Rainbow Islands: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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A sequel to ''[[Bubble Bobble (Video Game)|Bubble Bobble]]''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.
A sequel to ''[[Bubble Bobble]]''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.


The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
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* [[Distressed Damsel|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Distressed Damsel|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything's Better With Rainbows]]
* [[Everything's Better with Rainbows]]
* [[Everything Trying to Kill You]]
* [[Everything Trying to Kill You]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
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* [[Secret Level]]
* [[Secret Level]]
* [[Shout-Out]] / [[Nostalgia Level]] - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''[[Darius]]'' Island?
* [[Shout-Out]] / [[Nostalgia Level]] - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''[[Darius]]'' Island?
* [[Stalked By the Bell]]: "Hurry!"
* [[Stalked by the Bell]]: "Hurry!"
* [[Super-Deformed]]
* [[Super-Deformed]]
* [[Super Drowning Skills]] - Bub or Bob die if they ''touch'' water.
* [[Super Drowning Skills]] - Bub or Bob die if they ''touch'' water.

Revision as of 04:28, 9 April 2014

A sequel to Bubble Bobble. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.

The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.

The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.

It has had a few Video Game Remakes:

  • Rainbow Islands Revolution (DS, PSP) (2005-08)
  • Rainbow Islands Evolution (PSP) (2007-08)
  • Rainbow Islands: Towering Adventure (Wii) (2009)