Rainbow Islands: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Attack of the 50 Foot Whatever]]: Bosses.
* [[Attack of the 50 Foot Whatever]]: Bosses.
* [[Canon Dis Continuity]]: {{spoiler|The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.}}
* [[Canon Dis Continuity]]: {{spoiler|The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.}}
* [[Color Coded Multiplayer]]: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* [[Color-Coded Multiplayer]]: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* [[Death Throws]]: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[Death Throws]]: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[Distressed Damsel|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Distressed Damsel|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everythings Better With Rainbows]]
* [[Everything's Better With Rainbows]]
* [[Everything Trying to Kill You]]
* [[Everything Trying to Kill You]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
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* [[The Law of Conservation of Detail]]: No story details are shown until the player gets the first Bad Ending. Maybe those rainbow diamonds [[Lost Forever|that disappear more quickly]] are important...
* [[The Law of Conservation of Detail]]: No story details are shown until the player gets the first Bad Ending. Maybe those rainbow diamonds [[Lost Forever|that disappear more quickly]] are important...
* [[Multiple Endings]]
* [[Multiple Endings]]
* [[Not Quite Back to Normal]]: The [[One Hit Point Wonder]] factor still occurs even though Bub and Bob have turned back into humans.
* [[Not Quite Back to Normal]]: The [[One-Hit-Point Wonder]] factor still occurs even though Bub and Bob have turned back into humans.
* [[One Hit Point Wonder]]
* [[One-Hit-Point Wonder]]
* [[One Winged Angel]]: The [[True Final Boss]] will reveal his true form after being defeated once.
* [[One-Winged Angel]]: The [[True Final Boss]] will reveal his true form after being defeated once.
* [[Plot Coupon]] / '''[[Gotta Catch Them All]]''' : Big diamonds {{spoiler|and mirrors}}.
* [[Plot Coupon]] / '''[[Gotta Catch Them All]]''' : Big diamonds {{spoiler|and mirrors}}.
* [[Redheaded Hero]]
* [[Redheaded Hero]]
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[[Category:The Eighties]]
[[Category:The Eighties]]
[[Category:Rainbow Islands]]
[[Category:Rainbow Islands]]
[[Category:Trope]]

Revision as of 16:39, 9 January 2014

A sequel to Bubble Bobble. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.

The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.

The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.

It has had a few Video Game Remakes:

  • Rainbow Islands Revolution (DS, PSP) (2005-08)
  • Rainbow Islands Evolution (PSP) (2007-08)
  • Rainbow Islands: Towering Adventure (Wii) (2009)