Past''.
** ''[[The Legend of Zelda: Link's Awakening|The Legend of Zelda Links Awakening]]'' also features the Mysterious Forest (''it's a little bit mysterious'', says a signpost), a dream version of the Lost Woods from ''A Link to the Past''.
** ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' has a setting called Kokiri Forest, where the protagonist grows up as an outsider. Connected to the Kokiri Forest by a "Cave Tree" is the Lost Woods, where visitors, upon travelling in the wrong direction or staying too long, would become Skull Kids. Link and the Kokiri are immune to this because they all have a fairy with them but that doesn't protect you from just appering into the entrance if you take a wrong turn.
** ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has a setting called Kokiri Forest, where the protagonist grows up as an outsider. Connected to the Kokiri Forest by a "Cave Tree" is the Lost Woods, where visitors, upon travelling in the wrong direction or staying too long, would become Skull Kids. Link and the Kokiri are immune to this because they all have a fairy with them but that doesn't protect you from just appering into the entrance if you take a wrong turn.
** The Lost Woods are also present in ''[[The Legend of Zelda Majoras Mask (Video Game)|The Legend of Zelda Majoras Mask]]''. But instead of having to navigate them yourself, you get to follow a [[Everything's Better With Monkeys|cute monkey]] through them.
** The Lost Woods are also present in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]''. But instead of having to navigate them yourself, you get to follow a [[Everything's Better with Monkeys|cute monkey]] through them.
** The Forbidden Woods make up the second major dungeon in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''.
** The Forbidden Woods make up the second major dungeon in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''.
** ''[[The Legend of Zelda Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has the Sacred Grove, where you follow a Skull Kid from ''Ocarina of Time'' to find [[Sword of Plot Advancement|the Master Sword]] in a clearing similar to the one in ''Link to the Past'', and also very reminiscent of (and structurally identical to) the Temple of Time in ''Ocarina of Time'', for good reason.
** ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' has the Sacred Grove, where you follow a Skull Kid from ''Ocarina of Time'' to find [[Sword of Plot Advancement|the Master Sword]] in a clearing similar to the one in ''Link to the Past'', and also very reminiscent of (and structurally identical to) the Temple of Time in ''Ocarina of Time'', for good reason.
** ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' has a brief forest area you have to navigate, with intersections where you must look at the direction the nearby tree's branch is pointing to choose where to turn. Top it off with the LAST intersection in the puzzle being accompanied by a tree designed to point OPPOSITE of where you're supposed to go, because...well, why the hell not? This is [[Nintendo Hard|Nintendo]] we're talking about here after all.
** ''[[The Legend of Zelda: Spirit Tracks|The Legend of Zelda Spirit Tracks]]'' has a brief forest area you have to navigate, with intersections where you must look at the direction the nearby tree's branch is pointing to choose where to turn. Top it off with the LAST intersection in the puzzle being accompanied by a tree designed to point OPPOSITE of where you're supposed to go, because...well, why the hell not? This is [[Nintendo Hard|Nintendo]] we're talking about here after all.
** ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' features Faron Woods, the place that comes to be known in later games as the Lost Woods. The main area is rather maze-like, the inhabitants are [[Plant People]], and {{spoiler|the Master Sword ends up resting there}}.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' features Faron Woods, the place that comes to be known in later games as the Lost Woods. The main area is rather maze-like, the inhabitants are [[Plant People]], and {{spoiler|the Master Sword ends up resting there}}.
* ''[[Folklore (Video Game)|Folklore]]'s'' "Faery Realm" is a cross between this and technicolor [[Ghibli Hills]].
* ''[[Folklore]]'s'' "Faery Realm" is a cross between this and technicolor [[Ghibli Hills]].
* [[World of Warcraft]] features a few of these, typically anywhere [[Our Elves Are Different|Night Elves]] make their abode. Ashenvale is the most prominent example, with the lighting always at essentially night-time levels and full of things like giant wolves and big, stompy four-story walking trees.
* [[World of Warcraft]] features a few of these, typically anywhere [[Our Elves Are Different|Night Elves]] make their abode. Ashenvale is the most prominent example, with the lighting always at essentially night-time levels and full of things like giant wolves and big, stompy four-story walking trees.
** Also present in a small part of the Blade's Edge Mountains where the night elves have set up their lone town (versus Cenarion Expedition outposts) in Outland, which they've terraformed into a small slice of [[The Lost Woods]].
** Also present in a small part of the Blade's Edge Mountains where the night elves have set up their lone town (versus Cenarion Expedition outposts) in Outland, which they've terraformed into a small slice of The Lost Woods.
*** Terrokar ''Forest'' would perhaps be a better example.
*** Terrokar ''Forest'' would perhaps be a better example.
** Duskwood qualifies as well.
** Duskwood qualifies as well.
** Northrend adds The Grizzly Hills and Howling Fjord.
** Northrend adds The Grizzly Hills and Howling Fjord.
* ''[[Lusternia]]'' has the Glomdoring forest (which in the tongue of [[The Fair Folk|the fae]] means "[[Names to Run Away From Really Fast|Forest Without Mercy]]"), populated by the prerequisite living trees, harpies, and ''angry sentient grass''. There's an underground commune consisting primarily of Drow-esque crossbreeds between [[Our Elves Are Better|Elves]] and [[The Fair Folk]].
* ''[[Lusternia]]'' has the Glomdoring forest (which in the tongue of [[The Fair Folk|the fae]] means "[[Names to Run Away From Really Fast|Forest Without Mercy]]"), populated by the prerequisite living trees, harpies, and ''angry sentient grass''. There's an underground commune consisting primarily of Drow-esque crossbreeds between [[Our Elves Are Better|Elves]] and [[The Fair Folk]].
* ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
* ''[[Super Mario Galaxy]]'' has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
** Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
** Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
** Tall Trunk Galaxy from [[Super Mario Galaxy 2 (Video Game)|the sequel]] is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''[[Super Mario 64 (Video Game)|Super Mario 64]]''.
** Tall Trunk Galaxy from [[Super Mario Galaxy 2|the sequel]] is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''[[Super Mario 64]]''.
* Forest Maze from ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'', the Chucklehuck Woods from ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'', Toadwood Forest from ''[[Mario and Luigi Partners In Time (Video Game)|Mario & Luigi: Partners in Time]]'', and Dimble Wood from ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Mario & Luigi: Bowser's Inside Story]]''.
* Forest Maze from ''[[Super Mario RPG]]'', the Chucklehuck Woods from ''[[Mario & Luigi: Superstar Saga]]'', Toadwood Forest from ''[[Mario & Luigi: Partners In Time]]'', Dimble Wood from ''[[Mario & Luigi: Bowser's Inside Story]]'', Gloomy Woods from ''[[Mario & Luigi: Paper Jam]]'', and Somnom Woods in ''[[Mario & Luigi: Dream Team]]''.
* Several stratums in ''[[Etrian Odyssey (Video Game)|Etrian Odyssey]]'' are entirely this.
* Several stratums in ''[[Etrian Odyssey]]'' are entirely this.
* Wiese Forest (Chapter 3) in ''[[Riviera the Promised Land]]'' has an area like this. Cierra leads you in this direction, thinking it's a shortcut to the next area, only to have Serene berate her for getting lost. Furthermore, you have to navigate through ''two'' different sequences to get out.
* Wiese Forest (Chapter 3) in ''[[Riviera: The Promised Land]]'' has an area like this. Cierra leads you in this direction, thinking it's a shortcut to the next area, only to have Serene berate her for getting lost. Furthermore, you have to navigate through ''two'' different sequences to get out.
* ''[[Xenogears (Video Game)|Xenogears]]'' had the Black Moon Forest.
* ''[[Xenogears]]'' had the Black Moon Forest.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' rather subverts this in that most of the forests in the game are ''not'' pristine, forming more of an urban green belt in places. However, by its famously moody music track ''Secret of the Forest'', one could easily forget this for a moment.
* ''[[Chrono Trigger]]'' rather subverts this in that most of the forests in the game are ''not'' pristine, forming more of an urban green belt in places. However, by its famously moody music track ''Secret of the Forest'', one could easily forget this for a moment.
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' had a few of these.
* ''[[Chrono Cross]]'' had a few of these.
** Shadow Forest, like most of ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'s'' forests, is actually very accessible to human foot traffic in the game, but retains its ancient pristine cloud forest feel.
** Shadow Forest, like most of ''[[Chrono Trigger]]'s'' forests, is actually very accessible to human foot traffic in the game, but retains its ancient pristine cloud forest feel.
** Gaea's Navel is far more remote and inaccessible, located on a plateau island with steep cliffs on all sides, complete with an unspoilt [[Lost World]] on top.
** Gaea's Navel is far more remote and inaccessible, located on a plateau island with steep cliffs on all sides, complete with an unspoilt [[Lost World]] on top.
* Nearly ever ''[[World of Mana]]'' game has at least one of these, owing to the series' central environmental theme. The most pristine, ancient and undisturbed of these forests usually is home to the game's [[World Tree|Mana Tree]] plot device.
* Nearly ever ''[[World of Mana]]'' game has at least one of these, owing to the series' central environmental theme. The most pristine, ancient and undisturbed of these forests usually is home to the game's [[World Tree|Mana Tree]] plot device.
** ''Seiken Densetsu''/''[[Final Fantasy Adventure]]''/''[[Sword of Mana]]'' had the sacred land Illusia, located atop an unreachably high plateau and being home to the game's [[World Tree|Mana Tree]].
** ''Seiken Densetsu''/''[[Final Fantasy Adventure]]''/''[[Sword of Mana]]'' had the sacred land Illusia, located atop an unreachably high plateau and being home to the game's [[World Tree|Mana Tree]].
** ''Seiken Densetsu 2''/''[[Secret of Mana]]'' had ''several'' of these, with playable areas being small parts of bigass undeveloped forest land covering vast stretches of the world map. The [[World Tree|Mana Tree]]'s forest is located on the island of Pure Land, inaccessible from the water because of high cliffs, and inaccessible from the air because of dense clouds that never clear. With its deceptively peaceful zen-like music, Pure Land actually [[Everything Trying to Kill You|has some of the most difficult normal enemies in the game]].
** ''Seiken Densetsu 2''/''[[Secret of Mana]]'' had ''several'' of these, with playable areas being small parts of bigass undeveloped forest land covering vast stretches of the world map. The [[World Tree|Mana Tree]]'s forest is located on the island of Pure Land, inaccessible from the water because of high cliffs, and inaccessible from the air because of dense clouds that never clear. With its deceptively peaceful zen-like music, Pure Land actually [[Everything Trying to Kill You|has some of the most difficult normal enemies in the game]].
** ''[[Seiken Densetsu 3]]'' had the Mana Holy Land, actually set apart from the main world map and occupying a separate space. It is home to--you guessed it, the [[World Tree|Mana Tree]].
** ''[[Seiken Densetsu 3]]'' had the Mana Holy Land, actually set apart from the main world map and occupying a separate space. It is home to—you guessed it, the [[World Tree|Mana Tree]].
*** The game also has a forest maze that hides a [[Hidden Elf Village]]; the correct trail is marked by glowing flowers at night.
*** The game also has a forest maze that hides a [[Hidden Elf Village]]; the correct trail is marked by glowing flowers at night.
*** And in Carlie/Kevin's routes, the final dungeon is hidden beyond the [[The Maze|Jungle of Illusion]].
*** And in Carlie/Kevin's routes, the final dungeon is hidden beyond the [[The Maze|Jungle of Illusion]].
** In ''[[Legend of Mana]]'', Vadise lives in such an ancient forest, and the first time you go through it, Larc sniffs out the correct direction. (In subsequent visits, you're on your own.)
** In ''[[Legend of Mana]]'', Vadise lives in such an ancient forest, and the first time you go through it, Larc sniffs out the correct direction. (In subsequent visits, you're on your own.)
** In ''[[Dawn of Mana]]'', the [[Hidden Elf Village]] on the Island of Illusia where Keldy grew up is in such a forest, and you discover that it, in turn, is sitting on the [[World Tree|Mana Tree]], which also happens to hold [[Sealed Evil in A Can|shadows from Malvolia]].
** In ''[[Dawn of Mana]]'', the [[Hidden Elf Village]] on the Island of Illusia where Keldy grew up is in such a forest, and you discover that it, in turn, is sitting on the [[World Tree|Mana Tree]], which also happens to hold [[Sealed Evil in a Can|shadows from Malvolia]].
* The unofficial remake of ''[[King's Quest II]]'' had a swamp like this, but not the original game.
* The unofficial remake of ''[[King's Quest II]]'' had a swamp like this, but not the original game.
* [[Neopets]] contains a browser-based RPG called Neo Quest II, and the fourth act of that game takes place in the Haunted Woods. The Haunted Woods are home to a [[Demonic Spider]] living in a cave, ''two'' [[Friendly Neighborhood Vampires]] living in (very) [[Haunted Castle|isolated]] [[Storming the Castle|castles]], a boss ([[Puzzle Boss|or bosses]]) that is widely considered to be the game's [[That One Boss]] right outside of a haunted house (and there's a [[World Tree]] of sorts nearby to boot), and an [[Eldritch Abomination]] living in a bog.
* [[Neopets]] contains a browser-based RPG called Neo Quest II, and the fourth act of that game takes place in the Haunted Woods. The Haunted Woods are home to a [[Demonic Spider]] living in a cave, ''two'' [[Friendly Neighborhood Vampires]] living in (very) [[Haunted Castle|isolated]] [[Storming the Castle|castles]], a boss ([[Puzzle Boss|or bosses]]) that is widely considered to be the game's [[That One Boss]] right outside of a haunted house (and there's a [[World Tree]] of sorts nearby to boot), and an [[Eldritch Abomination]] living in a bog.
* The forest of Yoshpet in ''[[Okami (Video Game)|Okami]]'' was very magic even before the dark forces moved in.
* The forest of Yoshpet in ''[[Ōkami|Okami]]'' was very magic even before the dark forces moved in.
* Perez Park in ''[[City of Heroes]]'' is an abandoned, overgrown, gang-infested city park that's a [[Scrappy Level]] for a number of reasons. One of which is that there's no reason to go there, thankfully. Villainside there's Nerva, and all forest areas in the game tend to be infested with the [[Path of Inspiration|Circle of Thorns]].
* Perez Park in ''[[City of Heroes]]'' is an abandoned, overgrown, gang-infested city park that's a [[Scrappy Level]] for a number of reasons. One of which is that there's no reason to go there, thankfully. Villainside there's Nerva, and all forest areas in the game tend to be infested with the [[Path of Inspiration|Circle of Thorns]].
** While Croatoa isn't entirely covered in forest, it does fit the trope better with the perpetual night/twilight, fog, and various magical creatures running about. Then there is Eden, which has tree mazes filled with various mutant plant life, including trees that suddenly come to life.
** While Croatoa isn't entirely covered in forest, it does fit the trope better with the perpetual night/twilight, fog, and various magical creatures running about. Then there is Eden, which has tree mazes filled with various mutant plant life, including trees that suddenly come to life.
* The [[Nasuverse]] features a monster forest named the Forest of Einnashe. Anything that wanders into its fifty-year cycle manifestation is swarmed from all directions by the forest and has its blood drained.
* The [[Nasuverse]] features a monster forest named the Forest of Einnashe. Anything that wanders into its fifty-year cycle manifestation is swarmed from all directions by the forest and has its blood drained.
* Jade Cocoon takes place entirely in Lost Woods. Then the Dark World counterparts of said forests.
* Jade Cocoon takes place entirely in Lost Woods. Then the Dark World counterparts of said forests.
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** One of the dropped levels was Fungus Forest, which was put in Donkey Kong 64 instead as Fungi Forest. There's a framed photo in Banjo's house of Banjo standing in what is presumably Fungus Forest.
** One of the dropped levels was Fungus Forest, which was put in Donkey Kong 64 instead as Fungi Forest. There's a framed photo in Banjo's house of Banjo standing in what is presumably Fungus Forest.
* The Living Forest from [[Mortal Kombat]]; it's a forest made up of trees with '''faces''' that frequently growl. Deceptions Konquest mode also implies that they may bleed red blood (as you can see some cut down trees with red stuff inside of them).
* The Living Forest from [[Mortal Kombat]]; it's a forest made up of trees with '''faces''' that frequently growl. Deceptions Konquest mode also implies that they may bleed red blood (as you can see some cut down trees with red stuff inside of them).
* ''[[Golden Sun (Video Game)|Golden Sun]]'' has Kolima Forest, which earns bonus points for having a [[Deku Tree]] style dungeon, and Mogall Forest.
* ''[[Golden Sun]]'' has Kolima Forest, which earns bonus points for having a [[Deku Tree]] style dungeon, and Mogall Forest.
* The Dark Woods of the Serpent from ''[[Shadow Warrior]]''.
* The Dark Woods of the Serpent from ''[[Shadow Warrior]]''.
* ''[[Dragon Age]]: Origins'' has the Brecilian Forest, inhabited by many dangerous spirits due to being the site of an ancient massacre of elves by a human army. However, the player party will be sent in to deal with a werewolf problem.
* ''[[Dragon Age]]: Origins'' has the Brecilian Forest, inhabited by many dangerous spirits due to being the site of an ancient massacre of elves by a human army. However, the player party will be sent in to deal with a werewolf problem.
* [[The Path]] takes place in one of these.
* [[The Path]] takes place in one of these.
* Jolly Roger Island and Bowish Island from ''[[Dubloon]]'' consist mainly of forests.
* Jolly Roger Island and Bowish Island from ''[[Dubloon]]'' consist mainly of forests.
* ''[[Brave Soul]]'' has a forest called the "Lost Woods" because people get lost in it easily. Unless they have a [[New Game Plus|map]].
* ''[[Brave Soul]]'' has a forest called the "Lost Woods" because people get lost in it easily. Unless they have a [[New Game+|map]].
* Played straight in ''[[Three D Dot Game Heroes (Video Game)|Three D Dot Game Heroes]]'', where the first dungeon is called the Grass Temple and the second dungeon is called the Forest Temple.
* Played straight in ''[[3D Dot Game Heroes|Three D Dot Game Heroes]]'', where the first dungeon is called the Grass Temple and the second dungeon is called the Forest Temple.
* The second level of ''[[Bujingai Swordmaster]]''. Made all more interesting by the fact that it's actually a bamboo forest.
* The second level of ''[[Bujingai Swordmaster]]''. Made all more interesting by the fact that it's actually a bamboo forest.
* ''[[Jabless Adventure (Video Game)|Jabless Adventure]]'' has a forest area. Enemies include slimes, nut-throwing raccoons, and [[Everything's Worse With Bears|bears]]. The boss is a lumberjack. There are also [[Talkative Loon]] mushrooms as NPC's.
* ''[[Jabless Adventure]]'' has a forest area. Enemies include slimes, nut-throwing raccoons, and [[Everything's Worse with Bears|bears]]. The boss is a lumberjack. There are also [[Talkative Loon]] mushrooms as NPC's.
* ''Star Wars: [[Knights of the Old Republic]]'' has the Shadowlands of Kashyyyk (already mentioned under film above; also, probably not the [[Shadowland|trope]]), the dark and dangerous ground level beneath the homes of the wookiees on the trees.
* ''Star Wars: [[Knights of the Old Republic]]'' has the Shadowlands of Kashyyyk (already mentioned under film above; also, probably not the [[Shadowland|trope]]), the dark and dangerous ground level beneath the homes of the wookiees on the trees.
* ''[[Wario World (Video Game)|Wario World's]]'' first level, Greenhorn Forest.
* ''[[Wario World|Wario World's]]'' first level, Greenhorn Forest.
* ''[[Cosmos Cosmic Adventure]]'' has a few levels set in forests, but the fourth level of episode 1 best exemplifies this trope, with its creepy-looking trees (with eyes looking out of them), ghosts, and thunderstorm.
* ''[[Cosmos Cosmic Adventure]]'' has a few levels set in forests, but the fourth level of episode 1 best exemplifies this trope, with its creepy-looking trees (with eyes looking out of them), ghosts, and thunderstorm.
* There are multiple sequences of traveling through a special zone of the forest in [[Brave Fencer Musashi]].
* There are multiple sequences of traveling through a special zone of the forest in [[Brave Fencer Musashi]].
* LJN's [[The Problem With Licensed Games|NES adaptation]] of ''[[Friday the 13 th]]'' has a [[The Maze|forest maze]].
* LJN's [[The Problem with Licensed Games|NES adaptation]] of ''[[Friday the 13th]]'' has a [[The Maze|forest maze]].
* Darkroot Garden and Basin in ''[[Dark Souls]]'', poorly-lit, surrounded by rock walls and long drops, and home to the [[Wild Hunt|Forest Hunters.]]
* Darkroot Garden and Basin in ''[[Dark Souls]]'', poorly-lit, surrounded by rock walls and long drops, and home to the [[Wild Hunt|Forest Hunters.]]
* The entirety of ''[[Magical Whip Wizards of Phantasmal Forest (Video Game)|Magical Whip Wizards of Phantasmal Forest]]'' takes place in the eponymous forest the wizards are trying to escape.
* The entirety of ''[[Magical Whip: Wizards of the Phantasmal Forest|Magical Whip Wizards of Phantasmal Forest]]'' takes place in the eponymous forest the wizards are trying to escape.
* ''[[The Elder Scrolls]]'' series has a number of these scattered through its games. Go into a thick one with mist curling around the roots of the trees, half-light the only light to see by, and the odd sight of an Ayelid ruin peeking out of the trees, and you have a good example.
* ''[[The Elder Scrolls]]'' series has a number of these scattered through its games. Go into a thick one with mist curling around the roots of the trees, half-light the only light to see by, and the odd sight of an Ayelid ruin peeking out of the trees, and you have a good example.
* ''[[Digimon World]]'' has the Misty Trees. Native Forest is really more of a [[Green Hill Zone]] or [[Ghibli Hills]].
* ''[[Digimon World]]'' has the Misty Trees. Native Forest is really more of a [[Green Hill Zone]] or [[Ghibli Hills]].
* There are two in ''[[Shining the Holy Ark (Video Game)|Shining the Holy Ark]]''. One is the second dungeon that leads to a cemetery (complete with secret underground passage). The second is just before you reach the [[Haunted House]]. In both cases expect the dead to be roaming around and for trees to pop out of the ground to attack you.
* There are two in ''[[Shining the Holy Ark]]''. One is the second dungeon that leads to a cemetery (complete with secret underground passage). The second is just before you reach the [[Haunted House]]. In both cases expect the dead to be roaming around and for trees to pop out of the ground to attack you.



== [[Web Comics]] ==
== [[Web Comics]] ==
* The Skull valley in ''[[Annyseed (Webcomic)|Annyseed]]'', everything in it is a little bit more mysterious.
* The Skull valley in ''[[Annyseed]]'', everything in it is a little bit more mysterious.
* Gillitie Wood from ''[[Gunnerkrigg Court (Webcomic)|Gunnerkrigg Court]]''.
* Gillitie Wood from ''[[Gunnerkrigg Court]]''.
* ''[[No Rest for The Wicked (Webcomic)|No Rest for The Wicked]]'' is a [[Fairy Tale]] pastiche, so naturally half the world is covered in forests of this type. [http://www.forthewicked.net/archive/01-15.html Perrault doesn't believe November because she says she came through one.]
* ''[[No Rest for The Wicked (webcomic)|No Rest for The Wicked]]'' is a [[Fairy Tale]] pastiche, so naturally half the world is covered in forests of this type. [http://www.forthewicked.net/archive/01-15.html Perrault doesn't believe November because she says she came through one.]
* The characters in ''[[College Roomies From Hell]]'', especially Margaret, keep ending up in a forest like this.
* The characters in ''[[CRFH]]'', especially Margaret, keep ending up in a forest like this.
* In ''[[The Adventures of Dr. McNinja (Webcomic)|The Adventures of Dr. McNinja]]'', the forest next to Dr. McNinja's office is haunted and filled with various undead horrors. He hates the place.
* In ''[[The Adventures of Dr. McNinja]]'', the forest next to Dr. McNinja's office is haunted and filled with various undead horrors. He hates the place.
{{quote| "[[Alt Text|Doctor McNinja was not informed about the ghosts when he bought the property]]."}}
{{quote|"[[Alt Text|Doctor McNinja was not informed about the ghosts when he bought the property]]."}}
* ''[[Wooden Rose]]'' [http://www.woodenrosecomic.com/comic/chapter2/39.html The forest]
* ''[[Wooden Rose]]'' [http://www.woodenrosecomic.com/comic/chapter2/39.html The forest]
* ''[[Memoria (Webcomic)|Memoria]]'': The children go to find the witch in this.
* ''[[Memoria (2010 webcomic)|Memoria]]'': The children go to find the witch in this.
* ''[[Bird Boy]]'':
* ''[[Bird Boy]]'':
** [http://bird-boy.com/volume-1-page-3 The legendary hero was caught in the Liminal Wood] in the [[Backstory]].
** [https://web.archive.org/web/20110403051247/http://bird-boy.com/volume-1-page-3 The legendary hero was caught in the Liminal Wood] in the [[Backstory]].
** [http://bird-boy.com/volume-1-page-13 And Bali goes into a summer forest while there's snow outside]
** [https://web.archive.org/web/20110407090813/http://bird-boy.com/volume-1-page-13 And Bali goes into a summer forest while there's snow outside]
* ''[[Roza]]'' [http://www.junglestudio.com/roza/?date=2007-06-10 in search of a curse-breaker]
* ''[[Roza]]'' [http://www.junglestudio.com/roza/?date=2007-06-10 in search of a curse-breaker]
* In ''[[Thistil Mistil Kistil]]'', [http://tmkcomic.depleti.com/comic/ch02-pg12/ where he meets Loki]
* In ''[[Thistil Mistil Kistil]]'', [http://tmkcomic.depleti.com/comic/ch02-pg12/ where he meets Loki]
* In ''[[Impure Blood]]'', where [http://www.impurebloodwebcomic.com/Pages/Issue3/ib053.html Roan was growing up in one] before his capture.
* In ''[[Impure Blood]]'', where [https://web.archive.org/web/20130609070555/http://www.impurebloodwebcomic.com/Pages/Issue3/ib053.html Roan was growing up in one] before his capture.
* In ''[[Endstone]]'', [http://endstone.net/2010/06/28/4-01/ even Kyri finds some woods dark and foreboding].
* In ''[[Endstone]]'', [http://endstone.net/2010/06/28/4-01/ even Kyri finds some woods dark and foreboding].
* In ''[[Rusty and Co (Webcomic)|Rusty and Co]]'', [http://rustyandco.com/comic/4/ where they camp].
* In ''[[Rusty and Co.|Rusty and Co]]'', [http://rustyandco.com/comic/4/ where they camp].
* In ''[[Wake the Sleepers (Webcomic)|Wake the Sleepers]]'', [http://wakethesleepers.com/comics/80 where Locke flees].
* In ''[[Wake the Sleepers]]'', [http://wakethesleepers.com/comics/80 where Locke flees].
* In ''[[Doodze]]'', [http://seguemediagroup.com/doodze/?p=497 outside the gates.]
* In ''[[Doodze]]'', [http://seguemediagroup.com/doodze/?p=497 outside the gates.]{{Dead link}}
* In ''[[Tales of the Questor]]'', [http://www.rhjunior.com/totq/00683.html the squire hopes to take refuge in one.]
* In ''[[Tales of the Questor]]'', [https://web.archive.org/web/20130228043739/http://www.rhjunior.com/totq/00683.html the squire hopes to take refuge in one.]
* The Everwood Forest and the much larger Silverfronds Forest in ''[[Our Little Adventure (Webcomic)|Our Little Adventure]]''.
* The Everwood Forest and the much larger Silverfronds Forest in ''[[Our Little Adventure]]''.
* In ''[[Erstwhile]]'', [http://www.erstwhiletales.com/maidmaleen-10/#.T292otm6SuI Maid Maleen and her servant have to sleep in one.]
* In ''[[Erstwhile]]'', [https://web.archive.org/web/20130927202451/http://www.erstwhiletales.com/maidmaleen-10/#.T292otm6SuI Maid Maleen and her servant have to sleep in one.]




