Teleporter Accident: Difference between revisions

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* ''[[Warhammer 40000]]'' has a "deepstrike mishap" table, used when deepstriking (sometimes teleportation, but also includes tunnelling and being [[It's Raining Men|dropped from the skies]]). Since it's a mishap table, a lot of things go wrong. Some examples listed in the book includes units being fused to rocks (teleporting into impassable terrain). The newer edition is a bit more forgiving, but given the mechanics, it's anything but reliable.
** Warp Spiders can make a special teleportation "shunt" move during their assault phases. However things can go wrong, in which one member of the squad is dragged into the warp, never to be heard from again. This is especially scary for Autarchs, as (being a unit of one) only he can disappear, so it's recommended to keep him in a unit of warp spiders so that someone else can take the unfortunate fall.
* In ''[[Dungeons and Dragons]]'' from very early times, there are Teleport and higher-level Teleport Without Error spells. That is, a regular teleportsteleport donwon't always take you to the exactly where you want to go. possiblyPossibly resulting in being in hostile territory. Also if you roll "mishap" you take damage.
 
 
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