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{{quote|''It's time for a [[Title Drop|PAYDAY...]] So don your masks, and launch [[Title Drop|The Heist!]]''|'''[[Steam]] Trailer'''}}
{{quote|''It's time for a [[Title Drop|PAYDAY...]] So don your masks, and launch [[Title Drop|The Heist!]]''|'''[[Steam]] Trailer'''}}


''PAYDAY: The Heist'' is a downloadable [[Co-Op Multiplayer|four-player cooperative]] [[First-Person Shooter]] in which [[Villain Protagonist|a crew of hardened criminals]] attempt to execute [[The Caper|a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[Game Engine|Diesel engine.]] It was released on October 18th, 2011 for the [[Playstation Network]] and for PC via [[Steam]] two days later.
'''''Payday: The Heist''''' is a downloadable [[Co-Op Multiplayer|four-player cooperative]] [[First-Person Shooter]] in which [[Villain Protagonist|a crew of hardened criminals]] attempt to execute [[The Caper|a variety of daring heists,]] in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the [[Game Engine|Diesel engine.]] It was released on October 18th, 2011 for the [[Playstation Network]] and for PC via [[Steam]] two days later.


[[Follow the Leader|Borrowing heavily from]] [[Valve]]'s [[Left 4 Dead]] series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the [[Heist Film]]. [[Seen It a Million Times|So if you notice that a lot of the tropes below seem familiar...]] [[And Knowing Is Half the Battle|well, now you know.]] [[Villain Protagonist|Four career bad guys]] ([[Badass Mustache|Dallas,]] [[Evil Brit|Hoxton,]] [[Bald of Evil|Wolf]] and [[Scary Black Man|Chains]]) [[Malevolent Masked Men|in scary clown masks,]] six objective-oriented heists, a variety of weapons and equipment, and [[Hammerspace Police Force|innumerable]] [[Cowboy Cop|trigger-happy]] cops trying to keep you from making a dishonest buck.
[[Follow the Leader|Borrowing heavily from]] [[Valve]]'s [[Left 4 Dead]] series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the [[Heist Film]]. [[Seen It a Million Times|So if you notice that a lot of the tropes below seem familiar...]] [[And Knowing Is Half the Battle|well, now you know.]] [[Villain Protagonist|Four career bad guys]] ([[Badass Mustache|Dallas,]] [[Evil Brit|Hoxton,]] [[Bald of Evil|Wolf]] and [[Scary Black Man|Chains]]) [[Malevolent Masked Men|in scary clown masks,]] six objective-oriented heists, a variety of weapons and equipment, and [[Hammerspace Police Force|innumerable]] [[Cowboy Cop|trigger-happy]] cops trying to keep you from making a dishonest buck.


Unlike [[Left 4 Dead]], you [[Experience Points|earn cash]] for completing objectives which goes towards your [[Character Level|"Reputation" level,]] earning you new weapons, equipment and upgrades as you play. You can change up [[Character Customization|your loadout]] before each heist.
Unlike [[Left 4 Dead]], you [[Experience Points|earn cash]] for completing objectives which goes towards your [[Character Level|"Reputation" level,]] earning you new weapons, equipment and upgrades as you play. You can change up [[Character Customization|your loadout]] before each heist.
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=== ''PAYDAY: The Heist'' provides examples of: ===


{{tropelist}}
* [[AKA-47]]: All the [[Cool Guns]] present have fake names.
* [[AKA-47]]: All the [[Cool Guns]] present have fake names.
* [[Affably Evil]]: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... {{spoiler|Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, [[Luck-Based Mission]] says the guy gives up the codes in which case, Bain lets him live.}}
* [[Affably Evil]]: Bain will offer nothing but encouragement and the only time he ever raises his voice to you is if you kill civilians. If you fail a mission he'll even apologize and say it must have been his plan that went wrong because he knows you're the best. All in all he seems like a pretty nice guy... {{spoiler|Then he drops a guy out of a helicopter to his death and threatens to do the same to Mr. Garnet's son when Mr. Garnet refuses to give up the vault codes. Unless, [[Luck-Based Mission]] says the guy gives up the codes in which case, Bain lets him live.}}
** The crew has shades of this as well...at least some of them do. If you have a bot on your team during the bank heist, they'll jump up on a table in the lobby and tell the civilians in the bank that they're not after their money and they won't get hurt if they just stay quiet.
** The crew has shades of this as well...at least some of them do. If you have a bot on your team during the bank heist, they'll jump up on a table in the lobby and tell the civilians in the bank that they're not after their money and they won't get hurt if they just stay quiet.
* [[All There in the Manual]]: Bios on the crew can be found online.
* [[All There in the Manual]]: Bios on the crew can be found online.
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** Chains: [[Badass|Former Navy SEAL,]] got kicked out because he couldn't follow orders. [[Private Military Contractors|Spent some time as a mercenary.]] [[Pride|Has survived so many close calls that he thinks himself invincible.]]
** Chains: [[Badass|Former Navy SEAL,]] got kicked out because he couldn't follow orders. [[Private Military Contractors|Spent some time as a mercenary.]] [[Pride|Has survived so many close calls that he thinks himself invincible.]]
* [[Asskicking Pose]]: The crew can be seen striking various poses in the menu screens.
* [[Asskicking Pose]]: The crew can be seen striking various poses in the menu screens.
* [[Artificial Stupidity]]: Civilians are [[Dying Like Animals|really, really bad at avoiding your shots.]] Telling them to get down is a good idea, as accidentally shooting one adds a 10 second penalty to your re-spawn timer. [[Friendly Fireproof|The Cops can't hurt them,]] and will gladly shoot ''[[Violation of Common Sense|through]]'' them to hit you.
* [[Artificial Stupidity]]: Civilians are [[Dying Like Animals|really, really bad at avoiding your shots.]] Telling them to get down is a good idea, as accidentally shooting one adds a 10 second penalty to your re-spawn timer. [[Friendly Fireproof|The Cops can't hurt them,]] and will gladly shoot ''[[Violation of Common Sense|through]]'' them to hit you.
** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[Cycle of Hurting|stun-locked]] and kill every enemy EXCEPT the taser (and thus leaving you to get downed from the taser), and prior to a recent patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[The Computer Is a Cheating Bastard|rescuing you from a football field's distance away.]]
** AI Teammates also have a few shortcomings beyond those put in for balance. They always try to kill law enforcement (even when you're getting them to cuff themselves), they tend to ignore the Taser that has you [[Cycle of Hurting|stun-locked]] and kill every enemy EXCEPT the taser (and thus leaving you to get downed from the taser), and prior to a recent patch, they wouldn't follow you through the escape route in First World Bank, although that doesn't stop them from [[The Computer Is a Cheating Bastard|rescuing you from a football field's distance away.]]
* [[Badass]]: The player characters.
* [[Badass]]: The player characters.
** [[Badass in a Nice Suit]]: In half the heists, the crew wear variously-colored suits.
** [[Badass in a Nice Suit]]: In half the heists, the crew wear variously-colored suits.
* [[Bank Robbery]]: In the first heist, at "First World Bank".
* [[Bank Robbery]]: In the first heist, at "First World Bank".
* [[Bulletproof Vest]]: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. [[SWA Ts]] wear them as well, as do [[Highly-Visible Ninja|Cloakers]]. [[Static Stun Gun|Tasers]] and [[Shield Bearing Mook|Shields]] wear full-on riot armor and [[Army of Two]]-style armor masks, and [[Attack! Attack! Attack!|the Bulldozer]] has [[Heavily Armored Mook|massive bomb squad-looking armor.]]
* [[Bulletproof Vest]]: The crew all wear these. Upgrades for it are spread through the trees, providing overall decreased damage taken. [[SWA Ts]] wear them as well, as do [[Highly-Visible Ninja|Cloakers]]. [[Static Stun Gun|Tasers]] and [[Shield Bearing Mook|Shields]] wear full-on riot armor and [[Army of Two]]-style armor masks, and [[Attack! Attack! Attack!|the Bulldozer]] has [[Heavily Armored Mook|massive bomb squad-looking armor.]]
* [[Battle in the Rain]]: In the "Green Bridge" heist.
* [[Battle in the Rain]]: In the "Green Bridge" heist.
* [[Boom! Headshot!]]: An excellent way to conserve ammo. This is especially important when facing [[Heavily Armored Mook|Bulldozers]], as you once you crack their visors they go down much more easily.
* [[Boom! Headshot!]]: An excellent way to conserve ammo. This is especially important when facing [[Heavily Armored Mook|Bulldozers]], as you once you crack their visors they go down much more easily.
* [[The Caper]]: But of course. Some of them don't go according to plan, like "Heat Street", and what you play is the fallout and attempt to turn it around.
* [[The Caper]]: But of course. Some of them don't go according to plan, like "Heat Street", and what you play is the fallout and attempt to turn it around.
* [[Character Class System]]: Sort of. Your choice of class only affects what your next reward will be upon a [[Level Up]]. In practice, you can [[Character Customization|mix-and-match]] weapons, equipment, abilities and [[Status Buff|crew bonuses]] to your liking. You begin the game with a silenced pistol, assault rifle and the "Noob Lube" crew bonus, which causes your teammates to earn extra cash.
* [[Character Class System]]: Sort of. Your choice of class only affects what your next reward will be upon a [[Level Up]]. In practice, you can [[Character Customization|mix-and-match]] weapons, equipment, abilities and [[Status Buff|crew bonuses]] to your liking. You begin the game with a silenced pistol, assault rifle and the "Noob Lube" crew bonus, which causes your teammates to earn extra cash.
** Assault gets you [[More Dakka|the Mark 11 machine pistol, Crosskill .45 handgun and Brenner 21 machine gun,]] extra zip-ties for hostage-taking, and the ammo bag. Crew bonuses include more damage or faster reloading.
** Assault gets you [[More Dakka|the Mark 11 machine pistol, Crosskill .45 handgun and Brenner 21 machine gun,]] extra zip-ties for hostage-taking, and the ammo bag. Crew bonuses include more damage or faster reloading.
** Sharpshooter gives you [[Sniper Rifle|the M308 semi-automatic battle rifle]] and [[Sawed-Off Shotgun|Locomotive G12 short pump shotgun,]] a damage-resistance ability and [[Stuff Blowing Up|laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.
** Sharpshooter gives you [[Sniper Rifle|the M308 semi-automatic battle rifle]] and [[Sawed-Off Shotgun|Locomotive G12 short pump shotgun,]] a damage-resistance ability and [[Stuff Blowing Up|laser tripmines.]] Crew bonuses include more accuracy or longer time spent downed.
** Support gives you the [[Hand Cannon|Bronco .44 revolver,]] [[Shotguns Are Just Better|Reinbeck 880 combat shotgun]] and [[More Dakka|Compact-5 submachine gun.]] Also gives you the ability to start heists with more ammo and [[Heal Thyself|drop a medical bag.]] The only crew bonus gives teammates more health.
** Support gives you the [[Hand Cannon|Bronco .44 revolver,]] [[Shotguns Are Just Better|Reinbeck 880 combat shotgun]] and [[More Dakka|Compact-5 submachine gun.]] Also gives you the ability to start heists with more ammo and [[Heal Thyself|drop a medical bag.]] The only crew bonus gives teammates more health.
* [[Choice of Two Weapons|Choice Of Three Weapons:]] Each character can carry a primary weapon, secondary weapon, and a sidearm.
* [[Choice of Two Weapons|Choice Of Three Weapons:]] Each character can carry a primary weapon, secondary weapon, and a sidearm.
* [[Cluster F-Bomb]]: The crew will voice their displeasure with civilians, cops and just about anything else at will. [[Angry Black Man|Chains, especially.]]
* [[Cluster F-Bomb]]: The crew will voice their displeasure with civilians, cops and just about anything else at will. [[Angry Black Man|Chains, especially.]]
