Score Screen: Difference between revisions

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* ''[[Professor Layton and the Curious Village]]''
* ''[[Professor Layton and the Curious Village]]''
* ''[[Mega Man Zero]]''.
* ''[[Mega Man Zero]]''.
* Early [[Fighting Game|Fighting Games]] would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; [[Mortal Kombat]] dropped it after the first game, while [[Tekken]] never had it to begin with.
* Early [[Fighting Game]]s would do this, draining the fight timer and your health bar into end-of-round bonuses if you won the round. At least, as long as the idea of scoring points was around; [[Mortal Kombat]] dropped it after the first game, while [[Tekken]] never had it to begin with.
** Some modern games still use it. ''[[Soul Calibur]] IV'' is a fairly recent example. Of course there are other ways to score points. [[Clothing Damage]], [[Flawless Victory]] and so on.
** Some modern games still use it. ''[[Soul Calibur]] IV'' is a fairly recent example. Of course there are other ways to score points. [[Clothing Damage]], [[Flawless Victory]] and so on.
* ''[[Command & Conquer]]'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
* ''[[Command & Conquer]]'' had this in every game. The first game had the best score screen, though. ''Great Shot'' playing in the background, kills tallied up by a line of people dying, fancy scaling effects on letters whenever you type in your initials, it was a real treat.
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* ''[[Children of Mana]]'', after defeating a [[Boss Battle|boss]].
* ''[[Children of Mana]]'', after defeating a [[Boss Battle|boss]].
* ''[[Critical Mass 2011 (video game)|Critical Mass]]'' has one after every level.
* ''[[Critical Mass 2011 (video game)|Critical Mass]]'' has one after every level.
* Pinball Games have a end of ball bonus don't tilt.
* Many pinball games have a end of ball bonus don't tilt.


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Latest revision as of 21:57, 3 December 2018

You've just beaten a level and a screen comes up tallying up the points you got from the coins you collected, and from any bonus objectives you accomplished. The points are totaled up from each source, then the numbers are "drained" odometer style into your total score. Very common in games with Scoring Points.

Some games just run a clock, in which case the odometer (or digital clock) runs up until the amount of time you used is reported. Often it will show the (ridiculously unreachable) "Par" score the developers of the game used to get to the exit. Like you've just sweated your ass off to finish the level, it took you 48 minutes to finish and it was really hard to get it even that quickly. So below your 48:13, is the developer's Par time: 1:45. Well, maybe not totally unreachable, you just do like Bill Murray in Groundhog Day when he explained how he was able to toss cards into a hat and never miss once: "Oh, not much practice, eight, ten hours a day, every day for six months."

In newer games, Scoring Points are often replaced with statistics and a rating of the player's performance. In this case, they're vulnerable to Rank Inflation.

Examples of Score Screen include: