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''[[Spellforce]]'' is a combination [[Real Time Strategy]] and [[RPG]] franchise created by German game developers Phenomic.
''SpellForce'' is a combination [[Real Time Strategy]] and [[RPG]] franchise created by German game developers Phenomic.


The original game ''[[Spellforce]]: [[The Order of Dawn]]'' was followed by two expansions: ''[[Spellforce]]: [[The Breath of Winter]]'' (2004) and ''[[Spellforce]]: [[Shadow of the Phoenix]]'' (2005).
The original game ''SpellForce: The Order of Dawn'' was followed by two expansions: ''SpellForce: The Breath of Winter'' (2004) and ''SpellForce: Shadow of the Phoenix'' (2005).


''[[Spellforce]]'' (Gold Edition) includes the first two games in the series, while ''[[Spellforce]]'' (Platinum Edition) includes all three games. ''[[Spellforce]]'': Universe includes all three of the ''Spellforce'' games as well as both the sequel games.
''SpellForce Gold Edition'' includes the first two games in the series, while ''SpellForce Platinum Edition'' includes all three games. ''SpellForce'': Universe includes all three of the ''SpellForce'' games as well as both the sequel games.


A sequel, ''[[Spellforce 2]]: [[Shadow Wars]]'' was released in 2006 and ''[[Spellforce 2]]: [[Dragon Storm]]'' was released in 2007.
A sequel, ''SpellForce 2: Shadow Wars'' was released in 2006 and ''SpellForce 2: Dragon Storm'' was released in 2007. JoWooD Entertainment spent many years working on a standalone expansion called ''SpellForce 2: Faith in Destiny'', which was released in 2012 after many delays and acquisition by what is now THQ Nordic. A third expansion pack, ''Demons of the Past'', was released in 2014.


A third game, ''SpellForce 3'' released in 2017. An expansion to that, ''Soul Harvest'' has been announced.
JoWooD Entertainment is working on a standalone expansion called ''[[Spellforce 2]]: [[Faith in Destiny]]''. It's currently indefinitely delayed.


Both games take the RTS/RPG concept and run with it, using slightly different leveling concepts along the way. There are Diablo-like hero-only maps, and full scale RTS maps as well.
Both games take the RTS/RPG concept and run with it, using slightly different leveling concepts along the way. There are Diablo-like hero-only maps, and full scale RTS maps as well.


