Real Is Brown: Difference between revisions

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* The human world in ''[[DmC: Devil May Cry]]'' is deliberately depicted like this in massive spades. By contrast, the parallel demon world is [[Bright Is Not Good|full of lively, flashy colors]].
 
==== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ====
* Some zones in ''[[World of Warcraft]]'', including the Eastern Plaguelands. The entire zone seems to be covered in a kind of brown fog. In general, however, the developers averted this trope on purpose, after they [http://www.eurogamer.net/articles/the-making-of-world-of-warcraft-article?page=2 tried] deviating from the vibrant colors of ''Warcraft III'' and it didn't take.
** Any zone that's got a predominantly "evil" presence is like this. The Plaguelands (green/brown), the areas around Blackrock Mountain (red), Darkshore (Grey), Felwood (green), Duskwood (grey), Hellfire Peninsula (orange), Shadowmoon Valley (nigh-radioactive green), and most recently, Icecrown (washed-out blue).
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* Lampshaded in the ''[[Marathon Trilogy|Marathon]]'' [[Game Mod]] ''RED'', which had a level almost entirely covered by sandy brown textures, titled "Jagermeister's Nightmare" as a [[Take That]] at a player who complained about the limited palette.
 
==== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ====
* Parodied in the ''[[Lord of the Rings]] Online'' MMORPG where the vision of your character (i.e. game world) becomes very desaturated and bloomy—but only in state of severest alcohol intoxication.
* A good portion (minus the above examples) of ''[[World of Warcraft]]''. Nearly every indoor location has a huge contrast of colors, simply based on proximity to light sources(torches, lanterns, etc.). In addition, they seem to be avoiding this more with recent content—most of Northrend is strikingly colorful. The only exception is Icecrown.