Inverse Law of Sharpness and Accuracy: Difference between revisions

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{{trope}}
{{quote|''In animated shows that involve fighting, the sharper the weapon, the less likely its user will hit a character with it.''}}
 
It's far more common to see a character hit by a blunt weapon than with an edged or pointy one. This is most likely because swords, [[Blade on a Stick|spears]], [[An Axe to Grind|axes]], and [[Chainsaw Good|chainsaws]] cause bleeding and leave visible scars. The only externally visible damage done by maces, [[Drop the Hammer|warhammers]], and quarterstaves is bruising and [[Cranial Eruption|lumps]]. Crowbars can work either way. In either case, even if blunt weapons do as much damage as the sharp ones would, they will do it more cleanly.
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Compare [[Could Have Been Messy]], [[Family-Friendly Firearms]], [[Inverse Law of Utility and Lethality]], [[Never Bring a Knife to A Fist Fight]]. One of the tools used to neuter a [[Badass]] and turn it into a [[Badbutt]].
 
{{examples}}
 
 
== [[Anime]] & [[Manga]] ==
* ''[[Rurouni Kenshin]]'' loves this one. Kenshin, who uses a sword with a blunt curved side, and Sano, who uses his fists, reliably land far more significant blows than sword-wielding foes.