Mortal Kombat 4: Difference between revisions

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After ''[[Mortal Kombat 3]]'' and ''[[Mortal Kombat Mythologies Sub Zero]]'', Midway decided it was venture into 3D -- which gave rise to '''''Mortal Kombat 4''''', released in 1997 for the Arcade, [[Game Boy Color]], PC, [[Play Station]], and Nintendo 64.
After ''[[Mortal Kombat 3]]'' and ''[[Mortal Kombat Mythologies: Sub-Zero]]'', Midway decided it was venture into 3D -- which gave rise to '''''Mortal Kombat 4''''', released in 1997 for the Arcade, [[Game Boy Color]], PC, [[PlayStation]] and Nintendo 64.


[[A Long Time Ago in a Galaxy Far Far Away|Thousands of years ago]], Raiden waged war against former Elder God [[Fallen Hero|Shinnok]]; this war ended an entire civilization, and Shinnok was later condemned to the Netherrealm. [[Mortal Kombat Mythologies Sub Zero|The original ''Sub-Zero'' was deceived to free him]], and years later, Shinnok allies himself with the villainous Quan Chi. With the help of Edenian traitor Tanya, the evil duo [[Rage Against the Heavens|ascended to the Heavens and killing most of the Elder Gods]]. Raiden and the Wind God Fujin escaped, then gathered Raiden's most trustworthy allies in order to defeat Shinnok and his allies.
[[A Long Time Ago in a Galaxy Far Far Away|Thousands of years ago]], Raiden waged war against former Elder God [[Fallen Hero|Shinnok]]; this war ended an entire civilization, and Shinnok was later condemned to the Netherrealm. [[Mortal Kombat Mythologies: Sub-Zero|The original ''Sub-Zero'' was deceived to free him]], and years later, Shinnok allies himself with the villainous Quan Chi. With the help of Edenian traitor Tanya, the evil duo [[Rage Against the Heavens|ascended to the Heavens and killing most of the Elder Gods]]. Raiden and the Wind God Fujin escaped, then gathered Raiden's most trustworthy allies in order to defeat Shinnok and his allies.


The playable characters for this game are [[Big Bad|Shinnok]], [[The Dragon|Quan Chi]], [[Big Good|Raiden]], [[Blow You Away|Fujin]], [[An Ice Person|Sub-Zero]], [[The Baroness|Tanya]], [[Back From the Dead|Johnny Cage]], [[Colonel Badass|Jax]], [[The Hero|Liu Kang]], Reptile (with a new design), [[Like a Badass Out of Hell|Scorpion]], [[Good Looking Privates|Sonya Blade]], [[Secret Character|Noob Saibot]], and [[Multi-Armed and Dangerous|Goro]] (as [[The Dragon|sub-boss]]). The game also introduced [[Ax Crazy|Jarek]], [[Martial Pacifist|Kai]], [[The Starscream|Reiko]], and [[Secret Character|Meat]].
The playable characters for this game are [[Big Bad|Shinnok]], [[The Dragon|Quan Chi]], [[Big Good|Raiden]], [[Blow You Away|Fujin]], [[An Ice Person|Sub-Zero]], [[The Baroness|Tanya]], [[Back from the Dead|Johnny Cage]], [[Colonel Badass|Jax]], [[The Hero|Liu Kang]], Reptile (with a new design), [[Like a Badass Out of Hell|Scorpion]], [[Good-Looking Privates|Sonya Blade]], [[Secret Character|Noob Saibot]] and [[Multi-Armed and Dangerous|Goro]] (as [[The Dragon|sub-boss]]). The game also introduced [[Ax Crazy|Jarek]], [[Martial Pacifist|Kai]], [[The Starscream|Reiko]] and [[Secret Character|Meat]].


In order to test its "virgin" 3D engine, Midway released a "test game", ''[[War Gods]]'', which was panned by critics and allowed Midway to learn from its mistakes before finalizing ''MK4''. Midway changed the engine to allow only two slow movements on the z-axis (the side steps, which only worked to dodge beam-attacks), which made ''MK4'' similar to previous games (and thus helped it to avoid hitting the [[Polygon Ceiling]]). ''MK4'' also introduced the weapon fighting system to the franchise.
In order to test its "virgin" 3D engine, Midway released a "test game", ''[[War Gods]]'', which was panned by critics and allowed Midway to learn from its mistakes before finalizing ''Mortal Kombat 4''. Midway changed the engine to allow only two slow movements on the z-axis (the side steps, which only worked to dodge beam-attacks), which made ''Mortal Kombat 4'' similar to previous games (and thus helped it to avoid hitting the [[Polygon Ceiling]]). ''Mortal Kombat 4'' also introduced the weapon fighting system to the franchise.


''MK4'' was updated with the release of ''[[Updated Rerelease|Mortal Kombat Gold]]'' for the [[Sega Dreamcast]] in 1999, which brought back six older characters: [[Blade Below the Shoulder|Baraka]], [[Rebellious Princess|Kitana]], [[Fan Disservice|Mileena]], [[Nice Hat|Kung Lao]], [[I Just Want to Be Normal|Cyrax]], and [[AI Is a Crapshoot|Sektor]].
''Mortal Kombat 4'' was updated with the release of ''[[Updated Rerelease|Mortal Kombat Gold]]'' for the [[Sega Dreamcast]] in 1999, which brought back six older characters: [[Blade Below the Shoulder|Baraka]], [[Rebellious Princess|Kitana]], [[Fan Disservice|Mileena]], [[Nice Hat|Kung Lao]], [[I Just Want to Be Normal|Cyrax]], and [[A.I. Is a Crapshoot|Sektor]].


Followed by '''[[Mortal Kombat Deadly Alliance]]'''.
Followed by '''[[Mortal Kombat: Deadly Alliance]]'''.
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{{tropelist}}
== The game has the following trope examples: ==
* [[Absentee Actor]]: Shao Kahn. Shinnok is bent on conquering everything, and in fact several Outworld characters are playable, but their leader is nowhere to be seen, even if his daughter Mileena does fight against Shinnok.
* [[Ambidextrous Sprite]]: Surprisingly for a 3D game with models, they would do this at changing sides.
* [[Ambidextrous Sprite]]: Surprisingly for a 3D game with models, they would do this at changing sides.
* [[Big Never]]: Two of the endings.
* [[Big Bad]]: Shinnok wants to conquer every realm, and that is basically the gist of the plot.
* [[Big "Never!"]]: Two of the endings.
* [[Cap]]: Subverted, the player could disable it.
* [[Cap]]: Subverted, the player could disable it.
* [[Dummied Out]]: Quite a few things.
* [[Dummied Out]]: Quite a few things.
** In the original game old characters were last-minute changed for new ones. Kitana (returning in ''Gold'') in favor of Tanya, Noob Saibot (although he's still playable via a code) in favor of Reiko and Kano in favor of Jarek. This explains why these new characters have moves/fatalities similar to the older ones, particularly noticeable in the case of Jarek, whose second fatalities is shooting an eye-beam when he doesn't have a robotic eye like Kano does.
** In the original game, old characters were last-minute changed for new ones. Kitana (returning in ''Gold'') in favor of Tanya, Noob Saibot (although he's still playable via a code) in favor of Reiko and Kano in favor of Jarek. This explains why these new characters have moves/fatalities similar to the older ones, particularly noticeable in the case of Jarek, whose second fatality is shooting an eye-beam when he doesn't have a robotic eye like Kano does (and he shoots it from ''both eyes'').
*** Kitana is playable in the Nintendo 64 version via Game Shark code: even then, she's clearly a recolor of Tanya with a different face model. Also, Noob Saibot was completed for the home releases and made into a secret character.
** There was also a stage called Skull.
** There was also a stage called Skull.
** ''Gold'' had an unreleased character called [http://mortalkombat.wikia.com/wiki/Belokk Belokk.]
** ''Gold'' had an unreleased character called [http://mortalkombat.wikia.com/wiki/Belokk Belokk.]
** In ''Gold'', via Kombat Kode, it's possible to play in the Stage Selection arena, which is called "Ladder?".
* [[Excuse Plot]]: An evil god returned, he wants to take over the world, beat him.
* [[Game Breaking Bug]]: The initial version, which wasn't technically supposed to get out to the public (it had missing Fatalities, no Combo Limiter, missing characters, no endings...) had a bug where one character could lift his opponent to the top of the screen by using a special move properly. The "lift" wouldn't wear off until the target was hit by something else, and nothing could get up that high, so the game was effectively stuck, especially if the game timer was disabled.
* [[Game Breaking Bug]]: The initial version, which wasn't technically supposed to get out to the public (it had missing Fatalities, no Combo Limiter, missing characters, no endings...) had a bug where one character could lift his opponent to the top of the screen by using a special move properly. The "lift" wouldn't wear off until the target was hit by something else, and nothing could get up that high, so the game was effectively stuck, especially if the game timer was disabled.
** Revision 3.0 had a bug where performing Reptile's Acid Spit fatality on Scorpion would crash the game.
** Revision 3.0 had a bug where performing Reptile's Acid Spit fatality on Scorpion would crash the game.
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* [[Nostalgia Level]]: The Living Forest (from ''2'' and ''Trilogy'') and Goro's Lair (from all three previous games) return, complete with rearrangements of the old BGM.
* [[Nostalgia Level]]: The Living Forest (from ''2'' and ''Trilogy'') and Goro's Lair (from all three previous games) return, complete with rearrangements of the old BGM.
* [[Pre-Mortem One-Liner]]: Delivered to Jarek in Jax's ending, as Jax is holding Jarek by the neck over a cliff.
* [[Pre-Mortem One-Liner]]: Delivered to Jarek in Jax's ending, as Jax is holding Jarek by the neck over a cliff.
{{quote| ''Jarek'': "You have to uphold the law! You to arrest me! Wait! Wait! This is brutality! You can't do it!"<br />
{{quote|''Jarek'': "You have to uphold the law! You to arrest me! Wait! Wait! This is brutality! You can't do it!"
''Jax'': "Wrong Jarek, this is not a Brutality, this is a Fatality." (The "Finish Him" music play as Jax drops him.) }}
''Jax'': "Wrong Jarek, this is not a Brutality, this is a Fatality." (The "Finish Him" music play as Jax drops him.)}}
* [[Recycled Premise]]: Shinnok's plot to [[Take Over the World]](well, the universe) is barely distinguishable of Shao Kahn. For extra, he also copies moves like Shang Tsung, which was working under Shao Kahn's orders in the first game anyway.
** [[Leaning on the Fourth Wall]]
* [[Status Quo Is God]]: Shinnok is defeated and sent back to the Netherrealm without nothing particularly significant changing.
* [[Updated Rerelease]]: ''MK Gold''.
* [[Updated Rerelease]]: ''Mortal Kombat Gold''.


{{reflist}}
{{reflist}}
[[Category:Play Station]]
[[Category:PlayStation]]
[[Category:The Nineties]]
[[Category:The Nineties]]
[[Category:Nintendo 64]]
[[Category:Nintendo 64]]
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[[Category:Mortal Kombat 4]]
[[Category:Mortal Kombat 4]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Video Games of the 1990s]]
[[Category:Mortal Kombat]]
[[Category:Mortal Kombat]]
[[Category:Microsoft Windows]]

Latest revision as of 12:34, 13 November 2022

After Mortal Kombat 3 and Mortal Kombat Mythologies: Sub-Zero, Midway decided it was venture into 3D -- which gave rise to Mortal Kombat 4, released in 1997 for the Arcade, Game Boy Color, PC, PlayStation and Nintendo 64.

Thousands of years ago, Raiden waged war against former Elder God Shinnok; this war ended an entire civilization, and Shinnok was later condemned to the Netherrealm. The original Sub-Zero was deceived to free him, and years later, Shinnok allies himself with the villainous Quan Chi. With the help of Edenian traitor Tanya, the evil duo ascended to the Heavens and killing most of the Elder Gods. Raiden and the Wind God Fujin escaped, then gathered Raiden's most trustworthy allies in order to defeat Shinnok and his allies.

The playable characters for this game are Shinnok, Quan Chi, Raiden, Fujin, Sub-Zero, Tanya, Johnny Cage, Jax, Liu Kang, Reptile (with a new design), Scorpion, Sonya Blade, Noob Saibot and Goro (as sub-boss). The game also introduced Jarek, Kai, Reiko and Meat.

In order to test its "virgin" 3D engine, Midway released a "test game", War Gods, which was panned by critics and allowed Midway to learn from its mistakes before finalizing Mortal Kombat 4. Midway changed the engine to allow only two slow movements on the z-axis (the side steps, which only worked to dodge beam-attacks), which made Mortal Kombat 4 similar to previous games (and thus helped it to avoid hitting the Polygon Ceiling). Mortal Kombat 4 also introduced the weapon fighting system to the franchise.

Mortal Kombat 4 was updated with the release of Mortal Kombat Gold for the Sega Dreamcast in 1999, which brought back six older characters: Baraka, Kitana, Mileena, Kung Lao, Cyrax, and Sektor.

Followed by Mortal Kombat: Deadly Alliance.


Tropes used in Mortal Kombat 4 include:
  • Absentee Actor: Shao Kahn. Shinnok is bent on conquering everything, and in fact several Outworld characters are playable, but their leader is nowhere to be seen, even if his daughter Mileena does fight against Shinnok.
  • Ambidextrous Sprite: Surprisingly for a 3D game with models, they would do this at changing sides.
  • Big Bad: Shinnok wants to conquer every realm, and that is basically the gist of the plot.
  • Big "Never!": Two of the endings.
  • Cap: Subverted, the player could disable it.
  • Dummied Out: Quite a few things.
    • In the original game, old characters were last-minute changed for new ones. Kitana (returning in Gold) in favor of Tanya, Noob Saibot (although he's still playable via a code) in favor of Reiko and Kano in favor of Jarek. This explains why these new characters have moves/fatalities similar to the older ones, particularly noticeable in the case of Jarek, whose second fatality is shooting an eye-beam when he doesn't have a robotic eye like Kano does (and he shoots it from both eyes).
      • Kitana is playable in the Nintendo 64 version via Game Shark code: even then, she's clearly a recolor of Tanya with a different face model. Also, Noob Saibot was completed for the home releases and made into a secret character.
    • There was also a stage called Skull.
    • Gold had an unreleased character called Belokk.
    • In Gold, via Kombat Kode, it's possible to play in the Stage Selection arena, which is called "Ladder?".
  • Excuse Plot: An evil god returned, he wants to take over the world, beat him.
  • Game Breaking Bug: The initial version, which wasn't technically supposed to get out to the public (it had missing Fatalities, no Combo Limiter, missing characters, no endings...) had a bug where one character could lift his opponent to the top of the screen by using a special move properly. The "lift" wouldn't wear off until the target was hit by something else, and nothing could get up that high, so the game was effectively stuck, especially if the game timer was disabled.
    • Revision 3.0 had a bug where performing Reptile's Acid Spit fatality on Scorpion would crash the game.
  • It's a Wonderful Failure: Have fun with the Game Over sequence.
  • Nostalgia Level: The Living Forest (from 2 and Trilogy) and Goro's Lair (from all three previous games) return, complete with rearrangements of the old BGM.
  • Pre-Mortem One-Liner: Delivered to Jarek in Jax's ending, as Jax is holding Jarek by the neck over a cliff.

Jarek: "You have to uphold the law! You to arrest me! Wait! Wait! This is brutality! You can't do it!"
Jax: "Wrong Jarek, this is not a Brutality, this is a Fatality." (The "Finish Him" music play as Jax drops him.)

  • Recycled Premise: Shinnok's plot to Take Over the World(well, the universe) is barely distinguishable of Shao Kahn. For extra, he also copies moves like Shang Tsung, which was working under Shao Kahn's orders in the first game anyway.
  • Status Quo Is God: Shinnok is defeated and sent back to the Netherrealm without nothing particularly significant changing.
  • Updated Rerelease: Mortal Kombat Gold.