Project Zomboid: Difference between revisions

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{{work}}
{{quote| ''[[EndoftheThe End of the World Asas We Know It|These are the end-times.]]''<br />
''[[Failure Is the Only Option|There was no hope of survival.]]''<br />
''[[Foregone Conclusion|This is how you died.]]'' }}
 
''Project Zomboid'' is an isometric zombie survival [[RPG]] created by a four person team from Britain. It takes inspiration from games like ''[[Survival Crisis Z]]'' and ''X-COM''. Currently the map features a suburban area, diner, a housing development, shopping district, and other buildings you would expect to find in a small town. The developers are planning on releasing periodic updates ''[[Minecraft]]'' style, with each update adding a feature or two to the game. Features to be added include randomly generated quests and NPCs, perks and skills system, more weapons, more craftable items, and more survival needs like thirst, sanity, and hygiene.
 
Notable for [https://web.archive.org/web/20130318154543/http://projectzomboid.com/blog/index.php/2011/10/project-zomboid-burglary-statement/ having] [https://web.archive.org/web/20130405070335/http://projectzomboid.com/blog/index.php/2011/04/warning-how-google-checkout-screwed-project-zomboid/ extremely] [https://web.archive.org/web/20120119095507/http://projectzomboid.com/blog/index.php/2011/04/warning-how-destiny-and-webhosting-screwed-project-zomboid/ bad] [https://web.archive.org/web/20120119094437/http://projectzomboid.com/blog/index.php/2011/05/things-can-only-get-better-surely/ luck], but still managing to get the pre-public demo out on schedule, give or take a few months. You can play the demo [https://web.archive.org/web/20120326120846/http://projectzomboid.com/blog/index.php/2011/06/free-public-demo-released/ here].
 
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{{tropelist}}
=== This game contains examples of: ===
 
* [[The Alcoholic]]: The character can get drunk in order to reduce panic. If you get drunk enough, your character will randomly stumble around.
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* [[Darker and Edgier]]: The final game, as currently advertised, looks as though it will essentially be a grittier, more realistic [[Survival Crisis Z]].
* [[Disposable Woman]]: Subverted in that {{spoiler|it's entirely possible for her to survive (and, in fact, be perfectly fine aside from the leg injury), depending on the player's actions. If she does die, however, your character pretty much immediately forgets about her.}}
* [[Death Is a Slap Onon The Wrist]]: Averted. Once you die, your game resets.
* [[The Dev Team Thinks of Everything]]: It's impossible to take damage from the zombie in the "Fast Food" quest, he just stands there and waits for you to kill him. This is so you can learn the melee system.
** Leaving the oven on while you run off to listen to the radio will result in your house burning down.
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** Merely nailing boards over a window does not block all visibility through it, you need to cover up the gaps with either a curtain or a sheet.
** Water can be drawn from anything with a tap (kitchen sink, bathtub, etc.) and can be stored in any empty container, be it a plastic bottle or a cooking pot.
* [[Do Not Run Withwith a Gun]]: Applies to the player, you can't fire your shotgun or swing your bat while moving.
* [[Downer Beginning]]: You start off the tutorial with your things stolen, no food, a wife with a broken leg, and zombies everywhere.
* [[Downer Ending]]: There’s no chance of rescue or a game win screen, you will die eventually.
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* [[Hyperactive Metabolism]]: Averted. Eating will increase healing rate, but will not give you instant health.
* [[Improvised Weapon]]: Baseball bats, a hammer, and boards of wood can be used as weapons. Get some nails, and you can have yourself a spiked bat. Get an empty bottle, a rag, a torn sheet, or a sock, along with some gasoline, and you have a molotov cocktail.
* [[In -Universe Game Clock]]: Six hours of real world time equals about a month in game time.
* [[Isometric Projection]]
* [[Item Crafting]]: Used to make several items in the game, as well as upgrading existing ones.
* [[It Got Worse]]: Paypal decides to limit their account. Then Google Checkout decides to mess with them. Then a there was a car bombing near their flat. Then two of the devs were robbed.
** Can occur in-game very quickly.
* [[Kill It Withwith Fire]]: How? Why, with Molotovs of course!
* [[Mercy Kill]]: How do you skip the tutorial? {{spoiler|Smothering your wife with a pillow.}} [[You Bastard]].
* [[Molotov Cocktail]]: One of the weapons in the game.
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* [[Zombie Infectee]]: Getting bitten will cause this. Getting scratched has less of a chance. Once infected however, it is only a matter of time before you join the zombie ranks.
** Brilliantly, this seems to work even if you get infected and then die from a different cause (certainly not from [[Suspiciously Specific Denial|accidentally setting yourself on fire with a carelessly-thrown molotov]], that's for sure); watch your character collapse...and then get back up, with the permanent "Zombiefied" moodlet.
* [[Zombie Gait]]: The zombies have the trademark limping, shambling, and otherwise uncoordinated manner of moving for the undead.
* [[Zombie Gait]]
 
{{reflist}}