* [[Crazy Awesome]]: The "Panic Room" heist concerns a small fortune in cash hidden in a panic room in a downtown slum. The crew doesn't have the time or patience to crack it open to get at the dough, So they just ''steal the whole damn panic room''. They use automated saws to cut it out of the floor, [[Stuff Blowing Up|blow a hole in the roof with C4 charges]] and then airlift it out by helicopter.
* [[Crazy Awesome]]: The "Panic Room" heist concerns a small fortune in cash hidden in a panic room in a downtown slum. The crew doesn't have the time or patience to crack it open to get at the dough, So they just ''steal the whole damn panic room''. They use automated saws to cut it out of the floor, [[Stuff Blowing Up|blow a hole in the roof with C4 charges]] and then airlift it out by helicopter.
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* [[Difficulty Spike]]: Going from Hard to [[Harder Than Hard|Overkill]] may be a bit jarring for the first timer.
* [[Difficulty Spike]]: Going from Hard to [[Harder Than Hard|Overkill]] may be a bit jarring for the first timer.
** Fans are already speculating about what [[Serial Escalation|Overkill 145+]] difficulty will be like ever since [[Interface Spoiler|8 achievements mysteriously appeared on the steam achievement list]].
** Fans are already speculating about what [[Serial Escalation|Overkill 145+]] difficulty will be like ever since [[Interface Spoiler|8 achievements mysteriously appeared on the steam achievement list]].
* [[Disaster Dominoes]]: This happens to an extent in "Diamond Heist", involving some bad door codes and a succession of kidnappings. Whether it goes all the way is up to you and your crew, of course.
* [[Disaster Dominoes]]: This happens to an extent in "Diamond Heist", involving some bad door codes and a succession of kidnappings. Whether it goes all the way is up to you and your crew, of course.
** Funnily enough it has the potential to be the smoothest mission the crew pulls off. If the codes work first time - there's a minor but still possible chance of this happening - you can be in and out without much in the way of trouble. If they don't work, well...
** Funnily enough it has the potential to be the smoothest mission the crew pulls off. If the codes work first time - there's a minor but still possible chance of this happening - you can be in and out without much in the way of trouble. If they don't work, well...
* [[Easy Mode Mockery]]: Only the first two heists can be played on easy. The second two require you to play on at least normal, and the last two originally required hard or above.
* [[Easy Mode Mockery]]: Only the first two heists can be played on easy. The second two require you to play on at least normal, and the last two originally required hard or above.
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** [[Static Stun Gun|Tasers]] [[Color Coded for Your Convenience|have bright yellow shoulder plates]], [[The Paralyzer|and can fire a taser dart from their rifles if you are within range.]] While tazed, you are largely helpless and may uncontrollably fire your gun, wasting precious ammo. The taser also [[Cycle of Hurting|deals damage]], meaning you have to be saved by a teammate or get really lucky with the uncontrolled fire.
** [[Static Stun Gun|Tasers]] [[Color Coded for Your Convenience|have bright yellow shoulder plates]], [[The Paralyzer|and can fire a taser dart from their rifles if you are within range.]] While tazed, you are largely helpless and may uncontrollably fire your gun, wasting precious ammo. The taser also [[Cycle of Hurting|deals damage]], meaning you have to be saved by a teammate or get really lucky with the uncontrolled fire.
** [[Shield Bearing Mook|Shields]] [[Luckily, My Shield Will Protect Me|have combat shields]] and rapid-fire pistols. [[The Slow Walk|While they generally advance slowly,]] [[Foe-Tossing Charge|they will sometimes execute a fast dash]] in an attempt to flank the players.
** [[Shield Bearing Mook|Shields]] [[Luckily, My Shield Will Protect Me|have combat shields]] and rapid-fire pistols. [[The Slow Walk|While they generally advance slowly,]] [[Foe-Tossing Charge|they will sometimes execute a fast dash]] in an attempt to flank the players.
** [[Gas Mask Mooks|Cloakers]] are not that dangerous at range ([[Highly-Visible Ninja|and have a green light on their masks that gives them away]]), but make up for it by [[Stealth Expert|often sneaking up on you from behind.]] If they get too close, they can do [[One-Hit Kill|an instant melee takedown]] and cuff you, requiring another player to come and release you as if you were downed. [[Demonic Spiders|If not dealt with, a single cloaker can stealthily]] [[Total Party Kill|take out your entire team.]] On top of that, [[Stealth Expert|they can blend in surprisingly well with Heavy SWATs,]] as the green light isn't visible within a certain distance.
** [[Gas Mask Mooks|Cloakers]] are not that dangerous at range ([[Highly-Visible Ninja|and have a green light on their masks that gives them away]]), but make up for it by [[Stealth Expert|often sneaking up on you from behind.]] If they get too close, they can do [[One-Hit Kill|an instant melee takedown]] and cuff you, requiring another player to come and release you as if you were downed. [[Demonic Spiders|If not dealt with, a single cloaker can stealthily]] [[Total Party Kill|take out your entire team.]] On top of that, [[Stealth Expert|they can blend in surprisingly well with Heavy SWATs,]] as the green light isn't visible within a certain distance.
* [[Expy]]: The entire crew, much like all of Heists, heavily resemble movie counterparts.
* [[Expy]]: The entire crew, much like all of Heists, heavily resemble movie counterparts.
** Chains acts much like [[Pulp Fiction|a certain Badass Motherfucker.]]
** Chains acts much like [[Pulp Fiction|a certain Badass Motherfucker.]]
* [[Evil Brit]]: Hoxton.
* [[Evil Brit]]: Hoxton.
* [[Faceless Goons]]: The crew, though you can see their faces in some levels before the heist begins. A lot of the cops are this as well, mostly SWAT and [[Elite Mooks|the specialists.]] The ones that aren't faceless tend to suffer from [[Only Six Faces]].
* [[Faceless Goons]]: The crew, though you can see their faces in some levels before the heist begins. A lot of the cops are this as well, mostly SWAT and [[Elite Mooks|the specialists.]] The ones that aren't faceless tend to suffer from [[Only Six Faces]].
* [[False-Flag Operation]]: "Panic Room" begins with the crew feigning a drug deal with the thugs running the meth lab where said Panic Room is located.