[[The Wiki Rule|Like everything else]], there's a [http://spellforce.wikia.com/wiki/Spellforce_Wiki wiki].
[[The Wiki Rule|Like everything else]], there's a [https://web.archive.org/web/20150104162558/http://spellforce.wikia.com/wiki/Spellforce_Wiki wiki].
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{{tropelist}}
{{tropelist}}
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** Maybe more a bit of a case of [[Cursed with Awesome]] are the Shaikan: They can revive other Shaikan, summon them from great distances and can use [[Blood Magic]]. The downside? If they die, they are not allowed into the River of Souls and have to stay on the [[And I Must Scream|riverside forever]].
** Maybe more a bit of a case of [[Cursed with Awesome]] are the Shaikan: They can revive other Shaikan, summon them from great distances and can use [[Blood Magic]]. The downside? If they die, they are not allowed into the River of Souls and have to stay on the [[And I Must Scream|riverside forever]].
* [[Broken Bridge]]: Many of them. Most portals don't become available until you've done something on that map. A new quest arc is usually kicked off by a previously-inaccessible gate in a major city becoming available.
* [[Broken Bridge]]: Many of them. Most portals don't become available until you've done something on that map. A new quest arc is usually kicked off by a previously-inaccessible gate in a major city becoming available.
* [[Call Back]]: ''[[Spellforce]]'' and all its sequels start with a shot of a hero monument, which lights up and summons the [[Player Character]]. ''[[Spellforce 2]]'' starts with a shot of a hero monument, totally inactive, then pulls back to the [[Player Character]] ruminating on the fact that the Rune Warriors are no more.
* [[Call Back]]: ''SpellForce'' and all its sequels start with a shot of a hero monument, which lights up and summons the [[Player Character]]. ''SpellForce 2'' starts with a shot of a hero monument, totally inactive, then pulls back to the [[Player Character]] ruminating on the fact that the Rune Warriors are no more.
* [[Contemptible Cover]]: Look at that smoking hot elf chick! What do you mean the graphics are nothing like that?
* [[Contemptible Cover]]: Look at that smoking hot elf chick! What do you mean the graphics are nothing like that?
* [[Critical Existence Failure]]: Almost. One's damage output is unaffected by [[Hit Points]], but at about 15% of a unit's health, it slows way down. Useful to you when hunting down enemies, but it cuts both ways.
* [[Critical Existence Failure]]: Almost. One's damage output is unaffected by [[Hit Points]], but at about 15% of a unit's health, it slows way down. Useful to you when hunting down enemies, but it cuts both ways.
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* [[Head Desk]]: To get your siege units to use their anti-building attacks against buildings, you have to set them next to the buildings ''without'' ordering them to attack -— otherwise, they'll bang their heads against the walls as they melee attack the buildings.
* [[Head Desk]]: To get your siege units to use their anti-building attacks against buildings, you have to set them next to the buildings ''without'' ordering them to attack -— otherwise, they'll bang their heads against the walls as they melee attack the buildings.
* [[Infinity+1 Sword]]: There's always some convoluted quest to craft or find one. The quest for Amra's Armor (from ''[[The Order of Dawn]]'') particularly stands out.
* [[Infinity+1 Sword]]: There's always some convoluted quest to craft or find one. The quest for Amra's Armor (from ''[[The Order of Dawn]]'') particularly stands out.
* [[Lady Not-Appearing-In-This-Game]]: Every cover for every Spellforce game or expansion has a scantily-clad woman on it. Most of them have nothing to do with the game, and the few that do tend to have minor roles that don't warrant their place on the cover.
* [[Lady Not-Appearing-In-This-Game]]: Every cover for every SpellForce game or expansion has a scantily-clad woman on it. Most of them have nothing to do with the game, and the few that do tend to have minor roles that don't warrant their place on the cover.
* [[Loveable Rogue]]: Flink McWinter.
* [[Loveable Rogue]]: Flink McWinter.
* [[The Medic]]: Various healing units, the player if they choose [[White Magic|Life Magic]].
* [[The Medic]]: Various healing units, the player if they choose [[White Magic|Life Magic]].
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* [[Standard Fantasy Setting]]: Just about everything on the list. Notably:
* [[Standard Fantasy Setting]]: Just about everything on the list. Notably:
** [[Five Races]]: [[Our Dwarves Are All the Same|Dwarves]], [[Our Elves Are Better|Elves]], and Humans for the [[Light Is Not Good|"light"]] races. Fairy and Cute are excluded.
** [[Five Races]]: [[Our Dwarves Are All the Same|Dwarves]], [[Our Elves Are Better|Elves]], and Humans for the [[Light Is Not Good|"light"]] races. Fairy and Cute are excluded.
** [[Fantasy Axis of Evil]]: [[Our Orcs Are Different|Blizzard-style Orcs]], [[All Trolls Are Different|Trolls]] and [[Our Elves Are Better|Dark Elves]] for the [[Dark Is Not Evil|"dark"]] races. ''[[Spellforce 2]]'' splits off Dark Elves into the Pact along with Gargoyles and [[Living Shadow|Shadows]], and adds [[Barbarian Tribe|Barbarians]] to the Trolls and Orcs to form the Clans. Keep in mind that [[Dark Is Not Evil]], and the dark races are playable and take up half the campaign in ''[[The Order of Dawn]]'' and ''two-thirds'' of the campaign in ''[[Shadow Wars]]''. Eldritch fulfills the [[Exclusively Evil]] role and are universally unplayable (see [[The Horde]] below). Crafty is excluded.
** [[Fantasy Axis of Evil]]: [[Our Orcs Are Different|Blizzard-style Orcs]], [[All Trolls Are Different|Trolls]] and [[Our Elves Are Better|Dark Elves]] for the [[Dark Is Not Evil|"dark"]] races. ''SpellForce 2'' splits off Dark Elves into the Pact along with Gargoyles and [[Living Shadow|Shadows]], and adds [[Barbarian Tribe|Barbarians]] to the Trolls and Orcs to form the Clans. Keep in mind that [[Dark Is Not Evil]], and the dark races are playable and take up half the campaign in ''[[The Order of Dawn]]'' and ''two-thirds'' of the campaign in ''[[Shadow Wars]]''. Eldritch fulfills the [[Exclusively Evil]] role and are universally unplayable (see [[The Horde]] below). Crafty is excluded.
** [[The Horde]]: Of [[Undead]] or [[Our Demons Are Different|Demons]], usually. They're the primary unplayable races. Also the [[Mecha-Mooks|Blades]] in [[The Order of Dawn]]. The Orcs act like it at first, but that's more a bunch of mercenaries than anything.
** [[The Horde]]: Of [[Undead]] or [[Our Demons Are Different|Demons]], usually. They're the primary unplayable races. Also the [[Mecha-Mooks|Blades]] in [[The Order of Dawn]]. The Orcs act like it at first, but that's more a bunch of mercenaries than anything.
* [[Storming the Castle]]: If the enemy has a legendary, nigh-impregnable fort, you'll take it from them. No Exceptions.
* [[Storming the Castle]]: If the enemy has a legendary, nigh-impregnable fort, you'll take it from them. No Exceptions.
* [[Sudden Sequel Death Syndrome]]: {{spoiler|Urias in ''[[Shadow of the Phoenix]]'', Borias and Lyen in [[Dragon Storm]]}}
* [[Sudden Sequel Death Syndrome]]: {{spoiler|Urias in ''[[Shadow of the Phoenix]]'', Borias and Lyen in [[Dragon Storm]]}}
* [[Take a Third Option]]: The Circle Mages began to research and create rune warriors as a result of their need for reliable assistants. Standard magical servants such as bound elementals were loyal but unable to think for themselves, human mercenaries had the power to think and learn, but were prone to treachery. The rune warriors, humanoid souls bound to magical runes, have the best of both worlds.
* [[Take a Third Option]]: The Circle Mages began to research and create rune warriors as a result of their need for reliable assistants. Standard magical servants such as bound elementals were loyal but unable to think for themselves, human mercenaries had the power to think and learn, but were prone to treachery. The rune warriors, humanoid souls bound to magical runes, have the best of both worlds.
* [[The Computer Is a Cheating Bastard]]: Logistics don't apply to the CPU ''at all'' in [[Spellforce]]'s campaign. In ''[[Spellforce 2]]'', less so.
* [[The Computer Is a Cheating Bastard]]: Logistics don't apply to the CPU ''at all'' in ''SpellForce'''s campaign. In ''SpellForce 2'', less so.
* [[The End of the World as We Know It]]: In the opening cutscene, as a result of "The Convocation". Only regions immediately around the Godstones fail to be reduced to chaotic ocean. This justifies the [[Portal Network]].
* [[The End of the World as We Know It]]: In the opening cutscene, as a result of "The Convocation". Only regions immediately around the Godstones fail to be reduced to chaotic ocean. This justifies the [[Portal Network]].
* [[Time Machine]]: Terminator rules. The [[Player Character]] helps build at least one in the first entry of each game. In both cases, it's an extremely elaborate process and takes the entire game. {{spoiler|The one in ''[[The Order of Dawn]]'' is by way of [[MacGuffin Delivery Service]], and is used by the [[Big Bad]] to go back in time and... become the [[Big Good]].}}
* [[Time Machine]]: Terminator rules. The [[Player Character]] helps build at least one in the first entry of each game. In both cases, it's an extremely elaborate process and takes the entire game. {{spoiler|The one in ''[[The Order of Dawn]]'' is by way of [[MacGuffin Delivery Service]], and is used by the [[Big Bad]] to go back in time and... become the [[Big Good]].}}
* [[Unholy Nuke]]: The Death sub-branch of [[Black Magic]].
* [[Unholy Nuke]]: The Death sub-branch of [[Black Magic]].
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=== ''[[Spellforce]]'' and its expansions provide examples of: ===
=== ''SpellForce'' and its expansions provide examples of: ===


* [[An Ice Person]]: Any mage specializing in ice magic, of course. Notably, both [[Big Good|Rohen]] and [[Big Bad|The Dark One]] (in-game, not in the opening cutscene). Also, all offensive elf spellcasters, since they worship an ice/nature deity.
* [[An Ice Person]]: Any mage specializing in ice magic, of course. Notably, both [[Big Good|Rohen]] and [[Big Bad|The Dark One]] (in-game, not in the opening cutscene). Also, all offensive elf spellcasters, since they worship an ice/nature deity.
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* [[Face Heel Turn]]: {{spoiler|''[[Big Good|Rohen]]'', as a result of [[Animate Dead]].}}
* [[Face Heel Turn]]: {{spoiler|''[[Big Good|Rohen]]'', as a result of [[Animate Dead]].}}
* [[Free-Fall Fight]]: In the opening cinematic, between [[Big Good|Rohen]] and [[Big Bad|The Dark One]].
* [[Free-Fall Fight]]: In the opening cinematic, between [[Big Good|Rohen]] and [[Big Bad|The Dark One]].
* [[Giant Flyer]]: Griffon Riders. They don't actually fly (in gameplay terms) until [[Spellforce 2]].
* [[Giant Flyer]]: Griffon Riders. They don't actually fly (in gameplay terms) until ''SpellForce 2''.
* [[Heel Face Turn]]: {{spoiler|The ''[[Big Bad]]''!}}
* [[Heel Face Turn]]: {{spoiler|The ''[[Big Bad]]''!}}
* [[Horny Devils]]: "Seductress" demons.
* [[Horny Devils]]: "Seductress" demons.
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=== ''[[Spellforce 2]]'' and its expansions provide examples of: ===
=== ''SpellForce 2'' and its expansions provide examples of: ===


* [[All Your Base Are Belong to Us]]: {{spoiler|The Shaikan fall to the Pact nigh-immediately.}}
* [[All Your Base Are Belong to Us]]: {{spoiler|The Shaikan fall to the Pact nigh-immediately.}}
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[[Category:Real Time Strategy]]
[[Category:Real Time Strategy]]
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Latest revision as of 14:15, 1 May 2020

SpellForce is a combination Real Time Strategy and RPG franchise created by German game developers Phenomic.

The original game SpellForce: The Order of Dawn was followed by two expansions: SpellForce: The Breath of Winter (2004) and SpellForce: Shadow of the Phoenix (2005).

SpellForce Gold Edition includes the first two games in the series, while SpellForce Platinum Edition includes all three games. SpellForce: Universe includes all three of the SpellForce games as well as both the sequel games.

A sequel, SpellForce 2: Shadow Wars was released in 2006 and SpellForce 2: Dragon Storm was released in 2007. JoWooD Entertainment spent many years working on a standalone expansion called SpellForce 2: Faith in Destiny, which was released in 2012 after many delays and acquisition by what is now THQ Nordic. A third expansion pack, Demons of the Past, was released in 2014.

A third game, SpellForce 3 released in 2017. An expansion to that, Soul Harvest has been announced.

Both games take the RTS/RPG concept and run with it, using slightly different leveling concepts along the way. There are Diablo-like hero-only maps, and full scale RTS maps as well.

Like everything else, there's a wiki.


Tropes used in SpellForce include:

All games in the series provide examples of:


SpellForce and its expansions provide examples of:


SpellForce 2 and its expansions provide examples of: