Mount & Blade: Difference between revisions

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* [[Arbitrary Headcount Limit]]: Averted, the limit is based on skills and renown. It's still strangely specific, but at least it's based on something.
* [[Armor Is Useless]]: Averted, though with cheaper armor at lower levels you might think this is the case.
* [[Army of Thieves and Whores]] : The various bandits (particularly the Looters and Mountain Bandits), the deserters... and theoretically ''[[Video Game Cruelty Potential|even you and your own party]]'' - [[Rape, Pillage and Burn|if you decide to play]] [[Evil Is Cool|as a bunch of bad guys]].
* [[Artificial Stupidity]]: Enemy and ally AI is lacking. Riding close by enemies attempting to reach your archers will cause them to either drop their own bows and pull out melee weapons, or turn around and leave their back unshielded, letting your own archers nail them.
* [[Ascended Extra]]: The Khergits were a type of bandit until an update turned them into a proper faction.
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* [[Contemptible Cover]]: The reception to the cover's use of [[Captain Ersatz|not-Aragorn]] (dubbed "Frodogorn" by the fanbase) and the general blandness of it was ... less than enthusiastic.
** [[Uncanny Valley]]: [http://forums.taleworlds.com/index.php?topic=41538.0 Frodogorn is not an actor, but rather a render].
*** [[Off -Model|Which becomes very obvious when you look at his face in high-res.]]
* [[Critical Existence Failure]]: Characters become bloodier as they take damage, but their performance is unaffected.
* [[Dangerous Deserter]]: In spades. From a technical point of view, they are very similar to regular groups of bandits, but are often far more numerous and better equipped. They can be a [[Demonic Spiders]] style threat early in the game, but become less intimidating after the player levels up considerably and creates his party. Still, large groups of advanced troops (40 nords warriors in full mail armor for instance) remain a threat for a pretty long time.
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* [[Drop the Hammer]]: In Warband, the Rhodok's array of hammers. They also deal a ridiculous amount of damage and ignore shields completely making them quite popular in multiplayer siege battles for clearing besiegers off ladders or holding of a tide of attackers pouring forth from a siege tower.
** Hammers also explicitly ignore a certain degree of armor, and the more armor you're wearing, the more armor it ignores. So wearing a full set of extremely expensive plate that even archers have difficulty penetrating means that hammers will do considerably more damage to you than other weapons.
* [[Dude, Where's My Respect?]]: Mostly averted, in that lords will stop asking you to deliver letters for them once you're rich, powerful and famous. ''[[Zig Zagging Trope|Generally]]''. Also averted in the tournaments where, if you defeat enough opponents, you can stay in the game even if you lose.
* [[Dummied Out]]: Firearms and things that were in earlier releases but patched out.
** They can be brought back by changing a single value in the module.ini file<ref>display_wp_firearms, if you were wondering</ref>.
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** ''Sarranid Sultanate'' - Umayyad Caliphate, [[Useful Notes/Iran|Sassanid Persia]], [[Useful Notes/Egypt|Mamluk Sultanate]].
* [[Flynning]] : Brutally averted. The battles are full of realistically rough and hard-hitting swings, stabs and parries.
* [[Foe -Tossing Charge]]: With a sufficiently heavy horse, a high Riding skill, and relatively flat terrain, you can simply ride ''through'' a throng of enemies instead of around them.
* [[Friendly Enemy]]: If you're in the habit of letting enemy commanders go after battles, you could very well discover that you're on better terms with your enemies than with your allies.
* [[Friendly Fireproof]]: Played straight for melee weapons, averted for ranged weapons.
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* [[Guns Are Useless]]: Averted in ''With Fire And Sword'', where guns are extremely powerful: the gun you start the game with will kill most bandit-type enemies in one shot, and getting hit by a gun with your starting armor can easily kill you. The drawback is that they take a very long time to load, even with simple pistol weapons, and if you're on foot, that's a ''very bad thing'' (on a horse, you can at least continue to dodge effectively).
* [[Hard Head]]: NPCs and redshirts saved by the surgery skill are knocked unconscious and make a full recovery withing a few hours (days at most) with no lasting effects, even if they got a spear to the gut or an arrow through the eye.
* [[Helmets Are Hardly Heroic]]: Sword Sisters have what seems to be a 50/50 chance of going into battle without a helmet (the better off to show their flowing hair, presumably). Along with various recruited bandits and Khergit Lancers, they are the only unit type to do so. This makes them predictably vulnerable to [[One -Hit Kill|arrows to the head.]]
* [[Hitbox Dissonance]]: Shields are immaterial unless the block key is held down, lots of minor discrepancies as well.
** Sort of fixed in Warband, non-blocking shields will still block arrows, but not the ones that are instant death headshots, the ones that make you buy the shield in the first place.
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** Most ridiculously in some of the cities, where there are [[Insurmountable Waist Height Fence|Insurmountable Waist High]] ''Broomsticks''.
* [[Invulnerable Civilians]]: Except if you defend yourself when they revolt.
* [[ItsIt's Always Spring]]: Even though the game does have an internal calendar that tracks the days and months going by, seasons never change.
* [[Karma Houdini]]: Roughly every rival lord battling with you. They will come over and fight you with clearly inferior units to your own, just in advantage on numbers, to have their troops slaughtered en masse, but they almost always avoid capture. The player, on the contrary, is always captured if he's defeated.
* [[Keep the Reward]]: An option in quite a few quests. Though it only gets you honor, which is a mixed bag (Lords have a higher default disposition if your character has a similar honor score). <ref>i.e., high honor is ''bad'' when talking to someone with low honor</ref>
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** At the beginning of the game, where you start is randomised, so you may have the misfortune of spawning right next to a party of mounted bandits.
** Any quest that requires you to go outside a town and search for someone (bandits, thieves, particular enemy units to be taken prisoner), since you aren't guaranteed to actually find them.
* [[Luckily, My Shield Will Protect Me]]: With skill, shields are capable of emitting arrow-stopping force fields.
* [[Magic Pants]] : All undressed characters.
* [[Magikarp Power]]: Ymira may seem completely useless, being level 1 and having nothing but a kitchen knife to defend herself. But, precisely because she's level 1 and has very few pre-assigned skill points, with patience she can be trained to be highly effective in any area the player chooses for her.
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* [[No Stat Atrophy]]: Averted, characters over a certain age start to lose stats when knocked out. The fan backlash and the speed with which a tweak was found that disables this feature demonstrate just why this trope is an [[Acceptable Breaks From Reality|acceptable break from reality]].
* [[Nominal Importance]]: Named NPCs are either kings/king claimants or "hero" characters like you: they are knocked out in battle instead of suffering perma-death like nameless NPCs and can be leveled up and equipped much the same way you are.
* [[Non -Lethal KO]]: It's okay that your soldier just had a lance rammed through him by a horseman, thanks to your surgery skill he's only unconscious.
* [[Obvious Beta]]: [[Justified Trope|Justified.]] TaleWorlds started selling while it was a beta and used that money to fund the rest of the game's development.
* [[Offscreen Teleportation]]: AI Lords will frequently recruit and fully train troops from nowhere, and for a few days after they've been released from capture, no one knows where they are, until they end up at a castle, often one all the way across the map from where they were, with a full complement of troops. One wonders how news travels so fast. Or how every AI Lord knows the location of every other AI Lord of his faction at any time.
* [[Omnicidal Neutral]]: Conquering the entire map as a masterless warlord was the closest you could come to winning the game before Warband.
* [[One -Handed Zweihander]] : Averted with two-handed weapons. [[Playing With a Trope|Played with]] in the case of the bastard (hand and a half) sword, which can be wielded in one hand while on horseback, but is always wielded ambidextrously while on foot.
* [[One -Man Army]]: The player character. While getting between more than one enemy is almost always <s>death</s> capture, it is quite effective to run ahead of your army and slaughter enemy troops by hit and run tactics (lightly armoured troops will normally die in one hit), often killing a platoon of enemies before they are in range of your men.
** This is also sometimes a cause of the [[Artificial Stupidity]], as sometimes the enemy stay in formation and wont dare to fight you until they meet the rest of your army.
** Its quite possible to kite enemy armies on your own, on foot no less, in Warband provided they have no cavalry, projectiles or good polearms.
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** Warband has a different method of courtship for each gender (males must woo a lady and convince her guardian to let the marriage take place), while females have to court roaming lords.
* [[Quicksand Box]]: The period between early in the game (when you take on many modest-paying side-quests to amass wealth and gain favor of lords and factions) and late in the game (when you have an army large enough to take over the world or follow a claimant quest) when you basically have very little to do but fight bandits, [[Level Grinding|level-grind]], and expand your army up to 10, then to 20, then to 30, to 40, to 50... fight bandits, take all their stuff, sell it at the nearest castle town, repeat, until you have an army of 100 and can start to really do some interesting stuff.
* [[Rape, Pillage and Burn]]: This can be done to villages, and the AI will do it to them frequently.
* [[Pretext for War]]: One mission type is having noble to ask you to find reason to start a war.
* [[Ragtag Bunch of Misfits]]: The player can recruit troops from all the factions as well as mercenaries to create one big motley crew - and as he can recruit from his own prisoners and those he rescues from the enemy pretty much any unit can end up in the player's service, including bandits and raiders. The companions recruitable include everything from impoverished nobles to petty bandits, including a daughter fleeing from an arranged marriage with no fighting skills whatsoever.
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** In the Warband standalone expansion, while the kings and lord can still do stuff, they'll mostly participate in feasts... unless they are your enemy - then they'll take their armies and go kick your ass.
* [[Ryu and Ken]]: Swadia and Vaegir share a troop tree layout and wider range of units. Swadia has crossbowmen while the Vaegirs get bowmen, Swadia's cavalry and infantry is better armored but less damaging.
* [[Save Scumming]]: Averted, you automatically fail most tasks that have a random component to them for a short amount of time after reloading a save. The game actually takes it farther than that: you will fail even if it's otherwise impossible to do so!<ref>For example, if you use the third-party tool TweakMB to give yourself a 100% chance of success, or make it so you always recruit at least one person from villages, you will still fail/find no recruits, respectively</ref> You ''will'' discover this fact at the [[FinaglesFinagle's Law|worst possible moment]].
* [[Set Swords to Stun]]: Practice weapons knock opponents out instead of killing them. Mounted sword users can deal non-lethal damage with a pommel strike.
* [[Sex Sells]]: There's really no explanation for [http://cdn.steampowered.com/v/gfx/apps/22100/0000006044.1920x1080.jpg this] promotional screenshot.
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** Some of the more hilarious parts of this are watching peasants gleefully charge fully-armored swordsmen one-after-another, with the swordsman 1-hit-killing each one. Or heavily-armored footmen trying in vain to chase down horse archers...
** Finally averted in the Warband extension. Now, enemies will run when their morale is low and when they understand that the battle is lost. Small parties of bandits that you chased will still try to take their chance against large armies rather than just trying to bribe you, tough.
* [[Super Not -Drowning Skills]]: There's a few spots where water reaches over your character's head (especially in earlier versions) without visibly inconveniencing him or her in any way.
* [[Take Your Time]]: While all non-rebellion quests have a time limit, with the exception of orders given by your faction's marshal, they are all ''very'' generous (such as a month to deliver a letter somewhere a day and a half away at most)
** Apparently even those were too restrictive to some players, as relatively few quests in the expansion have ''any'' limit.
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* [[Training the Peaceful Villagers]]: A possible quest for each village.
* [[Trying to Catch Me Fighting Dirty]]: The arena is home to some of the dirtiest fighting imaginable. Everything from hitting someone over the head as they spar with someone else to two AI teaming up for a few minutes to go after the player or some other poor unfortunate can be expected. And you will be engaging in it aplenty too.
* [[Twenty Four 24-Hour Armor]]: No matter how high its encumbrance is.
** Averted with NPC lords, who switch to civvies when resting in a castle or town.
* [[Values Dissonance]]: Deliberately invoked. You're told up front that, as the game is heavily based on the Middle Ages, the most powerful people in Calradia tend to be of noble birth and male. Indeed, in the early stages of the games, most NPC's will treat a female character like a joke. Of course, there's really no penalty for playing as a girl, and in fact there are several achievements that require you to accomplish certain impressive feats with a female character.
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* [[Artificial Difficulty]]: Whereas the original M&B was fairly sensible in this respect, WB has situations where you're arbitrarily denied reinforcements or the use of some of your weapons.
* [[Cosmetic Award]]: The Steam version of WB now has 74 achievements.
* [[Cycle of Hurting]]: An especially outrageous case of this occurs when the player finds himself in a besieged city that has no hope of defending itself. It is impossible to leave the city by stealth or to surrender, the only options available on the city screen are to join the battle or send the troops in on their own. And due to the fact that the [[What Were You Thinking?|developers though it was a good idea to not allow the player to access the main menu during battle]], the only thing you can do is throw all your troops in vain at the enemy and then let the enemy knock you out as well. Only after being defeated and captured are you allowed to load a prior saved game.
** Or you can simply Ctrl+Alt+Delete, and end the game process, and then reload.
* [[Damn You Muscle Memory]]: Arrows fired from horseback while moving now actually pick up momentum in the direction of the horse's movement, forcing veteran horse archer players to unlearn what they have learned.
* [[Diminishing Returns for Balance]]: The more Renown a character has, the more difficult it is to increase it further.
** Even worse, the higher Renown is, the less meaning it has. The biggest reason to increase Renown (to increase your party size) slows as Renown increases, such that you'll eventually need a hundred points to increase party size by one.
* [[Game Favored Gender]]: While the starting stats still favor females, the politics system favors males and up front tells you at character creation that non-noble non-males are the equivalent of a [[Self -Imposed Challenge]].
* [[Hitbox Dissonance]]: The shield bug is gone, but is replaced with a forcefield that blocks projectiles as if the shield was up even when it's not.
* [[Left Justified Fantasy Map]] : Since the ''Warband'' expansion retconned the geography, the game now plays this trope straight to some extent : The sea covers both the north and the west (though the cold area is still to the east).