New Super Mario Bros. Wii: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Boring but Practical]]: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer. It's not a spectacular difference by any means, but it's absolutely vital to [[Jump Physics|controlling your jumps]] and making those tough landings. (The same action triggers propeller flight when Mario has the Propeller Suit.)
* [[Boring but Practical]]: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer. It's not a spectacular difference by any means, but it's absolutely vital to [[Jump Physics|controlling your jumps]] and making those tough landings. (The same action triggers propeller flight when Mario has the Propeller Suit.)
* [[Boss Dissonance]]: [[Captain Obvious|Mario-type]]. And ''how''. Getting to the boss of a tower/castle/whatever is generally most of the challenge. The rest is usually dealing with Kamek's [[Geo Effects]].
* [[Boss Dissonance]]: [[Captain Obvious|Mario-type]]. And ''how''. Getting to the boss of a tower/castle/whatever is generally most of the challenge. The rest is usually dealing with Kamek's [[Geo Effects]].
** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, {{spoiler|a) it's not so much a proper boss battle as it is a glorified autoscrolling level; b) it becomes especially noticable when you consider that with the Propeller Suit, the castle becomes a joke.}}
** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, {{spoiler|a) it's not so much a proper boss battle as it is a glorified auto-scrolling level; b) it becomes especially noticeable when you consider that with the Propeller Suit, the castle becomes a joke.}}
* [[Boss Remix]]: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.
* [[Boss Remix]]: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.
* [[Breaking the Fourth Wall]]: See [[Mickey Mousing]] (which is inverted in this game) below.
* [[Breaking the Fourth Wall]]: See [[Mickey Mousing]] (which is inverted in this game) below.
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** {{spoiler|Roy Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.}}
** {{spoiler|Roy Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.}}
* [[Kill It with Fire]]: The Fire Flower, unchanged from ''[[Super Mario Bros. (video game)|Super Mario Bros]].''
* [[Kill It with Fire]]: The Fire Flower, unchanged from ''[[Super Mario Bros. (video game)|Super Mario Bros]].''
* [[Kill It with Ice]]: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
* [[Kill It with Ice]]: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice-versa.
* [[Laughing Mad]]: Iggy Koopa.
* [[Laughing Mad]]: Iggy Koopa.
* [[Lava Pit]]: It ''is'' Mario. Try to make it through World 8 without falling in one. You won't.
* [[Lava Pit]]: It ''is'' Mario. Try to make it through World 8 without falling in one. You won't.
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** [[The Runaway Guys]] (featuring Josh Jepson) are currently going through an LP of this game, too. Dickery! Dickery everywhere! ''In World 1-1''.
** [[The Runaway Guys]] (featuring Josh Jepson) are currently going through an LP of this game, too. Dickery! Dickery everywhere! ''In World 1-1''.
** Both [[Clement J 642]] and [[Brain Scratch Commentaries]] have also LP'd this game. [[Somecallme Johnny]] did it with Elliot and Matt Metelli, and there was lots of dickery to be had.
** Both [[Clement J 642]] and [[Brain Scratch Commentaries]] have also LP'd this game. [[Somecallme Johnny]] did it with Elliot and Matt Metelli, and there was lots of dickery to be had.
* [[Letting the Air Out of the Band]]: Near the end of the game, when {{spoiler|Kamek reveals himself after the [[Trick Boss]] battle against Bowser}}. Also occurs during multiplayer, if all players put themselves in bubbles.
* [[Letting the Air Out of the Band]]: Near the end of the game, when {{spoiler|Kamek reveals himself after the [[Trick Boss]] battle against Bowser}}. Also occurs during multi-player, if all players put themselves in bubbles.
* [[Levels Take Flight]]: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* [[Levels Take Flight]]: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* [[Literally Shattered Lives]]: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.
* [[Literally Shattered Lives]]: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.
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** People complaining about the guide making the game too easy was mostly [[Fridge Logic]], since the guide allowed Nintendo to add a feature to help new players if they fail too much and concentrate on designing levels that challenge players. It's shown up again in ''[[Super Mario Galaxy 2]]'' and ''[[Donkey Kong Country Returns]]'' in the same sense.
** People complaining about the guide making the game too easy was mostly [[Fridge Logic]], since the guide allowed Nintendo to add a feature to help new players if they fail too much and concentrate on designing levels that challenge players. It's shown up again in ''[[Super Mario Galaxy 2]]'' and ''[[Donkey Kong Country Returns]]'' in the same sense.
* [[Mickey Mousing]] is inverted: Some of the [[Crowning Music of Awesome|music is apparently so catchy]] that some enemies and even some ''power-ups'' and Yoshis (when players are not riding) will dance and sing along at certain cues.
* [[Mickey Mousing]] is inverted: Some of the [[Crowning Music of Awesome|music is apparently so catchy]] that some enemies and even some ''power-ups'' and Yoshis (when players are not riding) will dance and sing along at certain cues.
