Skippable Boss: Difference between revisions

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* Most of ''[[Deus Ex]]'''s bosses aren't required to be killed and can simply be evaded and ignored, making the game well-suited to a [[Pacifist Run]], which is a favourite [[Deus Ex]] playthrough. Two of the bosses are mech-[[Super Soldier]] ex-allies that have an associated "killphrase", a phrase than when uttered causes their enhancements to explode and kill them. The killphrase can be obtained by the player before the fight. One of them is one of the few enemies whom the player ''must'' kill to finish the game, either by the killphrase method or the hard way, the other can be evaded. Of course, that didn't stop the hardcore [[Pacifist Run|pacifist runners]] from [[Script Breaking|finding a way around that boss]] anyway.
** Both mechs can be evaded; one is just much more difficult than the other. The only character who needs to be killed (Howard something?) has the health of a standard NPC. He can be killed by falling on him (something that is quite easy due to his location).
** [https://wwwweb.webcitationarchive.org/5w1Oxgqtx?url=web/20101129071755/http://www.visualwalkthroughs.com/deusex/deusex.htm Some website] does in fact do a 1-kill walkthrough, including avoiding implied fatalities, such as tranquilizing personnel of a ship that sinks. Geez!
*** ''[[2027]]'', a mod for ''Deus Ex'', has {{spoiler|[[Fighting Your Friend|Magnus]]}} as this, which can be done by evading him, killing him when he is technically not a boss at the time, or making the right choices throughout the game.
* The final boss in ''[[Fallout]]'' can either be killed normally in a fight, talked into committing suicide if you show him proof that his plan is doomed to failure, or be blown up by a bomb hidden in his lair that can be activated by the player.
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* It is possible to skip some bosses in ''[[Mega Man X|Mega Man X5]]''. Either launch the Enigma laser or shuttle early, or let Eurasia fall to Earth.
** Not just some; you can fire the Enigma and launch the shuttle immediately after finishing the intro stage. They're not likely to succeed at destroying the colony at this point, but whether they do or not, you can still access the final stages without setting foot in a single Maverick level.
* ''[[Resident Evil]]'':
* Semi-example: At one point in ''[[Resident Evil 4]]'', the player encounters two El Gigantes. Killing them both the normal way is quite difficult, but players can kill one of the monsters right off the bat by simply pulling a lever when the enemy is positioned above a lava pit, which causes him to fall to his fiery death. But because there's actually ''two'' El Gigantes in this [[Boss Battle|boss fight]], this only makes the fight (significantly) easier instead of allowing you to skip it altogether. This particular instance is somewhat of a joint '''skippable'''-[[Puzzle Boss|puzzle]] [[Boss Battle|boss]]. That, and if you get too close while the unfortunate brute burns, he'll drag you in with him.
** In [[Resident Evil (video game)| the original game]] Plant 42 isn’t a difficult Boss, but it will likely cost you a lot of ammo and some of your health. However, if you are playing as Jill (Chris is too dumb to comprehend chemistry) you can mix up a defoliant toxin called V-Jolt, which requires solving a puzzle in the nearby Spider Room to access Room 003 (the chem lab), combine all the chemicals in the room (you’ll need four inventory spaces) in the right order, and before confronting Plant 42, pour the stuff on its roots. At first it seems like this was [[All for Nothing]] - Plant 42 starts to die when Jill enters, but it recovers and grabs her - but then Barry rushes in with a flamethrower and torches it, meaning this strategy changes Plant 42 from a regular boss to a [[Cutscene Boss]].
** Semi-example: At one point in ''[[Resident Evil 4]]'', the player encounters two El Gigantes. Killing them both the normal way is quite difficult, but players can kill one of the monsters right off the bat by simply pulling a lever when the enemy is positioned above a lava pit, which causes him to fall to his fiery death. But because there's actually ''two'' El Gigantes in this [[Boss Battle|boss fight]], this only makes the fight (significantly) easier instead of allowing you to skip it altogether. This particular instance is somewhat of a joint '''skippable'''-[[Puzzle Boss|puzzle]] [[Boss Battle|boss]]. That, and if you get too close while the unfortunate brute burns, he'll drag you in with him.
** The game's expensive and bulky rocket propelled grenade gives a one-hit kill against many bosses, giving players a way out if they're not up to defeating them ''properly''. Assuming, of course, they can get that one hit in.
** A more straight example is Ramon Salazar's right hand creature, which stalks you in a corridor while you wait for the elevator. If it arrives before you kill him (which is possible, but ''very'' difficult), you can just get on and forget about him.
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## cleverly reduce him to roughly half power (which is a relatively easy fight), or
## depending on choices made earlier on in the adventure, kill him instantly without risk. You get the same ending whichever way you use.
*:* This more or less became a series staple. Fighting Fantasy as a whole generally offered ways to avoid fighting enemies and risking death if the player knew what he was doing. Given that the final boss was often ridiculously hard, this was usually the only way to win these things.
* ''[[Jade Empire]]'' had a whole host of battles that you could avoid by choosing a good or evil course of action.
* Same goes for ''[[Fable]]'' and most other games with a [[Karma Meter]]
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** Also during the final mission, there is a sequence in which you have to defeat both Alan Parker and Conrad Marburg before they can destroy the evidence of Alpha Protocol's existence that you want to recover. Depending on your actions earlier in the game, there are multiple ways to eliminate Parker or Marburg or both from the fight: {{spoiler|if you killed Marburg in Rome, you will fight Parker alone; if you found out that Madison was Parker's daughter and Marburg killed her, he will turn on Marburg and be killed, so you will fight Marburg alone; if you collected enough of Marburg's dossier, you can persuade him to quit, and you will fight Parker alone; if you can persuade Parker that his grand plan has failed, but that he can still get away if he helps you pin the blame on someone else, he will do a [[Heel Face Turn]] and you will fight Marburg alone; if you collected enough of both men's dossiers, you can persuade Marburg to kill Parker, and you will fight Marburg alone; finally, if you manage to persuade both men to quit, you will fight neither, and the sequence instead will involve killing a horde of [[Mooks]] within a certain amount of time}}.
** In Moscow, you will only fight Championchik, Surkov's bodyguard, if you {{spoiler|find out that Surkov is Halbech's real connection in Moscow, ''and'' refuse to take the deal he offers you when you confront him}}.
* The Commando Man Doc Robot mini-boss fight in Spark Man's level in ''[[Rockman 6: Unique Harassment]]'', Rock Escape, can be skipped if you take the right route.
 
* In ''[[Luigi's Mansion]]'', five Portrait Ghosts (Mr. Luggs, Biff Atlas, Slim Bankshot, Sue Pea, Jarvis) are optional<ref>In the 3DS port, Orville and Nelville are optional, but Slim Bankshot is not.</ref>; fighting them is not necessary for finishing the game. It's possible to not even encounter Sue Pea at all, she's in a secret room that can only be accessed once you access ''another'' secret room. Also, you only need to catch 40 of the 50 Boos in order to reach the [[Final Boss]]. Still, fighting and nabbing these optional Portrait Ghosts anyway will usually yeild some decent treasures.
{{reflist}}
[[Category:Boss Battle]]