Tactics Ogre: Difference between revisions

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** Characters with magical attacks (hybrid classes mostly) will often use those instead of melee attacks.
** Characters with debuffs will spam those instead of doing anything actually useful, such as doing damage or healing. This often occurs even when they have literally 0% chance of hitting. Worse still, they accept the chance of your own party members being hit an acceptable risk for said 0% chance, meaning that casters with debuffs often run around debuffing ''your team'' instead of the enemy team. (Bonus: You can't unlearn or disable casting debuffs outside of disabling all magic from that school.)
** Characters with access to healing items will spam them -- thethem—the basic healing and mana recovery items being the main culprits here. It's very rare to see these actually remain available when you go to use them.
** One notable problem with the AI is it feels an overwhelming need to move a character, even if they're just moving it one square to the side -- thisside—this causes the character to take twice as long to get another turn. In addition, the movement AI does not sync up with the Action AI -- aAI—a character may run up into melee range, only to use a single healing item and stand there, now free to be attacked by the entire enemy force.
** The AI will specifically ''not'' target the target! Specifically, if a map objective is "defeat the leader," you're far better off switching to manual, as the target will be the last thing to die, due to it having higher stats and the AI prioritizing squishier targets.
** Guest characters are ''very'' stupid, following some combination of any and all of the above. Even worse, they refuse to come into the training sessions with you, meaning that they remain low-leveled while the enemy becomes just as strong as you... [[Too Dumb to Live|not that this will stop them from charging right into them while]] ''[[Too Dumb to Live|you]]'' [[Too Dumb to Live|are trying to maneuver your army in a different direction entirely.]] This can be averted if the guest characters are a standard class -- theclass—the PSP remake equalizes all levels across a certain class, see [[One Man Party]] below.
* [[Ascended Extra]]: Some generic enemy leaders is given Warren Report entries in the PSP remake, most prominently Mordova (previously a witch, now a Necromancer), and Hektorr (originally named Didario, this was his first name, and he's now linked further with Nybeth's story).
* [[Battle in the Rain]]: One of the most notable examples is the battle to rescue Donnalto.
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** It helps that Lodis [[The Empire|doesn't give 2 squirts of piss]] about what other people believe.
* [[Cutscene Incompetence]]: Some of the endings lead to [[The Hero Dies|your death]]. This does not take your strength into account.
* [[Decapitated Army]]: Most ''Tactics Ogre'' missions have taking out the leader of the opposing force as the sole goal--andgoal—and in certain ridiculously dangerous ambush situations, doing so is the ''only'' possible way (short of ludicrous level-grinding) to get through the battle without permanently losing one of your soldiers.
** This is probably what the game ''wants'' the player to do, since every enemy death lowers the player's Chaos Frame. Going straight for the leaders directly results in higher Chaos Frame due to fewer battle-murders.
** Level grinding doesn't help too much -- enemymuch—enemy levels scale with yours up to a certain cap (usually "Chapter # x 10" -- so—so level 30 cap for Chapter 3, for example). Gear and Passive Skills become vastly important, but ultimately sending Canopus in with a crossbow to assassinate the enemy leader is the best strategy 90% of the time, ''especially'' during the various escort quests.
** This is the response when {{spoiler|Balbatos/Barbatos is executed; having lost the support of his own people.}}
* [[Disc One Final Boss]]: Numerous.
* [[Downloadable Content|DLC]]: Fortunately, the DLC in the PSP version of ''Tactics Ogre'' that had to be downloaded in the Japanese version is naturally written into the English version; no download necessary.
* [[Dogged Nice Guy]]: In Tactics Ogre, judging from final chapter death quote; Folcust to Cistina. Arycelle might be a 'Dogged Nice Girl' for Leonar. Also Vyce to Catiua, but only in Lawful route, since in Chaotic route, you don't associate Vyce with 'nice'.
* [[Dub Name Change]]: The PSP remake changes some characters names. Denim Powell is now Denam Pavel, Kachua has become Catiua (still pronounced the same way though) and Vice has been renamed Vyce, and so forth. Generally the changes work, but the spelling is odd. Olivya? Arycelle? <ref>Better than "Alo'''s'''er" at least...</ref>
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** Oz in ''Tactics Ogre'' starts off this way in the lawful route. And then you both get reinforcements...seems like a precursor to what became [[That One Boss]] in its [[Spiritual Successor]], ''[[Final Fantasy Tactics]]''.
* [[Everything's Better with Princesses]]: {{spoiler|Catiua}} is potentially the best spellcaster in ''Tactics Ogre'', although ''really'' squishy. She has ''three'' unique spellcasting classes in the remake, all different points along the healer / damage dealer spectrum.
* [[Expy]]: {{spoiler|In the PSP remake, Chaotic-route Vyce becomes one for [[Final Fantasy Tactics|Algus/Argath]], starting from his rampant [[Jerkass|Jerkassery]]ery, [[Player Punch]] of killing Ravness (like Algus did to Teta), and the eventual fate of being revived as a zombie knight (by Nybass)}} - and to think {{spoiler|Vice}} was ''already'' a [[Jerkass]] in the Chaotic route!
