Skeleton Key: Difference between revisions

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Subtrope of [[Cool Key]]. Compare [[Interchangeable Antimatter Keys]] (which this is one step up from). Not the same as a [[Skeleton Key Card]] (which is just jimmying the lock with a piece of plastic). Not to be confused with ''[[The Skeleton Key]]''.
{{examples|Examples}}
 
== [[Comics]] ==
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* In the adventure game ''[[The Last Express]]'' you can obtain a key that opens all the locks on the train, belonging to the conductor, and you can use it to sneak into other people's compartments and snoop around for information.
* ''[[Task Maker]]'' has Skeleton Keys that open any locked door. Its sequel, ''The Tomb of the TaskMaker'', also has lock picks which can be used if the player is a Thief.
* ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' has ''three'' different skeleton keys, with the final incarnation being able to open any door. Or you could just use [[Screw the Rules, I Have Supernatural Powers|that spell]].
* ''[[Castlevania]]'': ''[[Harmony of Dissonance]]'' features a Lure Key that opens almost all the doors in the castle, to ease backtracking in the later parts of the game. There are two doors that it doesn't work on - MK's Bracelet opens one, and the Skull Key opens the other.
* In [[Ultima V]], the player can acquire Skull Keys which effortlessly open magically locked doors. (Oddly, since they can all be unlocked by the "Unlock Magic" spell anyway, magical doors are notably *less* secure than normally locked doors.)