Playable Epilogue: Difference between revisions

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In the vast majority of [[RPG]]s, once you beat the game, you get to sit through the final cutscenes, maybe get an option to save your game, but when you start up the game again on the same file, you find yourself either in a [[New Game+]], or [[Endgame Plus|right before the final boss again]]—you never get to enjoy the world after saving it. This is often because the nature of their plots means the ending goes into story cutscenes that radically change the gameplay world.
 
A '''Playable Epilogue''', however, lets you continue playing after beating the final boss. In some cases this simply means that the scenes taking place during the epilogue are interactive (you can talk to NPCs at your leisure, but not go out and explore the [[World Map]] or battle monsters), and your save file still reloads the game as it looked before the final boss. In other times the epilogue is an actual bonus chapter set in the "saved" world, after the main plot has been all wrapped up, often featuring extra side quests or dungeons to explore at your leisure.
 
A form of [[Extended Gameplay]]. See also [[Mini Game Credits]], where only the closing credits are interactive.
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{{endingtrope}}
{{examples}}
 
* The NES ''[[Dragon Quest]]'' games are the [[Trope Maker]] here; from the very first game, in fact.
** ''[[Dragon Quest IX]]'' for the DS. There's an almost endless variety of randomly generate grottoes to find and explore, extra sidequests to complete, things to alchemize, a veritable army of [[Bonus Boss]]es and even a bit more backstory is revealed. Some dare say that the whole 40 hour+ main story is only the beginning of your adventures.
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* ''[[Tales of Legendia]]'' doesn't so much have a playable epilogue as a ''second half''. The credits roll before you get there, though, so...
* ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' had these, though the first ''[[Paper Mario (franchise)|Paper Mario]]'' didn't.
** ''[[Mario & Luigi: Partners In Time]]'' had a playable epilogue, {{spoiler|though it was really just a disguised path to the unexpected [[Post -Climax Confrontation]].}}
** The First ''[[Paper Mario (franchise)|Paper Mario]]'' did have a playable epilogue, just the sort where it's only a means to get you to the last cut scenes.
* ''[[Suikoden II]]'' has a '''Playable Epilogue''' of sorts; after beating the [[Final Boss]], you're able to wander around the world, level up characters, and so on freely. However, certain actions will still trigger one of the [[Multiple Endings]], and you can't return to playing after that.
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* ''[[Sword of Vermillion]]'' had a minor one. After defeating the [[Final Boss]] and obtaining the last of the [[Plot Coupons]], there are no more [[Random Encounters]] and you can freely visit all towns and talk with the [[NPC]]s, which complimented you with your achievements. But there is little else left to do except taking the [[Plot Coupons]] to their rightful place and watching the credits roll.
* ''[[Rule of Rose]]'' features a very elaborate one, where you play as child Jennifer, walking around the orphanage to say farewell to the precious memories she had about the place despite of all the bad that happened. It culminates the storyline masterfully and provides some of the strongest [[Tear Jerker]] fuel in video game history.
* ''[[Fossil Fighters]]'' gives you access to a huge number of new things after beating the main game. Not only do you gain access to two new areas (which you will need to visit in order to [[Gotta Catch EmThem All|find every viviosaur]]), nearly every storyline character you've fought throughout the entire game becomes a [[Bonus Boss]]! Beating ''these'' lets you earn access to [[Unusable Enemy Equipment|previously]] [[A Taste of Power|ungettable]] 'saurs, and you can even face the ''ultimate'' [[Bonus Boss]], consisting of the three most powerful characters in the game.
* Every single game in the ''[[Mega Man Battle Network]]'' series bar the sixth game has these, usually revolving around fighting the extraordinarily powerful Navis that reside in the Undernet. You may get a few glimpses of them in the main storyline, particularly in ''Battle Network 3.''
* In the last few issues before its demiseoriginal shutdown in 2012, ''[[City of Heroes]]'' started including story arcs that ended with an optional "mission" in which you played a different character and got to see [[Where Are They Now? Epilogue|what happened to them after your part of the story finished]].
 
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