Rainbow Islands: Difference between revisions

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A sequel to ''[[Bubble Bobble (Video Game)|Bubble Bobble]]''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.
A sequel to ''[[Bubble Bobble]]''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.


The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
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The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.
The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.


It has had a few [[Video Game Remake|Video Game Remakes]]:
It has had a few [[Video Game Remake]]s:
* <small>Rainbow Islands Revolution (DS, PSP) (2005-08)</small>
* Rainbow Islands Revolution (DS, PSP) (2005-08)
* <small>Rainbow Islands Evolution (PSP) (2007-08)</small>
* Rainbow Islands Evolution (PSP) (2007-08)
* <small>Rainbow Islands: Towering Adventure (Wii) (2009)</small>
* Rainbow Islands: Towering Adventure (Wii) (2009)


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{{tropelist}}

* [[Attack of the 50 Foot Whatever]]: Bosses.
* [[Attack of the 50-Foot Whatever]]: Bosses.
* [[Canon Dis Continuity]]: {{spoiler|The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.}}
* [[Canon Discontinuity]]: {{spoiler|The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.}}
* [[Color-Coded Multiplayer]]: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* [[Color-Coded Multiplayer]]: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* [[Death Throws]]: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[Death Throws]]: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[Distressed Damsel|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Damsel in Distress|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything's Better With Rainbows]]
* [[Everything's Better with Rainbows]]
* [[Everything Trying to Kill You]]
* [[Everything Trying to Kill You]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
* [[Floating in A Bubble]]: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[Bad Export for You|Japan is lucky to be able to use the D-pad.]]
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* [[Improbable Weapon User]]: Rainbows
* [[Improbable Weapon User]]: Rainbows
* [[Inexplicable Treasure Chests]]: A huge chest drops down at the end of each level.
* [[Inexplicable Treasure Chests]]: A huge chest drops down at the end of each level.
* ~It's A Wonderful Failure~: {{spoiler|If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in [[The Alcatraz]] with eleven other victims who've also been transformed.}}
* [[It's a Wonderful Failure]]: {{spoiler|If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in [[The Alcatraz]] with eleven other victims who've also been transformed.}}
* [[Kid Hero]]
* [[Kid Hero]]
* [[King Mook]]: Some bosses are just huge versions of regular enemies.
* [[King Mook]]: Some bosses are just huge versions of regular enemies.
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* [[Remilitarized Zone]]: World 2. It's not called "Combat Island" for nothing.
* [[Remilitarized Zone]]: World 2. It's not called "Combat Island" for nothing.
* [[Secret Level]]
* [[Secret Level]]
* [[Shout Out]] / [[Nostalgia Level]] - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''[[Darius]]'' Island?
* [[Shout-Out]] / [[Nostalgia Level]] - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''[[Darius]]'' Island?
* [[Stalked By the Bell]]: "Hurry!"
* [[Stalked by the Bell]]: "Hurry!"
* [[Super Deformed]]
* [[Super-Deformed]]
* [[Super Drowning Skills]] - Bub or Bob die if they ''touch'' water.
* [[Super Drowning Skills]] - Bub or Bob die if they ''touch'' water.
* [[Tertiary Sexual Characteristics]]: {{spoiler|Three of the eleven [[The Alcatraz|Alcatraz]] victims in the final secret world are female green bubble dragons, each with a small pink bow on the corner of their head.}}
* [[Tertiary Sexual Characteristics]]: {{spoiler|Three of the eleven [[The Alcatraz|Alcatraz]] victims in the final secret world are female green bubble dragons, each with a small pink bow on the corner of their head.}}
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{{reflist}}
{{reflist}}
[[Category:Play Station Portable]]
[[Category:PlayStation Portable]]
[[Category:Arcade Game]]
[[Category:Arcade Game]]
[[Category:The Eighties]]
[[Category:The Eighties]]

Latest revision as of 01:11, 16 July 2018

A sequel to Bubble Bobble. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.

The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.

The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.

It has had a few Video Game Remakes:

  • Rainbow Islands Revolution (DS, PSP) (2005-08)
  • Rainbow Islands Evolution (PSP) (2007-08)
  • Rainbow Islands: Towering Adventure (Wii) (2009)

Tropes used in Rainbow Islands include: