Save Point: Difference between revisions

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{{examples}}
== Video[[Anime]] gameand examples[[Manga]] ==
* Kirie Sakurame of ''[[UQ Holder]]'' can, by performing a special ritual, set a "save point" in the real world. If at some point afterwards she dies, Kirie goes back to save point, as many times as needed. Even better, if she's holding on to someone when she goes back, she can take them back with her.
 
=== [[Comic Books]] ===
* A Save Point shows up at the beginning of the third book in the ''[[Scott Pilgrim]]'' graphic novel series. Since Scott's life is a video game, no one is shocked by this. (There are experience points, levels, and extra lives, and the people he defeats [[Money Spider|turn into money]]). They're never actually seen being used so far, so what they do exactly is something of a mystery.
 
=== [[Literature]] ===
* Deconstructed in [[Terry Pratchett]]'s ''[[Discworld/Thief of Time|Thief of Time]]''. Yetis can store a copy of themselves, then when they die, restore themselves to the last saved state, but with all the memories of what has happened since then.
 
=== [[Tabletop Games]] ===
* In ''[[Dungeons and& Dragons]]'', a psion can use various temporal manipulation powers to [http://brilliantgameologists.com/boards/index.php?topic=8504.0 create a save point].
 
=== [[WebVideo ComicsGames]] ===
=== [[Action Adventure]] ===
* The video and PC games based on the ''[[Harry Potter (video game)|Harry Potter]]'' movies featured save books, enchanted books floating in midair at which the game could be saved. The first game in the series included the books along the path of action, which was much more strictly guided than the later games; this was rather obnoxious because unless you continued playing until you reached the next save book, you would lose anything you had achieved since you reached the previous one. The later games were wisely outfitted with a handful of permanent save books around the school, which could be utilized at any time.
* ''[[Castlevania]]'' has seen many different kinds of saving. A few examples:
** Most of the old-style CV games used chapter-based saves, implemented through either passwords or savefiles. The big exception is the original ''[[Castlevania (1986 video game)|Castlevania]]'' for NES, which had no saving at all except in the Japanese Disk System version. Ports and remakes usually give it a chapter-based system, which helps a bit. None of the GB games (Adventure, Belmont's Revenge, or Legends) or [[Wii Ware]]'s Castlevania: The Adventure Rebirth have saving either.
** With the advent of [[Metroidvania]], most CV games now use saverooms instead, as there are no strictly-defined chapters.
** ''Harmony of Dissonance'' has the series' most generous save system to date. You can save everything but your position at any time; if you die, you'll load from the last saveroom you used, but without losing any equipment or EXP you'd gained. This eliminates the familiar problem of desperately trying to make it back to a saveroom, low on HP and carrying some precious rare item drop.
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** This is probably less about save space and more about "playing the world," as the creators put it. The game saves everything, even the screen location, at any point in time. Perhaps it is a technical limitation in terms of having two games running in the same world, though.
 
=== [[Role -Playing Game]] ===
* The ''[[Final Fantasy]]'' games. The first three games only let you save on the [[World Map]] or at an Inn, making long dungeons, or a series of dungeons, a frightening prospect. Starting with [[Final Fantasy IV|the fourth game]], the series gained the traditional "safe-haven" save points within dungeons, and starting with [[Final Fantasy X|the tenth game]], lacking an overworld map, use save points throughout.
** ''[[Final Fantasy VII]]'' threw in a mild twist by giving the player an item that let them place one save point anywhere in the game's final dungeon.
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** ''[[Chrono Cross]]''' predecessor ''[[Chrono Trigger]]'' has these as well, plus two traps in them. One is actually a monster, and another attracts monsters. But thankfully these only appear once each.
* ''[[Freshly-Picked: Tingle's Rosy Rupeeland]]'' can only be saved at the computer at Tingle's house.
* ''[[MOTHER 1]]'' and ''[[EarthboundEarthBound]]'' use telephones, which you can use to call your dad and tell him about your adventure.
** "[[Frogs and Toads|*hop*]] [[Mother 3|Save your game?]]"
* ''[[Barkley, Shut Up and Jam: Gaiden|Barkley Shut Up and Jam Gaiden]]'' uses savepoints that looked like fuel pumps; the pumps went on a multi-screen tirade about what's wrong with modern games, [[Hypocritical Humor|including having to go through multi-screen tirades when trying to save]]. The final save point throws a pop quiz the sees if you read the [[Wall of Text|Walls of Text]] and gives you an item for completing it. You need to collect all four library cards to use it. {{spoiler|As a joke, the library cards aren't part of a [[Gotta Catch Them All]] puzzle.}}
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** In the second game, when playing as Shinobu, the toilets are replaced with a [[Fan Service|fanservicey shower scene,]] which is even odder than a plain bathroom, as apparently you can find a huge, luxurious bathroom complete with shower in the middle of a bank, or the warehouse district.
 
== Non-video[[Web game examplesComics]] ==
 
=== [[Anime and Manga]] ===
* Kirie Sakurame of ''[[UQ Holder]]'' can, by performing a special ritual, set a "save point" in the real world. If at some point afterwards she dies, Kirie goes back to save point, as many times as needed. Even better, if she's holding on to someone when she goes back, she can take them back with her.
 
=== [[Comic Books]] ===
* A Save Point shows up at the beginning of the third book in the ''[[Scott Pilgrim]]'' graphic novel series. Since Scott's life is a video game, no one is shocked by this. (There are experience points, levels, and extra lives, and the people he defeats [[Money Spider|turn into money]]). They're never actually seen being used so far, so what they do exactly is something of a mystery.
 
=== [[Literature]] ===
* Deconstructed in [[Terry Pratchett]]'s ''[[Discworld/Thief of Time|Thief of Time]]''. Yetis can store a copy of themselves, then when they die, restore themselves to the last saved state, but with all the memories of what has happened since then.
 
=== [[Tabletop Games]] ===
* In ''[[Dungeons and Dragons]]'', a psion can use various temporal manipulation powers to [http://brilliantgameologists.com/boards/index.php?topic=8504.0 create a save point].
 
=== [[Web Comics]] ===
* Demonstrated [http://www.goldcoincomics.com/?id=17 here] in a GGC strip.
 
=== [[Web Original]] ===
* Listed by ''[[Cracked.com|Cracked]]'' as a violation of one of the [http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey_p3.html "7 Commandments All Video Games Should Obey"] in that it forces repetition on the player.
* One of the [[Catch Phrase]]s of [[GrayStillPlays]], most commonly in his ''[[Grand Theft Auto V]]'' videos, is "And we have a check point!" at appropriate moments.
 
{{reflist}}
[[Category:Save Point{{PAGENAME}}]]
[[Category:Video Game Tropes]]
[[Category:Save Point]]
[[Category:CRPG Tropes]]