* [[False-Flag Operation]]: "Panic Room" begins with the crew feigning a drug deal with the thugs running the meth lab where said Panic Room is located.
* [[Fast Roping]]: SWAT helicopters often fly in to drop squads behind you or in otherwise advantageous flanking positions. They often have [[Elite Mooks|a Taser or Cloaker]] mixed in, so it pays to watch where they drop.
* [[Fast Roping]]: SWAT helicopters often fly in to drop squads behind you or in otherwise advantageous flanking positions. They often have [[Elite Mooks|a Taser or Cloaker]] mixed in, so it pays to watch where they drop.
* [[FBI Agent]]: Occasionally mixed in with SWAT Units. Called "Hostage Rescue" in-game, they will actively seek out civilians you've told to get down, and order them to leave the area. They are otherwise no more dangerous then the local cops.
* [[FBI Agent]]: Occasionally mixed in with SWAT Units. Called "Hostage Rescue" in-game, they will actively seek out civilians you've told to get down, and order them to leave the area. They are otherwise no more dangerous then the local cops.
* [[Gameplay and Story Segregation]]: Dallas was a heavy smoker, and has shortages of breath at times; yet this topic never really comes up in game.
* [[Gameplay and Story Segregation]]: Dallas was a heavy smoker, and has shortages of breath at times; yet this topic never really comes up in game.
** And on many of the heists that contain cameras its suggested through story that they are not functional. Bain has you sabotage the CCTV footage in First World Bank (Which suggests the cops can't use them if they don't get to the security room) and Bain has already deactivated the Cameras in Diamond Heist. The importance and effect of shooting out the cameras vary by mission - in FWB, The first batch of cameras affect if the cops know where you are, while the second batch (the 9 in the vault) determines how many elevators open up.
** And on many of the heists that contain cameras its suggested through story that they are not functional. Bain has you sabotage the CCTV footage in First World Bank (Which suggests the cops can't use them if they don't get to the security room) and Bain has already deactivated the Cameras in Diamond Heist. The importance and effect of shooting out the cameras vary by mission - in FWB, The first batch of cameras affect if the cops know where you are, while the second batch (the 9 in the vault) determines how many elevators open up.
* [[Guide Dang It]]: Every heist save "Green Bridge" has an extra objective not required to finish it, but necessary to get the full [[Experience Points|amount of Cash.]] Taking out all the cameras in First World Bank is easy enough. Less easy is finding all the cash bundles in "Panic Room" ([[Pixel Hunt|which requires you to search literally every nook and cranny in the building]]) or getting all the sapphires in "Diamond Heist" ([[Stealth Based Mission|which requires you to not be spotted by guards, as tripping the alarm will cause the cases with the gems in them to disappear.]])
* [[Guide Dang It]]: Every heist save "Green Bridge" has an extra objective not required to finish it, but necessary to get the full [[Experience Points|amount of Cash.]] Taking out all the cameras in First World Bank is easy enough. Less easy is finding all the cash bundles in "Panic Room" ([[Pixel Hunt|which requires you to search literally every nook and cranny in the building]]) or getting all the sapphires in "Diamond Heist" ([[Stealth-Based Mission|which requires you to not be spotted by guards, as tripping the alarm will cause the cases with the gems in them to disappear.]])
** "Heat Street" is also an odd case of not actually having an extra objective - The devs confirmed that there are supposed to be one less objective than actually noted at the end-of-mission summary screen, as the only way to get the last objective (Extraction at the base of the bridge) is to fail the objective immediately before it (Quickly clear an area for extraction at the top of the bridge).
** "Heat Street" is also an odd case of not actually having an extra objective - The devs confirmed that there are supposed to be one less objective than actually noted at the end-of-mission summary screen, as the only way to get the last objective (Extraction at the base of the bridge) is to fail the objective immediately before it (Quickly clear an area for extraction at the top of the bridge).
* [[Gun Accessories]]: The appearance of the guns will change to reflect certain upgrades. For example, the last accuracy upgrade for the AMCAR-4 (M4 Carbine) and M308 (M14) gives each a red dot sight, while the shotguns will get longer magazine tubes in response to capacity upgrades.
* [[Gun Accessories]]: The appearance of the guns will change to reflect certain upgrades. For example, the last accuracy upgrade for the AMCAR-4 (M4 Carbine) and M308 (M14) gives each a red dot sight, while the shotguns will get longer magazine tubes in response to capacity upgrades.
* [[Gun Twirling]]: When first beginning the Heist, the crew can be seen spinning out their pistols as they put on their masks.
* [[Gun Twirling]]: When first beginning the Heist, the crew can be seen spinning out their pistols as they put on their masks.
* [[Hammerspace Police Force]]: So much that the police will organize [[Zerg Rush|all out Assaults,]] in which they come at you [[Multi Mook Melee|in such staggering numbers]] that your only choice is usually to [[Hold the Line|bunker down and hold them off.]]
* [[Hammerspace Police Force]]: So much that the police will organize [[Zerg Rush|all out Assaults,]] in which they come at you [[Multi Mook Melee|in such staggering numbers]] that your only choice is usually to [[Hold the Line|bunker down and hold them off.]]
* [[Hand Cannon]]: The Bronco .44 (Taurus Raging Bull) hits much harder then either the B9-S (Beretta M9) or Crosskill .45 (Colt 1911), and can put down Heavy [[SWA Ts]] with one or two shots.
* [[Hand Cannon]]: The Bronco .44 (Taurus Raging Bull) hits much harder then either the B9-S (Beretta M9) or Crosskill .45 (Colt 1911), and can put down Heavy [[SWA Ts]] with one or two shots.
* [[Harder Than Hard]]: '''Overkill''' and '''''Overkill 145+'''''
* [[Harder Than Hard]]: '''Overkill''' and '''''Overkill 145+'''''
** 145+ ends up cranking this [[Up to Eleven]]. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the [[Elite Mook]] spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.