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* ''Neopets'' has the Haunted Woods.
* ''Neopets'' has the Haunted Woods.
** Post-[[Colony Drop]], Faerieland has become a non-dangerous example of this. We hope.
** Post-[[Colony Drop]], Faerieland has become a non-dangerous example of this. We hope.
* The [[Noka|Tensian Forest]] north of Sterling is teeming with [[Hell Gate|gates]] that periodically allow anything from simple steam, to outright [[Eldritch Abomination|Eldritch Abominations]] into the normal world. Located in the forest is the guild HQ of Dire, who devote an entire division to patrolling the forest 24/7 for anything...terrifying. The only reason the guild seems to stay in the forest is for its beautiful scenery (along with the fact that the [[One-Man Army|officers]] of guild possess the skill and strength to handle anything within the forest).
* The [[Noka|Tensian Forest]] north of Sterling is teeming with [[Hell Gate|gates]] that periodically allow anything from simple steam, to outright [[Eldritch Abomination]]s into the normal world. Located in the forest is the guild HQ of Dire, who devote an entire division to patrolling the forest 24/7 for anything...terrifying. The only reason the guild seems to stay in the forest is for its beautiful scenery (along with the fact that the [[One-Man Army|officers]] of guild possess the skill and strength to handle anything within the forest).
* [[One Hundred Yard Stare]]: Macy might have wandered into this in episode five.
* [[One Hundred Yard Stare]]: Macy might have wandered into this in episode five.




== Western Animation ==
== Western Animation ==
* The Everfree Forest in ''[[My Little Pony: Friendship Is Magic (Animation)|My Little Pony Friendship Is Magic]]'', home to creepy trees, [[Kaiju]]-sized bears, cockatrices, manticores, parasprites, poison joak, and other assorted plants and animals.
* The Everfree Forest in ''[[My Little Pony: Friendship Is Magic|My Little Pony Friendship Is Magic]]'', home to creepy trees, [[Kaiju]]-sized bears, cockatrices, manticores, parasprites, poison joak, and other assorted plants and animals.
** To the ponies, the scariest thing about the Everfree Forest is that the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[Painting the Frost On Windows|take care of those things everywhere else]].
** To the ponies, the scariest thing about the Everfree Forest is that the plants grow, animals take care of themselves, and the clouds move -- ''all on their own!'' For those unfamiliar with the show, the ponies [[Painting the Frost on Windows|take care of those things everywhere else]].
* The Unknown in ''[[Over the Garden Wall]]'' {{spoiler|AKA Purgatory}} mostly consists of this, along with the requisite bizarre inhabitants (Most notably [[Humanoid Abomination|The Beast]]
* ''[[The Amazing World of Gumball]]'' episode "The Picnic" has Gumball and Darwin getting lost in the Forest of Doom on a school picnic. [[Hilarity Ensues]].
* ''[[The Amazing World of Gumball]]'' episode "The Picnic" has Gumball and Darwin getting lost in the Forest of Doom on a school picnic. [[Hilarity Ensues]].




== Real Life ==
== Real Life ==
* Probably the best example for the Japanese, [http://en.wikipedia.org/wiki/Aokigahara Aokigahara], sometimes called the Sea of Trees, is an incredibly dense and hard-to-navigate forest. It's also the second-most popular site for ''suicides''...
* Probably the best example for the Japanese, [[wikipedia:Aokigahara|Aokigahara]], sometimes called the Sea of Trees, is an incredibly dense and hard-to-navigate forest. It's also the second-most popular site for ''suicides''...
* Anywhere that counts as part of the Boreal Forest, especially in Canada. A 10-minute drive out of your local Northern town, and you find yourself literally facing the same countryside that the first settlers had to deal with. Great for hiking and hunting. Can overlap with the [[Ghibli Hills]], especially in summertime.
* Anywhere that counts as part of the Boreal Forest, especially in Canada. A 10-minute drive out of your local Northern town, and you find yourself literally facing the same countryside that the first settlers had to deal with. Great for hiking and hunting. Can overlap with the [[Ghibli Hills]], especially in summertime.
** The Trans-Taiga Highway in Quebec is 362 miles of unpaved road through the taiga forests.
** The Trans-Taiga Highway in Quebec is 362 miles of unpaved road through the taiga forests.
* Most parts of eastern and northern Russia. Especially the taiga.
* Most parts of eastern and northern Russia. Especially the taiga.
* The Black Forest in southern Germany. Supposedly named because the tree covering is thick enough in some areas to kill all light.
* The Black Forest in southern Germany. Supposedly named because the tree covering is thick enough in some areas to kill all light.
* Finland. As the Russians found out, the inhabitants not only included more than one [[Big Badass Wolf]], more to the point, a [[Finns With Fearsome Forests|more dangerous]] type of [[Cold Sniper|predator]].
* Finland. As the Russians found out, the inhabitants not only included more than one [[Big Badass Wolf]], more to the point, a [[Finns With Fearsome Forests|more dangerous]] type of [[Cold Sniper|predator]].
** Though most of these woods have been rather tame industrial forest for nearly a century. Wood was Finland's main export followed by paper, until consumer electronics were invented. But in the dead of winter it doesn't make much difference.
** Though most of these woods have been rather tame industrial forest for nearly a century. Wood was Finland's main export followed by paper, until consumer electronics were invented. But in the dead of winter it doesn't make much difference.
* Even in an area like the Blue Ridge Mountains, with civilization relatively close by, it's deceptively easy to get lost if you're dumb enough to start wandering off the trail.
* Even in an area like the Blue Ridge Mountains, with civilization relatively close by, it's deceptively easy to get lost if you're dumb enough to start wandering off the trail.
* The Amazon Rainforest. Go in without a guide (preferrably a [[Our Elves Are Better|native]]) and it's a fair guess you won't make it out.
* The Amazon Rainforest. Go in without a guide (preferrably a [[Our Elves Are Better|native]]) and it's a fair guess you won't make it out.
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* We could probably list the entirety of southern New Jersey, with the exception of Atlantic City. Driving down the pine barrens roads at night can easily give you the impression that you're somewhere in [[Lovecraft Country]].
* We could probably list the entirety of southern New Jersey, with the exception of Atlantic City. Driving down the pine barrens roads at night can easily give you the impression that you're somewhere in [[Lovecraft Country]].
** The pines have ''reclaimed'' several small towns. Wander through the wrong section of the barrens, and you might find bits and pieces of what used to be houses...
** The pines have ''reclaimed'' several small towns. Wander through the wrong section of the barrens, and you might find bits and pieces of what used to be houses...
* The immense woods around the Great Lakes region used to be a scene of bloody wars and massacres with raiding parties going to and fro looking for trouble(Iroquois slang called it ''The Great Warpath''). If you believe in ghosts this is a good place to put them, and once upon a time supernatural threats weren't the only ones.
* Any reasonably thick forests can be made out as that with some imagination. The play of firelight, moonlight and the shadows of trees can allow you to very easily pretend there are Strange Things there.
*Not to mention that even in well governed areas, nature can take a turn for the worse, or a hunter might [[Unfriendly Fire|mistake you for a deer]] or what not.


{{reflist}}
{{reflist}}
[[Category:Settings]]
[[Category:Settings]]
[[Category:Mario Plush Forever]]
[[Category:Fairy Tale Tropes]]
[[Category:Fairy Tale Tropes]]
[[Category:Video Game Settings]]
[[Category:Video Game Settings]]
[[Category:The Lost Woods]]
[[Category:The Lost Woods]]
[[Category:Trope]]
[[Category:Tropes of Nature]]
[[Category:Tree Tropes]]
{{DEFAULTSORT:Lost Woods, The}}

Latest revision as of 22:29, 29 March 2021

Left to right, top to bottom: Chrono Trigger, Donkey Kong Country 2, Mother 3, Shiren the Wanderer, ActRaiser, The Legend of Zelda the Minish Cap, The Legend of Zelda a Link To T He Past, Quest for Glory I. This level shows up a lot.

Aragorn: Of course the woods are enchanted. They all are.

Gimli: Nature Boy is right. When was the last time anyone saw a regular, non-enchanted forest? You can't grow two trees next to each other without some wizard or demon coming along and enchanting them.

The Lost Woods are no ordinary forest. They are a vast old-growth forest where the trees reach into the heavens. Their canopies cover the sky, leaving only shafts of sunlight steaming between the branches. Even the normally tiny mushrooms are huge and imposing. (Whatever size they are, it's probably not a good idea to eat them. Probably.) Nature has run wild, and man is not welcome here. If you are forced to enter, it's best to lower your axe or else risk the attention of the Ents.

Besides your usual forest creatures, all manner of strange things lurk in the shadows. In any setting, it may be home to a Tree-Top Town. In ye olden days, the Lost Woods were home to The Fair Folk, the Big Badass Wolf, Plant Person and the occasional tree out to kill you. In the modern day, it's home to the axe-wielding Serial Killer, and campers- particularly those of the teenage variety- had better stay out of them. In The Future, it's home to cloaked snipers who want to make a hunt out of you. And Ewoks.

Okay, the Lost Woods may not always be dangerous, but they're shadowy and creepy and only a Crazy Survivalist (or Nature Hero / Jungle Princess) would actually try to live in this place. Thus, they serve as a closer-to-home (for Europeans and North Americans, at least) version of the Jungle. (When very dangerous, may edge into Garden of Evil.)

Frequently goes hand in hand with The Maze.

May be a Shadowland for even Arcadia, but even more likely for a brilliant and happy city.

As a setting for Video Game stages, The Lost Woods are a cousin to the Green Hill Zone, and frequently occupy the second level—apparently operating by the logic that a forest is a little more dangerous than Ghibli Hills but not by a whole lot, and that plains and forest aren't too different considering that both are defined by the type of vegetation they have. Unless the stage is placed much later, then things will usually be a lot more difficult. They may or may not be haunted (later stages often are), but either way, expect everything to try to kill you.

Frequently a Genius Loci, but it's not required. For a slightly more realistic setting, see Wild Wilderness. Compare The Hedge of Thorns.

Named for the infamous Recurring Location in the Zelda games.

Examples of The Lost Woods include:

Anime

  • Windaria Haunted Woods to be precise. It looks creepy enough but evil spirits live their too. They prey on fear and can lead to death and confusion.

Fairy Tales

  • "Hansel and Gretel"
  • In "The Six Swans", the king meets the Wicked Stepmother to be in the forest; later, her stepdaughter runs away to find her brothers in the forest; the king finds her there and falls in Love At First Sight.
  • Snow White is abandoned in the forest.
  • "Our Lady's Child" was abandoned in the forest for refusing to confess to having looked through the forbidden door; the king finds her there and falls in Love At First Sight.
  • The One-handed Girl hides from her brother in the forest; a prince finds her there and marries her. When her brother tracks her down and convinces the king and queen that she is a witch, she goes back; there she rescues a snake, gets back her hand, and receives a magical ring, with which she wins back her husband.
  • In "Biancabella and the Snake", Biancabella's mother-in-law orders servants to kill her. They carry her off into the forest to do so, but only mutilate and leave her there.
  • In "Brother and Sister", the title characters run off into the forest to escape their Wicked Stepmother. Because she is also a Wicked Witch, she enchants the streams they come to and finally turns Brother into a deer. They live in the forest until the king finds her there and falls in Love At First Sight.
  • "Babes in the Wood". Sometimes combined with Robin Hood as a Pantomime.
  • The Estonian Folk tale "Wood of Tontla" features the titular Tontla Wood, a forest of tall, thick trees, inhabited by evil, man-eating spirits. In spite of the horror contained in it, the Wood is described as a "beautiful wood".


Film

  • Star Wars had Dagobah and Endor. Also Yavin 4 (the site of the Rebel Base in the first movie) though we don't see much of it, and Kashyyyk, which is so lush with vegetation that it manages to be this and Jungle Japes.
  • Pan's Labyrinth.
  • The Fire Swamp from The Princess Bride.
  • The Brothers Grimm.
  • That creepy forest from The Wizard of Oz.
  • The woods through which Tristan travels in Stardust.
  • The Appalachian woods in the first two Evil Dead movies. An ordinary forest under normal circumstances, once the Book of the Dead's been read aloud, it transforms into a twisted, fog-shrouded Genius Loci of living trees, shifting paths, and roaming, unseen spirits. The spell might have the same effect anywhere: the evil it awakens is said to lie dormant in "the forests and dark bowers of man's domain".
    • Two sequel video games have different takes on what happens when the book's read in an urban environment. A Fistful of Boomstick portrays it as more or less a standard Zombie Apocalypse, but Regeneration (a Continuity Reboot sequel) shows a wrecked city engulfed by mist and overrun with giant, living tree roots, as though it were in the process of changing into a Lost Wood.
  • Avatar, in which the entire forest is also one massive planetary ecological hivemind of sorts.
  • The headless horseman's burial site in Sleepy Hollow is located in a creepy forest completely devoid of animal life.
  • Raggedy Ann and Andy A Musical Adventure has the Deep, Deep Woods, which the dolls are warned to stay away from by Marcella. While at first it seems to be a normal forest, made spooky by the darkness of night, it ends up being the gateway to The Greedy and Loony Land.
  • Princess Mononoke. The forest has its own ancient tree spirit, giant wolves, giant boar...
  • The Hinderlands in The Nightmare Before Christmas might possibly be this. Maybe.
  • Where Lilli runs away to and meets the miners in Snow White a Tale of Terror.


Legends & Myths

  • In Norse Mythology, Járnviðr (Jarnvidr), which means "Iron-wood", is a forest inhabited by giantesses and giant wolves. Norse heroic legend also has "Myrkviðr inn ókunna", "the unknown Mirkwood", a vast and little explored wood located somewhere in Eastern or Central Europe.
  • In the legend of Genevieve of Brabant, she lived in the forest after escaping Malicious Slander. Fortunately, a magical deer helped her there.
  • The above quote from DM of the rings was actually considered true by the Ancient Greeks. Forests (and mountains, valleys, or anywhere else where nature dominated the landscape) was considered to be "numinous": haunted by spirits and immortals.
    • It also helped that there was a god, goddess, demi-god, nymph, maenid, sprite or other spiritual creature in charge of pretty much every natural feature from rivers to trees to small hills.


