Noodle Incident/Video Games: Difference between revisions

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*** IT'S A DOLL.
* The "Baconslicer Incident" from ''[[Fantasy Quest]]'' leaves even grizzled ogres trembling.
* In every ''[[The Elder Scrolls|Elder Scrolls]]'' game except ''[[The Elder Scrolls II: Daggerfall|Daggerfall]]'', the player starts out as a prisoner. In ''[[The Elder Scrolls: Arena]]'', ''[[Morrowind]]'', and ''[[Oblivion]]'', it's never explained what the crime was that landed you there. ''[[Oblivion]]'' even has a dialog option where the [[Player Character]] (that deserves repeating: the ''character you play'') doesn't know either.
** ''[[Skyrim]]'' never tells you outright, but it's heavily implied you were a victim of mistaken identity on the part of the Imperial Legion. It seems they were rounding up Stormcloaks at Skyrim's border and you were in the wrong place at the wrong time. Now the [[Noodle Incident]] becomes why you were crossing the border into Skyrim.
* In [[Runescape]], you can learn the story of a minor quest character named 50% Luke if you wear a certain magical ring. You see, it all starts with this albatross... okay the rest is kind of confidential, but the end result is a [[Ninja Pirate Zombie Robot|zombie pirate with a body half made of magical witchwood]].