The Guardian Legend: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Every Ten Thousand Points]]: The game rewards high scores by increasing you health meter every 30000 points. At the same time, the game will '''crash''' if you reach the score's [[Cap]].
* [[Every Ten Thousand Points]]: The game rewards high scores by increasing you health meter every 30000 points. At the same time, the game will '''crash''' if you reach the score's [[Cap]].
* [[Everyone Calls Him "Barkeep"]]: The Guardian's name is never revealed in the game or the English instruction manual. According to the [[Canon Name|original Japanese manual]], she is called "Miria" (full name: "Strongest Warrior System D.P., pet name Miria"). [[Fanon]] refers to the Guardian as "Alyssa".
* [[Everyone Calls Him "Barkeep"]]: The Guardian's name is never revealed in the game or the English instruction manual. According to the [[Canon Name|original Japanese manual]], she is called "Miria" (full name: "Strongest Warrior System D.P., pet name Miria"). [[Fanon]] refers to the Guardian as "Alyssa".
* [[Everything's Squishier With Cephalopods]]: Zibzub, a red squid boss.
* [[Everything's Squishier with Cephalopods]]: Zibzub, a red squid boss.
* [[Evolving Attack]]: Both your main gun and your special weapons.
* [[Evolving Attack]]: Both your main gun and your special weapons.
* [[Explosive Breeder]]: One of the enemies in the labyrinth areas is a [[Demonic Spider|blue spider]] that if left unkilled, turns orange, then red, then it splits into seven identical copies of itself. These individual copies can split even more, making things a little... complicated.
* [[Explosive Breeder]]: One of the enemies in the labyrinth areas is a [[Demonic Spider|blue spider]] that if left unkilled, turns orange, then red, then it splits into seven identical copies of itself. These individual copies can split even more, making things a little... complicated.
* [[Exactly What It Says On the Tin]]: The [[Smart Bomb|Enemy Eraser]].
* [[Exactly What It Says on the Tin]]: The [[Smart Bomb|Enemy Eraser]].
* [[Extra Eyes]]: [[Eye Scream|Grim]][[That One Boss|grin]]. Eyegore too, but he ain't nearly half as tough as Grimgrin...
* [[Extra Eyes]]: [[Eye Scream|Grim]][[That One Boss|grin]]. Eyegore too, but he ain't nearly half as tough as Grimgrin...
* [[Eye Beams]]: [[That One Boss|Optomon]] likes this one a lot.
* [[Eye Beams]]: [[That One Boss|Optomon]] likes this one a lot.
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* [[Insurmountable Waist High Fence]] - Those indestructible pyramids blocking your passage, until you gain enough speed upgrades to outrun the miniboss room ones.
* [[Insurmountable Waist High Fence]] - Those indestructible pyramids blocking your passage, until you gain enough speed upgrades to outrun the miniboss room ones.
* [[Invincible Minor Minion]]: Mostly averted. While a few of the enemies seem nigh-impossible to defeat, they usually just have a ton of [[Hit Points]]. Of course, the [[Smart Bomb|Enemy Eraser]] decimates them with ease.
* [[Invincible Minor Minion]]: Mostly averted. While a few of the enemies seem nigh-impossible to defeat, they usually just have a ton of [[Hit Points]]. Of course, the [[Smart Bomb|Enemy Eraser]] decimates them with ease.
* [[The Jimmy Hart Version]]: [http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music] sounds suspiciously similar to [http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of] ''[[Zelda II the Adventure of Link|Zelda II: The Adventure of Link]]''.
* [[The Jimmy Hart Version]]: [http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music] sounds suspiciously similar to [http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of] ''[[Zelda II: The Adventure of Link]]''.
* [[Hitbox Dissonance]]: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still [[Nintendo Hard]] in spite of this says something.
* [[Hitbox Dissonance]]: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still [[Nintendo Hard]] in spite of this says something.
* [[Kill It With Fire]]: The Fireball weapon. [[Infinity+1 Sword|Especially at max level, when it can cause massive damage AND destroy enemy attacks]].
* [[Kill It with Fire]]: The Fireball weapon. [[Infinity+1 Sword|Especially at max level, when it can cause massive damage AND destroy enemy attacks]].
* [[Laser Blade]]: The Saber Laser and [[Dual-Wielding|Cutter Laser]] weapons.
* [[Laser Blade]]: The Saber Laser and [[Dual-Wielding|Cutter Laser]] weapons.
** They are also usually the easiest way to take down many of the otherwise challenging bosses. Lightsabers are just better, it seems.
** They are also usually the easiest way to take down many of the otherwise challenging bosses. Lightsabers are just better, it seems.

Revision as of 14:53, 9 April 2014

The Guardian Legend (known as Guardic Gaiden in Japan) was a hybrid Action Game and Shoot Em Up created by Compile for the Nintendo Entertainment System. Released around 1988, it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.

The game is about a female robot, codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from crashing into Earth and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.


Provides examples of: