Space Friction: Difference between revisions

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* ''[[Ace Combat]] 3'' averts this in an [[And Now for Something Completely Different|anti-satellite mission starring an orbital fighter]], and even puts the player through reentry procedure. Yes, a [[Mohs Scale of Sci Fi Hardness|hard]] portrayal of space combat in [[Genre Shift|the one sci-fi installment]] of a series devoted to modern air combat where the [[Acceptable Breaks From Reality]] are as numerous as [[Hyperspace Arsenal|the missiles hiding within its airplanes' wings.]] Yes, hard in more ways than one despite the objective of the mission boiling down to [[Breather Level|"gun down the defenseless, stationary targets within the time limit"]], because you're going to have to take a few tries to break air-combat habits, [[Damn You, Muscle Memory!|even if you're aware of this trope.]]
 
=== Web Comics ===
 
* ''[[Schlock Mercenary]]'': "We are inbound to Sol at point three-six cee, traversal shielding is at fifteen percent, we have insufficient power for full deceleration, and the ship is in two pieces. [http://www.schlockmercenary.com/d/20090312.html You tell me what we have averted?]" (Also an inversion: their FTL drive probably still works, as it's powered by [http://www.schlockmercenary.com/d/20000710.html annihilating] a [http://www.schlockmercenary.com/d/20000716.html randomly-selected] fraction the mass being transported.)