Score Screen: Difference between revisions

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You've just beaten a level and a screen comes up tallying up the [[Scoring Points|points]] you got from the [[Follow the Money|coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with [[Scoring Points]].
You've just beaten a level and a screen comes up tallying up the [[Scoring Points|points]] you got from the [[Follow the Money|coins]] you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with [[Scoring Points]].


Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[Nintendo Hard|really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''[[Groundhog Day (Film)|Groundhog Day]]'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."
Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was ''[[Nintendo Hard|really hard]]'' to get it even that quickly. So below your 48:13, is the developer's ''Par'' time: 1:45. Well, maybe not ''totally'' unreachable, you just do like Bill Murray in ''[[Groundhog Day]]'' when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."


In newer games, [[Scoring Points]] are often replaced with statistics and a [[Gameplay Grading|rating of the player's performance]]. In this case, they're vulnerable to [[Rank Inflation]].
In newer games, [[Scoring Points]] are often replaced with statistics and a [[Gameplay Grading|rating of the player's performance]]. In this case, they're vulnerable to [[Rank Inflation]].
{{examples|Examples:}}
{{examples}}
* ''[[Contra]]''
* ''[[Contra]]''
* ''[[Dance Dance Revolution]]'', as well as its Korean simile, ''Pump it Up''
* ''[[Dance Dance Revolution]]'', as well as its Korean simile, ''Pump it Up''
** [[Elite Beat Agents]], [[Rock Band]], [[Guitar Hero]]... it's a must for any rhythm game.
** [[Elite Beat Agents]], [[Rock Band]], [[Guitar Hero]]... it's a must for any rhythm game.
* ''[[Doom]]''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
* ''[[Doom]]''. It measures your monsters killed/artifacts found/secret areas discovered percentages, as well as the time taken.
* ''[[Duke Nukem]]''
* ''[[Duke Nukem]]''
* ''[[Dungeon Keeper]]''
* ''[[Dungeon Keeper]]''
* ''[[Katamari Damacy]]''
* ''[[Katamari Damacy]]''
* ''[[Odin Sphere]]''
* ''[[Odin Sphere]]''
* ''[[Paper Mario (Video Game)|Paper Mario]]''
* ''[[Paper Mario (franchise)|Paper Mario]]''
* ''[[Sonic the Hedgehog]]'', often with a distinctive "cash register" sound when the game finishes totaling your score.
* ''[[Sonic the Hedgehog]]'', often with a distinctive "cash register" sound when the game finishes totaling your score.
* ''[[Super Mario Bros|Super Mario World]]'' and various other games in the series such as
* ''[[Super Mario Bros.|Super Mario World]]'' and various other games in the series such as
** ''[[Yoshis Island (Video Game)|Yoshis Island]]'' and its sequel ''Yoshi's Story''
** ''[[Yoshi's Island]]'' and its sequel ''Yoshi's Story''
* ''[[Touhou Project]]''
* ''[[Touhou Project]]''
* ''[[Need for Speed]] Underground''
* ''[[Need for Speed]] Underground''
* ''[[Blast Corps]]''
* ''[[Blast Corps]]''
* ''[[Star Fox (Video Game)|Star Fox]]''
* ''[[Star Fox (series)|Star FOX]]''
* The ''[[Gran Turismo]]'' series
* The ''[[Gran Turismo]]'' series
* ''[[Professor Layton and The Curious Village]]''
* ''[[Professor Layton and the Curious Village]]''
* ''[[Mega Man Zero]]''.
* ''[[Mega Man Zero]]''.
* Early [[Fighting Game|Fighting Games]] would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; [[Mortal Kombat]] dropped it after the first game, while [[Tekken]] never had it to begin with.
* Early [[Fighting Game]]s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; [[Mortal Kombat]] dropped it after the first game, while [[Tekken]] never had it to begin with.
** Some modern games still use it. ''[[Soul Calibur]] IV'' is a fairly recent example. Of course there are other ways to score points. [[Clothing Damage]], [[Flawless Victory]] and so on.
** Some modern games still use it. ''[[Soul Calibur]] IV'' is a fairly recent example. Of course there are other ways to score points. [[Clothing Damage]], [[Flawless Victory]] and so on.
* ''[[Command and Conquer]]'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''[[Command & Conquer]]'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''[[Monster Hunter (Video Game)|Monster Hunter]]'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.
* ''[[Monster Hunter]]'' caps off each quest you complete with several screens: one for the items you get as quest rewards and for breaking parts off a monster (and you get to see a freeze-frame of the hit that brought down the monster), another for items your Felyne partner picked up or stole from enemies (unless you didn't bring a cat with you), and two more to count up the money and/or Pokke Points you got, and guild experience.
* Interestingly, ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]''. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.
* Interestingly, ''[[Final Fantasy XIII]]''. It's used to determine how much TP (used for sub-abilities) you get, and for achievements.
* ''[[Balloon Kid]]'' for the [[Game Boy]] does it when counting the balloons Alice collected in each stage.
* ''[[Balloon Kid]]'' for the [[Game Boy]] does it when counting the balloons Alice collected in each stage.
* The ''[[Battletoads (Video Game)|Battletoads]]'' [[Arcade Game]] tallied up the number of enemies of each type killed by each player at the end of each stage.
* The ''[[Battletoads]]'' [[Arcade Game]] tallied up the number of enemies of each type killed by each player at the end of each stage.
* ''[[Warhammer 40000 Kill Team]]'' has this after completing each level.
* ''[[Warhammer 40000 Kill Team]]'' has this after completing each level.
* ''[[Children of Mana]]'', after defeating a [[Boss Battle|boss]].
* ''[[Children of Mana]]'', after defeating a [[Boss Battle|boss]].
* ''[[Critical Mass 2011 (Video Game)|Critical Mass]]'' has one after every level.
* ''[[Critical Mass 2011 (video game)|Critical Mass]]'' has one after every level.
* Pinball Games have a end of ball bonus don't tilt.
* Many pinball games have a end of ball bonus don't tilt.


{{reflist}}
{{reflist}}

Latest revision as of 21:57, 3 December 2018

You've just beaten a level and a screen comes up tallying up the points you got from the coins you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with Scoring Points.

Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was really hard to get it even that quickly. So below your 48:13, is the developer's Par time: 1:45. Well, maybe not totally unreachable, you just do like Bill Murray in Groundhog Day when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."

In newer games, Scoring Points are often replaced with statistics and a rating of the player's performance. In this case, they're vulnerable to Rank Inflation.

Examples of Score Screen include: