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'''Rolemaster''' is a fantasy [[Role Playing Game]] created in 1980. As ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'', it is a game system with classes, races, levels and experience points (no [[Character Alignment|Character Alignments]], however). Unlike D&D, it provided lots of optional rules with many detailed tables (one for each of the several dozen weapons) from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" for this reason.
'''Rolemaster''' is a fantasy [[Role-Playing Game]] created in 1980. As ''[[Dungeons & Dragons]]'', it is a game system with classes, races, levels and experience points (no [[Character Alignment|Character Alignments]], however). Unlike D&D, it provided lots of optional rules with many detailed tables (one for each of the several dozen weapons) from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" for this reason.


The game ''[[Middle Earth Role Playing (Tabletop Game)|Middle Earth Role Playing]]'' by the same publisher is a streamlined version of Rolemaster.
The game ''[[Middle-earth Role Playing|Middle Earth Role Playing]]'' by the same publisher is a streamlined version of Rolemaster.

This game provides examples of:


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{{tropelist}}
* [[Armor Is Useless]]
* [[Armor Is Useless]]
* [[Attack Pattern Alpha]]: Combat Languages Type 1 in the Arms Companion supplement.
* [[Attack Pattern Alpha]]: Combat Languages Type 1 in the Arms Companion supplement.
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** Critical hits, in fact, are the rule rather than the exception. Whereas in most games a critical hit happens once every 10-20 attacks or so, and results in a simple increase in inflicted damage, each attack type in Rolemaster has an entire ''table'' for determining the effect of a critical hit, at 5 or more different levels of ''crit severity''. A hit that doesn't result in a crit is little more effective than a miss.
** Critical hits, in fact, are the rule rather than the exception. Whereas in most games a critical hit happens once every 10-20 attacks or so, and results in a simple increase in inflicted damage, each attack type in Rolemaster has an entire ''table'' for determining the effect of a critical hit, at 5 or more different levels of ''crit severity''. A hit that doesn't result in a crit is little more effective than a miss.
* [[Diminishing Returns for Balance]]: The skill system
* [[Diminishing Returns for Balance]]: The skill system
* [[Gold Silver Copper Standard]]: Or in this case, mithril-gold-silver-bronze-copper-tin-iron standard.
* [[Gold-Silver-Copper Standard]]: Or in this case, mithril-gold-silver-bronze-copper-tin-iron standard.
* [[Hit Points]]: Called "concussion hits". When your hit points reach 0, you're unconscious -- it takes a lot more damage to die. The main form of character injury comes in the effects of various [[Critical Hit|critical hits]], such as loss of limbs, stunning, instant killing, a whole variety of bleed effects, and other "crunchy bits".
* [[Hit Points]]: Called "concussion hits". When your hit points reach 0, you're unconscious -- it takes a lot more damage to die. The main form of character injury comes in the effects of various [[Critical Hit|critical hits]], such as loss of limbs, stunning, instant killing, a whole variety of bleed effects, and other "crunchy bits".
* [[Linear Warriors Quadratic Wizards]]
* [[Linear Warriors, Quadratic Wizards]]
* [[Loads and Loads of Rules]]: A great deal of these are optional, though also add to realism.
* [[Loads and Loads of Rules]]: A great deal of these are optional, though also add to realism.
* [[Pit Trap]] (with [[Spikes of Doom]] at the bottom): In the ''Arms Companion''.
* [[Pit Trap]] (with [[Spikes of Doom]] at the bottom): In the ''Arms Companion''.
* [[Surprise Slide Staircase]]. In the ''Arms Companion''.
* [[Surprise Slide Staircase]]. In the ''Arms Companion''.


The ''Shadow World'' campaign setting has the following tropes:
===The ''Shadow World'' campaign setting has the following tropes:===

* [[Apocalyptic Log]]: The miner's diary in ''Norek: Intrigue in a City-State of Jaiman''.
* [[Apocalyptic Log]]: The miner's diary in ''Norek: Intrigue in a City-State of Jaiman''.
* [[Fictional Colour]]: Void creature spellcasting creates a rainbow of them.
* [[Fictional Colour]]: Void creature spellcasting creates a rainbow of them.
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* [[Ley Line]]: Essence Flows on the world of Kulthea.
* [[Ley Line]]: Essence Flows on the world of Kulthea.
* [[Lightning Gun]]: Krylites have these.
* [[Lightning Gun]]: Krylites have these.
* [[Red Eyes Take Warning]]: Several monsters.
* [[Red Eyes, Take Warning]]: Several monsters.
* [[Scary Scorpions]]
* [[Scary Scorpions]]
* [[Speak Friend and Enter]]
* [[Speak Friend and Enter]]
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[[Category:Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Rolemaster]]
[[Category:Rolemaster]]
[[Category:Table Top Game]]
[[Category:Tabletop Games of the 1980s]]

Latest revision as of 16:15, 23 February 2020

Rolemaster is a fantasy Role-Playing Game created in 1980. As Dungeons & Dragons, it is a game system with classes, races, levels and experience points (no Character Alignments, however). Unlike D&D, it provided lots of optional rules with many detailed tables (one for each of the several dozen weapons) from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" for this reason.

The game Middle Earth Role Playing by the same publisher is a streamlined version of Rolemaster.


Tropes used in Rolemaster include:

The Shadow World campaign setting has the following tropes: