New Rules as the Plot Demands: Difference between revisions

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As well, deliberate and clear cheating which acknowledges that the characters are bending the rules, or finding some technicality to exploit, are also not this trope. The key is about implausibility and being unbelievably complex.
 
Contrast [[Magic aA Is Magic A]] which is effectively the opposite of this: the rules may not make complete sense or be accurate but so long as it is consistent it works. If it involves liberties with the rules of real sports/games it's [[Gretzky Has the Ball]]. If there really aren't any rules (or the rules change very frequently), then it's [[Calvin Ball]].
 
Also compare [[How Unscientific]], [[New Powers as the Plot Demands]], [[Gameplay and Story Segregation]], [[Screw the Rules, I Make Them]], and [[Aint No Rule]]. [[Golden Snitch]] is a subtrope. Stop by [[Serious Business]] on your way out.
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* It is important to note that many of the examples in this section are based off of earlier parts of the series, where card interactions were much more complex and simulated a lot more cause and effect. This was because the series used a lot of games that had these kind of interactions, and the rules hadn't been set in stone yet.
** As for later examples, many duelists, including the titular character, use cards (or even whole decks) with no counterpart in the card game or other media, and only use them once. This results in most duels being transparently engineered to go in a specific manner, completely negating the "randomization" rule of a card game.
* One example in ''[[Yu-Gi-Oh (anime)|Yu-Gi-Oh]]'' (the former [[Trope Namer]] in fact) comes from an early episode (which can be seen in episode 10 of the "Abridged Series"), where Yugi uses a monster called Catapult Turtle to launch a fusion monster, Gaia the Dragon Champion, at another monster, Panik's Castle of Dark Illusions. This destroys the Dragon Champion on impact, causing Yugi to lose most of his Life Points and the castle's flotation-ring to fall off, but seemingly doesn't destroy the castle... until Yugi mentions that the Castle is now being held up by Yugi's Swords of Revealing Light. Yugi ends his turn, ending the effect of SoRL, thus causing the destruction of the Castle... and all of Panik's monsters, which were underneath and, due to Panik's Chaos Shield, couldn't get out of the way in time. If these things had been real, physical creatures engaged in a battle, this would be reasonably creative and entirely valid. But they're just tokens in a card game, [[Magic aA Is Magic A|subject to the rules thereof]], and Yugi's trick has ''absolutely no basis in the rules'' ([[Rule of Cool|but it looked cool]]). The real card game hadn't yet been made when this episode was written, but unless the writers thought the real card game would somehow simulate Newtonian physics, [[Willing Suspension of Disbelief|it still doesn't make much sense]].
** In the same episode, the flying castle itself has the effect of hiding the villain's monsters in darkness, so Yugi can only attack the darkness and get his monsters killed by cards he can't see. How exactly is that supposed to work ''without'' holographic technology? 'You're attacking my monster. Sorry, it has higher attack points than yours. No I can't prove it, that would defeat the whole purpose of the shrouding darkness. Just take my word for it, will you?' While still over-complicated, [[The Wiki Rule|Yu-Gi-Oh! Wiki]] came up with a useable explanation for Castle of Dark Illusions effect [http://yugioh.wikia.com/wiki/Castle_of_Dark_Illusions in the anime].
** An episode in ''[[Yu-Gi-Oh! GX (anime)|Yu-Gi-Oh GX]]'' reuses the darkness shroud shtick, but differently and in a way that would work just fine in the actual game; any non Fiend-type monsters must attack when able, but the opponent gets to select the target.