Display title | Sitting Duck |
Default sort key | Sitting Duck |
Page length (in bytes) | 10,777 |
Namespace ID | 0 |
Page ID | 42294 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 17:22, 22 June 2021 |
Total number of edits | 6 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | What do the Cool Ship, Cool Starship, and Cool Plane all have in common? They are all at their most vulnerable when in docked in port or while parked on the ground. This is a state of vulnerability that pretty much everyone and everything has to accept at some point, as personnel need food and sleep, ships need maintenance, and nobody has found a way to keep a plane in the sky indefinitely yet. A savvy enemy can use the element of surprise to sucker punch an enemy, even a numerically or technically superior enemy, before they can bring their forces into play. Methods for this can range from Fireships to attack planes or a long range missile attack. |