PlayStation 2/Headscratchers: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (trope=>work)
(work->useful notes)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{work}}
{{Useful Notes}}
* Why can't games be consistent on the menu keys? I could tolerate the flip of the "confirm" and "back" buttons from what has been in use for years like the menu uses ''if they applied it consistently across the games''. Half use o confirm and X back, while the other use x confirm and o back.
* Why can't games be consistent on the menu keys? I could tolerate the flip of the "confirm" and "back" buttons from what has been in use for years like the menu uses ''if they applied it consistently across the games''. Half use o confirm and X back, while the other use x confirm and o back.
** They're inconsistent because the Western world uses X for confirm and O for cancel, and Japan uses O for confirm and X for cancel. Blame the localisation team for not changing them.
** They're inconsistent because the Western world uses X for confirm and O for cancel, and Japan uses O for confirm and X for cancel. Blame the localisation team for not changing them.


{{reflist}}
{{reflist}}
[[Category:Playstation 2]]
[[Category:Headscratchers]]
[[Category:Headscratchers]]
__NOTOC__
__NOTOC__
[[Category:Play Station 2]]
[[Category:PlayStation 2]]

Latest revision as of 19:09, 3 January 2019


/wiki/PlayStation 2work
  • Why can't games be consistent on the menu keys? I could tolerate the flip of the "confirm" and "back" buttons from what has been in use for years like the menu uses if they applied it consistently across the games. Half use o confirm and X back, while the other use x confirm and o back.
    • They're inconsistent because the Western world uses X for confirm and O for cancel, and Japan uses O for confirm and X for cancel. Blame the localisation team for not changing them.