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{{
[[File:neologo.jpg|frame]]
{{quote|Neo Geo, Neo Geo. Four bright buttons and two joysticks
Neo Geo, Neo Geo. Cool red cab and a name that sticks.
|'''Keith Apicary''', ''Four Bright Buttons & Two Joysticks''}}
In the late 1980s, [[SNK]] developed an arcade system that could work with multiple games. They called it the Multiple Video System. It used cartridges, like a game console. A home version was the logical extension, and thus was born the Neo Geo Advanced Entertainment System. The MVS itself turned out to be the longest-lived arcade hardware of its kind, outlasting Nintendo's VS. hardware by several years.
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The price of the system and games meant the mainstream was out of the question, so SNK went for [[Up Marketing]] to appeal to hardcore gamers, who actively embraced the system just as they would the [[Sega Dreamcast]] a few years later. This had some initial success, but unfortunately that cost didn't go to proper anti-piracy measures, and the system was rife with it. SNK blamed that as a major factor in their bankruptcy in 2000, though the Neo-Geo managed to not only survive their collapse but last long enough to see their reconstitution as SNK Playmore.
The final Neo-Geo game, ''[[
Not to be confused with [[wikipedia:Geo (automobile)|the Geo sub-marque of Chevrolet]] that existed at about the same time as the Neo-Geo's heyday.
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<tabber>
* Motorola 68000 [[CPU]], 12 MHz.
* Z80 co-processor, 4 MHz, partly used for audio control, although there is a separate sound chip.
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* 64K main memory.
* 74K total [[Video RAM]]: 64K screen/sprite memory, plus 8K for the color palette and 2K of high-speed VRAM.
* 2K audio memory.
* Cart sizes could be 41.25 MB (330 megabits) without bank switching, and 89.5 MB (716 megabits) with it. Keep in mind this was a system made in 1990, so that was a hell of a lot.
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* Sprites could be up to 16x512.
* Up to 384 sprites on-screen.
* All that extra video memory and sprite power is needed, as the system doesn't use tiled backgrounds. They're all sprites done as strips instead of squares (hence the long sprite size).
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* 320x224 resolution.
* 4096 out of 65,536 colors.
</tabber>
In short, this was a beast. It took until the [[
▲In short, this was a beast. It took until the [[Play Station]] for a stronger system to come out for less than $400, and even that was primarily made for 3D. There wasn't a dedicated 2D system to surpass it until the [[Game Boy Advance]], coming out just over ten years later.
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=== Games: ===▼
* ''[[
* ''Aggressors of Dark Kombat''
* ''[[Art of Fighting]]''
* ''Blue's Journey''
* ''Cyber-Lip''
* ''[[
* ''[[
* ''Kabuki Klash''
* ''[[Fighters History
* ''[[
* ''[[King of the Monsters]]''
* ''Last Resort''
* ''[[
* ''[[Magical Drop]]''
* ''Magician Lord''
* ''[[Metal Slug]]''
* ''Neo [[
* ''Neo [[
* ''[[Power Instinct]] Matrimelee''
* ''[[Prehistoric Isle]] 2''
* ''[[Pulstar]]'' and ''[[Blazing Star]]''
* ''[[Bubble Bobble
* ''[[Rage of the Dragons]]''
* ''Robo Army''
* ''[[
* ''[[Fuun Series|Savage Reign]]'' and ''[[Fuun Series|Kizuna Encounter]]''
* ''Sengoku''
* ''[[Shock Troopers]]''
* ''[[SNK vs. Capcom SVC Chaos
* ''Spinmaster''
* ''[[Strikers 1945]] PLUS''
* ''[[
* ''Super Sidekicks''
* ''[[Last Blade|The Last Blade]]''
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* ''[[Voltage Fighter Gowcaizer]]''
* ''[[Waku Waku 7]]''
* ''[[
* ''Zed Blade''
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