Tactical Suicide Boss: Difference between revisions

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* ''[[Super Mario Bros.]]'':
** Super Mario Bros: Mostly [[Boss Arena Idiocy]], placing an axe at the end of his bridge even after seven fakes fell to their doom. But for this trope, his habit of making big slow jumps in the air can be incredibly helpful to the player, especially in later worlds.
** ''[[Super Mario Bros. 2]]'': Wart opens his mouth so you can feed him veggies that kill him. To be fair, it is basically his only move. That doesn't excuse putting his own personal Kryptonite-dispenser right in front of him, though.
*** Which is actually the Dream-Making machine-thingamajig, which is self-aware and chooses to help Mario.
** ''[[Super Mario Bros 3]]'': Bowser will keep ground pounding at Mario, even if it means his death.
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** And also non-final bosses: in ''[[Super Paper Mario]]'', if Blooper never raised the tentacle with the red suckers, it would never be able to be hurt.
** Another from ''[[Super Mario Galaxy 2]]''. If Megahammer never fired Bullet Bills at you, to be licked up by Yoshi and shot back at its [[Attack Its Weak Point|weak points]], it'd be untouchable ''in spite'' of the [[Boss Arena Idiocy]] inherent in having both [[Powerup Mount|Yoshi]] eggs and Sling Stars sitting around.
** Averted by, of all things, ''Baby'' Bowser in ''[[YoshisYoshi's Island]]''. About the worst thing he does is get too close to Yoshi, making it easier for himself to be hit; other than that he doesn't do anything that contributes to his defeat.
* A few dozen bosses in ''[[Gradius]]'' and ''[[R-Type]]'' - if you are only vulnerable when firing a particular laser (especially when you can [[One-Hit-Point Wonder|destroy the player by ramming them]]), don't fire the laser.
* In ''[[No More Heroes]]'' and to a certain extent ''[[No More Heroes 2: Desperate Struggle|No More Heroes 2 Desperate Struggle]]'', if you think about it, most of the bosses are actually completely invincible most of the time (the most obvious exception is Dr. Peace). There are usually only small windows of opportunity where the boss is actually vulnerable to your attacks; learning when these windows appear and exploiting them is pretty much the only way to win the game.
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** It has bosses like this that use [[AI Roulette]]. The programmers were considerate enough to actually adjust the time bonus based on when the boss made itself vulnerable. If it did another move, the time it used up didn't hurt your time bonus.
** While the [[Final Boss|Ghost Titan]] is already one of the most frustrating bosses in all of Sonic history, this ''Sonic Rush Adventure'' boss would be literally invincible if he'd just stop shooting and only punched.
* ''[[Punch -Out!!]]'':
** King Hippo. If he never opened his mouth, he'd literally be unbeatable.
** In the Wii version, interestingly, this wouldn't save him -- hooking his stomach when he jabs gets you Stars, and Star Punches will hurt him mouth open or closed.