Ratchet Scrolling: Difference between revisions

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You can't go left.''|'''Rob Balder''' as [[Super Mario Bros.|Bowser]], ''[[Portal (series)|Still Annoyed -]] [http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]''}}
You can't go left.''|'''Rob Balder''' as [[Super Mario Bros.|Bowser]], ''[[Portal (series)|Still Annoyed -]] [http://www.youtube.com/watch?v=5MQ9wSfuFPI The Bowser Song]''}}


In a video game, [[Ratchet Scrolling]] occurs when the game screen only scrolls in only one direction and prevents the player from backtracking.
In a video game, '''Ratchet Scrolling''' occurs when the game screen only scrolls in only one direction and prevents the player from backtracking.


This is similar to an [[Auto-Scrolling Level]], except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[wikipedia:Ratchet (device)|mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
This is similar to an [[Auto-Scrolling Level]], except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a [[wikipedia:Ratchet (device)|mechanical ratchet]], it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.
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Lesser versions may allow the player some degree of backtracking, but only to a certain distance or recent checkpoints.
Lesser versions may allow the player some degree of backtracking, but only to a certain distance or recent checkpoints.


Easily becomes a form of [[Fake Difficulty]], especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave [[Bottomless Pit|Bottomless Pits]] in their wake, in defiance of all logic.
Easily becomes a form of [[Fake Difficulty]], especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave [[Bottomless Pit]]s in their wake, in defiance of all logic.


In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A [[Forgotten Trope]] now, but was once common, particularly in [[Platform Game|Platform Games]].
In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A [[Forgotten Trope]] now, but was once common, particularly in [[Platform Game]]s.


Note that the name has nothing to do with a certain [[Transformers|Autobot Medic]] or a [[Ratchet and Clank|well-armed Lombax]].
Note that the name has nothing to do with a certain [[Transformers|Autobot Medic]] or a [[Ratchet and Clank|well-armed Lombax]].


{{examples}}
{{examples}}
* Almost all [[Beat'Em Up|Beat-em-Ups]] and [[Action Game|Action Games]] with platforming elements in [[Arcade Game|the arcade]] will do this to you.
* Almost all [[Beat'Em Up|Beat-em-Ups]] and [[Action Game]]s with platforming elements in [[Arcade Game|the arcade]] will do this to you.
* The original ''[[Super Mario Bros. (video game)|Super Mario Bros]].'', the ''[[Super Mario Bros the Lost Levels|Lost Levels]]'' [[Mission Pack Sequel]], and ''[[Super Mario Land]]''. The way the levels were compressed required this.
* The original ''[[Super Mario Bros. (video game)|Super Mario Bros]].'', the ''[[Super Mario Bros the Lost Levels|Lost Levels]]'' [[Mission Pack Sequel]], and ''[[Super Mario Land]]''. The way the levels were compressed required this.
** ''[[New Super Mario Bros]]'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''[[Ice Climber]]''-style [[Rise to the Challenge]].
** ''[[New Super Mario Bros]]'' has "Challenge Mode". On side-scrolling levels it enables this, on vertical-scrolling levels it becomes an ''[[Ice Climber]]''-style [[Rise to the Challenge]].

Revision as of 03:44, 26 February 2015

Think you're the good guy?
Your quest is so right,
You can't go left.

In a video game, Ratchet Scrolling occurs when the game screen only scrolls in only one direction and prevents the player from backtracking.

This is similar to an Auto-Scrolling Level, except that the scrolling does not occur by itself, but in response to the player's movement through the level. Like the nature of a mechanical ratchet, it scrolls forward freely as the player moves, but 'locks' in place and prevents the player from backtracking.

Lesser versions may allow the player some degree of backtracking, but only to a certain distance or recent checkpoints.

Easily becomes a form of Fake Difficulty, especially when the screen is ratcheted vertically, where any platforms that disappear even a few pixels off the screen edge may leave Bottomless Pits in their wake, in defiance of all logic.

In early video games, Ratchet Scrolling was a way to improve performance. If the player could only scroll in one direction, game objects and enemies could be created when they enter the screen and erased as soon as they scroll out, reducing memory usage. A Forgotten Trope now, but was once common, particularly in Platform Games.

Note that the name has nothing to do with a certain Autobot Medic or a well-armed Lombax.

Examples of Ratchet Scrolling include: