Rainbow Islands: Difference between revisions

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The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.
 
It has had a few [[Video Game Remake|Video Game Remakes]]s:
* <small>Rainbow Islands Revolution (DS, PSP) (2005-08)</small>
* <small>Rainbow Islands Evolution (PSP) (2007-08)</small>
* <small>Rainbow Islands: Towering Adventure (Wii) (2009)</small>
 
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{{tropelist}}
 
* [[Attack of the 50-Foot Whatever]]: Bosses.
* [[Canon Discontinuity]]: {{spoiler|The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.}}
* [[Color-Coded Multiplayer]]: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* [[Death Throws]]: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[Distressed Damsel in Distress|Distressed People]] {{spoiler|[[The Law of Conservation of Detail|The player does not know this the first time around, though.]]}}
* [[Everything Fades]]: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* [[Everything's Better with Rainbows]]
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* [[Improbable Weapon User]]: Rainbows
* [[Inexplicable Treasure Chests]]: A huge chest drops down at the end of each level.
* ~[[It's Aa Wonderful Failure~]]: {{spoiler|If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in [[The Alcatraz]] with eleven other victims who've also been transformed.}}
* [[Kid Hero]]
* [[King Mook]]: Some bosses are just huge versions of regular enemies.
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{{reflist}}
[[Category:Play StationPlayStation Portable]]
[[Category:Arcade Game]]
[[Category:The Eighties]]