No Hero Discount: Difference between revisions

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** Averted in the sequel. You can get a discount at every shop, either by Charm/Intimidate dialogue or by completing a [[Sidequest]].
** Partly justified in the first case, as the requisitions officer is actually obtaining you items that are not N7 standard issue out of his own pocket. He explains that each time ship docks he sells and buys weapons on his own expense and more licenses and more money he has, better he can supply you with. It's also completely justified during one mission; You can berate a shopkeeper about not giving you stuff, but he ALREADY gave a bunch of stuff to the paid security forces that had been protecting him and various others before you arrived, and he has no way of knowing how helpful you'll be anyway.
* ''[[Monster Girl Quest Paradox]]'': Your party can include the leaders of the human nations, and the queens of many races of monsters. Your mission is to {{spoiler|prevent the destruction of the entire multiverse}}. None of this stops you from having to pay full price for goods. Even the shops run by your own party members, who should know how important the mission is, still charge you.
* [[Outcast]]: The Talan believe you're [[The Messiah]], prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you and others (as "sacred objects") in an attempt to prove to their father that they can make enough money to inherit the family business.
* ''[[Persona 3]]'': One of the children was the daughter to a multi-national company. God forbid they spare a couple million yen to help save the world.
** Justified in that the multinational was doing everything in its power to hide that {{spoiler|they caused the problems that she's trying to repair in the first place}}. Why would they do anything that might give away what they're hiding? Even when she takes it over {{spoiler|following her father's murder}}, she still answers to the stockholders and can't pull any resources out of their grip. (Besides, she talks them into giving you a way to buy weapons in the first place - not to mention putting the [[Robot Girl]] on your team, something they could theoretically overrule.)
* ''[[Metal Gear Solid]] 4'' Subverted slightly as the last act offers a 50% off all of the weapons etc. in Drebin's shop. However, this isn't directly related to aiding you on your missions; it's only because business is going bad {{spoiler|(The disabling of ID'd guns creating a slump on the 'necessary' war economy)}} and they need to make sales.
* ''[[Metro 2033]]'' The only money is bartering with 5.57 ammo left over from before the apocalypse. The ammo is in perfect condition, and packs more punch than the homemade crap you usually find. Therefore, you must choose between supporting the economy and saving your ass in a firefight. There's even an Achievement (Scrooge) for hoarding 500 Bullets.
* [[MMORPG]]s can take this trope go [[Up to Eleven]]. Not only do you not get discounts for saving the town/country/world—not even if the shopkeeper himself gives you quests for [[Twenty Bear Asses]]—but your fellow players will often charge ridiculously exorbitant prices for rare items and equipment.
** [[Averted]] in ''[[Dungeons and Dragons Online]]'': Certain overworld areas have major quest chains, usually given by an important person from that area, or otherwise about something much more important than some random person's problems. When you finish the major quest chain for an area, all shops in that area will give you a small discount.
* ''[[Monster Girl Quest Paradox]]'': Your party can include the leaders of the human nations, and the queens of many races of monsters. Your mission is to {{spoiler|prevent the destruction of the entire multiverse}}. None of this stops you from having to pay full price for goods. Even the shops run by your own party members, who should know how important the mission is, still charge you. There are a couple of exceptions when it comes to inns, though. The Sutherland Inn owner gives you a free night there after you rescue the harpies, and the inn run by your party member charges just 1 gold compared to the 10 charged by most inns.
* ''[[Neverwinter Nights]]: Hordes of the Underdark'' You can ask a couple of merchants why you must pay if you are trying to save them all. One says you are "trying"—that is, he can't afford to lose money in case you fail, and if it comes to that he plans to run away. The other is a smith and needs gold for his furnace to burn properly.
** During the climax of ''[[Neverwinter Nights 2|Neverwinter Nights 2: Storm of Zehir]]'', Volo helpfully comes to your party bearing supplies from the stores... that you have to pay for. He justifies it by saying that the merchants he requisitioned the items from expect to be paid for them.
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* ''[[Ocular Ink]]'' A freeware game. Parodied, in which the hero's travel fees are paid for by the government.
* ''[[Okami]]''. Justified where the very last "shop" in {{spoiler|the Ark of Yamato, the place where all the demons and evil spirits have gathered for you to defeat once and for all}}, you are not really "buying" anything - you are leaving a cash offering for the Celestials, and being rewarded based on however much you leave.
* [[Outcast]]: The Talan believe you're [[The Messiah]], prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you and others (as "sacred objects") in an attempt to prove to their father that they can make enough money to inherit the family business.
* ''[[Paper Mario (franchise)|Paper Mario]]'' Absent in the original, where the Toad Houses are free of charge. It is hinted somewhere in the game it's because they're owned by the Mushroom Kingdom and thus are a public service and not a private one like in every other RPG.
** ''[[Super Paper Mario]]'' You're saving ''the universe'' for crying out loud! And you still have to pay for ''every single thing'' including Inns, items, and even ''fortune telling'' on which places youre supposed to be. How about the fact that Mario was the legendary hero to save the universe foretold 1000 years ago? And of course the things you buy are twice as costly as when you sell them.
*** Bestovius makes reference to this trope, telling Mario that he will not teach him how to flip dimensions for free, and complaining that "heroes always expect everything to be given to them!"
** This goes back to ''Super Mario Bros 3'' where Toad lets you pick one of three boxes and get whatever item is inside it. Why not just let Mario get the items from all three boxes?
* ''[[Persona 3]]'': One of the children was the daughter to a multi-national company. God forbid they spare a couple million yen to help save the world.
** Justified in that the multinational was doing everything in its power to hide that {{spoiler|they caused the problems that she's trying to repair in the first place}}. Why would they do anything that might give away what they're hiding? Even when she takes it over {{spoiler|following her father's murder}}, she still answers to the stockholders and can't pull any resources out of their grip. (Besides, she talks them into giving you a way to buy weapons in the first place - not to mention putting the [[Robot Girl]] on your team, something they could theoretically overrule.)
* ''[[Quest for Glory]]'' Justified. Each game takes place in a totally new setting, where your heroism in the previous games is known only to a few people, if any. The second game somewhat averts this trope: the people who you helped in the first game provide you with free room and board at their inn, and the merchants will give you the items you need to subdue the Elementals for free, but only if you ask at the appropriate time.
* ''[[Ratchet and Clank]]'' Lampshaded with this conversation involving a scientist they've rescued from mutant aliens:
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* ''[[Slime Forest Adventure]]'': [[Averted Trope|Averted]], but in an unusual way. You're ''not'' a hero, you're a local farmer. You don't actually become a "hero" until after you've [[Save the Princess|Saved the Princess]] (and even then, you only become a member of the royal guard rather than a famous hero).
* ''[[Spyro the Dragon]]'' Moneybags ''is'' this trope. He not only never gives you a discount, he charges you exorbitant amounts not only for items, but sometimes ''to get places you need to go''. Chasing after him in ''Year of the Dragon'' is more satisfying than fighting actual bosses.
* ''<nowiki>[[Star Ocean: The Last Hope]]</nowiki>'' Lampshaded toward the end. The Morphus, an ancient and advanced race of galactic guardians, have recognized you as a group of remarkably powerful heroes, and have made you the spearhead in their strategy to prevent the destruction of the entire universe. However, if you approach their own weapons-vendor, he will curtly inform you that "Despite the impending end of the universe, we unfortunately cannot offer you a discount..."
** At the same time, it's mildly averted — you actually ''can'' get a 10% discount in any store, if you help the owner with a few deliveries...
** Also [[Lampshaded]] in ''[[Star Ocean the Second Story|Star Ocean: Second Evolution]]'' by an NPC mercenary at the Lacuer Frontline Base, who's planning to steal the equipment he needs to fight the monster army invading the country.