The Legend of Zelda: Four Swords Adventures: Difference between revisions

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[[CategoryFile:The Legend Ofof Zelda Four Swords Adventures Game Cover.jpg|framed]]
[[File:Fourswordsposter.jpg|frame|In order to sucessfully slay the [[Legions of Hell]], always have some [[Me's a Crowd|clones]] in stock. ]]
The eleventh game in ''[[The Legend of Zelda]]'' series was a sequel to the earlier ''[[The Legend of Zelda Four Swords (Video Game)|Four Swords]]'' and was released in 2004. Like its predecessor, it focused on multiplayer gaming for up to four players, and was much more linear in design than the average ''Zelda'' title (though the areas themselves had room to explore). A key component of the gameplay was the use of the GCN-GBA link cable which was required for multiplayer (though single player mode did not require it, instead putting an emulated GBA screen on the TV itself). The action of the game was split between the TV screen for the main areas, where all players could see what was going on, and the GBA screens, which represented indoor areas as well as the Dark World, where each player could only see their immediate surroundings. Unlike the previous game, all four Links were always present no matter how many actual players there were- the excess Links would follow the players and could be placed into formations.
 
The story is a sequel to ''[[The Legend of Zelda Four Swords (Video Game)|Four Swords]]'' and features the return of Vaati. According to ''[[All There in the Manual|Hyrule Historia]]'', this is the final game in the "child" timeline, following ''[[Majoras Mask]]'' and ''[[Twilight Princess]].'' While attempting to strengthen the seal on Vaati, Shadow Link kidnaps Zelda and the six shrine maidens, forcing Link to pull the Four Sword from its pedestal and release Vaati once more. Over the course of the game, it's revealed that Shadow Link was actually a minion of [[Hijacked Byby Ganon|Ganon]], who is attempting to cover the land in darkness with Vaati's help.
 
In addition to the cooperative multiplayer mode (known as "Hyrulean Adventure") there is also a competitive battle mode, "Shadow Battle", in which the Links fight against each other.
 
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{{tropelist}}
=== This Game Provides Examples Of: ===
* [[Artifact of Doom]]: The Trident of Power.
** Also, the Dark Mirror, which seems to be the remnant of [[The Legend of Zelda: Twilight Princess|a certain other mirror....]]
* [[Back-to-Back Badasses]]: Diamond Formation, only available in single player, puts all Four Links back-to-back-to-back-to-back.
* [[Bag of Spilling]]: NONE of the items carry over to the next section of the game.
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* [[Color Coded for Your Convenience]]
* [[Combination Attack]]: Once in formation, all the Links will attack and use items in sync with each other. In diamond formation the four Links can perform one huge spin attack together.
* [[Comic Book Adaptation]]: [[The Legend of Zelda (Mangamanga)|The manga]], written by Akira Himekawa, which expanded on the narrow story and gave every Link a different personality, explaining that the sword's elements split up Link's personality as well, not just his body. Becomes [[Fridge Logic]] when you realize that is more of an [[Alternate Character Interpretation]], since Green Link retains the original Link's personality without change and the character traits displayed by Violet Link are not present in the original Link at all.
* [[Cut and Paste Environments]]: Most of the sprites were taken from ''[[A Link to The Past]]''.
* [[Continuity Nod]]: Tons, mostly to ''[[The Legend of Zelda: aA Link Toto Thethe Past|A Link to the Past]]''.
* [[Continuity Porn]]: Averted. Deleted text found on the game disc indicates that this game was supposed to retell the [[Backstory]] of ''A Link to the Past,'' as items like the Master Sword would have shown up, but you wouldn't be able to use them. [[Shigeru Miyamoto]] [[Executive Veto|nixed]] this idea late in development because it would have distracted from the straightforwardness of the gameplay. [[Continuity Nod|Continuity Nods]] still abound, though. for example, the existence of the [[Dark World]] and the Trident of Power still manage to make this a very likely [[Backstory]] for ''A Link To The Past''.
** Hyrule Historia has apparently [[Jossed]] this interpretation; the games don't even take place in the same branch of the timeline. Unless there's some temporal shenanigans going on, this game's events have nothing to do with ''A Link to the Past'''s.
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* [[Flipping the Table]]: In a meta example, Miyamoto metaphorically "upended the tea table" during development of the game's story (he felt it was too complex), which explains why it seems to be all over the place.
* [[Guest Star Party Member]]: Zelda in the [[Final Boss]] fight.
* [[Grievous Harm Withwith a Body]]: Players can bludgeon enemies with items that they are carrying so they do not have to drop them in order to fight back. This works even if the thing the player is carrying is another player.
* [[Heart Container]]: Only work for one level, and are found in specific chests.
* [[Homage]]: With the exception of the character sprites and special effects, which draw from the toon-style, nearly all the sprites draw heavily from ''Link to the Past'', complete with music. Parts of this game are bound to drop a nostalgia bomb on fans of LttP.
* [[Hijacked Byby Ganon]]
* [[Let's Play]]: There's one by shadowMarioXLI. What makes it the best one? It's a 4 player Let's Play!
* [[Load-Bearing Boss]]: Vaati pulls a Ganondorf and decides to go and cause his tower to crumble when you kill him.
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** It would also explain why absolutely none of the data for the third game survived the overseas transition. Usually, it would just be [[Dummied Out]]...
* [[Ominous Floating Castle]]: Palace of Winds.
* [[One Game for Thethe Price of Two|One Game's Multiplayer For The Price Of Three To Five Systems]]: To play with more than one person, and access things like the Tingle Tower minigames, you need a Game Boy Advance for each player.
* [[Patchwork Map]]: The area of the map frozen in perpetual winter is right next to the desert. This is given a [[Hand Wave]] by saying that the freeze was caused by magic (and we do see the ice melt in the ending), but the map still looks like a bunch of different biomes sandwiched together.
* [[Playing Tennis With the Boss]]: Variation. Some energy balls can only be deflected by the player whose color they match.
* [[Prongs of Poseidon]]: Evil variation with the Trident of Power.
* [[Sealed Evil in Aa Can]]: Vaati, {{spoiler|Ganon gets sealed in the ending.}}
* [[Shifting Sand Land]]: Desert of Doubt
* [[Socialization Bonus]]: You can play this alone, but you get bonuses for playing with other people, not to mention exclusive minigames.
* [[Start of Darkness]]: Another origin story for Ganon, separate from the one already in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]].''
** That's because this Ganondorf is the original one's reincarnation, and he's lost all his former dark powers until he obtains the Trident of Power.
* [[Stealth -Based Mission]]: The Infiltration of Hyrule Castle.
* [[Suddenly Voiced]]: In the Japan-only "Navi Trackers" mini-game, Tetra and her pirates are featured with ''full Japanese voice-acting''. This is the only example of full voice-acting in the ''entire'' history of the series ([[The Legend of Zelda CDiCDI Games|no, the CDi games don't count]]).
* [[The Trickster]]: Shadow Link
* [[Time Bomb]]: Incredibly massive bombs that deal instant death to anyone who doesn't take shelter inside their GBA.
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{{reflist}}
[[Category:The Legend of Zelda (Franchise){{PAGENAME}}]]
[[Category:Nintendo Gamecube]]
[[Category:Action Adventure]]
[[Category:Fantasy Video Games]]
[[Category:The Legend Of Zelda Four Swords Adventures]]
[[Category:Video Game]]
[[Category:The Legend of Zelda]]
[[Category:Video Games of the 2000s]]
[[Category:The Full Name Adventures]]
{{DEFAULTSORT:Legend of Zelda: Four Swords Adventures, The}}