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[[File:nsmbw.jpg|frame]]
[[File:New_Super_Mario_Bros._Wii.jpg|frame]]


''New Super Mario Bros. Wii'' is a 2009 [[Platformer]] [[Video Game]] for the [[Wii]], and the sequel to ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]'' on the DS. It's the second ''[[Super Mario Bros]]'' [[Video Game]] for the Wii, the first being ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''[[Super Mario World (Video Game)|Super Mario World]]'' and ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[Older Than They Think|since]] ''[[Mario Bros (Video Game)|Mario Bros]]'' to let multiple people play cooperatively at the same time [[Griefer|(for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]'' for the [[Nintendo DS]] allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.
'''''New Super Mario Bros. Wii''''' is a 2009 [[Platformer]] [[Video Game]] for the [[Wii]], and the sequel to ''[[New Super Mario Bros.]]'' on the DS. It's the second ''[[Super Mario Bros.]]'' [[Video Game]] for the Wii, the first being ''[[Super Mario Galaxy]]''. Unlike ''Galaxy'', it plays like the side-scrolling ''Mario'' games, especially ''[[Super Mario World (video game)|Super Mario World]]'' and ''[[Super Mario Bros 3]]'', while having a mixture of 3D and 2D graphics. It's the first Mario game [[Older Than They Think|since]] ''[[Mario Bros.]]'' to let multiple people play cooperatively at the same time [[Griefer|(for a certain definition of "cooperatively")]], with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since ''World''. ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.


It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that [[The Cake Is a Lie]], and the seven Koopalings plus Junior jump out of it. They kidnap Peach [[Excuse Plot|(again),]] taking her into an airship. They fly across the Mushroom Kingdom, with [[The Mario|Mario]], [[Garfunkel|Luigi]], and two Toads taking chase.
It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that [[The Cake Is a Lie]], and the seven Koopalings plus Junior jump out of it. They kidnap Peach [[Excuse Plot|(again),]] taking her into an airship. They fly across the Mushroom Kingdom, with [[The Mario|Mario]], [[Garfunkel|Luigi]], and two Toads taking chase.


{{tropelist}}
<!-- %%Subjective Tropes on the YMMV tab, please -->
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=== ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'' provides examples of the following [[Tropes]]: ===
* [[Absurdly Spacious Sewer]]: World 6-3.
* [[Absurdly Spacious Sewer]]: World 6-3.
* [[Advancing Boss of Doom]]: {{spoiler|Bowser, when he grows giant.}}
* [[Advancing Boss of Doom]]: {{spoiler|Bowser, when he grows giant.}}
* [[Advancing Wall of Doom]]: A pyroclastic flow in World 8-1.
* [[Advancing Wall of Doom]]: A pyroclastic flow in World 8-1.
* [[Air Jousting]]
* [[Air Jousting]]
* [[An Ice Person]]: The Ice Flower returns from ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]].'' Although it's less "turns you into ice", and more "Fire Mario, but throws Ice instead of Fire". Penguin Mario can do the same thing, but he can also slide (and has normal traction on ice).
* [[An Ice Person]]: The Ice Flower returns from ''[[Super Mario Galaxy]].'' Although it's less "turns you into ice", and more "Fire Mario, but throws Ice instead of Fire". Penguin Mario can do the same thing, but he can also slide (and has normal traction on ice).
* [[And Your Reward Is Clothes]]: Inverted: Mario ''loses'' his hat if you have [[Cap|99]] [[Incredibly Lame Pun|lives]] (he gets his hat back should his lives be less than 99 by the end of a level). Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins).
* [[And Your Reward Is Clothes]]: Inverted: Mario ''loses'' his hat if you have [[Cap|99]] [[Incredibly Lame Pun|lives]] (he gets his hat back should his lives be less than 99 by the end of a level). Nothing happens to Luigi or the Toads, though (even though Luigi does take his hat off briefly whenever he wins).
* [[Asteroids Monster]]: The larger Goombas.
* [[Asteroids Monster]]: The larger Goombas.
* [[Auto Scrolling Level]]
* [[Auto-Scrolling Level]]
* [[Ax Crazy]]: Iggy seems to have some shades of this.
* [[Ax Crazy]]: Iggy seems to have some shades of this.
* [[Big Boos Haunt]]: The Ghost Houses.
* [[Big Boo's Haunt]]: The Ghost Houses.
* [[Big No]]: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
* [[Big No]]: Lemmy, Iggy, and Bowser let one out when you defeat them at the end of their respective worlds.
* [[Blackout Basement]]: A number of levels.
* [[Blackout Basement]]: A number of levels.
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* [[Boring but Practical]]: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer. It's not a spectacular difference by any means, but it's absolutely vital to [[Jump Physics|controlling your jumps]] and making those tough landings. (The same action triggers propeller flight when Mario has the Propeller Suit.)
* [[Boring but Practical]]: Shaking the controller in midair makes your character spin and keeps them in the air slightly longer. It's not a spectacular difference by any means, but it's absolutely vital to [[Jump Physics|controlling your jumps]] and making those tough landings. (The same action triggers propeller flight when Mario has the Propeller Suit.)
* [[Boss Dissonance]]: [[Captain Obvious|Mario-type]]. And ''how''. Getting to the boss of a tower/castle/whatever is generally most of the challenge. The rest is usually dealing with Kamek's [[Geo Effects]].
* [[Boss Dissonance]]: [[Captain Obvious|Mario-type]]. And ''how''. Getting to the boss of a tower/castle/whatever is generally most of the challenge. The rest is usually dealing with Kamek's [[Geo Effects]].
** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, {{spoiler|a) it's not so much a proper boss battle as it is a glorified autoscrolling level; b) it becomes especially noticable when you consider that with the Propeller Suit, the castle becomes a joke.}}
** The final boss, however, falls squarely into Kirby-type, shockingly enough. In all fairness, {{spoiler|a) it's not so much a proper boss battle as it is a glorified auto-scrolling level; b) it becomes especially noticeable when you consider that with the Propeller Suit, the castle becomes a joke.}}
* [[Boss Remix]]: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.
