Playable Epilogue: Difference between revisions

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** The remake, "realMyst," added an additional world that could be accessed at this point: it didn't deliver any more story, but offered a nice world-builder engine and a cameo appearance by Riven.
*** And the opportunity to [[Video Game Cruelty Potential|shoot lightning bolts at whales]] (don't worry, they have NPC invulnerability).
* In ''[[EarthboundEarthBound]]'', you can explore the world in its entirety after beating the final boss. Many [[NPC]]s in the game are given new and distinct dialogue.
* In the ''[[Pokémon]]'' games, defeating the Elite Four doesn't end the game at all. It usually just opens up a high-level challenge, like the Battle Tower/Frontier. In ''[[Pokémon Gold and Silver]]'', it turns out to be sort of a [[Your Princess Is in Another Castle|fake ending]]: even though the credits roll, you have ''half of the game left''. It turns out there's an entire ''region'' left to explore, and you need to get another eight badges to face [[Previous Player Character Cameo|the protagonist of the last game]] to get the real ending.
** ''[[Pokémon Black and White]]'' takes this even further. After you beat {{spoiler|N and Ghetsis}} and the story has clearly ended, you still haven't even beaten the Elite Four and become Champion, which was your goal in the first place! Becoming Champion is your main goal to work for during the postgame sidequests.
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** The remake of ''[[Lunar Silver Star Story Complete|Lunar 1]]'' game also had a playable epilogue, though all you could really do is wander around [[Capital City|Meribia]] and watch all the secondary characters wrap up their story arcs.
* The original four ''[[.hack]]'' games as well as the [[.hack GU|G.U. games]] have playable epilogues which let the player recruit bonus characters as well as play through a [[Bonus Dungeon]] for the epilogue.
* ''[[Spyro 2: RiptosRipto's Rage!]]'' had a '''Playable Epilogue''' that unlocked the world Spyro was trying to get to in the first place—an amusement park full of mini-games that unlock the [[Cutscene]] Replay Theater. ''[[Spyro: Year of the Dragon]]'' had a '''Playable Epilogue''' for seeking [[100% Completion]] after a [[The End - or Is It?]] ending to the [[Final Boss]], leading to the [[True Final Boss|really-really final boss battle]].
* In ''[[Mega Man Legends]]'', after defeating the [[Final Boss]], you can run around the Cardon Forest, Apple Market, and Downtown areas one last time talking to NPCs, whose dialogues changes depending on what side quests you did. Talking to Roll will then continue the ending and [[Incredibly Lame Pun|roll]] the credits.
* Once you finish the [[Final Boss]] in ''[[Super Mario Galaxy]]'', you then get Purple comets, which makes more Stars to get. If you get all of these though, you still aren't finished. You can then {{spoiler|play as Luigi}}. This lets you play through the whole game again, beating the final boss again, then getting all the stars again... which unlocks {{spoiler|the Grand Finale Galaxy, which returns you to the Star Festival from the beginning of the game, and allows you to get one last star with each Mario brother and a congratulatory message from Nintendo.}}
* In the "canon" ending (and the ending when you {{spoiler|keep Crono dead}}) for ''[[Chrono Trigger]]'', you visit [[Where It All Began|Leene Square]] one last time before the credits roll. The [[Developer's Room]] ending is also playable, but it doesn't really count. The ending in which {{spoiler|Frog marries Queen Leene and becomes the new ancestor of Marle}} is playable as well.
* The ''[[Ultima]]'' games usually let you wander around and talk to people after beating the game, thus letting you see the aftereffects of your journey, much like in ''[[EarthboundEarthBound]]''. There's not much to accomplish at this point, though.
** This isn't true for the Apple/Commodore/PC versions of any Ultima games this troper can think of, but it might be true in the console ports.
* ''[[Phantom Brave]]'s'' playable epilogue pits the player against the main characters of ''[[Disgaea: Hour of Darkness]]'', plus a little extra background on the world itself.
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* ''[[Dragon Age]]: Origins'' has a brief moment after the final boss and subsequent cutscene where you get to walk around and speak to your party members and related NPC folk about what happened, ask them what they're going to do, and generally sort of fill out the epilogue before the final FINAL cutscene of the game.
** ''[[Dragon Age II]]'' does a variation similar to ''[[Mass Effect 2]]'': after the credits, you will find a "Post-Game Save" among your saved games, which contains the state of your party immediately after the [[Final Battle]]. If you load it, you'll find that the regular locations from the game have become unavailable and you can only access the Hawke mansion and the [[Downloadable Content|DLC]] content (which was probably the whole point of this).
* ''[[SagaSaGa Frontier]]'' was speculated to have an extreme example in Blue's storyline. When you beat the final boss in his quest the game ... fades to the title screen. There is no epilogue, no ending theme, no "a winner is you," nothing. This caused many confused fans to theorize what happened. Since the whole purpose of Blue's quest was to master magic and defeat his brother, and since you were shown the credits after doing so, a popular fan theory was that everything that happened after you defeated your brother was an interactive ending. Developers later admitted they simply ran out of time and money, and described the ending Blue's campaign would have had if they finished it.
* ''[[Just Cause (video game)|Just Cause 2]]'' calls it Mercenary Mode. Not much really changes after you finish the last story mission, except that each time you load the game or respawn, it shows '''MERCENARY MODE''' in big red lettering, and whenever you find an item, complete a challenge or mission or destroy a piece of government property it shows your increasing [[100% Completion|completion percentage]].
* A variant of this happens in ''[[Red Dead Redemption]]''. After {{spoiler|John Marston dies}} and the "final cutscene" plays, you will have control over {{spoiler|Jack Marston}}, and you can continue on in freeplay mode. However, the end credits won't play until you head to Blackwater, talk to a random bystander and complete the {{spoiler|"Remember My Family" mission, where Jack finds and kills former Blackwater Agent Edgar Ross - achieving his revenge}}.
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[[Category:Video Game Tropes]]
[[Category:Ending Tropes]]
[[Category:Playable Epilogue{{PAGENAME}}]]