* [[Mythology Gag]]: As with the DS game, there is a homage to World 1-1 from the first ''[[Super Mario Bros.]]'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''[[Super Mario Bros 3]]''), replacing the axe with a button.
* [[Mythology Gag]]: As with the DS game, there is a homage to World 1-1 from the first ''[[Super Mario Bros.]]'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit a la ''[[Super Mario Bros 3]]''), replacing the axe with a button.
* [[Never Say "Die"]]: The instruction manual refers only to "blunders" and "making mistakes" while still saying you "lose a life."
* [[Never Say "Die"]]: The instruction manual refers only to "blunders" and "making mistakes" while still saying you "lose a life."
* [[The New Adventures]]
* [[The New Adventures]]
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** And the fans called them [[Sdrawkcab Name|Yvan and Wolley]].
** And the fans called them [[Sdrawkcab Name|Yvan and Wolley]].
* [[Nostalgia Level]]: 1-1 starts off with that very familiar arrangement of blocks and a Goomba.
* [[Nostalgia Level]]: 1-1 starts off with that very familiar arrangement of blocks and a Goomba.
** Coin Level 2 in the multiplayer Coin Battle mode ''is'' the original World 1-1, with a bunch of new coins and odd little toys.
** Coin Level 2 in the multi-player Coin Battle mode ''is'' the original World 1-1, with a bunch of new coins and odd little toys.
** For that matter, Coin Level 1 starts off with an area based on the original ''Mario Bros'' arcade game.
** For that matter, Coin Level 1 starts off with an area based on the original ''Mario Bros'' arcade game.
** For that matter, the entire game.
** For that matter, the entire game.
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* [[Platform Battle]]: The first fight with Iggy and the second fight with Ludwig.
* [[Platform Battle]]: The first fight with Iggy and the second fight with Ludwig.
* [[Powerup Mount]]: Yoshi. Unlike in ''[[Super Mario World (video game)|Super Mario World]]'', however, players can't simply take Yoshi to other levels.
* [[Powerup Mount]]: Yoshi. Unlike in ''[[Super Mario World (video game)|Super Mario World]]'', however, players can't simply take Yoshi to other levels.
* [[Press X to Die]]: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[Continuing Is Painful|thrown into small form]] and kicked out of the level.
* [[Press X to Die]]: In multi-player, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[Continuing Is Painful|thrown into small form]] and kicked out of the level.
* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Recurring Boss]]: Bowser Jr. in the latest model Clown Copter. Each Koopaling is also fought twice, with a different attack pattern.
* [[Recurring Boss]]: Bowser Jr. in the latest model Clown Copter. Each Koopaling is also fought twice, with a different attack pattern.
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* [[Super Not-Drowning Skills]]
* [[Super Not-Drowning Skills]]
* [[Super Title 64 Advance]]: Obviously.
* [[Super Title 64 Advance]]: Obviously.
* [[Teeth-Clenched Teamwork]]: The multiplayer has a knack for varying between this and [[Enemy Mine]].
* [[Teeth-Clenched Teamwork]]: The multi-player has a knack for varying between this and [[Enemy Mine]].
* [[Those Two Guys]]: Blue Toad and Gold Toad don't even have names.
* [[Those Two Guys]]: Blue Toad and Gold Toad don't even have names.
* [[Throw a Barrel At It]]: The barrels here work almost the same way as in ''[[Donkey Kong Country]]''.
* [[Throw a Barrel At It]]: The barrels here work almost the same way as in ''[[Donkey Kong Country]]''.
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* [[Warmup Boss]]: Larry's painfully easy, even by [[Boss Dissonance|Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* [[Warmup Boss]]: Larry's painfully easy, even by [[Boss Dissonance|Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* [[You All Look Familiar]]: The Toads.
* [[You All Look Familiar]]: The Toads.
* [[You Have Outlived Your Usefulness]]: Bowser Jr. invokes this with his Clown Copter ([[Fridge Horror|which may or may not be sentinent]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and [[Super Mario World|his dad's]], which is in better shape and [[Compensating for Something|larger]].
* [[You Have Outlived Your Usefulness]]: Bowser Jr. invokes this with his Clown Copter ([[Fridge Horror|which may or may not be sentiment]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and [[Super Mario World|his dad's]], which is in better shape and [[Compensating for Something|larger]].


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Revision as of 15:08, 11 August 2014

File:Nsmbw.jpg

New Super Mario Bros. Wii is a 2009 Platformer Video Game for the Wii, and the sequel to New Super Mario Bros on the DS. It's the second Super Mario Bros. Video Game for the Wii, the first being Super Mario Galaxy. Unlike Galaxy, it plays like the side-scrolling Mario games, especially Super Mario World and Super Mario Bros 3, while having a mixture of 3D and 2D graphics. It's the first Mario game since Mario Bros to let multiple people play cooperatively at the same time (for a certain definition of "cooperatively"), with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since World. New Super Mario Bros for the Nintendo DS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that The Cake Is a Lie, and the seven Koopalings plus Junior jump out of it. They kidnap Peach (again), taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.


New Super Mario Bros Wii provides examples of the following Tropes: