Ratchet Scrolling: Difference between revisions

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Note that the name has nothing to do with a certain [[Transformers|Autobot Medic]] or a [[Ratchet and Clank|well-armed Lombax]].
Note that the name has nothing to do with a certain [[Transformers|Autobot Medic]] or a [[Ratchet and Clank|well-armed Lombax]].


{{examples|Examples:}}
{{examples}}
* Almost all [[Beat Em Up|Beat-em-Ups]] and [[Action Game|Action Games]] with platforming elements in [[Arcade Game|the arcade]] will do this to you.
* Almost all [[Beat'Em Up|Beat-em-Ups]] and [[Action Game|Action Games]] with platforming elements in [[Arcade Game|the arcade]] will do this to you.
* The original ''[[Super Mario Bros (Video Game)|Super Mario Bros]].'', the ''[[Super Mario Bros the Lost Levels (Video Game)|Lost Levels]]'' [[Mission Pack Sequel]], and ''[[Super Mario Land (Video Game)|Super Mario Land]]''. The way the levels were compressed required this.
* The original ''[[Super Mario Bros (Video Game)|Super Mario Bros]].'', the ''[[Super Mario Bros the Lost Levels (Video Game)|Lost Levels]]'' [[Mission Pack Sequel]], and ''[[Super Mario Land (Video Game)|Super Mario Land]]''. The way the levels were compressed required this.
** ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''[[Ice Climber]]''-style [[Rise to The Challenge]].
** ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''[[Ice Climber]]''-style [[Rise to The Challenge]].
** The ''Deluxe'' port of the original game lets you backtrack to a certain extent, because the game is pixel-for-pixel and the Game Boy screen is smaller than the NES output screen.
** The ''Deluxe'' port of the original game lets you backtrack to a certain extent, because the game is pixel-for-pixel and the Game Boy screen is smaller than the NES output screen.
* ''Syobon Action'' abuses it to [[Platform Hell|torment the player]].
* ''Syobon Action'' abuses it to [[Platform Hell|torment the player]].
* ''Ninja Commando'' is a [[Shoot Em Up]] that does this.
* ''Ninja Commando'' is a [[Shoot'Em Up]] that does this.
* ''[[Battletoads (Video Game)|Battletoads]]'' for the [[Game Boy]], NES, etc. However, some levels were free-scrolling.
* ''[[Battletoads (Video Game)|Battletoads]]'' for the [[Game Boy]], NES, etc. However, some levels were free-scrolling.
* ''[[Ren and Stimpy|Ren & Stimpy: Space Cadet Adventures]]''
* ''[[Ren and Stimpy|Ren & Stimpy: Space Cadet Adventures]]''
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* ''[[Adventure Island (Video Game)|Adventure Island]] I'' and ''III'' feature this. ''II'' has arbitrary points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional. ''III'' has two-directional ''vertical'' scrolling and the only time there was two-directional horizontal scrolling was in stage 2-6.
* ''[[Adventure Island (Video Game)|Adventure Island]] I'' and ''III'' feature this. ''II'' has arbitrary points after which the screen couldn't scroll backwards anymore, but otherwise scrolling is two-directional. ''III'' has two-directional ''vertical'' scrolling and the only time there was two-directional horizontal scrolling was in stage 2-6.
* ''[[Kid Icarus (Video Game)|Kid Icarus]]'' is notorious for its vertical ratchet scrolling - if you fall (and don't have a feather) you die instantly and have to repeat the level. Even if there was a platform just off the screen. Your little wings are no good for flying.
* ''[[Kid Icarus (Video Game)|Kid Icarus]]'' is notorious for its vertical ratchet scrolling - if you fall (and don't have a feather) you die instantly and have to repeat the level. Even if there was a platform just off the screen. Your little wings are no good for flying.
* [[Played With]] in ''[[Bunny Must Die]]''. You start out unable to move to the right '''at all''', [[You Have Researched Breathing|but the first available power-up gives you this ability]]. [[Self Imposed Challenge|It's still possible to clear the game without it, though]].
* [[Played With]] in ''[[Bunny Must Die]]''. You start out unable to move to the right '''at all''', [[You Have Researched Breathing|but the first available power-up gives you this ability]]. [[Self-Imposed Challenge|It's still possible to clear the game without it, though]].
* ''Layla'' for the NES, which can lead to some [[Unwinnable]] situations.
* ''Layla'' for the NES, which can lead to some [[Unwinnable]] situations.
* ''Kid Kool'', obviously modeled on the example of ''Super Mario Bros.'', disallowed going backwards. Its [[Spiritual Successor]] ''Psycho Fox'' followed suit.
* ''Kid Kool'', obviously modeled on the example of ''Super Mario Bros.'', disallowed going backwards. Its [[Spiritual Successor]] ''Psycho Fox'' followed suit.
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[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Ratchet Scrolling]]
[[Category:Ratchet Scrolling]]
[[Category:Trope]]
[[Category:Trope]][[Category:Pages with comment tags]]

Revision as of 07:13, 9 January 2014

Think you're the good guy?

Your quest is so right,

You can't go left.

In a video game, Ratchet Scrolling occurs when the game screen only scrolls in only one direction and prevents the player from backtracking.

This is similar to an Auto Scrolling Level, except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[http://en.wikipedia.org/wiki/Ratchet_

Lesser versions may allow the player some degree of backtracking, but only to a certain distance or recent checkpoints.

Easily becomes a form of Fake Difficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave Bottomless Pits in their wake, in defiance of all logic.

In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A Forgotten Trope now, but was once common, particularly in Platform Games.

Note that the name has nothing to do with a certain Autobot Medic or a well-armed Lombax.

Examples of Ratchet Scrolling include: