Lethal Harmless Powers: Difference between revisions

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(Cthulhu is not in the DC Universe.)
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** Later in the story he defeats a hacker with [[Super Speed]] [[Revive Kills Zombie|by casting a "haste" spell on him]], making him [[Too Fast to Stop]]. Both of these strategies are copied and used by other characters (the shield trick was broadcast on national television, while the haste trick was common knowledge among denizens of the Dragon Lands).
** Roto does this again by casting a "berserk" spell on ''one of his allies''... [[Teach Him Anger|who dislikes hurting people but has absurdly high stats]].
* ''[[Jo JoJoJo's Bizarre Adventure|Jo Jos Bizarre Adventure]]'' is frequently made of this trope from part 3 on. Seemingly harmless Stand powers, like healing or being able to turn into string, become incredibly lethal in the hands of a Joestar or one of their allies or enemies.
** Case in point: The Lovers, one of the early tarot-themed Stands. It is microscopic and can only exert force proportional to that. But it can enter people's brains and attack essential neural pathways, causing excruciating pain and disabling damage. And since direct power and range are inversely proportional as a standard rule, its user can stay safely away in the other end of town while this happens.
* The [[The Medic|medical ninjutsu]] in ''[[Naruto]]'' can be put to astonishingly lethal uses, like creating a chakra scalpel that cuts right through subcostals and important blood vessels while leaving the skin intact. Even the basic healing touch ability can, if used unskillfully or deliberately wrong, mess up a person's body in unspecified nasty ways, no doubt involving your cytoplasm turning into lethal poison.
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** Vanguards get the Biotic Charge in the second game. This works by encasing themselves in a shell of biotic energy, lowering their mass, allowing them to [[Flying Brick|propel themselves across the battlefield]] at the sub-light speeds, before rapidly increasing their mass as they strike their target. Vanguards effectively turn themselves in a ''human-mass-driver-powered-wrecking-ball.''
* In ''[[Team Fortress 2]]'', the Medic's signature weapon, the Medigun, seems harmless enough; it heals teammates and, after a while, it builds up an "Ubercharge" that turns the healing target invulnerable for about five seconds. It's not so harmless when the Medic pops the charge on, say, a [[Mighty Glacier|Hea]][[More Dakka|vy]], who can and most likely ''will'' mow down more enemies than he could without said invulnerability.
* In ''[[Disgaea 2: Cursed Memories]]'', one of the Dark World maps has a bunch of mages standing on panels with a "reverse damage" effect - any damage-dealing effects they take heals them instead. But the inverse is also true - healing hurts them, and it isn't stopped by the Resistance stat, so even weak heal spells can kill them outright. Since healers are usually held back by their restrictions (they only get a pittance exp from healing, and no mana), this becomes a very potent grinding spot for them.