* [[Boss Remix]]: The music for the initial battle with Bowser is a heavily arranged version of the main overworld theme.
* [[Breaking the Fourth Wall]]: See [[Mickey Mousing]] (which is inverted in this game) below.
* [[Breaking the Fourth Wall]]: See [[Mickey Mousing]] (which is inverted in this game) below.
* [[Brutal Bonus Level]]: World 9 (and world 9-7 in particular).
* [[Brutal Bonus Level]]: World 9 (and world 9-7 in particular).
* [[Bubbly Clouds]]: World 7.
* [[Bubbly Clouds]]: World 7.
* [[Call Forward]]: In the credits, you can hear Peach say she'll wait for Mario at the Star-- before being cut off. This implies that this game might take place before ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'', set at the Star Festival, although [[Super Mario Galaxy 2 (Video Game)|SMG2]] also has one. [[Reset Button|Considering what happened during the first game, though]], it might be the same event.
* [[Call Forward]]: In the credits, you can hear Peach say she'll wait for Mario at the Star-- before being cut off. This implies that this game might take place before ''[[Super Mario Galaxy]]'', set at the Star Festival, although [[Super Mario Galaxy 2|SMG2]] also has one. [[Reset Button|Considering what happened during the first game, though]], it might be the same event.
* [[The Chase]]: Mario and company chase the Airship throughout the game, but on two occasions, {{spoiler|you end up chasing Bowser Jr. back into it}}.
* [[The Chase]]: Mario and company chase the Airship throughout the game, but on two occasions, {{spoiler|you end up chasing Bowser Jr. back into it}}.
* [[Chasing Your Tail]]: The rematch against Iggy.
* [[Chasing Your Tail]]: The rematch against Iggy.
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*** [[All Animals Are Dogs|All Chain Chomps Are Dogs]]: The reason the last trope applies.
*** [[All Animals Are Dogs|All Chain Chomps Are Dogs]]: The reason the last trope applies.
* [[Chuck Cunningham Syndrome]]: Toadsworth, at least in this game. In the original ''NSMB'', he appeared in the Toad Houses. Here, however, he makes no appearance, not even in Peach Castle.
* [[Chuck Cunningham Syndrome]]: Toadsworth, at least in this game. In the original ''NSMB'', he appeared in the Toad Houses. Here, however, he makes no appearance, not even in Peach Castle.
* [[Color Coded Multiplayer]]: Yet Luigi and the two Toad colors are interchangeable.
* [[Color-Coded Multiplayer]]: Yet Luigi and the two Toad colors are interchangeable.
* [[Combination Attack]]: If two or more players ground pound at the same time, a massive shock wave will defeat all enemies on screen.
* [[Combination Attack]]: If two or more players ground pound at the same time, a massive shock wave will defeat all enemies on screen.
* [[Continuity Nod]]/[[Call Back]]: [[Donkey Kong|Barrels]], [[Mario Bros (Video Game)|POW Blocks]], [[Super Mario Bros (Video Game)|rotating fire bars, the first Bowser battle]], [[Super Mario Bros the Lost Levels (Video Game)|the wind, a secret ninth world]], [[Super Mario Bros 2 (Video Game)|the ability to play as Toad, carrying things over your head]], [[Super Mario Bros 3 (Video Game)|the Map Screen, the Koopalings, their Airship,]] [[Super Mario World (Video Game)|the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[Yoshis Island (Video Game)|Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[New Super Mario Bros (Video Game)|mini mushrooms, dancing enemies]], etc.
* [[Continuity Nod]]/[[Call Back]]: [[Donkey Kong|Barrels]], [[Mario Bros.|POW Blocks]], [[Super Mario Bros. (video game)|rotating fire bars, the first Bowser battle]], [[Super Mario Bros the Lost Levels|the wind, a secret ninth world]], [[Super Mario Bros. 2|the ability to play as Toad, carrying things over your head]], [[Super Mario Bros 3|the Map Screen, the Koopalings, their Airship,]] [[Super Mario World (video game)|the Spin Attack, Yoshi, aquatic animals that wear goggles and act as stepping stones for the player]], [[Yoshi's Island|Kamek enchanting boss battles, multi-player characters in floating bubbles after defeat, the coin switch collection music and sounds]], [[New Super Mario Bros.|mini mushrooms, dancing enemies]], etc.
** An interesting note about the Koopalings is that, not only do they have their scepters from ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'', the scepters are even the same colors that they were in the artwork for ''3''. [[Fridge Logic|Of course, then you remember that they originally received them by stealing them from the Kings, who aren't heard from in this game.]]
** An interesting note about the Koopalings is that, not only do they have their scepters from ''[[Super Mario Bros 3]]'', the scepters are even the same colors that they were in the artwork for ''3''. [[Fridge Logic|Of course, then you remember that they originally received them by stealing them from the Kings, who aren't heard from in this game.]]
** {{spoiler|Reaches its logical conclusion in the final battle, where Bowser turns into a giant version of himself, mirroring the final battle of Yoshi's Island... Unfortunately, Yoshi has nothing to do with the battle.}}
** {{spoiler|Reaches its logical conclusion in the final battle, where Bowser turns into a giant version of himself, mirroring the final battle of Yoshi's Island... Unfortunately, Yoshi has nothing to do with the battle.}}
*** Also, that sting that plays [http://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles] shows up in ''Yoshi's Island'' under the [http://www.youtube.com/watch?v=3QKDDqC_Jo0&p=066E09A713212823&playnext=1&index=18 exact] [http://www.youtube.com/watch?v=d9kgdJn79vI same] conditions. Really, just about anything even related to the Magikoopa is a call back to the game.
*** Also, that sting that plays [http://www.youtube.com/watch?v=iYSLWrfX-kc&feature=channel when Kamek's magic starts doing its stuff in the boss battles] shows up in ''Yoshi's Island'' under the [http://www.youtube.com/watch?v=3QKDDqC_Jo0&p=066E09A713212823&playnext=1&index=18 exact] [http://www.youtube.com/watch?v=d9kgdJn79vI same] conditions. Really, just about anything even related to the Magikoopa is a call back to the game.
* [[Convection Schmonvection]]: Everything ELSE about lava and volcanoes is portrayed somewhat realistically in this game, down to wrinkly, rippling air from rising heat and World 8-1 going so far as to sic a rapidly-advancing ash cloud on you, but Mario still doesn't get hurt from lava unless he directly touches it.
* [[Convection, Schmonvection]]: Everything ELSE about lava and volcanoes is portrayed somewhat realistically in this game, down to wrinkly, rippling air from rising heat and World 8-1 going so far as to sic a rapidly-advancing ash cloud on you, but Mario still doesn't get hurt from lava unless he directly touches it.
* [[Co Op Multiplayer]]: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see [[Video Game Cruelty Potential]].
* [[Co-Op Multiplayer]]: With teamwork, you can do lots of things that would otherwise be impossible to do alone (without a specific power-up, anyways). Without teamwork, see [[Video Game Cruelty Potential]].
* [[Corridor Cubbyhole Run]]: Several instances. Most notably, a few of the towers and castles have long spiked pillars which appear at regular intervals, and safe spots must be used to take cover.
* [[Corridor Cubbyhole Run]]: Several instances. Most notably, a few of the towers and castles have long spiked pillars which appear at regular intervals, and safe spots must be used to take cover.
* [[Creative Closing Credits]]: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.
* [[Creative Closing Credits]]: Every letter of the credits is a unique brick block. You can destroy them for points, and even compete with other players to see who can find the most coins.
* [[Cutscene Incompetence]]: Mario not using the Propeller to get on the airship if he has it upon beating a world's Koopaling in the rematch.
* [[Cutscene Incompetence]]: Mario not using the Propeller to get on the airship if he has it upon beating a world's Koopaling in the rematch.
* [[Damn You Muscle Memory]]: One may get into the habit of shaking the controller if he or she plays a 2D ''Mario'' game after this one, due to the vital spin move that is activated this way.
* [[Damn You, Muscle Memory!]]: One may get into the habit of shaking the controller if he or she plays a 2D ''Mario'' game after this one, due to the vital spin move that is activated this way.
* [[Death Mountain]]: World 6.
* [[Death Mountain]]: World 6.
* [[Degraded Boss]]: Instead of Roy being the fifth Koopaling to be faced, he ends up being the second instead.
* [[Degraded Boss]]: Instead of Roy being the fifth Koopaling to be faced, he ends up being the second instead.
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* [[Disc One Final Dungeon]]: The Airship levels. After each castle, it becomes clear that Peach is aboard Bowser Jr.'s ship, but you never find her on the ship levels. After beating Bowser Jr. for the third and final time, Peach gets taken away again just as Mario and/or the others reach her.
* [[Disc One Final Dungeon]]: The Airship levels. After each castle, it becomes clear that Peach is aboard Bowser Jr.'s ship, but you never find her on the ship levels. After beating Bowser Jr. for the third and final time, Peach gets taken away again just as Mario and/or the others reach her.
* [[Disc One Nuke]]: The Propeller power-up is incredibly useful for many of the later levels, including the final boss -- and it can be acquired easily in level 1-1!
* [[Disc One Nuke]]: The Propeller power-up is incredibly useful for many of the later levels, including the final boss -- and it can be acquired easily in level 1-1!
* [[Distressed Damsel]]: Peach, of course.
* [[Damsel in Distress]]: Peach, of course.
* [[Divergent Character Evolution]]: Inverted. Mr. Green's Luigification was ''revoked'' so that all four characters would play identically.
* [[Divergent Character Evolution]]: Inverted. Mr. Green's Luigification was ''revoked'' so that all four characters would play identically.
* [[Double Jump]]: The function of the propeller suit is to essentially gain a second jump in midair.
* [[Double Jump]]: The function of the propeller suit is to essentially gain a second jump in midair.
* [[Dummied Out]]: [https://web.archive.org/web/20121105114948/http://www.mariowiki.com/New_Super_Mario_Bros._Wii/Beta_elements Quite a few things, actually.]
* [[Dueling Games]]: With ''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]'', arguably.
** To a lesser extent, with ''[[Donkey Kong Country Returns]]''.
* [[Dummied Out]]: [http://www.mariowiki.com/New_Super_Mario_Bros._Wii/Beta_elements Quite a few things, actually.]
* [[Easy Mode Mockery]]: If the Super Guide was made available to you for any level (even if you don't actually ''use'' it), the stars you earn on your save file after beating the game won't sparkle. This was done so the Super Guide could be both a tool to assist newer players, and a goal to avoid for the better ones.
* [[Easy Mode Mockery]]: If the Super Guide was made available to you for any level (even if you don't actually ''use'' it), the stars you earn on your save file after beating the game won't sparkle. This was done so the Super Guide could be both a tool to assist newer players, and a goal to avoid for the better ones.
** And if you use it to the end of a level, it ''skips'' the level for you, which means it doesn't count as being completed. Which means using it on castles and towers, which are the most common places to use it, will result in the victory flag not being there afterwards.
** And if you use it to the end of a level, it ''skips'' the level for you, which means it doesn't count as being completed. Which means using it on castles and towers, which are the most common places to use it, will result in the victory flag not being there afterwards.
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* [[Escort Mission]]: Escorting those Toads in single player. Mercifully, they are completely optional.
* [[Escort Mission]]: Escorting those Toads in single player. Mercifully, they are completely optional.
** And if you really want to be a bastard, [[Video Game Cruelty Potential|you can toss Toad into a pit and be on your way.]]
** And if you really want to be a bastard, [[Video Game Cruelty Potential|you can toss Toad into a pit and be on your way.]]
* [[Everythings Better With Penguins]]: The new Penguin Suit powerup, which is similar to ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'''s Tanooki Suit in that it gives you the same powers as Ice Mario, but with additional abilities.
* [[Everything's Better with Penguins]]: The new Penguin Suit powerup, which is similar to ''[[Super Mario Bros 3]]'''s Tanooki Suit in that it gives you the same powers as Ice Mario, but with additional abilities.
* [[Face Ship]]: The airship that the Koopalings and Bowser Jr. ride in has Bowser's face at the front.
* [[Face Ship]]: The airship that the Koopalings and Bowser Jr. ride in has Bowser's face at the front.
* [[Floating Water]]: One level in World 7 has water bubbles you can swim in. [[Wild Mass Guessing|...I guess they're a different kind of cloud]]?
* [[Floating Water]]: One level in World 7 has water bubbles you can swim in. [[Wild Mass Guessing|...I guess they're a different kind of cloud]]?
* [[Fragile Speedster]]: As in the DS version, the Mini-Mushroom makes you both a [[One Hit Point Wonder]] and weaker with your [[Goomba Stomp]], but it greatly increases your mobility.
* [[Fragile Speedster]]: As in the DS version, the Mini-Mushroom makes you both a [[One-Hit-Point Wonder]] and weaker with your [[Goomba Stomp]], but it greatly increases your mobility.
* [[Game Mod]]: [http://game-hackers.com/forum/showthread.php?t=2316 Are you looking forward to] ''[http://www.youtube.com/watch?v=ibPcstvY9pM New Kaizo Mario Bros. Wii]''?
* [[Game Mod]]: [https://web.archive.org/web/20091119062834/http://game-hackers.com/forum/showthread.php?t=2316 Are you looking forward to] ''[http://www.youtube.com/watch?v=ibPcstvY9pM New Kaizo Mario Bros. Wii]''?
** That's only the start -- the modding community for this game is surprisingly large and active.
** That's only the start -- the modding community for this game is surprisingly large and active.
* [[Geo Effects]]: Just like in ''[[Yoshis Island (Video Game)|Yoshis Island]]'', Kamek swoops in during each Koopaling rematch to sway the odds in their favor by enchanting the battlefield somehow. {{spoiler|He also does this during his own boss fight.}}
* [[Geo Effects]]: Just like in ''[[Yoshi's Island]]'', Kamek swoops in during each Koopaling rematch to sway the odds in their favor by enchanting the battlefield somehow. {{spoiler|He also does this during his own boss fight.}}
* [[Giant Mook]]: Nearly every classic enemy can be found supersized. Some even have multiple levels of it.
* [[Giant Mook]]: Nearly every classic enemy can be found supersized. Some even have multiple levels of it.
* [[Gimmick Level]]: A curious example, as nearly ''every'' stage features one or two level-specific enemies or gimmicks.
* [[Gimmick Level]]: A curious example, as nearly ''every'' stage features one or two level-specific enemies or gimmicks.
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* [[Hailfire Peaks]]: The [[That One Level|infamous]] World 9-7 is a bizarre mix of jungle and snow themes.
* [[Hailfire Peaks]]: The [[That One Level|infamous]] World 9-7 is a bizarre mix of jungle and snow themes.
* [[Hat of Flight]]: The Propeller Suit has a helmet with a propeller on it.
* [[Hat of Flight]]: The Propeller Suit has a helmet with a propeller on it.
* [[Healing Checkpoint]]: If Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* [[Healing Checkpoint]]: If Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* [[Hoist By His Own Petard]]: Kamek takes ''himself'' out by casting his magic on Bowser.
* [[Hoist by His Own Petard]]: Kamek takes ''himself'' out by casting his magic on Bowser.
* [[I Was Told There Would Be Cake]]/[[The Cake Is a Lie]]/[[Jumping Out of a Cake]]: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.
* [[I Was Told There Would Be Cake]]/[[The Cake Is a Lie]]/[[Jumping Out of a Cake]]: Bowser Jr. and the Koopalings hide in a birthday cake to nab Peach.
* [[Incredible Shrinking Man]]: The Mini Mushroom, vital for reaching some secret areas, makes its return from ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]].''
* [[Incredible Shrinking Man]]: The Mini Mushroom, vital for reaching some secret areas, makes its return from ''[[New Super Mario Bros.]].''
* [[Infinite One Ups]]: A whole slew of ways to collect them, as shown in the Infinite 1-Up Hint Movies. The "World 2-3 Infinite 1-Ups" hint movie even shows Mario doing it to gain 30 lives.
* [[Infinite 1-Ups]]: A whole slew of ways to collect them, as shown in the Infinite 1-Up Hint Movies. The "World 2-3 Infinite 1-Ups" hint movie even shows Mario doing it to gain 30 lives.
* [[Instant Runes]]: The Magikoopa's signature geometric shapes act as a giveaway to what stage feature they're enchanting.
* [[Instant Runes]]: The Magikoopa's signature geometric shapes act as a giveaway to what stage feature they're enchanting.
* [[Inventional Wisdom]]: {{spoiler|Bowser's castle has two floors which fold in when a button's pushed. One of them is apparently designed to trap 50-foot tall Koopa Kings in a ton of lava, the other [[Plot Induced Stupidity|he decides to ignore. Even when it's right behind him. And you're on said floor.]]}}
* [[Inventional Wisdom]]: {{spoiler|Bowser's castle has two floors which fold in when a button's pushed. One of them is apparently designed to trap 50-foot tall Koopa Kings in a ton of lava, the other [[Plot Induced Stupidity|he decides to ignore. Even when it's right behind him. And you're on said floor.]]}}
* [[Invincibility Power Up]]: The Super Star.
* [[Invincibility Power-Up]]: The Super Star.
* [[Invisible Block]]: Which are often blocks that don't exist until the player hits the location.
* [[Invisible Block]]: Which are often blocks that don't exist until the player hits the location.
* [[Its All Upstairs From Here]]: Many of the tower/fortress levels.
* [[It's All Upstairs From Here]]: Many of the tower/fortress levels.
* [[The Jimmy Hart Version]]: While some of Koji Kondo's [[Musical Nod|original themes]] can be heard, most of the score consists of themes that are similar in style, but otherwise entirely new. In addition, influences can be heard from a number of Hollywood composers, such as [[Randy Newman]] (the ending themes) and [[Danny Elfman]] (the ghost house and castle themes).
* [[The Jimmy Hart Version]]: While some of Koji Kondo's [[Musical Nod|original themes]] can be heard, most of the score consists of themes that are similar in style, but otherwise entirely new. In addition, influences can be heard from a number of Hollywood composers, such as [[Randy Newman]] (the ending themes) and [[Danny Elfman]] (the ghost house and castle themes).
* [[Jungle Japes]]: World 5.
* [[Jungle Japes]]: World 5.
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** {{spoiler|For that matter, it's possible to get crushed after delivering the last hit to Morton in his second battle, especially since it's easiest to hit him just as he lands.}}
** {{spoiler|For that matter, it's possible to get crushed after delivering the last hit to Morton in his second battle, especially since it's easiest to hit him just as he lands.}}
** {{spoiler|Roy Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.}}
** {{spoiler|Roy Koopa's first battle averts it, as if you fall off the edge of the battle platform once you've beaten him, the quicksand will not kill you immediately, allowing you to jump free before you sink.}}
* [[Kill It With Fire]]: The Fire Flower, unchanged from ''[[Super Mario Bros (Video Game)|Super Mario Bros]].''
* [[Kill It with Fire]]: The Fire Flower, unchanged from ''[[Super Mario Bros. (video game)|Super Mario Bros]].''
* [[Kill It With Ice]]: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice versa.
* [[Kill It with Ice]]: The Ice Flower and the Penguin Suit -- notable in that there are some enemies resistant to fireballs which get easily taken out with this, and vice-versa.
* [[Laughing Mad]]: Iggy Koopa.
* [[Laughing Mad]]: Iggy Koopa.
* [[Lava Pit]]: It ''is'' Mario. Try to make it through World 8 without falling in one. You won't.
* [[Lava Pit]]: It ''is'' Mario. Try to make it through World 8 without falling in one. You won't.
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* [[Lead In]]: The intro is certainly this, as the birthday angle was never brought up again after the intro.
* [[Lead In]]: The intro is certainly this, as the birthday angle was never brought up again after the intro.
* [[Lethal Lava Land]]: Most of the castles, and World 8, which seriously ups the ante for lava levels!
* [[Lethal Lava Land]]: Most of the castles, and World 8, which seriously ups the ante for lava levels!
* [[Let's Play]]: Undoubtedly the best portrayal of all this game's greatness and flaws from both the game and the players themselves, comes from [[Freelance Astronauts|The Freelance Astronauts]]. A compilation of the best parts [http://www.viddler.com/explore/CoolZidane/videos/1/ can be seen here].
* [[Let's Play]]: Undoubtedly the best portrayal of all this game's greatness and flaws from both the game and the players themselves, comes from [[Freelance Astronauts|The Freelance Astronauts]]. A compilation of the best parts [https://web.archive.org/web/20100719025317/http://www.viddler.com/explore/CoolZidane/videos/1/ can be seen here].
** Another LP is being done by [http://www.tippingforties.com/project.aspx?key=23 TippingForties]. One episode in and it's already full of dickery.
** Another LP is being done by [https://web.archive.org/web/20111117200532/http://tippingforties.com/(S(rvr4wmdbtoaxzasa222cgeyw))/project.aspx?key=23 TippingForties]. One episode in and it's already full of dickery.
** [[Naka Teleeli|NakaTeleeli and ElementalOgre]] took a shot at this game too, and it ended up the same way as the others.
** [[Naka Teleeli|NakaTeleeli and ElementalOgre]] took a shot at this game too, and it ended up the same way as the others.
** [[The Runaway Guys]] (featuring Josh Jepson) are currently going through an LP of this game, too. Dickery! Dickery everywhere! ''In World 1-1''.
** [[The Runaway Guys]] (featuring Josh Jepson) are currently going through an LP of this game, too. Dickery! Dickery everywhere! ''In World 1-1''.
** Both [[Clement J 642]] and [[Brain Scratch Commentaries]] have also LP'd this game. [[Somecallme Johnny]] did it with Elliot and Matt Metelli, and there was lots of dickery to be had.
** Both [[ClementJ64]] and [[Brain Scratch Commentaries]] have also LP'd this game. [[Somecallme Johnny]] did it with Elliot and Matt Metelli, and there was lots of dickery to be had.
* [[Letting the Air Out of The Band]]: Near the end of the game, when {{spoiler|Kamek reveals himself after the [[Trick Boss]] battle against Bowser}}. Also occurs during multiplayer, if all players put themselves in bubbles.
* [[Letting the Air Out of the Band]]: Near the end of the game, when {{spoiler|Kamek reveals himself after the [[Trick Boss]] battle against Bowser}}. Also occurs during multi-player, if all players put themselves in bubbles.
* [[Levels Take Flight]]: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* [[Levels Take Flight]]: Two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* [[Literally Shattered Lives]]: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.
* [[Literally Shattered Lives]]: Averted. Though you can freeze enemies in ice blocks and then shatter them, if you look closely, only the ice shatters, while the enemy falls offscreen in the usual fashion.
* [[Lost Forever]]: The sparkling save file stars, if you ''ever'' make the Super Guide box appear on ''any'' level at ''any'' time.
* [[Lost Forever]]: The sparkling save file stars, if you ''ever'' make the Super Guide box appear on ''any'' level at ''any'' time.
* [[Make My Monster Grow]]: As in ''[[Yoshis Island (Video Game)|Yoshis Island]]'', Kamek does this -- once on a Chain Chomp during Iggy's rematch, and again on {{spoiler|Bowser himself}}. It can also be said to happen to Lemmy's [[Double Entendre|balls]].
* [[Make My Monster Grow]]: As in ''[[Yoshi's Island]]'', Kamek does this -- once on a Chain Chomp during Iggy's rematch, and again on {{spoiler|Bowser himself}}. It can also be said to happen to Lemmy's [[Double Entendre|balls]].
* [[Mercy Mode]]: Failing a level at least eight times lets you use the "Super Guide" feature, where a CPU Luigi runs through the level you're having trouble with. [[Stop Having Fun Guys|The more obnoxious]] among elite ''Mario'' players complained that [[It's Easy So It Sucks|this would make the game too easy --]] [[Ruined FOREVER|and therefore sucky --]] until it turned out to be ''[[Nintendo Hard|genuinely necessary]]''.
* [[Mercy Mode]]: Failing a level at least eight times lets you use the "Super Guide" feature, where a CPU Luigi runs through the level you're having trouble with. [["Stop Having Fun!" Guys|The more obnoxious]] among elite ''Mario'' players complained that [[It's Easy, So It Sucks|this would make the game too easy --]] [[Ruined FOREVER|and therefore sucky --]] until it turned out to be ''[[Nintendo Hard|genuinely necessary]]''.
** People complaining about the guide making the game too easy was mostly [[Fridge Logic]], since the guide allowed Nintendo to add a feature to help new players if they fail too much and concentrate on designing levels that challenge players. It's shown up again in ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'' and ''[[Donkey Kong Country Returns]]'' in the same sense.
** People complaining about the guide making the game too easy was mostly [[Fridge Logic]], since the guide allowed Nintendo to add a feature to help new players if they fail too much and concentrate on designing levels that challenge players. It's shown up again in ''[[Super Mario Galaxy 2]]'' and ''[[Donkey Kong Country Returns]]'' in the same sense.
* [[Mickey Mousing]] is inverted: Some of the [[Crowning Music of Awesome|music is apparently so catchy]] that some enemies and even some ''power-ups'' and Yoshis (when players are not riding) will dance and sing along at certain cues.
* [[Mickey Mousing]] is inverted: Some of the [[Crowning Music of Awesome|music is apparently so catchy]] that some enemies and even some ''power-ups'' and Yoshis (when players are not riding) will dance and sing along at certain cues.
* [[Mythology Gag]]: As with the DS game, there is a homage to World 1-1 from the first ''[[Super Mario Bros]]'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]''), replacing the axe with a button.
* [[Mythology Gag]]: As with the DS game, there is a homage to World 1-1 from the first ''[[Super Mario Bros.]]'' and a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit a la ''[[Super Mario Bros 3]]''), replacing the axe with a button.
* [[Never Say Die]]: The instruction manual refers only to "blunders" and "making mistakes" while still saying you "lose a life."
* [[Never Say "Die"]]: The instruction manual refers only to "blunders" and "making mistakes" while still saying you "lose a life."
* [[The New Adventures]]
* [[The New Adventures]]
* [[Nintendo Hard]]: By the time you get to World 8, the game makes it quite clear that it wants you to die several, incredibly painful deaths.
* [[Nintendo Hard]]: By the time you get to World 8, the game makes it quite clear that it wants you to die several, incredibly painful deaths.
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** And the fans called them [[Sdrawkcab Name|Yvan and Wolley]].
** And the fans called them [[Sdrawkcab Name|Yvan and Wolley]].
* [[Nostalgia Level]]: 1-1 starts off with that very familiar arrangement of blocks and a Goomba.
* [[Nostalgia Level]]: 1-1 starts off with that very familiar arrangement of blocks and a Goomba.
** Coin Level 2 in the multiplayer Coin Battle mode ''is'' the original World 1-1, with a bunch of new coins and odd little toys.
** Coin Level 2 in the multi-player Coin Battle mode ''is'' the original World 1-1, with a bunch of new coins and odd little toys.
** For that matter, Coin Level 1 starts off with an area based on the original ''Mario Bros'' arcade game.
** For that matter, Coin Level 1 starts off with an area based on the original ''Mario Bros'' arcade game.
** For that matter, the entire game.
** For that matter, the entire game.
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* [[Palmtree Panic]]: World 4
* [[Palmtree Panic]]: World 4
* [[Platform Battle]]: The first fight with Iggy and the second fight with Ludwig.
* [[Platform Battle]]: The first fight with Iggy and the second fight with Ludwig.
* [[Powerup Mount]]: Yoshi. Unlike in ''[[Super Mario World (Video Game)|Super Mario World]]'', however, players can't simply take Yoshi to other levels.
* [[Powerup Mount]]: Yoshi. Unlike in ''[[Super Mario World (video game)|Super Mario World]]'', however, players can't simply take Yoshi to other levels.
* [[Press X to Die]]: In multiplayer, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[Continuing Is Painful|thrown into small form]] and kicked out of the level.
* [[Press X to Die]]: In multi-player, you can press A to turn into a bubble, just like the one you end up in after dying in the level. Guess what happens if you press A while all the other players are in bubbles? However, no lives are lost directly -- every player just gets [[Continuing Is Painful|thrown into small form]] and kicked out of the level.
* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Reconstruction]]: Of the original 2D ''Mario'' sidescrollers.
* [[Recurring Boss]]: Bowser Jr. in the latest model Clown Copter. Each Koopaling is also fought twice, with a different attack pattern.
* [[Recurring Boss]]: Bowser Jr. in the latest model Clown Copter. Each Koopaling is also fought twice, with a different attack pattern.
* [[Recurring Boss Template]]: When facing any of the Koopalings in the tower stages halfway through each world, every battle is a relatively straightforward affair of dodging their wand attack and then delivering a [[Goomba Stomp]] to the head (much like they were in ''[[Super Mario Bros]] 3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.
* [[Recurring Boss Template]]: When facing any of the Koopalings in the tower stages halfway through each world, every battle is a relatively straightforward affair of dodging their wand attack and then delivering a [[Goomba Stomp]] to the head (much like they were in ''[[Super Mario Bros.]] 3'', for that matter). This is not the case when facing them again, in their castles at the end of each world.
* [[Red Zone Remix Vid]]: [http://www.youtube.com/watch?v=OgfuJ01yfHQ Starring the Koopalings!]
* [[Red Zone Remix Vid]]: [http://www.youtube.com/watch?v=OgfuJ01yfHQ Starring the Koopalings!]
* [[Remixed Level]]: A few of the exclusive Coin Battle courses from [[Super Mario Bros (Video Game)|Super Mario Bros]].
* [[Remixed Level]]: A few of the exclusive Coin Battle courses from [[Super Mario Bros. (video game)|Super Mario Bros]].
* [[Ring Out Boss]]: Inverted. Lemmy is incapable of actually harming you (unless you jump into him like a moron), and instead tries to knock you into one of the bottomless pits on either side of the arena with his bouncy rubber balls.
* [[Ring Out Boss]]: Inverted. Lemmy is incapable of actually harming you (unless you jump into him like a moron), and instead tries to knock you into one of the bottomless pits on either side of the arena with his bouncy rubber balls.
* [[Rise to The Challenge]]: World 8-6. With lava. Good luck!
* [[Rise to the Challenge]]: World 8-6. With lava. Good luck!
* [[Roar Before Beating]]: Roy and Bowser.
* [[Roar Before Beating]]: Roy and Bowser.
* [[Rubber Band AI]]: The volcanic smog in World 8-1.
* [[Rubber Band AI]]: The volcanic smog in World 8-1.
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* [[Shifting Sand Land]]: World 2, complete with blowing wind, quicksand, and sand geysers(!).
* [[Shifting Sand Land]]: World 2, complete with blowing wind, quicksand, and sand geysers(!).
* [[Skippable Boss]]: The first battles with {{spoiler|Wendy O. Koopa and Ludwig von Koopa}}. It turns out there's a secret exit to each of the relevant levels, the former leading to a cannon to World 6. The latter leads to a secret level {{spoiler|that leads to a backdoor into Ludwig's castle, skipping most of the level and depositing you right at the door to the second fight with him, inverting the trope.}}
* [[Skippable Boss]]: The first battles with {{spoiler|Wendy O. Koopa and Ludwig von Koopa}}. It turns out there's a secret exit to each of the relevant levels, the former leading to a cannon to World 6. The latter leads to a secret level {{spoiler|that leads to a backdoor into Ludwig's castle, skipping most of the level and depositing you right at the door to the second fight with him, inverting the trope.}}
* [[Slippy Slidey Ice World]]: World 3.
* [[Slippy-Slidey Ice World]]: World 3.
* [[Smashing Hallway Traps of Doom]]: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[Freud Was Right|incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked... protuberances, too.)
* [[Smashing Hallway Traps of Doom]]: More accurately Smashing Tower Trap of Doom. 6-Tower (Morton's) has some [[Freud Was Right|incredibly Freudian]] spiked pillars that repeatedly jam into each other. (Previous levels have similar large black spiked... protuberances, too.)
* [[Smash to Black]]: Happens in [[The Stinger]]. {{spoiler|Doesn't stop you from ''hear''ing the castle land on Bowser.}}
* [[Smash to Black]]: Happens in [[The Stinger]]. {{spoiler|Doesn't stop you from ''hear''ing the castle land on Bowser.}}
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* [[Stalactite Spite]]: Lots of icicles in the third world. In one level, the entire ceiling is full of them.
* [[Stalactite Spite]]: Lots of icicles in the third world. In one level, the entire ceiling is full of them.
* [[The Stinger]]: The Koopalings helping Bowser up from his shell... {{spoiler|And getting their castle dropped on them}}.
* [[The Stinger]]: The Koopalings helping Bowser up from his shell... {{spoiler|And getting their castle dropped on them}}.
* [[Super Not Drowning Skills]]
* [[Super Not-Drowning Skills]]
* [[Super Title 64 Advance]]: Obviously.
* [[Super Title 64 Advance]]: Obviously.
* [[Teeth Clenched Teamwork]]: The multiplayer has a knack for varying between this and [[Enemy Mine]].
* [[Teeth-Clenched Teamwork]]: The multi-player has a knack for varying between this and [[Enemy Mine]].
* [[Those Two Guys]]: Blue Toad and Gold Toad don't even have names.
* [[Those Two Guys]]: Blue Toad and Gold Toad don't even have names.
* [[Throw a Barrel At It]]: The barrels here work almost the same way as in ''[[Donkey Kong Country]]''.
* [[Throw a Barrel At It]]: The barrels here work almost the same way as in ''[[Donkey Kong Country]]''.
* [[Trick Boss]]: {{spoiler|The final boss.}}
* [[Trick Boss]]: {{spoiler|The final boss.}}
* [[Took a Level In Badass]]: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* [[Took a Level in Badass]]: Morton Koopa's the sixth Koopaling to be fought instead of the second.
* [[Trojan Horse]]: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* [[Trojan Horse]]: Bowser Jr. and the Koopalings sneak inside Princess Peach's Castle by delivering themselves in a giant cake.
* [[Turns Red]]: Iggy's Chain Chomp.
* [[Turns Red]]: Iggy's Chain Chomp.
** {{spoiler|Bowser's [[Red Eyes Take Warning|eyes]], after he turns giant.}}
** {{spoiler|Bowser's [[Red Eyes, Take Warning|eyes]], after he turns giant.}}
* [[A Twinkle in The Sky]]: Using a warp cannon.
* [[A Twinkle in the Sky]]: Using a warp cannon.
* [[Under the Sea]]: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. [[Super Not Drowning Skills]] as usual.
* [[Under the Sea]]: As usual, a lot of levels (particularly in world 4) take place partly or completely underwater. [[Super Not-Drowning Skills]] as usual.
* [[Underwater Boss Battle]]: The second fight with Wendy.
* [[Underwater Boss Battle]]: The second fight with Wendy.
* [[Unexpected Gameplay Change]]: The second Bowser Jr. battle has you {{spoiler|flying around in little Koopa Clown Cars, trying to shove each other into electric walls}}.
* [[Unexpected Gameplay Change]]: The second Bowser Jr. battle has you {{spoiler|flying around in little Koopa Clown Cars, trying to shove each other into electric walls}}.
* [[The Very Definitely Final Dungeon]]: You know it when you get there... the game even goes one step further and has the final boss confrontation take place in the catacombs under the castle.
* [[The Very Definitely Final Dungeon]]: You know it when you get there... the game even goes one step further and has the final boss confrontation take place in the catacombs under the castle.
* [[Videogame Caring Potential]]: You can save trapped citizens and carry your friends to safety...
* [[Video Game Caring Potential]]: You can save trapped citizens and carry your friends to safety...
* [[Video Game Cruelty Potential]]: ...Or you can pick them up and throw them into [[Convection Schmonvection|lava]], [[Hollywood Acid|slime]], or [[Bottomless Pit|pits]]. [[Griefer|Guess which one you're more likely to see?]]
* [[Video Game Cruelty Potential]]: ...Or you can pick them up and throw them into [[Convection, Schmonvection|lava]], [[Hollywood Acid|slime]], or [[Bottomless Pit|pits]]. [[Griefer|Guess which one you're more likely to see?]]
* [[Villain Exit Stage Left]]: There is a sequence after every castle where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you can do nothing but watch it fly away... {{spoiler|except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.}}
* [[Villain Exit Stage Left]]: There is a sequence after every castle where the character(s) run(s) up to Bowser Jr., who has the airship behind him, complete with Princess Peach on deck. Bowser Jr. taunts you and boards the airship, and you can do nothing but watch it fly away... {{spoiler|except in Worlds 4 and 6, wherein Bowser Jr. gets left behind and your character(s) chase(s) him back into the airship.}}
* [[Visual Pun]]: Most levels in the first world have rolling hills... and a couple of levels take it literally.
* [[Visual Pun]]: Most levels in the first world have rolling hills... and a couple of levels take it literally.
* [[Walk On Water]]: Mini characters can run on the water's surface, as in ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]''. Apparently, the Mushroom Kingdom laughs at conservation of mass. But then again, it ''is'' [[A Wizard Did It|magic]].
* [[Walking on Water]]: Mini characters can run on the water's surface, as in ''[[New Super Mario Bros.]]''. Apparently, the Mushroom Kingdom laughs at conservation of mass. But then again, it ''is'' [[A Wizard Did It|magic]].
** Considering Conservation of Mass would mean you'd become a lot denser and probably couldn't even ''move'' while mini, let alone jump better and walk on water, I'm gonna say [[Willing Suspension of Disbelief|we're better off without it in this instance.]]
** Considering Conservation of Mass would mean you'd become a lot denser and probably couldn't even ''move'' while mini, let alone jump better and walk on water, I'm gonna say [[Willing Suspension of Disbelief|we're better off without it in this instance.]]
* [[Warmup Boss]]: Larry's painfully easy, even by [[Boss Dissonance|Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* [[Warmup Boss]]: Larry's painfully easy, even by [[Boss Dissonance|Mario standards]]. (In fact, given how the shifting pipes can trap him and give you a breather, he's even easier the second time.)
* [[You All Look Familiar]]: The Toads.
* [[You All Look Familiar]]: The Toads.
* [[You Have Outlived Your Usefulness]]: Bowser Jr. invokes this with his Clown Copter ([[Fridge Horror|which may or may not be sentinent]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and [[Super Mario World|his dad's]], which is in better shape and [[Compensating for Something|larger]].
* [[You Have Outlived Your Usefulness]]: Bowser Jr. invokes this with his Clown Copter ([[Fridge Horror|which may or may not be sentiment]]). He kicks it off the screen when choosing between his original, which is badly beaten and sad looking, and [[Super Mario World|his dad's]], which is in better shape and [[Compensating for Something|larger]].


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[[Category:Platform Game]]
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[[Category:Super Mario Bros (Franchise)]]
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[[Category:Video Games of the 2000s]]

Latest revision as of 12:06, 16 April 2021

New Super Mario Bros. Wii is a 2009 Platformer Video Game for the Wii, and the sequel to New Super Mario Bros. on the DS. It's the second Super Mario Bros. Video Game for the Wii, the first being Super Mario Galaxy. Unlike Galaxy, it plays like the side-scrolling Mario games, especially Super Mario World and Super Mario Bros 3, while having a mixture of 3D and 2D graphics. It's the first Mario game since Mario Bros. to let multiple people play cooperatively at the same time (for a certain definition of "cooperatively"), with this game being the first let up to four players at once, and the first 2D Mario platformer for consoles since World. New Super Mario Bros. for the Nintendo DS allowed competitive play in a set of competitive-only levels, but did not allow players to take on the levels of the main game together.

It starts out at Princess Peach's birthday party, which features an unusually large cake. It turns out that The Cake Is a Lie, and the seven Koopalings plus Junior jump out of it. They kidnap Peach (again), taking her into an airship. They fly across the Mushroom Kingdom, with Mario, Luigi, and two Toads taking chase.

Tropes used in New Super Mario Bros. Wii include: