King Arthur and the Knights of Justice: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
prefix>Import Bot
 
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:
{{quote|''"And then, from the field of the future, a new king will come, to save the world of the past."''|'''Merlin''' quoting the [[Opening Narration]] }}
{{quote|''"And then, from the field of the future, a new king will come, to save the world of the past."''|'''Merlin''' quoting the [[Opening Narration]] }}


'''King Arthur & the Knights of Justice''' is a syndicated cartoon show that debuted in 1992. The premise involved the evil Queen Morgana and her cruel Warlord army, commanded by Lord Viper, trapping the legendary king and the knights of the round table in the Cave of Glass. When Guinevere, queen of Camelot is also captured by the Warlords, Merlin searches through time to find suitable replacements for the knights to rescue the queen. Does he find a hardcore team of military commandos? [[Recruit Teenagers With Attitude|Nope]]. Instead he finds an [[Identical Stranger]] to King Arthur named [[Punny Name|Arthur King]] who is a quarterback for the [[New York City|New York]] Knights, a college football team along with 10 of his teammates and their equipment manager.
'''''King Arthur and the Knights of Justice''''' is a syndicated 26-episode cartoon show that debuted in 1992. The premise involved the evil Queen Morgana and her cruel Warlord army, commanded by Lord Viper, trapping the legendary king and the knights of the round table in the Cave of Glass. When Guinevere, queen of Camelot is also captured by the Warlords, Merlin searches through time to find suitable replacements for the knights to rescue the queen. Does he find a hardcore team of military commandos? [[Recruit Teenagers with Attitude|Nope]]. Instead he finds an [[Identical Stranger]] to King Arthur named [[Punny Name|Arthur King]] who is a quarterback for the [[New York City|New York]] Knights, a college football team along with 10 of his teammates and their equipment manager.


The replacement knights are partially successful as they rescue Guinevere and hold back Morgana and the Warlords. Keeping their true identities a secret to all the citizens of Camelot (sans Merlin), the Knights must keep up the facade until they recover the [[Gotta Catch Them All|12 Keys of Truth]], one for each knight that only they can initially touch. Once all of the keys were collected, the real knights would be freed and the team would be able to go back home. Too bad the show had [[No Ending]] (unless you count the one supplied by the Super Nintendo game).
The replacement knights are partially successful as they rescue Guinevere and hold back Morgana and the Warlords. Keeping their true identities a secret to all the citizens of Camelot (sans Merlin), the Knights must keep up the facade until they recover the [[Gotta Catch Them All|12 Keys of Truth]], one for each knight that only they can initially touch. Once all of the keys were collected, the real knights would be freed and the team would be able to go back home. Too bad the show had [[No Ending]] (unless you count the one supplied by the Super Nintendo game).


{{tropelist}}
-----
=== ''[[King Arthur and The Knights of Justice (Animation)|King Arthur and The Knights of Justice]]'' contains examples of: ===

* [[And Knowing Is Half the Battle]]: In the second season.
* [[And Knowing Is Half the Battle]]: In the second season.
** Each season also had an anti-sexism episode.
** Each season also had an anti-sexism episode.
Line 19: Line 17:
* [[Dark Age Europe]]
* [[Dark Age Europe]]
* [[Cool Sword]]: [[Named Weapons|Excalibur]] and Lord Viper's sword.
* [[Cool Sword]]: [[Named Weapons|Excalibur]] and Lord Viper's sword.
* [[Five Token Band]]: Breeze and Wally are black, Tone is hispanic, Gallop sounds Italian and Zeke is Asian.
* [[Five-Token Band]]: Breeze and Wally are black, Tone is hispanic, Gallop sounds Italian and Zeke is Asian.
* [[Genre Savvy]]: To save some of his teammates from the Purple Horde, Arthur challenges their leader to single combat. The thinking is he wouldn't dare lose face by refusing a challenge to personal combat, and Arthur's thinking seems to come from an understanding of movie portrayals of [[Samurai]] honor. Nobody calls Arthur on [[Moral Dissonance|using magic tricks to make it look like he has control over numerous animal spirits]], either.
* [[Genre Savvy]]: To save some of his teammates from the Purple Horde, Arthur challenges their leader to single combat. The thinking is he wouldn't dare lose face by refusing a challenge to personal combat, and Arthur's thinking seems to come from an understanding of movie portrayals of [[Samurai]] honor. Nobody calls Arthur on [[Moral Dissonance|using magic tricks to make it look like he has control over numerous animal spirits]], either.
* [[Gotta Catch Them All]]: The Keys of Truth. While they had to sacrifice the precious few they'd found in the first season finale, the Knights had actually found three more by the end of the second season.
* [[Gotta Catch Them All]]: The Keys of Truth. While they had to sacrifice the precious few they'd found in the first season finale, the Knights had actually found three more by the end of the second season.
Line 29: Line 27:
* [[Loads and Loads of Characters]]
* [[Loads and Loads of Characters]]
* [[The Low Middle Ages]]
* [[The Low Middle Ages]]
* [[Luckily My Shield Will Protect Me]]: On account of the Knights being able to bring the emblems of their shields to life to fight for them.
* [[Luckily, My Shield Will Protect Me]]: On account of the Knights being able to bring the emblems of their shields to life to fight for them.
* [[No Ending]]
* [[No Ending]]
* [[Plotline Death]]: In the game.
* [[Plotline Death]]: In the game.
Line 40: Line 38:


{{reflist}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Fantasy Western Animation]]
[[Category:Fantasy Western Animation]]
[[Category:Western Animation]]
[[Category:Western Animation]]
[[Category:King Arthur And The Knights Of Justice]]
[[Category:Western Animation of the 1990s]]

Latest revision as of 23:47, 11 January 2020

"And then, from the field of the future, a new king will come, to save the world of the past."
Merlin quoting the Opening Narration

King Arthur and the Knights of Justice is a syndicated 26-episode cartoon show that debuted in 1992. The premise involved the evil Queen Morgana and her cruel Warlord army, commanded by Lord Viper, trapping the legendary king and the knights of the round table in the Cave of Glass. When Guinevere, queen of Camelot is also captured by the Warlords, Merlin searches through time to find suitable replacements for the knights to rescue the queen. Does he find a hardcore team of military commandos? Nope. Instead he finds an Identical Stranger to King Arthur named Arthur King who is a quarterback for the New York Knights, a college football team along with 10 of his teammates and their equipment manager.

The replacement knights are partially successful as they rescue Guinevere and hold back Morgana and the Warlords. Keeping their true identities a secret to all the citizens of Camelot (sans Merlin), the Knights must keep up the facade until they recover the 12 Keys of Truth, one for each knight that only they can initially touch. Once all of the keys were collected, the real knights would be freed and the team would be able to go back home. Too bad the show had No Ending (unless you count the one supplied by the Super Nintendo game).

Tropes used in King Arthur and the Knights of Justice include: