Smash TV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{quote| ''"Big money! Big prizes! I love it!"''}}
{{quote| ''"Big money! Big prizes! I love it!"''}}


[[Twenty Minutes Into the Future|In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[Game Show|game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Franks 2000 Inch TV|2600" televisions]] than you ever thought possible, and a year's supply of good meat.
[[Twenty Minutes Into the Future|In the far flung future of 1999]], violence is the biggest draw in entertainment. The [[Game Show|game show]] has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is ''Smash TV''. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more [[Frank's 2000-Inch TV|2600" televisions]] than you ever thought possible, and a year's supply of good meat.


You are the next lucky contestant!
You are the next lucky contestant!
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* [[Bragging Rights Reward]]: The [[Xbox Live Arcade]] port has a notable achievement: "Game Master - Finish the game without continuing on the default settings." Yeesh.
* [[Bragging Rights Reward]]: The [[Xbox Live Arcade]] port has a notable achievement: "Game Master - Finish the game without continuing on the default settings." Yeesh.
** Unfortunately, this achievement was bugged when the port was originally released. So even if you DID accomplish that task, [[Game Breaking Bug|the achievement would not be recorded]].
** Unfortunately, this achievement was bugged when the port was originally released. So even if you DID accomplish that task, [[Game Breaking Bug|the achievement would not be recorded]].
* [[Catch Phrase]]: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a [[Shout Out]] to ''[[Robo Cop]]''.
* [[Catch Phrase]]: The host's "Big money! Big prizes! I love it!", and "I'd buy that for a dollar!", the latter a [[Shout-Out]] to ''[[Robo Cop]]''.
* [[Color-Coded Multiplayer]]: Contestant 1 has light skin and wears a blue outfit; Contestant 2 has dark skin and wears a red outfit.
* [[Color-Coded Multiplayer]]: Contestant 1 has light skin and wears a blue outfit; Contestant 2 has dark skin and wears a red outfit.
* [[Deadly Game]]
* [[Deadly Game]]
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* [[Flip Screen Scrolling]]
* [[Flip Screen Scrolling]]
* [[Goofy Print Underwear]]: The M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
* [[Goofy Print Underwear]]: The M.C. Boss. Rather than exposing his ribcage (as with Mutoid Man previously), shooting his chest reveals a pink polka dot undershirt.
* [[Hey It's That Guy]]: Aside from [[Eugene Jarvis]] (the main designer of the game), ''Smash TV'' was programmed by Mark Turmell (''[[NBA Jam]], NFL Blitz''), and features character designs by John Tobias (''[[Mortal Kombat]]'').
* [[Hey, It's That Guy!]]: Aside from [[Eugene Jarvis]] (the main designer of the game), ''Smash TV'' was programmed by Mark Turmell (''[[NBA Jam]], NFL Blitz''), and features character designs by John Tobias (''[[Mortal Kombat]]'').
* [[Home Game]]: One of the prizes, probably a nod to the ''[[The Running Man (Film)|The Running Man]]'' home game
* [[Home Game]]: One of the prizes, probably a nod to the ''[[The Running Man (Film)|The Running Man]]'' home game
* [[Losing Your Head]]: Mutoid Man's head gets blown off. Don't worry, [[Turns Red|he has a spare]].
* [[Losing Your Head]]: Mutoid Man's head gets blown off. Don't worry, [[Turns Red|he has a spare]].
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* [[Ramming Always Works]]: The forcefield power-up (including the free one after you get killed) kills enemies other than bosses on contact, so you can charge into one group while shooting at another.
* [[Ramming Always Works]]: The forcefield power-up (including the free one after you get killed) kills enemies other than bosses on contact, so you can charge into one group while shooting at another.
* [[Shoot'Em Up]]
* [[Shoot'Em Up]]
* [[Shout Out]]: ''[[Robo Cop]]'', the [[Atari 2600]], and several more.
* [[Shout-Out]]: ''[[Robo Cop]]'', the [[Atari 2600]], and several more.
** Scarface also looks suspiciously like ''[[Sinistar]]''.
** Scarface also looks suspiciously like ''[[Sinistar]]''.
** In ''[[Mortal Kombat]]: Deadly Alliance'', Johnny Cage is revealed to have been a contestant on a [[Show Within a Show|celebrity edition of ''Smash TV'']].
** In ''[[Mortal Kombat]]: Deadly Alliance'', Johnny Cage is revealed to have been a contestant on a [[Show Within a Show|celebrity edition of ''Smash TV'']].

Revision as of 18:36, 25 January 2014

 "Big money! Big prizes! I love it!"

In the far flung future of 1999, violence is the biggest draw in entertainment. The game show has become the dominant force in television. The most spectacular, gruesome, and rewarding show, topping the ratings, is Smash TV. Contestants are armed and sent into a closed arena, where they fight for cash, glory, and unforgettable prizes including (but not limited to) brand new toasters, more 2600" televisions than you ever thought possible, and a year's supply of good meat.

You are the next lucky contestant!

Yep, that's the plot in a nutshell. The game is basically a graphical update of designer Eugene Jarvis' earlier Robotron 2084, while also borrowing heavily from The Running Man (it can be considered a Spiritual Successor to both).

From The Running Man, it borrows the Deadly Game and Blood Sport aspects, and the quite phenomenal volumes of carnage. From Robotron, it takes the Mooks, Shoot'Em Up styling, two-joystick control scheme, and - most memorably - the Nintendo Hard-ness. Co-op play makes life a bit easier, but not much.

Originally released to arcades in 1990, it turned up on several home computer systems and consoles before making the jump to Xbox Live Arcade - the first version that allowed co-op online play.


Tropes:

 "Good luck! You'll need it!"