Sega: Difference between revisions

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Once upon a time, Sega, a big arcade video game company, was part of the "[[Rule of Three|Big Three]]" console developers, its main competition being [[Nintendo]], and later Sony Computer Entertainment (with the introduction of the [[Play Station]] in 1994/1995). The company was created in the mid-[[The Fifties|fifties]] in Hawaii as "'''Se'''rvice '''Ga'''mes," a creator and distributor of redemption games designed for overseas markets. As a result of these origins, most of their games are designed for an international market (and as a side result, this is also why they contain a lot of Engrish and spotty English voice work across all versions.)
Once upon a time, Sega, a big arcade video game company, was part of the "[[Rule of Three|Big Three]]" console developers, its main competition being [[Nintendo]], and later Sony Computer Entertainment (with the introduction of the [[PlayStation]] in 1994/1995). The company was created in the mid-[[The Fifties|fifties]] in Hawaii as "'''Se'''rvice '''Ga'''mes," a creator and distributor of redemption games designed for overseas markets. As a result of these origins, most of their games are designed for an international market (and as a side result, this is also why they contain a lot of Engrish and spotty English voice work across all versions.)


Sega found some of its greatest success with the [[Sega Genesis|Sega Mega Drive/Genesis]] during the 16-bit era, and a marketable mascot in [[Sonic the Hedgehog]] provided a perfect rival for Nintendo's [[Super Mario Bros.|Mario]]. However, a string of questionable marketing decisions with subsequent consoles eroded its star power, and eventually led it to pull out of the console business entirely, after the [[Too Good to Last]] [[Dreamcast]] sold below expectations.
Sega found some of its greatest success with the [[Sega Genesis|Sega Mega Drive/Genesis]] during the 16-bit era, and a marketable mascot in [[Sonic the Hedgehog]] provided a perfect rival for Nintendo's [[Super Mario Bros.|Mario]]. However, a string of questionable marketing decisions with subsequent consoles eroded its star power, and eventually led it to pull out of the console business entirely, after the [[Too Good to Last]] [[Dreamcast]] sold below expectations.
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=== Tropes associated with Sega: ===
=== Tropes associated with Sega: ===


* [[Always Second Best]]: Since the time of SG-1000, SEGA seems to always struck in second place behind [[Nintendo]], with occasional third or worse place in some situation ([[Play Station]] and [[Play Station 2]] era, as well as the classical [[Console Wars|Console War]] in Japan, where the [[Turbo Grafx 16]] actually outsold the Genesis.)
* [[Always Second Best]]: Since the time of SG-1000, SEGA seems to always struck in second place behind [[Nintendo]], with occasional third or worse place in some situation ([[PlayStation]] and [[PlayStation 2]] era, as well as the classical [[Console Wars|Console War]] in Japan, where the [[TurboGrafx-16]] actually outsold the Genesis.)
* [[Console Wars]]: The [[Sega Genesis]] vs. SNES war is possibly the most famous one of them all.
* [[Console Wars]]: The [[Sega Genesis]] vs. SNES war is possibly the most famous one of them all.
* [[Iconic Logo]]: In fact, [[Sonic the Hedgehog]] was [[What Could Have Been|originally]] going to be a lighter shade of blue, but he was given a darker shade in order to match him up with the logo's.
* [[Iconic Logo]]: In fact, [[Sonic the Hedgehog]] was [[What Could Have Been|originally]] going to be a lighter shade of blue, but he was given a darker shade in order to match him up with the logo's.

Revision as of 13:42, 11 August 2014

/wiki/Segacreator
SE-GA!


W E L C O
M E T O T
H E N E X

T L E V E L
—US Slogan, 1992-1995


Once upon a time, Sega, a big arcade video game company, was part of the "Big Three" console developers, its main competition being Nintendo, and later Sony Computer Entertainment (with the introduction of the PlayStation in 1994/1995). The company was created in the mid-fifties in Hawaii as "Service Games," a creator and distributor of redemption games designed for overseas markets. As a result of these origins, most of their games are designed for an international market (and as a side result, this is also why they contain a lot of Engrish and spotty English voice work across all versions.)

Sega found some of its greatest success with the Sega Mega Drive/Genesis during the 16-bit era, and a marketable mascot in Sonic the Hedgehog provided a perfect rival for Nintendo's Mario. However, a string of questionable marketing decisions with subsequent consoles eroded its star power, and eventually led it to pull out of the console business entirely, after the Too Good to Last Dreamcast sold below expectations.

Still, Sega has remained a major player in the game development world (though not quite what it once was) by shifting to third-party game development for all of the current-generation consoles and handhelds. Ironically, Sega now publishes Sonic the Hedgehog games for play on Nintendo (and other) hardware.

They are also the owners of animation studio TMS Entertainment (and by extension, Koko Enterprises/Dong Yang Animation, Seoul Movie and Mizo Planning) since 1995.

See also Platinum Games and Sonic Team, two of their best-known subsidiaries.


Consoles:


Notable games and franchises released by Sega:


Tropes associated with Sega:

  1. Miku even does the SE~GA Catch Phrase!
  2. which was purchased by Sega late in 2011