** The artwork and sprites for the Swordmaster class in the SNES/PSX version of ''Let Us Cling Together'' had an uncanny resemblance to [[Star Wars|Alec Guinness]]. The artwork for Hobyrim looked a lot like Ewan McGregor with a goatee. This might cross over with [[Author Appeal]] considering the [[Star Wars]] references in [[Final Fantasy XII]].
* [[Eye of Newt]]: The reagents for necromancy magic.
* [[Face Heel Turn]]: {{spoiler|Vyce}} in ''[['''Tactics Ogre]]''''' undergoes a highly ''drastic'' change if one decides to {{spoiler|''not'' slaughter an entire village...he practically suddenly morphs into a sadistic bastard right in front of you}}. You can tell something wasn't right because he ''looks'' evil! {{spoiler|This is averted if ''you'' turn evil -- he becomes the leader of [[La Résistance]]!}}
** It's amazing how many of your allies will at some point try to kill you, though given the [[Black and Gray Morality|political]] [[Crapsack World|situation]] it's not surprising in the least.
* [[Fake Ultimate Mook]]: The Golem units in most of the games. They have inherently high strength (and, in the front row, deliver three crushing punches) and can easily withstand most physical damage. However, they have pitiful HP, and are easily slain by one or two Fire-elemental spells.
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* [[Green-Eyed Monster]]: Vyce's [[Freudian Excuse|reason]] for his [[Face Heel Turn]]. {{spoiler|When you duel him at the end of Chapter 2 Chaos, he'll mention that everyone liked Denam, but not him, as his father was an [[Abusive Parents|abusive drunk]]. He never mentions it in the Law route, though.}}
* [[Guide Dang It]]: Recruiting Sherri. You have to fight her in Chapter four, and are told not to kill her when you do, because Olivya and her dad (Or her other two sisters if you have them) believe she can be saved. Killing the squishy wizard is easy to do by mistake, but you can retry that. However, for some reason, when you ''do'' reduce her HP to about 20, she vanishes and...guess what? She didn't join. For no discernible reason, you have to go to Balmamusa, enter training, make it rain somehow, and then leave to trigger the event where she joins.
** The new characters in the PSP, Ravness and Cressida, requires a great [[Guide Dang It]] understanding to get. ESPECIALLY Cressida, as it requires you to understand the Chaos Frame system which is NOT visible at all anywhere...<ref> Well you can, but it requires going into a 100 level dungeon ''twice''.</ref>
*** Trying to get Ravness makes one battle near the end of chapter one a [[That One Level]]. <ref> You essentially cross her [[Moral Event Horizon]] and she decides to kill you, thus joining the battle, which happens to be a "Kill all" stage. If you want to recruit Ravness, you have to crowd-control her in some way because she starts very close to your units, and the enemy starts uphill, thus she can easily body-block you from getting to the ones who ''will'' end the battle. To get Ravness after this, you have to read the news and do an optional fight to save her. Then the next chapter, recruit Jenaun, a character with ''no visible ties to her'', bring him to the next [[Boss Battle]], and then wait until you get enough dialogue between him and the boss. After that, you will get an optional battle where Ravness finally joins.</ref>
** You can actually recruit ''Ozma'' on the law route in the PSP version...however good luck figuring out how to do that without a guide.<ref> In chapter three, during the chapter where Ozma is attempting to arrest Hobyrim and you interrupt, leading to a battle, you have to not kill her. Easy enough - she retreats at critical health anyways. Then the game drops a hint that Ozma actually ''knows'' Hobyrim...and is wondering exactly ''what'' is going on. It gives a pretty big hint that she's playable. However, you must then play the game normally, which involves killing Oz at the end of Chapter 3...which you can imagine is probably not going to make his twin happy. But then, you must check the news that suggests of dissent growing amongst the Dark Knights, and optionally see a scene where Ozma runs off and Volaq comes to retrieve her. This then unlocks an optional battle against Ozma and Volaq...where the two and their templar knights are likely to be ''much'' higher level than your characters In ''this'' battle, you must bring Hobyrim, pick the right choice, then reduce Ozma to critical and ''not'' kill her, and ''then'' reduce Volaq to critical, causing him to retreat and Ozma to surrender. In the ensuing scene, you must pick the right option or else Ozma will think you're too wishy-washy and refuse to join you. How did ''anyone'' figure this out?</ref>
** There's also recruiting Deneb AND unlocking her special class, which can also be tedious.
** Getting any special recipes and items. They're only dropped by certain enemies on specific stages, which you'll have a hard time figuring out without [[Guide Dang It]]. And these same enemies don't necessarily even spawn in the battles at all. And in case if that wasn't enough, the enemies won't necessarily drop all or any of their belongings. Even if you use CHARIOT, you might still have to spend a good amount of time until you'll get what you wanted. Oh, and did I mention that there's also a party level requirement for even having a chance of getting that awesome gear? Good luck [[100% Completion|hunting]].
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* [[Katanas Are Just Better]]: The artwork for the <s> Jedi</s> Swordmaster class and <s> young Obi-Wan Kenobi</s> Hobyrim in the PSP version of ''Let Us Cling Together'' shows them using katanas. Which makes sense, given that the Swordmaster (of which Hobyrim is the first and only NPC variant) are 2 handed Katana specialists.
* [[Knight in Shining Armor]]: Lanselot Hamilton
* [[Lawful Stupid]]: Many new players are confused at the start of Chapter 2. {{spoiler|Refusing to slaughter a town of innocents under a [[False-Flag Operation]]?}} Clearly the good choice, so why did you become ''Chaotic?'' Because {{spoiler|obeying orders, no matter what you personally think of them,}} is the ''lawful'' choice -- andchoice—and the Law / Neutral / Chaos choices do not take into consideration ''morality.'' {{spoiler|This was shored up a bit in the PSP remake -- in the original, the Terror Knight class was Chaos only, making it hard to justify playing as a noble knight when the only knight-like class available was the fear-inducing, lord of darkness Terror Knight class.}}
* [[Leaning on the Fourth Wall]]: Hilariously and brutally played in the PSP remake, Presance attempted to use Exorcism on living Undead... only to fail because the new system requires that undead be knocked out first before being exorcised. He remarks that it's been 15 years since he fought an undead as an excuse, [[Fridge Brilliance|which is the real time difference between the remake and the original's release.]] {{spoiler|However, in Orias' case in the Chaos route, this got her fatally wounded by the undead as she failed to exorcise and it wounded her to the point she succumbed to the wounds and die.}}
* [[Lethal Joke Item]]: Usually chucking rocks only deals 1 HP of damage. However, if you raise your stats high enough, you can cause a significant amount of damage to the enemy, especially to more [[Squishy Wizard|squishy]] [[Glass Cannon|classes]]. Plus, critical hits almost always knock back units, so a critical hit with a rock can potentially cause [[One Hit KO|an enemy unit to fall off a ledge and die instantly]].
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* [[Necromantic]]: Nybeth Obdilord from Tactics Ogre, complete with a [[Mad Scientist's Beautiful Daughter|priestly daughter]] who wants him dead.
** Made even more so in the PSP remake. {{spoiler|It turns out that his "daughter" is actually his wife, revived in his daughter's body with his daughter's memories.}}
* [[Mind Rape]]: The Knights of Lodis' preferred tactic for dealing with captives, combined with [[Cold-Blooded Torture]]. {{spoiler|Lanselot}}, one of the major characters in the series, is reduced to a vegetable after they are done with him -- forhim—for no other purpose than they thought it would be fun to torture a holy knight. Other victims include Catiua (mind screwed until she turns on the party) and Hobyrim (eyes cut out).)
* [[Morton's Fork]]: {{spoiler|Denam ''really'' can't win if he becomes ruler of Valeria. Chaos frame too low? Someone assassinates him. Chaos frame high? Then Lodis invades and takes over Valeria.}}
* [[New Game+]]: In the PSP remake. Finishing the game changes the event map (the Wheel of Fortune) into The World; using it lets you move to important points in the story to see how different choices play out. You bring your entire end-game party with you, but don't expect to steamroll the opposition, enemies level with you.
** Events change based on who is alive or dead according to the Warren Report. Even if a character is in your party, if she or he dies in the storyline that character is dead for all future story events until you go back and avert that death.
* [[Never Trust a Trailer]]: The animated trailer of the PSP remake focuses more on Lanselot Hamilton and his knights than anyone else. Denam doesn't physically appear until almost a minute in, and he's the only the focus of the video for roughly fifteen seconds. It also showcases a big battle on an expansive field between the good guys (featuring Lans Hamilton) and some mounted force led by Lanselot Tartaros; this is a battle that has no analogue (or anything particularly close!) in the game.
* [[No Arc in Archery]]: You'll love that they averted this whenever you start on the top of a map, and hate them for it whenever you're at the bottom. Crossbows even get their own, mostly accurate arcs -- straightarcs—straight forward.
* [[Nominal Importance]]: Played with; antagonists who appear for only one battle often have detailed Warren Report entries (even if they don't have unique character portraits). Also, several characters of central importance in one path might go unmentioned in other routes.
* [[Nostalgic Music Box]]: Lanselot Hamilton has one.
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** Martym. ''LOOK'' at him.
* [[Squishy Wizard]]: Wizard units deal excessive amounts of damage, but tend to die easily.
* [[Spiritual Successor]]: ''[[Final Fantasy Tactics]]'' and its spinoffs (Advance). Square Enix was so impressed with the original ''Tactics Ogre'' that they bought out Quest and had them make Final Fantasy Tactics, a slightly dumbed down version of Tactics Ogre with a Final Fantasy theme.<ref> And even then; [[Final Fantasy Tactics]] includes a much more in-depth skill system than [[Tactics Ogre]] does</ref> However, it's still quite good - many things they did for the [[Final Fantasy Tactics]] and [[Final Fantasy Tactics Advance]] made it into the remake of Tactics Ogre.
* [[Standard Status Effects]]: And the enemy AI seems to favor trying to inflict these ailments more than casting damage spells.
* [[Sword and Gun]]: A possible way to equip your characters. Can be [[Awesome Yet Impractical]] due to weight issues with the combination.