Literature

  • The Old Forest and Fangorn Forest from The Lord of the Rings, Mirkwood from The Hobbit and Nan Elmoth from The Silmarillion. Doriath also counts for anyone who doesn't have permission to enter. Tolkien liked this trope.
  • Garroting Deep, and the other remnants of the One Forest, in The Chronicles of Thomas Covenant.
  • Ratleaf Forest from Tailchaser's Song. It's old, foreboding and 'The big bad sets up his fortress there.
    • It's arguable that every Tad Williams book has an example.
  • The books of Robert Holdstock's Mythago Cycle make heavy, heavy use of this trope. Ryhope Wood, the focus of the books, is a remnant of very ancient forest that brings to life figures from the collective unconscious. From the outside, it's a small wood that's nearly impossible to penetrate. From the inside, it's an enormous stretch of primordial wilderness, where time runs differently.
  • Both the Deepwoods and the Twilight Woods from The Edge Chronicles are fitting examples of this trope.
  • In Dan Abnett's Gaunt's Ghosts novels, Tanith used to be like this, with mobile trees, before it was destroyed the day the regiment Tanith First & Only, Gaunt's Ghosts, was founded. The Ghosts themselves are marvelous at stealth, and Gaunt attributes it to their learning how to get around on their homeworld.
    • In Straight Silver, the forests of Aexe Cardinal remind them of Tanith. They also contain a mysterious woman who makes predictions to Gaunt and lends him a car that just vanishes (along with its keys) when it gets them where they are going.
  • Discworld has Skund Forest, home of gnomes, witches and talking trees. There's also Cutshade Forest in "Troll Bridge", which Cohen the Barbarian calls "proper darksome" and full of giant spiders ... at least before it was sold to a lumber mill, chopped down and replanted with spruce.
  • Harry Turtledove's Tales of the Fox series has the forest around Ikos, where strange things live, which has a mind (or mids) of its own, which doesn't necessarily care for people, and roads only exist at the forest's sufferance. It can also make unwanted travelers vanish in unexplained but silently ominous ways. It's implied that the forest exists to protect the Oracle of Ikos, placed by the all-seeing god Biton.
  • A Song of Ice and Fire has weirwood forests, especially those with a heart tree, due to their association with the children of the forest and the old gods. A more malevolent version would be the Haunted Forest beyond the Wall, due to the Others.
  • In Chivalric Romance, where the knights went on their quests. Also, where Percival's mother lived in fear her son would Turn Out Like His Father, a Knight in Shining Armor; it didn't work.
  • A benevolent version is the setting of Zilpha Keatley Snyder's Green-Sky Trilogy. The forest covers the entire world and is a friendly, nurturing place to the tree-dwelling Kindar people. The Erdlings, who have spent many generations trapped underground, eulogize the forest as a lost paradise, but the first Erdling to escape from the caverns experiences the forest as both lonely and threatening at first.
  • The Forbidden Forest in Harry Potter is filled with centaurs, unicorns, giant spiders, and other magical beasts to the point that students are punished by having to go in it at night.
  • The Forests of Silence, an example of this trope are a major plot point in the first book of the Deltora Quest book series; it's also the name of the first book.
  • In Patricia A. McKillip's The Book of Atrix Wolfe, the enchanted forest swallows up Tanis.
  • In Robert E. Howard's Conan the Barbarian story "B Beyond The Black River", the setting. With raiding Picts and a swamp demon.
  • In Josepha Sherman's The Shining Falcon, the forest. Exactly how evil depends on whether the leshy like you.
  • The eponymous protagonist of Nathaniel Hawthorne's "Young Goodman Brown" is a colonial Puritain who ventures into these and learns some disturbing things about everyone he knows and respects--or does he?
  • The Saga of Recluce has the Accursed Forest (later Naclos), a sort-of-sentient being whose massive Order and Chaos flows ties all of its animals and plants together into a single entity. While no more dangerous to simply pass through than any other forest, it fights back with deadly force against anyone attempting to tame, cultivate or cut it.
  • The Enchanted Forest Chronicles take place in an unpredictable, but usually benign, enchanted forest. (At least, the later three do; Dealing with Dragons takes place in the Mountains of Morning, where the dragons live.)
  • The Forest in Septimus Heap is this in spades.
  • Neil Gaiman's Stardust has the "serewood", where the trees will eat you if you leave the path.
  • The eponymous wood of Hexwood - either it's a small piece of wooded land near a housing estate where the local kids go to play (littered with crisp packets, and you can see through to the other side in places) or it's a vast forest containing a rushing river with waterfalls, caves, an Arthurian-style castle and dragons. Or both. And that's not all that's going on, either.
  • The Black Oaks in The Sword of Shannara.
  • William Morris' The Wood Beyond the World.
  • Stephen King's The Dark Tower: The Dark Tower has "The Endless Forest".
  • Mocked in Bored of the Rings by the Evelyn Wood, a dark and dangerous forest which had once been a sunnier and more friendly demesne known as the Nattily Wood before being corrupted.
  • Flamingo Feather by Laurens van der Post includes an area known as the Forest of Duk-aduk-duk. This sounds pretty silly to English speakers, but the name refers to the sound of your heart pounding in terror because it's such a spooky place.

Music

  • Horror-punk band Calibretto's song "Don't Go in the Woods". It falls at the end of the mostly tongue-in-cheek Dead by Dawn EP, yet it's an oddly sincere song, with the narrator lamenting that he didn't warn his "baby" strongly enough to stay out of the woods. What happened is never explained, but "I fear I'll never see you again".
  • The Decemberists' rock opera, The Hazards of Love, is set in woods such as this, ruled over by the dread Forest Queen.
  • The Agapeland album Nathaniel the Grublet has Direwood, a spooky forest that causes any Grublet caught there after sunrise to disappear (whether it effects anyone else this way isn't clear). It even has its own song, sung by Thurl Ravenscroft.


Tabletop RPG

  • Changeling: The Lost plays on the idea of The Lost Woods with the Hedge, another dimension that makes up the gap between Earth and Faerie. There are wonders in it, yeah, but it's also a predatory dimension full of hobgoblins and soul-rending thorns. And it's remarkably easy for ordinary humans to get lost in...
  • Exalted has the far East, surrounding the Elemental Pole of Wood. This serves as the source for the vary concept of plantishness in Creation. Eventually, the trees grow so thick that the branches and leaves fill up what would be the sky, and the roots crowd out the earth itself, leaving nothing but an endless procession of trunks, roots, and branches.
  • Ravenloft has Lost Woods in spades. Much of the southeastern Core (the main landmass) is covered in thick, primeval forests. Notable areas include Verbrek (full of savage werewolves), Kartakass (full of intelligent wolves that hunt humans by shapeshifting into seductive human forms), and Tepest (where the goblins are the least of your worries compared to The Fair Folk and the hags).
  • Legend of the Five Rings has the Shinomen Forest, which is almost completely unexplored and seemingly full of mysterious ruins that predate humanity. Legend holds that these were built by a race of snake-people who sleep within the forest. This turns out to be true, but is actually a good thing, as the snake-people are quite heroic.
  • In Warhammer Fantasy Battle, much of the Old World is covered by vast forests full of Beastman, Minotaurs, and worse things.
  • Indie RPG Summerland has this as a central motif-the world has been spontaneously covered by a supernatural forest called the Sea of Leaves, inhabited by sentient beasts, eccentric hermits called the Lost, and savage Wild tribes, who have forgotten they were once human. Those last two were normal people, but had their personalities overwritten by the Charm Person effect the Sea has on normal people (the Lost are treatable, the Wild are not). You play as a Drifter, a person immune to the call...which is probably worse than being normal, since it requires having such overwhelming trauma in one's past that you can't deal with normal people.
  • Usually one fifth of every Magic: The Gathering set. Lorwyn and Shadowmoor took place in the same woodsy fairytale land, the first being enchanted and the second being cursed.
  • In GURPS Russia fantastic version presents the setting as an onion with a peasant's village in the middle and getting stranger as you go deeper in the forest.


Theater


Video Games

  • The Forest of Illusion in Super Mario World in which all of the standard exits simply send you around in circles.
  • Mushroom Hill Zone in Sonic 3 & Knuckles.
    • Green Forest and White Jungle in Sonic Adventure 2.
    • In Sonic the Hedgehog 2 there was a level called Wood Zone that was removed late in development, some fan mods of the game include it.
  • The Viridian Forest, Ilex Forest, Petalburg Woods, Eterna Forest, Pinwheel Forest, and Lostlorn Forest in Pokémon, particularly the second, fourth, and sixth.
  • Vine Valley in Donkey Kong Country, Gloomy Gulch in Donkey Kong Country 2 (which is also a Big Boo's Haunt), Kremwood Forest in Donkey Kong Country 3, and Forest in Donkey Kong Country Returns.
  • Fungi Forest in Donkey Kong 64 downplays the trope—the theme is forests, but the stage has no forest-specific obstacles.
  • Mazewood in Romancing SaGa. It is also the Domain of the Forest God; Cyril.
  • Boggly Woods in Paper Mario: The Thousand-Year Door is this area with a twist: the entire area looks like a monochromatic photo. The later Twilight Trail is dark and scary, though the ghosts don't show up until later.
    • Paper Mario features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It is haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
  • Wood Man's stage in Mega Man 2, and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
    • Tomahawk Man's stage in Rockman 6: Unique Harassment, Planting Domain, takes place in a lush forest. Mega Man starts off in the on top before descending into the darkness to face off against Doc Robot with Magma Man's powers. Afterwards, Mega Man has to climb back up to ground level, so he can face off against Tomahawk Man.
  • Gaoracchia Forest from Tales of Symphonia
    • Tales (series) likes this trope, and it appears in almost every, if not every, installment. Tales of Symphonia even has TWO: besides Gaoracchia is Torent Forest, which while not as dark or creepy does require you to follow a specific path or you'll just end up wandering around indefinitely.
  • World 1: Magic Forest from Superfrog
  • The Distant Woods from Kingdom of Loathing.
  • There are many of these in Final Fantasy games:
    • Final Fantasy V had the Great Forest of Moore.
    • Final Fantasy VI had the Phantom Forest.
    • Ancient Forest in Final Fantasy VII is a sidequest example of this trope.
      • There's also the Sleeping Forest, which is integral to the plot, and cannot advance unless you have a magic harp in your possession.
    • Final Fantasy VIII had the Chocobo Holy Land, which was not actually a dungeon but was very old-growth, very remote and very hard to reach (except by chocobo).
    • Final Fantasy IX had the Evil Forest, which was actually quite evil.
    • Final Fantasy X had Macalania Forest, which was rather unusual in that it was also always frozen.
      • The forest is implied to be made out of crystal which, somehow, is caused by the Fayth.
    • Jugner Forest in Final Fantasy XI. There's a twist, however, in that you actually can go back to ye olden days. As such, it's incredibly dangerous.
    • Final Fantasy XII has several, including Golmore Jungle, the Salikawood, and the Feywood.
  • Rainbow Butterfly Woods in Dark Cloud 2
  • The Black Forest Bonus Dungeon in Shadow Hearts: Covenant. Listen to the flowers and you'll get through...but remember that you want to get out when you reach the last junction, or you'll never get out again.
  • Zelda:
    • The Trope Namer is the Lost Woods from The Legend of Zelda. In its first appearance, it was a homogeneous Maze, a trait shared by its many later appearances.
    • The Legend of Zelda a Link To T He Past sees the return of the Lost Woods, as well as the establishment of it being a common resting place for the Master Sword.
    • The Legend of Zelda Links Awakening also features the Mysterious Forest (it's a little bit mysterious, says a signpost), a dream version of the Lost Woods from A Link to the Past.
    • The Legend of Zelda Ocarina of Time has a setting called Kokiri Forest, where the protagonist grows up as an outsider. Connected to the Kokiri Forest by a "Cave Tree" is the Lost Woods, where visitors, upon travelling in the wrong direction or staying too long, would become Skull Kids. Link and the Kokiri are immune to this because they all have a fairy with them but that doesn't protect you from just appering into the entrance if you take a wrong turn.
    • The Lost Woods are also present in The Legend of Zelda Majoras Mask. But instead of having to navigate them yourself, you get to follow a cute monkey through them.
    • The Forbidden Woods make up the second major dungeon in The Legend of Zelda the Wind Waker.
    • The Legend of Zelda Twilight Princess has the Sacred Grove, where you follow a Skull Kid from Ocarina of Time to find the Master Sword in a clearing similar to the one in Link to the Past, and also very reminiscent of (and structurally identical to) the Temple of Time in Ocarina of Time, for good reason.
    • The Legend of Zelda Spirit Tracks has a brief forest area you have to navigate, with intersections where you must look at the direction the nearby tree's branch is pointing to choose where to turn. Top it off with the LAST intersection in the puzzle being accompanied by a tree designed to point OPPOSITE of where you're supposed to go, because...well, why the hell not? This is Nintendo we're talking about here after all.
    • The Legend of Zelda Skyward Sword features Faron Woods, the place that comes to be known in later games as the Lost Woods. The main area is rather maze-like, the inhabitants are Plant People, and the Master Sword ends up resting there.
  • Folklore's "Faery Realm" is a cross between this and technicolor Ghibli Hills.
  • World of Warcraft features a few of these, typically anywhere Night Elves make their abode. Ashenvale is the most prominent example, with the lighting always at essentially night-time levels and full of things like giant wolves and big, stompy four-story walking trees.
    • Also present in a small part of the Blade's Edge Mountains where the night elves have set up their lone town (versus Cenarion Expedition outposts) in Outland, which they've terraformed into a small slice of The Lost Woods.
      • Terrokar Forest would perhaps be a better example.
    • Duskwood qualifies as well.
    • Northrend adds The Grizzly Hills and Howling Fjord.
  • Lusternia has the Glomdoring forest (which in the tongue of the fae means "Forest Without Mercy"), populated by the prerequisite living trees, harpies, and angry sentient grass. There's an underground commune consisting primarily of Drow-esque crossbreeds between Elves and The Fair Folk.
  • Super Mario Galaxy has Honeyhive and Gold Leaf Galaxy, which are a bit more whimsical than your standard Lost Woods, but they do have giant bugs, lots of bees (including a power-up), and in Gold Leaf, rabbits. Enemies that are standard fare for these worlds appear too, like Wigglers and Monty Moles. Gusty Garden Galaxy is like this to an extent as well, although it's not an actual forest.
    • Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
    • Tall Trunk Galaxy from the sequel is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in Super Mario 64.
  • Forest Maze from Super Mario RPG, the Chucklehuck Woods from Mario & Luigi: Superstar Saga, Toadwood Forest from Mario & Luigi: Partners In Time, Dimble Wood from Mario & Luigi: Bowser's Inside Story, Gloomy Woods from Mario & Luigi: Paper Jam, and Somnom Woods in Mario & Luigi: Dream Team.
  • Several stratums in Etrian Odyssey are entirely this.
  • Wiese Forest (Chapter 3) in Riviera: The Promised Land has an area like this. Cierra leads you in this direction, thinking it's a shortcut to the next area, only to have Serene berate her for getting lost. Furthermore, you have to navigate through two different sequences to get out.
  • Xenogears had the Black Moon Forest.
  • Chrono Trigger rather subverts this in that most of the forests in the game are not pristine, forming more of an urban green belt in places. However, by its famously moody music track Secret of the Forest, one could easily forget this for a moment.
  • Chrono Cross had a few of these.
    • Shadow Forest, like most of Chrono Trigger's forests, is actually very accessible to human foot traffic in the game, but retains its ancient pristine cloud forest feel.
    • Gaea's Navel is far more remote and inaccessible, located on a plateau island with steep cliffs on all sides, complete with an unspoilt Lost World on top.
  • Nearly ever World of Mana game has at least one of these, owing to the series' central environmental theme. The most pristine, ancient and undisturbed of these forests usually is home to the game's Mana Tree plot device.
    • Seiken Densetsu/Final Fantasy Adventure/Sword of Mana had the sacred land Illusia, located atop an unreachably high plateau and being home to the game's Mana Tree.
    • Seiken Densetsu 2/Secret of Mana had several of these, with playable areas being small parts of bigass undeveloped forest land covering vast stretches of the world map. The Mana Tree's forest is located on the island of Pure Land, inaccessible from the water because of high cliffs, and inaccessible from the air because of dense clouds that never clear. With its deceptively peaceful zen-like music, Pure Land actually has some of the most difficult normal enemies in the game.
    • Seiken Densetsu 3 had the Mana Holy Land, actually set apart from the main world map and occupying a separate space. It is home to—you guessed it, the Mana Tree.
      • The game also has a forest maze that hides a Hidden Elf Village; the correct trail is marked by glowing flowers at night.
      • And in Carlie/Kevin's routes, the final dungeon is hidden beyond the Jungle of Illusion.
    • In Legend of Mana, Vadise lives in such an ancient forest, and the first time you go through it, Larc sniffs out the correct direction. (In subsequent visits, you're on your own.)
    • In Dawn of Mana, the Hidden Elf Village on the Island of Illusia where Keldy grew up is in such a forest, and you discover that it, in turn, is sitting on the Mana Tree, which also happens to hold shadows from Malvolia.
  • The unofficial remake of King's Quest II had a swamp like this, but not the original game.
  • Neopets contains a browser-based RPG called Neo Quest II, and the fourth act of that game takes place in the Haunted Woods. The Haunted Woods are home to a Demonic Spider living in a cave, two Friendly Neighborhood Vampires living in (very) isolated castles, a boss (or bosses) that is widely considered to be the game's That One Boss right outside of a haunted house (and there's a World Tree of sorts nearby to boot), and an Eldritch Abomination living in a bog.
  • The forest of Yoshpet in Okami was very magic even before the dark forces moved in.
  • Perez Park in City of Heroes is an abandoned, overgrown, gang-infested city park that's a Scrappy Level for a number of reasons. One of which is that there's no reason to go there, thankfully. Villainside there's Nerva, and all forest areas in the game tend to be infested with the Circle of Thorns.
    • While Croatoa isn't entirely covered in forest, it does fit the trope better with the perpetual night/twilight, fog, and various magical creatures running about. Then there is Eden, which has tree mazes filled with various mutant plant life, including trees that suddenly come to life.
  • The Nasuverse features a monster forest named the Forest of Einnashe. Anything that wanders into its fifty-year cycle manifestation is swarmed from all directions by the forest and has its blood drained.
  • Jade Cocoon takes place entirely in Lost Woods. Then the Dark World counterparts of said forests.
  • Banjo-Kazooie has Click Clock Woods.
    • One of the dropped levels was Fungus Forest, which was put in Donkey Kong 64 instead as Fungi Forest. There's a framed photo in Banjo's house of Banjo standing in what is presumably Fungus Forest.
  • The Living Forest from Mortal Kombat; it's a forest made up of trees with faces that frequently growl. Deceptions Konquest mode also implies that they may bleed red blood (as you can see some cut down trees with red stuff inside of them).
  • Golden Sun has Kolima Forest, which earns bonus points for having a Deku Tree style dungeon, and Mogall Forest.
  • The Dark Woods of the Serpent from Shadow Warrior.
  • Dragon Age: Origins has the Brecilian Forest, inhabited by many dangerous spirits due to being the site of an ancient massacre of elves by a human army. However, the player party will be sent in to deal with a werewolf problem.
  • The Path takes place in one of these.
  • Jolly Roger Island and Bowish Island from Dubloon consist mainly of forests.
  • Brave Soul has a forest called the "Lost Woods" because people get lost in it easily. Unless they have a map.
  • Played straight in Three D Dot Game Heroes, where the first dungeon is called the Grass Temple and the second dungeon is called the Forest Temple.
  • The second level of Bujingai Swordmaster. Made all more interesting by the fact that it's actually a bamboo forest.
  • Jabless Adventure has a forest area. Enemies include slimes, nut-throwing raccoons, and bears. The boss is a lumberjack. There are also Talkative Loon mushrooms as NPC's.
  • Star Wars: Knights of the Old Republic has the Shadowlands of Kashyyyk (already mentioned under film above; also, probably not the trope), the dark and dangerous ground level beneath the homes of the wookiees on the trees.
  • Wario World's first level, Greenhorn Forest.
  • Cosmos Cosmic Adventure has a few levels set in forests, but the fourth level of episode 1 best exemplifies this trope, with its creepy-looking trees (with eyes looking out of them), ghosts, and thunderstorm.
  • There are multiple sequences of traveling through a special zone of the forest in Brave Fencer Musashi.
  • LJN's NES adaptation of Friday the 13th has a forest maze.
  • Darkroot Garden and Basin in Dark Souls, poorly-lit, surrounded by rock walls and long drops, and home to the Forest Hunters.
  • The entirety of Magical Whip Wizards of Phantasmal Forest takes place in the eponymous forest the wizards are trying to escape.
  • The Elder Scrolls series has a number of these scattered through its games. Go into a thick one with mist curling around the roots of the trees, half-light the only light to see by, and the odd sight of an Ayelid ruin peeking out of the trees, and you have a good example.
  • Digimon World has the Misty Trees. Native Forest is really more of a Green Hill Zone or Ghibli Hills.
  • There are two in Shining the Holy Ark. One is the second dungeon that leads to a cemetery (complete with secret underground passage). The second is just before you reach the Haunted House. In both cases expect the dead to be roaming around and for trees to pop out of the ground to attack you.

Web Comics


Web Original

  • The Woods in Warlock Games
  • The Grove near Whateley Academy. The spirits there will happily do favors for Fey, who's the reincarnation of an ancient Sidhe queen, and respect at least some of her friends, but the average human is still very much not welcome. Campus security has an eye on that forest and makes an effort to intercept people (including students) heading there without authorization for generally good reasons.
  • Tasakeru: The main characters live in the titular forest, an ancient, abandoned, mostly unexplored wilderness that is home to not a few strange things...
  • Neopets has the Haunted Woods.
    • Post-Colony Drop, Faerieland has become a non-dangerous example of this. We hope.
  • The Tensian Forest north of Sterling is teeming with gates that periodically allow anything from simple steam, to outright Eldritch Abominations into the normal world. Located in the forest is the guild HQ of Dire, who devote an entire division to patrolling the forest 24/7 for anything...terrifying. The only reason the guild seems to stay in the forest is for its beautiful scenery (along with the fact that the officers of guild possess the skill and strength to handle anything within the forest).
  • One Hundred Yard Stare: Macy might have wandered into this in episode five.


Western Animation


Real Life

  • Probably the best example for the Japanese, Aokigahara, sometimes called the Sea of Trees, is an incredibly dense and hard-to-navigate forest. It's also the second-most popular site for suicides...
  • Anywhere that counts as part of the Boreal Forest, especially in Canada. A 10-minute drive out of your local Northern town, and you find yourself literally facing the same countryside that the first settlers had to deal with. Great for hiking and hunting. Can overlap with the Ghibli Hills, especially in summertime.
    • The Trans-Taiga Highway in Quebec is 362 miles of unpaved road through the taiga forests.
  • Most parts of eastern and northern Russia. Especially the taiga.
  • The Black Forest in southern Germany. Supposedly named because the tree covering is thick enough in some areas to kill all light.
  • Finland. As the Russians found out, the inhabitants not only included more than one Big Badass Wolf, more to the point, a more dangerous type of predator.
    • Though most of these woods have been rather tame industrial forest for nearly a century. Wood was Finland's main export followed by paper, until consumer electronics were invented. But in the dead of winter it doesn't make much difference.
  • Even in an area like the Blue Ridge Mountains, with civilization relatively close by, it's deceptively easy to get lost if you're dumb enough to start wandering off the trail.
  • The Amazon Rainforest. Go in without a guide (preferrably a native) and it's a fair guess you won't make it out.
  • The Red Forest. So called due to the staining of the trees by a caesium isotope during the Chernobyl disaster. It actually has a higher incidence of mutation in its trees, leading to gigantism and albinism in the plants, leading to pretty surreal landscapes. Being hideously radioactive has ensured that exploration is few and far between.
  • The south-western corner of Tasmania is still pretty much uninhabited even today - and its World Heritage Zone listing bids fair to keep it that way. It's sufficiently densely forested and isolated that it's possible that thylacines still survive in it, and we'd never know...
  • We could probably list the entirety of southern New Jersey, with the exception of Atlantic City. Driving down the pine barrens roads at night can easily give you the impression that you're somewhere in Lovecraft Country.
    • The pines have reclaimed several small towns. Wander through the wrong section of the barrens, and you might find bits and pieces of what used to be houses...
  • The immense woods around the Great Lakes region used to be a scene of bloody wars and massacres with raiding parties going to and fro looking for trouble(Iroquois slang called it The Great Warpath). If you believe in ghosts this is a good place to put them, and once upon a time supernatural threats weren't the only ones.
  • Any reasonably thick forests can be made out as that with some imagination. The play of firelight, moonlight and the shadows of trees can allow you to very easily pretend there are Strange Things there.
  • Not to mention that even in well governed areas, nature can take a turn for the worse, or a hunter might mistake you for a deer or what not.