Rise of Legends: Difference between revisions

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The campaign follows the adventures of a Vinci inventor named Giacomo. His primary opponent is the Doge of Venucci, a typical [[Evil Overlord]] type who embarks on a campaign of conquest over Vinci lands, and then unlocks a [[Sealed Evil in a Can]] over in Alin territory in the form of "Dark Glass" creatures. However, he's revealed to be merely a pawn in the schemes of the Evil False Gods of the Cuotl. Giacomo leads the campaign against all three forces.
 
Gameplay-wise, the situation is actually not very similar to ''[[Rise of Nations]]'' despite being by the same developers: ''Nations'' imported a lot of ideas from the [[4X]] genre, which ''Legends'' discarded in an effort to be more like ''[[StarcraftStarCraft]]''. Gone are the non-military win conditions, the emphasis on research, the proliferation of resources and the large roster of playable nations. What's left is an unambitious but very polished RTS that's lots of fun to play, and is still more strategic than most games in the genre. For instance, ships plying the enemy's trade routes can be shot down, slowing down their economy; cities are not founded but captured, either from other players or from neutral creeps; there are non-city "outpost" locations which you can gain control of and give you gameplay bonuses (in the form of resources or access to new units); and said neutral locations can be ''purchased'' as well as conquered, at which point its neutral creeps join your army.
 
The game won several awards in the "[[Needs More Love|Cool But Overlooked]]" category. And for a while, all was silent in Big Huge land... At least until the recent release of ''[[Kingdoms of Amalur: Reckoning]]''.
 
{{tropelist}}
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=== Tropes found in the game include: ===
* [[Action Bomb]]: Demolition Clockwork Men, the dude in the opening cutscene.
** Who looks suspiciously like {{spoiler|Giacomo.}}
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* [[All Your Base Are Belong to Us]]: Well, except that {{spoiler|the Doge has no intention of actually HOLDING Miana. Once you defeat him and his Doom Cannon, he uses a second one to burn your city to the ground as he runs away.}}
* [[Arbitrary Headcount Limit]]: Unlike ''[[Rise of Nations]]'', where the unit cap was based on your level of Military research, this one bases it on the number of Cities and Military Districts you have.
* [[Are These Wires Important?]]: {{spoiler|Giacomo, during the climax of Act 2, rips out the wires in the Doge's laser, causing it to blow up in the latter's face the next time he tries to fire.}}
* [[Badass Automaton]]: Quite a few, in both [[Clock Punk]] and [[Ancient Astronaut]] flavors. Robotic, laser-shooting jaguars? Check. [[Do-Anything Robot]] that turns into a helicopter, standard combat machine, or a giant buzzsaw to rip open buildings? Check.
* [[Badass Boast]]: Quote Carlini:
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* [[Boom Stick]]: The Cuotl foot soldiers, as [[Expy|Expies]] of ''[[Stargate]]'' Jaffa's in ''Rise of Legends'' have staves that shoot lasers.
* [[Bribing Your Way to Victory]]: [[Invoked]]. If you can get your economy put together right, you can totally out-expand and out-army your opponents by means of commerce alone.
* [[Captain Ersatz]]: As noted in the entry for [[Follow the Leader]], the three races are similar to the ''[[StarcraftStarCraft]]'' races, down to the Cuotl units building with shields.
* [[Chekhov's Gun]]: {{spoiler|Well, Giacomo's watch has to be important, right?}}
* [[Civil Warcraft]]: More than usual for a real-time strategy. In all three campaigns the primary enemy faction uses technology from the same race as the player, with the other two appearing in only a few levels each.
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* [[Fantasy Counterpart Culture]]: The Vinci are obviously [[The Late Middle Ages|late medieval]] / early [[The Renaissance|Renaissance]] Italian city states with a heavy [[Steampunk]] and [[Clock Punk]] flavour (based on Leonardo da Vinci's sketches), the Alin are based on the [[Arabian Nights]] mythology, and the Cuotl are basically "[[Mayincatec]] [[X Meets Y|meets]] [[Ancient Astronauts]]".
* [[Flying Seafood Special]]: Manta rays that live in the desert.
* [[Follow the Leader]]: the three races in ''Rise Of Legends'' correspond fairly well to [[StarcraftStarCraft|Terran, Zerg and Protoss]], gameplay wise.
** They also match up thematically: Terran/Vinci use technology, Zerg/Alin use bio/magic, and Protoss/Cuotl use a mixture of the two. Plus the Protoss/Cuotl apparently being more technologically advanced than the others.
* [[Gas Mask Mooks]]: Doge's Guard units.
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** The opening video ends with a lone soldier on the bridge overloading the damaged arm of his mech, blowing the bridge he was standing on, and everyone on it, sky high.
* [[Humongous Mecha]]: Giacomo and the Doge ride these, too.
* [[Land of One City]] : The various Vinci city states.
* [[The Magic Versus Technology War]]: Vinci Steampunk versus Alin magic versus the Cuotl's bizarre ''[[Cloudcuckoolander|Chariots of the Gods]]''-inspired [[Magic From Technology]].
* [[Mayincatec]]: The Cuotl.
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* [[Reinventing the Wheel]]: Surprisingly averted in single-player, as upgrades for units are done on the campaign map, and are kept through the campaign.
* [[Religion of Evil]]: The Cuotl.
* [[Risk -Style Map]]
* [[Roaring Rampage of Revenge]]: Perhaps the Doge shouldn't have killed Giacomo's brother, Petruzzo...
* [[Scary Scorpions]]: The Alin have a [[Big Creepy-Crawlies|big]] version used as a mount.
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* [[Two-Faced]]: {{spoiler|Giacomo}} after being hit with mysterious energy.
* [[Wave Motion Gun]]: The Cuotl have this in spades. The Eye of the Gods, the Sun Cannon...
* [[What Could Have Been]]: The game was released practically half made. There were designs not for one, but three different "fourth races", one of which was to be included in the game. That means that an entire quarter of the storyline, and entire quarter of the units and heroes and strategies and game mechanics, never saw the light of day. Each of the three "theoretical races" seems to have been at least as original and well thought out as the three that made it into the game... The Kahan were based upon Mongolian culture and mythology, and might have had mobile cities on the back of enormous beasts of burden (and in fact, the map editor still has some icons for their heroes and units). The Skald were based on Finnish mythology with touches of Slavic and Norse, and built cities of ice. Least detailed and most mysterious are the Kragar, which appear to have been some kind of race of bestial giants.
* [[You Have Researched Breathing]]: You need to get Imperial Musketeers to level 3 for them to melee.
** This case is somewhat Justified, since before the invention of the bayonet, armies required Pikemen to protect their muskets, which in melee combat are basically clubs.
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{{reflist}}
[[Category:4X]]
[[Category:Real- Time Strategy]]
[[Category:Rise of Legends{{PAGENAME}}]]
[[Category:Microsoft Windows]]