Real Is Brown: Difference between revisions

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→‎[[Massively Multiplayer Online Role Playing Game|MMORPG]]s: replaced: [[Lord of the Rings → [[The Lord of the Rings
m (→‎[[Massively Multiplayer Online Role Playing Game|MMORPG]]s: replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
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{{trope}}
[[File:realisbrowngo1.jpg|link=VG Cats|rightframe|[http://www.vgcats.com/comics/?strip_id=222 All that's left is to make it dark and add some bloom, and you're all set.]]]
 
{{quote|''"The next time you see some casual gamer tapping away at their Nintendo DS, show them a screenshot of ''[[Gears of War]]''. Don't be shocked if they point out your game seems made up of three colors (brown, gray, and muzzle flash). Sure, hard-core gamers know the difference, they know the game is a marvel of technology. The rest of us just want to have fun, or be told a good story."''|[[Cracked.com]], [http://www.cracked.com/article_16196_p7.html on realistic graphics]}}
|[[Cracked.com]], [http://www.cracked.com/article_16196_p7.html on realistic graphics]}}
 
Desaturating or heavily tinting a game a single color for the sake of realism, usually to a sepia effect (hence the trope name), but sometimes blue or pure grey.
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** Including one very saturated location that looks like it was lifted right from [[A Space Odyssey|2001]]
* The traditionally lavish ''Musou'' series ([[Dynasty Warriors]], [[Samurai Warriors]]) takes a turn for the dirt with ''[[Legends Of Troy]]'' (''Troy Musou'').
* ''[[Armored Core]] 4'' is an extremely gray and brown game. It's very jarring compared to the old installments, which were vibrant, almost technicolor-y in parts. Frustratingly, the environments seem to have a bleaching effect, so that bright red mech you just made is going to look just as gray as everything else. Its sequel, 4 Answer, is still pretty brown/gray, but it improves the shading noticeably to avoid the weird, faded out ghost effect of 4. Compare [httphttps://web.archive.org/web/20200108071135/https://i1-news-cdn.softpedia-static.com/images/extra/GAMES/large/armoredcore3ps2_006-large.jpg 3] with [http://ps3media.ign.com/ps3/image/article/774/774497/armored-core-4-20070320053521838-000.jpg 4]. Even the interface is bleached out.
 
==== [[Adventure Game]] ====
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* The human world in ''[[DmC: Devil May Cry]]'' is deliberately depicted like this in massive spades. By contrast, the parallel demon world is [[Bright Is Not Good|full of lively, flashy colors]].
 
==== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ====
* Some zones in ''[[World of Warcraft]]'', including the Eastern Plaguelands. The entire zone seems to be covered in a kind of brown fog. In general, however, the developers averted this trope on purpose, after they [http://www.eurogamer.net/articles/the-making-of-world-of-warcraft-article?page=2 tried] deviating from the vibrant colors of ''Warcraft III'' and it didn't take.
** Any zone that's got a predominantly "evil" presence is like this. The Plaguelands (green/brown), the areas around Blackrock Mountain (red), Darkshore (Grey), Felwood (green), Duskwood (grey), Hellfire Peninsula (orange), Shadowmoon Valley (nigh-radioactive green), and most recently, Icecrown (washed-out blue).
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*** Feralas isn't really a good example because it's so green that it also appears monochrome in its own way. The same is true of some other zones, like Un'Goro Crater, and (to a much lesser extent) Moonglade.
** A non-landscape related example is the orcs. They were originally green, but it was later retconned that their original skin color was brown and the green skin color is the result of a pact made with the demon Mannoroth which put them under a blood curse. However, despite the curse being broken, it seems that baby orcs are still green unless their ancestors were uncorrupted.
* ''[[City of Heroes]]'' averts this, but ''[[City of Villains]]'' plays it straight: the Rogue Islands tend to be muted shades of brown or grey, with the occasional patch of vibrant red. And the sky is ''always'' overcast.
** [[Mirror Universe|''Going Rogue''{{'}}s Praetoria]] averts this even harder. Buildings come in all colors in the first few zones, and even the [[Absurdly Spacious Sewer|underground]] and the industrial zones have a good amount of color.
* [[Rift]] suffers from this in some places, particularly the Defiant start zone.
 
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==== [[Shoot'Em Up]] ====
* ''1942: Joint Strike'' is designed to look like a World War II movie, complete with sepia tones and occasional film grain filter. And the projector winding up and down at the start and end of a level.
* The [[Shoot Em Ups|Shoot 'Em Up]] ''Battle Garegga'' does this for the scenery ''and'' the bullets, which can lead to many WTF-inducing deaths. The Danish, Chinese, and Sega Saturn versions have a feature that turns some of these bullets into brightly colored, easier-to-see bullets (not unlike many [[Bullet Hell]] shooters, such as the ''[[Touhou]]'' series), though many players [[They Changed It, Now It Sucks|prefer the harder-to-see bullets]].
** ''[[Call of Duty]] 4'' has a similar filter which turns down the contrast quite a bit, everything is suddenly colorful, the grass is green the sky is blue and moonlight turns things a stark shade of blue. Only thing is, the black is also blacker, making it hard to see after hours.
 
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* Lampshaded in the ''[[Marathon Trilogy|Marathon]]'' [[Game Mod]] ''RED'', which had a level almost entirely covered by sandy brown textures, titled "Jagermeister's Nightmare" as a [[Take That]] at a player who complained about the limited palette.
 
==== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ====
* Parodied in the ''[[The Lord of the Rings]] Online'' MMORPG where the vision of your character (i.e. game world) becomes very desaturated and bloomy—but only in state of severest alcohol intoxication.
* A good portion (minus the above examples) of ''[[World of Warcraft]]''. Nearly every indoor location has a huge contrast of colors, simply based on proximity to light sources(torches, lanterns, etc.). In addition, they seem to be avoiding this more with recent content—most of Northrend is strikingly colorful. The only exception is Icecrown.
** And now with Cataclysm, Deepholm and Vash'jir are even more vibrant and beautiful.
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** And the first game is still overwhelmingly brown, although the [[Space Western]] theme justifies it.
* While the resort and jungle in ''[[Dead Island]]'' are very colorful and lush, the slums are overwhelmingly brown and grey.
* Enthusiastically averted in ''[[Subnautica]]''. Just about about the only brown things in the entire game are a couple of rusted habitats and your character's skin.
 
=== Web Comics ===