** 145+ ends up cranking this [[Up to Eleven]]. You only get ONE bleedout without using medibags (if you get downed a second time, other players only have one second to get you back up before you go into custody), you get left with 25% health after being downed once, the [[Elite Mook]] spawn rate is brought over the top, certain new events only occur on 145+ (Including having 4 bulldozers in the bank vault on First World Bank), and you will generally be getting the short end of the stick on any and all random events.
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* [[Infinite Supplies]]: Played straight by the cops, but not for your crew. You have fairly limited ammo for each of your guns. The only ways to get more are to pick up paltry ammo drops from the cops or to use the ammo bag. Upgrades from the Assault tree can increase the amount of ammo refills you can get from a bag.
* [[Infinite Supplies]]: Played straight by the cops, but not for your crew. You have fairly limited ammo for each of your guns. The only ways to get more are to pick up paltry ammo drops from the cops or to use the ammo bag. Upgrades from the Assault tree can increase the amount of ammo refills you can get from a bag.
* [[Kill It with Fire]]: Double-crosser Matt in "Heat Street" can't be arsed to get out of his wrecked van and hand over the stolen printing plates. So what does the crew decide to do? Burn him out. He gives up before he runs out of oxygen and comes out.
* [[Kill It with Fire]]: Double-crosser Matt in "Heat Street" can't be arsed to get out of his wrecked van and hand over the stolen printing plates. So what does the crew decide to do? Burn him out. He gives up before he runs out of oxygen and comes out.
* [[Killed Off for Real]]: Bruce, a getaway driver who tries to help you out in "Heat Street".
* [[Killed Off for Real]]: Bruce, a getaway driver who tries to help you out in "Heat Street".
* [[Lampshade Hanging]]: Upon meeting the requirements for the "Are You Ready Yet" Achievement (have Bain circle around 7 times in Diamond Heist), Bain will spout out "Okay, you've got your trophy, can we go now!?"
* [[Lampshade Hanging]]: Upon meeting the requirements for the "Are You Ready Yet" Achievement (have Bain circle around 7 times in Diamond Heist), Bain will spout out "Okay, you've got your trophy, can we go now!?"
* [[Last Stand]]: Take enough damage and you get downed. You can use your equipped pistol to fight off the cops, but you still take damage. Take enough damage while downed and you won't even be able to shoot back. If you are cuffed, tased down, or taken down by [[Elite Mooks|a Cloaker,]] you are completely helpless.
* [[Last Stand]]: Take enough damage and you get downed. You can use your equipped pistol to fight off the cops, but you still take damage. Take enough damage while downed and you won't even be able to shoot back. If you are cuffed, tased down, or taken down by [[Elite Mooks|a Cloaker,]] you are completely helpless.
* [[Lemming Cops]]: The cops tend to act more like [[Left 4 Dead]]'s [[Zombie Apocalypse|infected hordes]] then actual cops, rushing you with all guns blazing. The special units take this [[Up to Eleven]], especially [[Exactly What It Says on the Tin|Bulldozers.]]
* [[Lemming Cops]]: The cops tend to act more like [[Left 4 Dead]]'s [[Zombie Apocalypse|infected hordes]] then actual cops, rushing you with all guns blazing. The special units take this [[Up to Eleven]], especially [[Exactly What It Says on the Tin|Bulldozers.]]
* [[Leeroy Jenkins]]: [[Artificial Stupidity|The bots may not know when to retreat unless you tell them to,]] but that's nothing compared to people playing this for the first time thinking it's [[Call of Duty]]. Or even [[Left 4 Dead]].
* [[Leeroy Jenkins]]: [[Artificial Stupidity|The bots may not know when to retreat unless you tell them to,]] but that's nothing compared to people playing this for the first time thinking it's [[Call of Duty]]. Or even [[Left 4 Dead]].
* [[Level Up Fill Up]]: You wouldn't expect this to happen in a game like this, but if you gain a reputation level in-game, your health and inventory gets completely replenished. ''Very'' handy, as it even brings you BACK from being downed. However, it doesn't happen when playing on Overkill difficulty.
* [[Level Up Fill Up]]: You wouldn't expect this to happen in a game like this, but if you gain a reputation level in-game, your health and inventory gets completely replenished. ''Very'' handy, as it even brings you BACK from being downed. However, it doesn't happen when playing on Overkill difficulty.
* [[Luck-Based Mission]]: Each mission has some random elements in it, ranging from <ref>the locations of certain targets</ref> to <ref>The Secret door in Diamond Heist may not even be available, preventing you from getting the related achievement on that run.</ref> A list of all the known ones is [http://forums.steamgames.com/forums/showthread.php?t=2223861 here.]
* [[Luck-Based Mission]]: Each mission has some random elements in it, ranging from <ref>the locations of certain targets</ref> to <ref>The Secret door in Diamond Heist may not even be available, preventing you from getting the related achievement on that run.</ref> A list of all the known ones is [http://forums.steamgames.com/forums/showthread.php?t=2223861 here.]{{Dead link}}
* [[Made of Iron]]: The crew can withstand bone-shattering amounts of gunfire. They are at least shown to wear body armor, but, really. [[Tempting Fate|How many shotgun blasts to the face can four]] [[Added Alliterative Appeal|masked malefactors]] possibly take?
* [[Made of Iron]]: The crew can withstand bone-shattering amounts of gunfire. They are at least shown to wear body armor, but, really. [[Tempting Fate|How many shotgun blasts to the face can four]] [[Alliteration|masked malefactors]] possibly take?
* [[Malevolent Masked Men]]: PC Gamer [[Fan Nickname|dubbed them]] the "chuckle brothers."
* [[Malevolent Masked Men]]: PC Gamer [[Fan Nickname|dubbed them]] the "chuckle brothers."
* [[Men Are the Expendable Gender]]: There aren't ''any'' female cops, not counting the occasionally-heard dispatcher.
* [[Men Are the Expendable Gender]]: There aren't ''any'' female cops, not counting the occasionally-heard dispatcher.
* [[Mission Control]]: Bain notifies you of your current objective, when police assaults begin and end, negotiates hostage trades with the police on your behalf, and coordinates with other support like the plane or chopper pilots. The voice overs at the end of each mission suggest [[Evil Genius|hes the one masterminding the heists as well.]] If you fail a mission, he states he has ways of bailing you out.
* [[Mission Control]]: Bain notifies you of your current objective, when police assaults begin and end, negotiates hostage trades with the police on your behalf, and coordinates with other support like the plane or chopper pilots. The voice overs at the end of each mission suggest [[Evil Genius|hes the one masterminding the heists as well.]] If you fail a mission, he states he has ways of bailing you out.
* [[Monster Closet]]: During the end segment of "First World Bank", it's entirely possible for [[Elite Mooks|a specialist]] ([[Oh Crap|like, say,]] [[Heavily Armored Mook|a Bulldozer]]) to burst out of a door [[Personal Space Invader|right into your face]], or just behind the crew in an attempt to pick one of you off.
* [[Monster Closet]]: During the end segment of "First World Bank", it's entirely possible for [[Elite Mooks|a specialist]] ([[Oh Crap|like, say,]] [[Heavily Armored Mook|a Bulldozer]]) to burst out of a door [[Personal Space Invader|right into your face]], or just behind the crew in an attempt to pick one of you off.
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** Alternative though since Matt double-crosses the team and Bruce (the getaway driver) mentions that the police seem like they've already set up roadblocks as if someone tipped them off, it may very well be that it was always intended for the job to go easy by the police. This would allow them to get the bad guys out in the open and in a van and stop them in a place they've evacuated as opposed to a drawn out gun battle with civilians. The police, most of the time, for instance will go straight after Matt in the van at the start of the mission and will drive right by you coming out of the alley.
** Alternative though since Matt double-crosses the team and Bruce (the getaway driver) mentions that the police seem like they've already set up roadblocks as if someone tipped them off, it may very well be that it was always intended for the job to go easy by the police. This would allow them to get the bad guys out in the open and in a van and stop them in a place they've evacuated as opposed to a drawn out gun battle with civilians. The police, most of the time, for instance will go straight after Matt in the van at the start of the mission and will drive right by you coming out of the alley.
* [[Pacifist Run]]: You ''can'' perform a heist with ''no'' violence and ''no'' alarms being tripped, but '''good luck'''. It's [[Nintendo Hard]].
* [[Pacifist Run]]: You ''can'' perform a heist with ''no'' violence and ''no'' alarms being tripped, but '''good luck'''. It's [[Nintendo Hard]].
* [[Pistol Whip]]: You can perform a melee attack with any equipped weapon. This is a good way to force cops to [[Hostage Situation|surrender]]-- generally, one whack and then spamming your "use" key will do the trick.
* [[Pistol Whip]]: You can perform a melee attack with any equipped weapon. This is a good way to force cops to [[Hostage Situation|surrender]]-- generally, one whack and then spamming your "use" key will do the trick.
* [[Pragmatic Villainy]]: Don't shoot civilians. Each civilian is a potential hostage, and every one you kill makes the Police take longer to agree to a hostage trade if you get taken into custody. You also receive a cash penalty at the end of the round for every civilian killed. Morality doesn't really enter into it...
* [[Pragmatic Villainy]]: Don't shoot civilians. Each civilian is a potential hostage, and every one you kill makes the Police take longer to agree to a hostage trade if you get taken into custody. You also receive a cash penalty at the end of the round for every civilian killed. Morality doesn't really enter into it...
** Experimentation suggests that on Hard and Overkill, each civilian kill [[Video Game Cruelty Punishment|increases the spawn rate of the elite mooks noted above]].
** Experimentation suggests that on Hard and Overkill, each civilian kill [[Video Game Cruelty Punishment|increases the spawn rate of the elite mooks noted above]].
* [[Private Military Contractors]]: You fight some [[No Celebrities Were Harmed|Murkywater]] mercs in "Slaughterhouse", who are escorting the armored truck of gold you are hitting. This was also Chains' former occupation.
* [[Private Military Contractors]]: You fight some [[No Celebrities Were Harmed|Murkywater]] mercs in "Slaughterhouse", who are escorting the armored truck of gold you are hitting. This was also Chains' former occupation.
* [[Regenerating Shield Static Health]]: You have a regenerating armor layer on top of non-regenerating health. It pays to let the armor regenerate, as the only way to get health back is the precious medic bags... or a well-timed [[Level Up Fill Up]] if on Hard or below. Your remaining health also determines how much armor you'll get.
* [[Regenerating Shield Static Health]]: You have a regenerating armor layer on top of non-regenerating health. It pays to let the armor regenerate, as the only way to get health back is the precious medic bags... or a well-timed [[Level Up Fill Up]] if on Hard or below. Your remaining health also determines how much armor you'll get.
* [[Safecracking]]: Pssh, who has the time? In "First World Bank", the crew burns through the vault roof with cans of thermite, bypassing the door entirely. In "Panic Room", they simply steal the whole panic room. In "Diamond Heist", the codes either work... or they don't, and a [[Hostage Situation]] ensues to get the vault open. In "Slaughterhouse", they drill through the front of the safe. [[Running Gag|Sensing a pattern yet?]]
* [[Safecracking]]: Pssh, who has the time? In "First World Bank", the crew burns through the vault roof with cans of thermite, bypassing the door entirely. In "Panic Room", they simply steal the whole panic room. In "Diamond Heist", the codes either work... or they don't, and a [[Hostage Situation]] ensues to get the vault open. In "Slaughterhouse", they drill through the front of the safe. [[Running Gag|Sensing a pattern yet?]]
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* [[Sniper Rifle]]: The M308 (M14) rifle serves as one, with far and away the greatest accuracy of any weapon and a red dot sight to help you along. Some heists feature SWAT snipers which can quickly inflict nasty damage on you if you aren't smart enough to duck. However, their shots have [[Every Bullet Is a Tracer|highly visible tracer lines]] and they aren't any tougher then Blue [[SWA Ts]]. However, given the distances they set up at and their spectacular accuracy, simply hitting them can be a challenge depending on the weapons you're carrying.
* [[Sniper Rifle]]: The M308 (M14) rifle serves as one, with far and away the greatest accuracy of any weapon and a red dot sight to help you along. Some heists feature SWAT snipers which can quickly inflict nasty damage on you if you aren't smart enough to duck. However, their shots have [[Every Bullet Is a Tracer|highly visible tracer lines]] and they aren't any tougher then Blue [[SWA Ts]]. However, given the distances they set up at and their spectacular accuracy, simply hitting them can be a challenge depending on the weapons you're carrying.
* [[Status Buff]]: The crew bonuses. Each affects only your teammates, but you benefit from each one your teammates equip, though they do not stack. "Noob Lube" isn't usable after you reach a certain level, but if you max out one of the class trees you get access to the "Nice Guy" bonus, which does the same thing.
* [[Status Buff]]: The crew bonuses. Each affects only your teammates, but you benefit from each one your teammates equip, though they do not stack. "Noob Lube" isn't usable after you reach a certain level, but if you max out one of the class trees you get access to the "Nice Guy" bonus, which does the same thing.
* [[Stealth Based Mission]]: "Diamond Heist" begins with you infiltrating a high-rise office area. If you're sufficiently sneaky, you can place the alarm scramblers and open the vault without firing a shot- and you can grab all the sapphires scattered about, which are worth a great deal of [[Experience Points|Cash.]]. [[Disaster Dominoes|If not, you lose your shot at the sapphires, have to take some hostages, and then shoot your way out.]]
* [[Stealth-Based Mission]]: "Diamond Heist" begins with you infiltrating a high-rise office area. If you're sufficiently sneaky, you can place the alarm scramblers and open the vault without firing a shot- and you can grab all the sapphires scattered about, which are worth a great deal of [[Experience Points|Cash.]]. [[Disaster Dominoes|If not, you lose your shot at the sapphires, have to take some hostages, and then shoot your way out.]]
* [[Sliding Scale of Villain Effectiveness]]: On-site guards < local cops and [[FBI Agent|FBI agents]] <Blue SWAT units < Heavy SWAT units < [[Elite Mooks|the specialist units.]]
* [[Sliding Scale of Villain Effectiveness]]: On-site guards < local cops and [[FBI Agent|FBI agents]] <Blue SWAT units < Heavy SWAT units < [[Elite Mooks|the specialist units.]]
* [[Short-Range Shotgun]]: [[Averted Trope|Actually averted]] by the Reinbeck 880 (Benelli M1), which can reliably hit enemies across most rooms. Played straight by the Locomotive 12G (Serbu Super Shorty), though given its rather short barrel this is probably [[Justified Trope|justified.]] [[More Dakka|The Locomotive has a far greater fire rate, however.]]
* [[Short-Range Shotgun]]: [[Averted Trope|Actually averted]] by the Reinbeck 880 (Benelli M1), which can reliably hit enemies across most rooms. Played straight by the Locomotive 12G (Serbu Super Shorty), though given its rather short barrel this is probably [[Justified Trope|justified.]] [[More Dakka|The Locomotive has a far greater fire rate, however.]]
* [[Shout-Out]]: Each of the heists is based on a movie. For example, the "Heat Street" heist, involving an open-air shootout with the cops on crowded city streets, is heavily inspired by ''[[Heat]]''.
* [[Shout-Out]]: Each of the heists is based on a movie. For example, the "Heat Street" heist, involving an open-air shootout with the cops on crowded city streets, is heavily inspired by ''[[Heat]]''.
** Have an AI teammate in the bank lobby at the start of the "First World Bank" heist. [[Heat|Neil McCauley's]] line from the bank robbery scene gets quoted, word for word.
** Have an AI teammate in the bank lobby at the start of the "First World Bank" heist. [[Heat|Neil McCauley's]] line from the bank robbery scene gets quoted, word for word.
** There is one to [[Left 4 Dead]] in the form of an achievement, [[Left for Dead]], which you get for finishing a heist in custody while all three of your teammates escape.
** There is one to [[Left 4 Dead]] in the form of an achievement, [[Left for Dead]], which you get for finishing a heist in custody while all three of your teammates escape.
*** The 7th Patch added zombie-related movie-posters to "Panic Room" and some very familiar red first-aid-kits - four in a room only avaible in Overkill 145+, two in the cellar you escape through. In addion, "Diamond Heist" got a few posters with a young woman, which looks a lot like Zoey with a bit longer hair and no ponytail. And then of course there is the upcoming update, which will feature a full crossover between Payday and [[Left 4 Dead]].
*** The 7th Patch added zombie-related movie-posters to "Panic Room" and some very familiar red first-aid-kits - four in a room only avaible in Overkill 145+, two in the cellar you escape through. In addion, "Diamond Heist" got a few posters with a young woman, which looks a lot like Zoey with a bit longer hair and no ponytail. And then of course there is the upcoming update, which will feature a full crossover between Payday and [[Left 4 Dead]].
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{{reflist}}
{{reflist}}
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:Payday: The Heist]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:{{PAGENAME}}]]
[[Category:Microsoft Windows]]
[[Category:PlayStation 3]]

Latest revision as of 08:49, 19 September 2018

It's time for a PAYDAY... So don your masks, and launch The Heist!
Steam Trailer

Payday: The Heist is a downloadable four-player cooperative First-Person Shooter in which a crew of hardened criminals attempt to execute a variety of daring heists, in pursuit of "the next big score." It was developed by OVERKILL Software and published by Sony Online Entertainment, and runs on the Diesel engine. It was released on October 18th, 2011 for the Playstation Network and for PC via Steam two days later.

Borrowing heavily from Valve's Left 4 Dead series, PAYDAY attempts to render a concise cinematic experience in cooperative video game form: In this case, the Heist Film. So if you notice that a lot of the tropes below seem familiar... well, now you know. Four career bad guys (Dallas, Hoxton, Wolf and Chains) in scary clown masks, six objective-oriented heists, a variety of weapons and equipment, and innumerable trigger-happy cops trying to keep you from making a dishonest buck.

Unlike Left 4 Dead, you earn cash for completing objectives which goes towards your "Reputation" level, earning you new weapons, equipment and upgrades as you play. You can change up your loadout before each heist.

Tropes used in Payday: The Heist include:
  • Offscreen Moment of Awesome: The "Heat Street" heist isn't actually a real heist, it's the aftermath of a job gone wrong (the crew's newest member betrays them and makes off with the loot, they have to chase him down while the cops are chasing them). It's left unclear how the actual heist went down, but given how the ones in the rest of the game go, and that it involved printing plates for US currency, it must have been quite the spectacle.
    • Alternative though since Matt double-crosses the team and Bruce (the getaway driver) mentions that the police seem like they've already set up roadblocks as if someone tipped them off, it may very well be that it was always intended for the job to go easy by the police. This would allow them to get the bad guys out in the open and in a van and stop them in a place they've evacuated as opposed to a drawn out gun battle with civilians. The police, most of the time, for instance will go straight after Matt in the van at the start of the mission and will drive right by you coming out of the alley.
  • Pacifist Run: You can perform a heist with no violence and no alarms being tripped, but good luck. It's Nintendo Hard.
  • Pistol Whip: You can perform a melee attack with any equipped weapon. This is a good way to force cops to surrender-- generally, one whack and then spamming your "use" key will do the trick.
  • Pragmatic Villainy: Don't shoot civilians. Each civilian is a potential hostage, and every one you kill makes the Police take longer to agree to a hostage trade if you get taken into custody. You also receive a cash penalty at the end of the round for every civilian killed. Morality doesn't really enter into it...
  • Private Military Contractors: You fight some Murkywater mercs in "Slaughterhouse", who are escorting the armored truck of gold you are hitting. This was also Chains' former occupation.
  • Regenerating Shield Static Health: You have a regenerating armor layer on top of non-regenerating health. It pays to let the armor regenerate, as the only way to get health back is the precious medic bags... or a well-timed Level Up Fill Up if on Hard or below. Your remaining health also determines how much armor you'll get.
  • Safecracking: Pssh, who has the time? In "First World Bank", the crew burns through the vault roof with cans of thermite, bypassing the door entirely. In "Panic Room", they simply steal the whole panic room. In "Diamond Heist", the codes either work... or they don't, and a Hostage Situation ensues to get the vault open. In "Slaughterhouse", they drill through the front of the safe. Sensing a pattern yet?
  • Scary Black Man: Chains.
  • Sniper Rifle: The M308 (M14) rifle serves as one, with far and away the greatest accuracy of any weapon and a red dot sight to help you along. Some heists feature SWAT snipers which can quickly inflict nasty damage on you if you aren't smart enough to duck. However, their shots have highly visible tracer lines and they aren't any tougher then Blue SWA Ts. However, given the distances they set up at and their spectacular accuracy, simply hitting them can be a challenge depending on the weapons you're carrying.
  • Status Buff: The crew bonuses. Each affects only your teammates, but you benefit from each one your teammates equip, though they do not stack. "Noob Lube" isn't usable after you reach a certain level, but if you max out one of the class trees you get access to the "Nice Guy" bonus, which does the same thing.
  • Stealth-Based Mission: "Diamond Heist" begins with you infiltrating a high-rise office area. If you're sufficiently sneaky, you can place the alarm scramblers and open the vault without firing a shot- and you can grab all the sapphires scattered about, which are worth a great deal of Cash.. If not, you lose your shot at the sapphires, have to take some hostages, and then shoot your way out.
  • Sliding Scale of Villain Effectiveness: On-site guards < local cops and FBI agents <Blue SWAT units < Heavy SWAT units < the specialist units.
  • Short-Range Shotgun: Actually averted by the Reinbeck 880 (Benelli M1), which can reliably hit enemies across most rooms. Played straight by the Locomotive 12G (Serbu Super Shorty), though given its rather short barrel this is probably justified. The Locomotive has a far greater fire rate, however.
  • Shout-Out: Each of the heists is based on a movie. For example, the "Heat Street" heist, involving an open-air shootout with the cops on crowded city streets, is heavily inspired by Heat.
    • Have an AI teammate in the bank lobby at the start of the "First World Bank" heist. Neil McCauley's line from the bank robbery scene gets quoted, word for word.
    • There is one to Left 4 Dead in the form of an achievement, Left for Dead, which you get for finishing a heist in custody while all three of your teammates escape.
      • The 7th Patch added zombie-related movie-posters to "Panic Room" and some very familiar red first-aid-kits - four in a room only avaible in Overkill 145+, two in the cellar you escape through. In addion, "Diamond Heist" got a few posters with a young woman, which looks a lot like Zoey with a bit longer hair and no ponytail. And then of course there is the upcoming update, which will feature a full crossover between Payday and Left 4 Dead.
    • Another achievement, for finishing a heist having killed a bulldozer and not having taken damage from any, is called Dodge This!
    • And A Bridge Too Far for finishing "Green Bridge" on hard or overkill difficulty.
    • The clown masks that the crew wear seem to be an homage to the beginning of The Dark Knight.
  • Super Window Jump: Averted, the cops will break the windows before jumping through, or blow them out with an explosive charge in the case of the heavy glass in the front of "First World Bank."
  • Villain Protagonist
  • Voice with an Internet Connection: Bain, who guides you through each heist. Among other things, he will tell you when an Assault is about to happen and when specialist units are heading your way.
  • We Cannot Go on Without You: If all human players are in custody, the heist ends in failure, even if the difficulty is on normal or easy and any player is 3 seconds away from auto-respawning. In Single-Player, this pretty much means you (and only you) have to survive the entire level without being taken into custody.
  • Xanatos Speed Chess: Bain is no chessmaster, but he's surprisingly good at improvising. He has about nine backup plans for the Diamond Heist, sets up an enormous trap on short notice for The Slaughterhouse, and still arranges your escape after everything goes wrong on Heat Street. It helps that he's always listening to police scanners, and knows every move the Police make.
  • Zerg Rush: The cops do this during Assaults.
  1. Normal and Easy have a countdown timer that automatically brings your character back when it elapses
  2. the locations of certain targets
  3. The Secret door in Diamond Heist may not even be available, preventing you from getting the related achievement on that run.